Smashpedia
Tag: Visual edit
No edit summary
(34 intermediate revisions by 13 users not shown)
Line 21: Line 21:
 
|voiceactor =[[Charles Martinet]]
 
|voiceactor =[[Charles Martinet]]
 
|englishactor = }}
 
|englishactor = }}
'''Mario''' ({{ja|マリオ|''Mario''}}) is a veteran fighter in ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros.]]'' He was confirmed in the game's first teaser trailer in March of 2018.
+
'''Mario''' ({{ja|マリオ|''Mario''}}) is a veteran fighter in ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros.]]'' He was teased in the game's first teaser trailer in March of 2018 and officially confirmed on June 12th at E3 2018. His fighter number is #1.
   
 
==Attributes==
 
==Attributes==
 
===Strengths===
 
===Strengths===
   
*Excellent combo game, with a versatile amount of tools to combo and juggle opponents
+
*Excellent combo game, with a versatile amount of tools to combo and juggle opponents.
*Overall balanced stats make him a jack-of-all-trades
+
*Overall balanced stats make him a jack-of-all-trades.
*Moveset allows him to adapt well to most situations
+
*Moveset allows him to adapt well to most situations.
*Possesses a wall jump
+
*Possesses a wall jump.
*Has a sex kick neutral aerial that is good at starting combos as well as interrupting enemy combos
+
*Has a sex kick neutral aerial that is good at starting combos as well as interrupting enemy combos.
*Good at edge-guarding
+
*Good at edge-guarding.
*Possesses a meteor smash: forward aerial
+
*Forward aerial can meteor smash.
*Fireball is a decent projectile that can be used for zoning, approaches, gimping, and edge-guarding
+
*Fireball is a decent projectile that can be used for zoning, approaches, gimping, and edge-guarding.
*Cape is a reflector and also forces enemies to change directions, allowing it to frustrate recoveries
+
*Cape is a reflector and also forces enemies to change directions, allowing it to frustrate recoveries and stalls his aerial momentum, assisting in recovery.
**Cape also stalls his aerial momentum, assisting in recovery
 
 
*Super Jump Punch can be an effective combo finisher and can KO near the top of the upper blast zone.
 
*Super Jump Punch can be an effective combo finisher and can KO near the top of the upper blast zone.
 
*FLUDD disrupts recovering opponents easily and pushes opponents back to create space.
 
*FLUDD disrupts recovering opponents easily and pushes opponents back to create space.
 
===Weaknesses===
 
===Weaknesses===
   
*Poor range on many attacks
+
*Poor range on many of his attacks.
*Underwhelming recovery distance
+
*Underwhelming recovery distance.
*Has difficulty approaching without the use of Fireballs, which cannot be easily spammed
+
*Has difficulty approaching without the use of Fireballs, which cannot be easily spammed.
*Relies very heavily on combos to deal significant damage
+
*Relies very heavily on combos to deal significant damage.
*Has few kill options outside of smash attacks
+
*Has few kill options outside of smash attacks and his forward aerial.
 
*Possesses no significant strengths against a particular character, making him somewhat outclassed.
 
*Possesses no significant strengths against a particular character, making him somewhat outclassed.
   
Line 70: Line 69:
 
*Mario jumps higher.
 
*Mario jumps higher.
 
*Mario now hangs on ledges with one hand instead of two and looks angrier when doing so.
 
*Mario now hangs on ledges with one hand instead of two and looks angrier when doing so.
  +
*Mario's head is turned toward screen as opposed to one side as in the previous title
   
 
=== Ground Attacks ===
 
=== Ground Attacks ===
Line 89: Line 89:
 
* Fireball is now a multi-hitting attack at close range.
 
* Fireball is now a multi-hitting attack at close range.
   
* Cape now is worn around Mario's neck when used instead of being held in his hand.
+
* Cape now is worn around Mario's neck when used instead of being held in his hand, similar to how Mario wore the cape around his neck in Super Mario World.
 
* Super Jump Punch travels further, the coins produced by the move have a chance to appear as the Regional Coins from ''Super Mario Odyssey'', and now has the aforementioned Cappy appear when the move is performed.
 
* Super Jump Punch travels further, the coins produced by the move have a chance to appear as the Regional Coins from ''Super Mario Odyssey'', and now has the aforementioned Cappy appear when the move is performed.
 
* F.L.U.D.D. has an altered charging animation.
 
* F.L.U.D.D. has an altered charging animation.
Line 98: Line 98:
   
 
==== Normal ====
 
==== Normal ====
*'''Neutral Attack''': The Punch + Punch + Kick combo from Super Mario 64.
+
*'''Neutral Attack''': The Punch, Punch, Kick combo from Super Mario 64.
 
*'''Forward Tilt''': A wheel kick. It can be angled.
 
*'''Forward Tilt''': A wheel kick. It can be angled.
 
*'''Up Tilt''': A spinning uppercut.
 
*'''Up Tilt''': A spinning uppercut.
*'''Down Tilt''': A legsweep.
+
*'''Down Tilt''': A leg sweep.
 
*'''Dash Attack''': A baseball slide.
 
*'''Dash Attack''': A baseball slide.
   
 
==== Smash Attacks ====
 
==== Smash Attacks ====
 
*'''Forward Smash''': Steps back and does a palm thrust that produces a small explosion. It can be angled.
 
*'''Forward Smash''': Steps back and does a palm thrust that produces a small explosion. It can be angled.
*'''Up Smash''' (Lead Headbutt): An upward arcing headbutt.
+
*'''Up Smash''' (Lead Headbutt): An upward arching headbutt.
 
*'''Down Smash''': The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides.
 
*'''Down Smash''': The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides.
   
Line 116: Line 116:
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
*'''Neutral aerial''': A flying kick. A standard sex kick.
+
*'''Neutral aerial''': A flying kick. A standard [[sex kick]].
*'''Forward aerial''' (Meteor Knuckle): Rears back his fist and then throws an overhand.
+
*'''Forward aerial''' (Meteor Knuckle): Rears back his fist and then throws an overhand. In the last title, it was turned into the infamous Forward Aerial meme by Alpharad.
 
*'''Back aerial''': A dropkick behind Mario.
 
*'''Back aerial''': A dropkick behind Mario.
 
*'''Up aerial''': A bicycle kick.
 
*'''Up aerial''': A bicycle kick.
Line 135: Line 135:
 
===[[Taunts]]===
 
===[[Taunts]]===
 
*Up Taunt: Turns his back to the camera and gives a thumbs-up.
 
*Up Taunt: Turns his back to the camera and gives a thumbs-up.
*Side Taunt: Throws Cappy in a cricle.
+
*Side Taunt: Throws Cappy in a circle.
 
*Down Taunt: The death animation from ''Donkey Kong''.
 
*Down Taunt: The death animation from ''Donkey Kong''.
   
Line 151: Line 151:
 
''To be added''
 
''To be added''
   
== Classic Mode: Let's-a-Go! ==
+
== [[Classic Mode (Super Smash Bros. Ultimate)|Classic Mode]]: Let's-a-Go! ==
 
Mario's Classic Mode consists of him battling with a group of fighters from various numerous universes on the home-stage of their universe. Mario's song in the credits is ''Super Mario Bros.: The Lost Levels Medley.''
 
Mario's Classic Mode consists of him battling with a group of fighters from various numerous universes on the home-stage of their universe. Mario's song in the credits is ''Super Mario Bros.: The Lost Levels Medley.''
 
{| class="article-table"
 
{| class="article-table"
Line 163: Line 163:
 
|[[Link (SSBU)|Link]] and [[Zelda (SSBU)|Zelda]]
 
|[[Link (SSBU)|Link]] and [[Zelda (SSBU)|Zelda]]
 
|[[Great Plateau Tower]]
 
|[[Great Plateau Tower]]
|''Overworld Theme - The Legend of Zelda (Brawl''
+
|''Overworld Theme - The Legend of Zelda (Brawl)''
 
|
 
|
 
|-
 
|-
Line 196: Line 196:
 
|Mario faces the Koopalings in the same order he does in ''Super Mario Bros. 3.''
 
|Mario faces the Koopalings in the same order he does in ''Super Mario Bros. 3.''
 
|-
 
|-
  +
|'''7'''
|
 
  +
|Bonus Stage
|
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|-
|'''7'''
+
|'''Final'''
|[[Bowser (SSBU)|Bowser]] and [[Giga Bowser]]
+
|[[Bowser (Super Smash Bros. Ultimate)|Bowser]], then [[Giga Bowser]]
 
|[[Final Destination (SSBU)|Final Destination]]
 
|[[Final Destination (SSBU)|Final Destination]]
 
|''King Bowser - Super Mario Bros. 3 ''(Bowser)
 
|''King Bowser - Super Mario Bros. 3 ''(Bowser)
 
''Giga Bowser ''(Giga Bowser)
 
''Giga Bowser ''(Giga Bowser)
  +
|A [[Maxim Tomato]] spawns on the stage after Bowser is KO’d
|After Bowser is defeated and Giga Bowser appears, a Maxim Tomato appears.
 
 
|}
 
|}
   
Line 314: Line 314:
 
|Neutral
 
|Neutral
 
|8,800
 
|8,800
|[[Wuhu Island]] ([[Swordplay Colosseum]])
+
|[[Wuhu Island]] (Swordplay Colosseum)
 
|-
 
|-
 
|299
 
|299
Line 354: Line 354:
 
|}
 
|}
   
==Palette Swaps==
+
==[[Palette Swap (Super Smash Bros. Ultimate)#Mario|Palette Swaps]]==
  +
<gallery bordercolor="transparent" widths="170" position="center">
[[File:Mario Palette (SSBU).png|centre|thumb|750x750px]]
 
  +
Mario (1).png
  +
Mario (2).png
  +
Mario (3).png
  +
Mario (4).png
  +
Mario (5).png
  +
Mario (6).png
  +
Mario (7).png
  +
Mario (8).png
  +
</gallery>
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
SSBU Builder Mario.png|Mario in his Builder outfit.
+
SSBU_Mario_Number.png|Mario's fighter card
SSBU Wedding Mario.png|Mario in his Wedding outfit.
 
 
ss_1.jpg|Mario grabbing on [[Onett]]
 
ss_1.jpg|Mario grabbing on [[Onett]]
 
ss_2.jpg|Mario taunting on [[3D Land]]
 
ss_2.jpg|Mario taunting on [[3D Land]]
Line 367: Line 375:
 
ss_5.jpg|Mario in both his builder and wedding outfits on [[Princess Peach's Castle]]
 
ss_5.jpg|Mario in both his builder and wedding outfits on [[Princess Peach's Castle]]
 
sss_6.jpg|Mario with [[Peach (SSBU)|Peach]] in their wedding outfits on [[Skyworld]]
 
sss_6.jpg|Mario with [[Peach (SSBU)|Peach]] in their wedding outfits on [[Skyworld]]
  +
SmashPromo1.png|[[Olimar]] with Mario, [[Pac-Man]], and [[Sonic]] on [[Gaur Plain]].
Mario and princess daisy by user15432 dd16lsw.jpg|Mario along with [[Daisy (SSBU)|Daisy]] on the [[Hanenbow]] stage.
 
  +
MarioSSBUCongrats.png|All of Mario's alternate costumes on [[3D Land]].
  +
BowserSSBUCongrats.png|[[Bowser]] with Mario and [[Peach]] on [[Rainbow Cruise]].
  +
PeachSSBUCongrats.png|Mario in Peach's Congratulations screen
  +
MarioOtherChallenge.png|Mario with [[Villager]], [[Kirby]], [[Pichu]], [[Pikachu]], [[Luigi]], [[Lucas]] and [[Yoshi]] on [[New Pork City]].
 
Mario and princess daisy by user15432 dd16lsw.jpg|Mario with [[Daisy (SSBU)|Daisy]] on the [[Hanenbow]] stage.
  +
D7IQf4KU0AEp85g.jpeg|Mario along with [[Joker (SSBU)|Joker]] and [[Kirby (SSBU)|Kirby]] in the [[Mementos]] stage.
  +
D5brjmxUYAA6AWP.jpeg|Mario along with [[Kirby (SSBU)|Kirby]] [[Peach (SSBU)|Peach]] [[Luigi (SSBU)|Luigi]] and [[Daisy (SSBU)|Daisy]] in the [[New Donk City Hall]] stage.
  +
D2IpvEAVYAAqWKX.jpeg|Mario along with [[Daisy (SSBU)|Daisy]] while using his [[F.L.U.D.D.]] in the [[Delfino Plaza]] stage.
  +
D2IjLuvUgAAKs8b.jpeg|Mario using the [[Super Leaf]].
  +
D18PqC4UwAIalJz.jpeg|Mario walking with [[Kirby (SSBU)|Kirby]] [[Peach (SSBU)|Peach]] and [[Daisy (SSBU)|Daisy]] in [[New Donk City Hall]].
  +
Red Game & Watch, Red R.O.B. (Robotic Operating Buddy), Red Mario, and Red Yoshi in Super Smash Bros Ultimate.jpg|Mario with [[Mr. Game & Watch (SSBU)|Mr. Game & Watch]], [[R.O.B. (SSBU)|R.O.B.]], and [[Yoshi (SSBU)|Yoshi]].
  +
Mario sonic bayonetta and joker by user15432 ddk1i6i.jpg|Mario along with [[Sonic (SSBU)|Sonic]] [[Bayonetta (SSBU)|Bayonetta]] and [[Joker (SSBU)|Joker]] in the [[Windy Hill Zone]] stage.
  +
Mario and Solid Snake.jpeg|Mario along with [[Snake (SSBU)|Snake]] in the [[Shadow Moses Island]] stage.
  +
Mario Snake Sonic and Kirby.jpeg|Mario along with [[Snake (SSBU)|Snake]] [[Sonic (SSBU)|Sonic]] and [[Kirby (SSBU)|Kirby]] in the [[Shadow Moses Island]] stage.
  +
Mario Daisy and Kirby.jpeg|Mario along with [[Daisy (SSBU)|Daisy]] and [[Kirby (SSBU)|Kirby]] in the [[Dream Land: Fountain of Dreams|Fountain of Dreams]] stage.
  +
Mario Terry Daisy and Kirby.jpg|Mario along with [[Terry (SSBU)|Terry]] [[Daisy (SSBU)|Daisy]] and [[Kirby (SSBU)|Kirby]] in the [[King of Fighters Stadium]] stage.
  +
Mario Pit and Peach.jpg|Mario along with [[Pit (SSBU)|Pit]] and [[Peach (SSBU)|Peach]] in the [[New Donk City Hall]] stage.
  +
Mario Peach Sonic Bayonetta and Kirby.jpg|Mario along with [[Peach (SSBU)|Peach]] [[Sonic (SSBU)|Sonic]] [[Bayonetta (SSBU)|Bayonetta]] and [[Kirby (SSBU)|Kirby]] in the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage.
  +
Mr. Game & Watch, R.O.B., and Mario are Super Giant in Tortimer Island in Super Smash Bros. Ultimate.jpg|Mario is super giant along with [[Mr. Game & Watch (SSBU)|Mr. Game & Watch]] and [[R.O.B. (SSBU)|R.O.B.]] in [[Tortimer Island]].
 
</gallery>
 
</gallery>
   
Line 391: Line 418:
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Amiibo]]
 
[[Category:Amiibo]]
  +
[[Category:Veterans (SSBU)]]

Revision as of 02:59, 31 March 2020

This article is about Mario's appearance in Super Smash Bros. Ultimate. For other uses, see Mario.
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his wedding tux and builder outfit, and Cappy even makes an appearance!
—Description from the Super Smash Blog.

Mario (マリオ) is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. He was teased in the game's first teaser trailer in March of 2018 and officially confirmed on June 12th at E3 2018. His fighter number is #1.

Attributes

Strengths

  • Excellent combo game, with a versatile amount of tools to combo and juggle opponents.
  • Overall balanced stats make him a jack-of-all-trades.
  • Moveset allows him to adapt well to most situations.
  • Possesses a wall jump.
  • Has a sex kick neutral aerial that is good at starting combos as well as interrupting enemy combos.
  • Good at edge-guarding.
  • Forward aerial can meteor smash.
  • Fireball is a decent projectile that can be used for zoning, approaches, gimping, and edge-guarding.
  • Cape is a reflector and also forces enemies to change directions, allowing it to frustrate recoveries and stalls his aerial momentum, assisting in recovery.
  • Super Jump Punch can be an effective combo finisher and can KO near the top of the upper blast zone.
  • FLUDD disrupts recovering opponents easily and pushes opponents back to create space.

Weaknesses

  • Poor range on many of his attacks.
  • Underwhelming recovery distance.
  • Has difficulty approaching without the use of Fireballs, which cannot be easily spammed.
  • Relies very heavily on combos to deal significant damage.
  • Has few kill options outside of smash attacks and his forward aerial.
  • Possesses no significant strengths against a particular character, making him somewhat outclassed.

Summary

Mario emerges as a beginner-friendly character, possessing balanced mobility, which while not as fast as rushdown characters or nearly as tanky as heavyweight characters, does grant him versatility in many situations, and allows him to shift between offensive and defensive play quickly.

Mario's greatest asset is his fantastic frame data; possessing fast startup on the majority of his moves and ending quickly, Mario is exceptional in close combat against the majority of the cast due to very few characters matching his speed. His attack speed allows him to pressure opponents reliably, chain into other moves quickly, and rack up damage quickly once he gains the advantage. These traits lend themselves into Mario's exceptional ground game, with his tilts being excellent combo starters and his smash attacks being excellent KO options, and his outstanding aerial game, being able to juggle opponents. Mario's other notable asset is his grab game; while it may seem average, actually lends him good options for combo starting and confirming kills, with Back Throw being a very strong option.

Mario's Special Moves are also highly versatile for numerous situations. Fireball is Mario's main option for approach, granting him the ability to negate other projectiles and confirm a grab due to its brief hitstun. Cape is a dual-effective move, as it protects Mario from projectile users and can reverse opponents' momentum, which can gimp their recovery. Super Jump Punch is a useful out of shield option and damage racker, and can be an combo finisher for aerial combos, as it has the potential of carrying opponents off the upper blast zone. F.L.U.D.D., while a simple option at first, can push opponents away to create space between them and Mario, which can help relieve pressure.

Mario's main weakness lies in his lack of approach options; because the majority of his moves lacking range, he must constantly try to approach fighters with either Fireball or his aerials, which puts him at an extreme disadvantage against fighters with disjointed reach, as they can deny Mario any approach opportunities while making their own. This also leads to rather inconsistent KO potential, forcing Mario to rely on setups in order to confirm kills. Mario's balanced character also prevents him from having any significant strengths against other fighters, as they often specialize in one particular field such as speed, power, and combo ability, which can outclass Mario's own capabilities.

In short, while Mario is an easy character to use for learning the fundamentals of the game, using him effectively requires being able to respond in any situation, as Mario has the mobility and frame data to adapt and shift his playstyle. Mario must also be capable of approaching opponents, as well as capitalizing on any advantage he has with his fast attack speed and powerful combo potential in order to maximize damage and confirm KOs.

Changes from SSBWU/3DS

Mario received a mixture of buffs and nerfs in the transition from the previous titles. The universal nerf to grabs affected Mario more than most fighters, as his previously powerful grab game can be punished more easily if it misses. Mario's two staple moves, Down Throw and Up Tilt, were also altered in such a manner that they are no longer reliable starters for Mario. The changes in dodging and rolling also affect Mario negatively, as it somewhat limits his mobility and approach options. Finally, the changes to rage makes KOs off the upper blast zone less reliable as Super Jump Punch is no longer affected.

Despite this, Mario did gain some significant buffs from the new engine; his already excellent mobility was improved, and his aerial game became even more potent for approaching and setups due to the reduced landing lag on all of his aerials. The ability to dash cancel into any ground attack also improved Mario's ability to approach, and with powershielding being replaced by parrying, Mario can capitalize more on punishes and gain an advantage easily. Finally, his grounded attacks inflict more shieldstun, and his Fireball and F.L.U.D.D have less endlag, which makes them more useful options.

Aesthetically, Mario possesses a subdued color scheme, which resembles the one he had in Brawl while retaining his design from the previous title. Mario is also considerably more expressive, occasionally shifting between being happy and being serious. Finally, in place of his Fire Mario and Wario palette swaps, Mario has his Builder outfit from Super Mario Maker and his Wedding outfit from Super Mario Odyssey.

Attributes

  • Up Taunt consists of Mario giving a thumbs-up to the camera.
  • Side Taunt consists of Mario throwing Cappy in a circle.
  • Mario jumps higher.
  • Mario now hangs on ledges with one hand instead of two and looks angrier when doing so.
  • Mario's head is turned toward screen as opposed to one side as in the previous title

Ground Attacks

  • Up tilt has increased ending lag and has less horizontal range, making it unable to hit grounded opponents.
  • Down tilt has increased base knockback and a more horizontal launch angle.
  • Dash attack's animation has been altered, as Mario now kicks with one foot instead of two, travels further forward, and no longer crouches while performing the move.
  • Down Smash's animation changed to resemble the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.

Aerial Attacks

  • Neutral and forward aerials have decreased landing lag.
  • Forward aerial's animation now mirrors Mario's stance and has Mario twist instead of flip at the end of the move.
  • Down aerial's looping hits connect into each other better and the final hit has an altered animation where Mario spreads his limbs out more.

Grabs and Throws

  • Pummel is faster and Mario now only uses one hand to pummel instead of two like in previous games.
  • Up throw has an altered animation.
  • Down throw has altered knockback and a more horizontal launch angle.

Special Attacks

  • Fireball is now a multi-hitting attack at close range.
  • Cape now is worn around Mario's neck when used instead of being held in his hand, similar to how Mario wore the cape around his neck in Super Mario World.
  • Super Jump Punch travels further, the coins produced by the move have a chance to appear as the Regional Coins from Super Mario Odyssey, and now has the aforementioned Cappy appear when the move is performed.
  • F.L.U.D.D. has an altered charging animation.

Moveset

Ground Attacks

Normal

  • Neutral Attack: The Punch, Punch, Kick combo from Super Mario 64.
  • Forward Tilt: A wheel kick. It can be angled.
  • Up Tilt: A spinning uppercut.
  • Down Tilt: A leg sweep.
  • Dash Attack: A baseball slide.

Smash Attacks

  • Forward Smash: Steps back and does a palm thrust that produces a small explosion. It can be angled.
  • Up Smash (Lead Headbutt): An upward arching headbutt.
  • Down Smash: The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides.

Other attacks

  • Floor Attack (Front): Performs a modified version of the Sweep Kick from Super Mario 64 while getting up.
  • Floor Attack (Back): Punches behind himself and then in front of himself while getting up.
  • Floor Attack (Trip): Performs a side kick behind himself and then in front of himself while getting up.
  • Ledge Attack: Performs a dropkick while climbing up.

Aerial Attacks

  • Neutral aerial: A flying kick. A standard sex kick.
  • Forward aerial (Meteor Knuckle): Rears back his fist and then throws an overhand. In the last title, it was turned into the infamous Forward Aerial meme by Alpharad.
  • Back aerial: A dropkick behind Mario.
  • Up aerial: A bicycle kick.
  • Down aerial (Mario Tornado): Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them.

Grabs and Throws

  • Pummel: Headbutts the opponent.
  • Forward Throw: Spins the opponent around once and throws them forward.
  • Back Throw (Airplane Swing): Spins the opponent by their legs three times before throwing them backward.
  • Up Throw: Heaves the opponent directly overhead with both hands.
  • Down Throw: A bodyslam.

Special Moves

Mario's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale

Taunts

  • Up Taunt: Turns his back to the camera and gives a thumbs-up.
  • Side Taunt: Throws Cappy in a circle.
  • Down Taunt: The death animation from Donkey Kong.

On-Screen Appearance

  • Enters through a Warp Pipe and says "Let's-a-go!".

Idle Poses

  • Mario adjusts his hat.
  • Mario ducks slightly and holds his fists up in front of his face.

Victory Poses

  • Makes fire burst from his palm and strikes a pose.
  • Winds up for a punch and steps forward while punching in front of the screen.
  • Does a high spin-jump and lands in a strong-man pose. (His "character chosen" animation in Super Smash Bros.)

In competitive play

To be added

Classic Mode: Let's-a-Go!

Mario's Classic Mode consists of him battling with a group of fighters from various numerous universes on the home-stage of their universe. Mario's song in the credits is Super Mario Bros.: The Lost Levels Medley.

Round Opponent Stage Music Notes
1 Link and Zelda Great Plateau Tower Overworld Theme - The Legend of Zelda (Brawl)
2 Kirby, Meta Knight, and King Dedede Green Greens Green Greens (Melee)
3 Donkey Kong and Diddy Kong Kongo Falls Jungle Level (Melee)
4 Squirtle, Ivysaur, Charizard, and Pikachu Pokemon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
5 Marth, Ike, and Chrom Coliseum Story 5 Meeting
6 The Koopalings and Bowser Jr. Princess Peach's Castle Fortress Boss - Super Mario Bros. 3 Mario faces the Koopalings in the same order he does in Super Mario Bros. 3.
7 Bonus Stage
Final Bowser, then Giga Bowser Final Destination King Bowser - Super Mario Bros. 3 (Bowser)

Giga Bowser (Giga Bowser)

A Maxim Tomato spawns on the stage after Bowser is KO’d

In World of Light

Mario first appears in the opening cut scene with the other fighters along the cliffside facing the army of Master Hands. When Galeem unleashes his beams of light, Mario is one of the many characters to be destroyed by them off-screen.

Mario later appears in a captured state and is used to demonstrate how the puppet fighters were created, with his particular fighter hosting the imprisoned spirit of Smoky Progg.

Mario can be found in the Light Realm on the starting path before the crossroads, making him the very first fighter to be fought and unlocked, and an unmissable character.

Mario is later seen to be the first fighter to arrive at the final battle between Galeem and Dharkon, as well as makes an appearance in two of the story's endings if only one of the entities is defeated:

  • If Galeem is defeated, Mario is seen collapsing on the ground as Dharkon covers the world in darkness.
  • If Dharkon is defeated, Mario is seen reacting in shock as Galeem covers the world, presumably being vaporized as in the beginning of the story.

In Spirit Battles

As the main opponent

No. Name Enemy Fighter(s) Type Power Stage
21 Metal Mario Metal Mario Shield 9,600 The Great Cave Offensive (Battlefield form)
22 Boo Mario Mario Shield 1,900 Dracula’s Castle (hazards off)
34 Toadsworth Mario Shield 1,900 Princess Peach’s Castle
75 Starship Mario Giant Mario Shield 4,100 Mario Galaxy (Battlefield form)
78 Cappy Mario Neutral 3,600 Rainbow Cruise
81 Goo-Goo Buggy Mario

Luigi

Attack 3,400 Mario Circuit
85 B Dasher Mario (x3) Attack 9,400 Figure-8 Circuit
119 Kid Mario Team (x4) Attack 2,500 Golden Plains (Battlefield form)
128 MC Ballyhoo & Big Top Mario

Yoshi

Peach

Luigi

Shield 1,600 Mario Circuit
130 Rabbid Mario Bunny Mario Attack 3,400 3D Land
132 Mario (Mario Tennis Aces) Mario

Peach

Neutral 8,800 Wuhu Island (Swordplay Colosseum)
299 Baby Mario Tiny Mario

Yoshi (x8)

Neutral 8,800 Yoshi’s Island
816 Smoky Progg Mario Neutral 1,600 Distant Planet (Battlefield form)
941 Von Kaiser Mario Attack 1,800 Boxing Ring
1,147 Maruhige Shop Owner Mario Shield 3,700 Pac-Land (Battlefield form)
1,300 Dice Block Mario

Peach

Grab 1,900 Princess Peach’s Castle

Palette Swaps

Gallery

Trivia

  • Mario's artwork resembles his pose while performing his neutral aerial.
  • Mario is the very first character that is unlocked in Adventure Mode: World of Light, which marks his first appearance as an unlockable character, though only specifically in World of Light, as he remains a starter in other game modes.
    • Mario's puppet fighter is also the very first one encountered in World of Light.
  • Mario makes the most amount of appearances in the World of Light cutscenes, being featured in all of them barring the true ending.
  • Mario’s render from the E3 Demo of Ultimate was slightly different, having less polygons and a lower quality altogether.
    E3 Mario render vs

    Mario’s render from the E3 Demo versus his final in-game render.

  • Mario makes an appearance in one of Piranha Plant's victory screens, being one of the two characters to appear in another fighter's victory screen along with Chrom.

External links

01_Mario_–_Super_Smash_Bros._Ultimate

01 Mario – Super Smash Bros. Ultimate

Smash Ultimate logo glow  · Fighters
Veterans Bayonetta  · Bowser  · Bowser Jr.  · Captain Falcon  · Cloud  · Corrin  · Dark Pit  · Diddy Kong  · Donkey Kong  · Dr. Mario  · Duck Hunt  · Falco  · Fox  · Ganondorf  · Greninja  · Ice Climbers  · Ike  · Jigglypuff  · King Dedede  · Kirby  · Link  · Little Mac  · Lucas  · Lucario  · Lucina  · Luigi  · Mario  · Marth  · Mega Man  · Meta Knight  · Mewtwo  · Mii Fighters (Mii Brawler  · Mii Gunner  · Mii Swordfighter)  · Mr. Game & Watch  · Ness  · Olimar  · Pac-Man  · Palutena  · Peach  · Pichu  · Pikachu  · Pit  · Pokémon Trainer (Charizard  · Ivysaur  · Squirtle)  · R.O.B.  · Robin  · Rosalina & Luma  · Roy  · Ryu  · Samus  · Sheik  · Shulk  · Snake  · Sonic  · Toon Link  · Villager  · Wario  · Wii Fit Trainer  · Wolf  · Yoshi  · Young Link  · Zelda  · Zero Suit Samus
Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
MarioSymbol Super Mario universe
Characters Mario (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Luigi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Peach (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Bowser (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Dr. Mario (Melee  · 3DS/Wii U  · Ultimate)
Rosalina & Luma (3DS/Wii U  · Ultimate)
Bowser Jr. / Koopalings (3DS/Wii U  · Ultimate)
Daisy (Ultimate)
Piranha Plant (Ultimate)
Side Characters Bosses Metal Mario  · Metal Bros.  · Petey Piranha
Assist Trophies Waluigi  · Hammer Bro  · Lakitu and Spinies  · Chain Chomp  · Thwomp  · Flies & Hand
Mii Fighter Costumes Mario  · Luigi  · Princess Peach  · Daisy  · Wario  · Waluigi  · Chain Chomp  · Spiny  · Shy Guy  · Super Mushroom  · Toad  · Geno  · Builder Mario  · Cappy
Background characters Koopa Troopa  · Banzai Bill  · Goomba  · Pidgit  · Toad  · Boo  · Toad Brigade  · Chain Chomp  · Luma  · Pauline
Stage Hazards Piranha Plant  · Banzai Bill  · Birdo  · Shy Guy  · Shellcreeper and Sidestepper  · Kamek  · Nabbit
Enemies Goomba / Giant Goomba  · Koopa Troopa / Koopa Paratroopa  · Bullet Bill  · Banzai Bill  · Bill Blaster  · Chain Chomp  · Flame Chomp  · Hammer Bro.  · Lakitu and Spinies  · Magikoopa  · Shy Guy  · Spike Top
Stages Peach's Castle  · Mushroom Kingdom (Super Smash Bros.)  · Princess Peach's Castle  · Rainbow Cruise  · Mushroom Kingdom (Super Smash Bros. Melee)  · Mushroom Kingdom II  · Delfino Plaza  · Mushroomy Kingdom  · Figure-8 Circuit · Luigi's Mansion · Mario Bros.  · 3D Land  · Golden Plains  · Paper Mario  · Rainbow Road  · Mushroom Kingdom U  · Mario Galaxy  · Mario Circuit  · Super Mario Maker  · New Donk City Hall
Mushroom Kingdom (Adventure)
Items Banana Peel  · Bob-omb  · Boomerang  · Bullet Bill  · Fire Bar  · Fire Flower  · Freezie  · Golden Hammer  · Grass  · Green Shell  · Hothead  · Lightning Bolt  · Metal Box  · Poison Mushroom  · POW Block  · Red Shell  · Soccer Ball  · Spiny Shell  · Super Leaf  · Super Launch Star  · Super Mushroom  · Super Star
Music Lists List of Music (Mario series)  · List of Music (Mario Kart series)
Songs "Main Theme (Super Mario 64)"  · "Paper Mario Medley"  · "Rainbow Road Medley"  · "Jump Up, Super Star!"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Super Mario series)
Spirits List of spirits (Mario series)
Masterpieces Super Mario Bros.  · Super Mario Bros. 2  · Super Mario Bros.: The Lost Levels  · Super Mario World  · Super Mario Kart  · Dr. Mario
Related universes Donkey Kong · Yoshi · Wario · Wrecking Crew