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This article is about Mario's appearance in Super Smash Bros. Ultimate. For other uses, see Mario.
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his wedding tux and builder outfit, and Cappy even makes an appearance!
—Description from the Super Smash Blog.

Mario (マリオ) is a playable character in Super Smash Bros. Ultimate, representing the Super Mario franchise. He was hinted at in the game's first teaser trailer in March 8th, 2018 and officially confirmed on June 12th at E3 2018. He is classified as Fighter #01.

Moveset[]

Attributes[]

  • Mario's general moves and balance fits him in the jack-of-all-trades archetype of fighter; he is a versatile and adaptable character with good combo opportunities only limited by his short range. This is keeping in line with his appearances in other games such as Mario Kart and Mario & Sonic at the Olympic Games where he is designed to be an all-rounder, as well as his games being known for their welcoming nature to casual/first-time gamers.
  • True to the main games in his series, Mario is capable of wall jumping.

Strengths[]

  • Excellent frame data, which is easily among the fastest; most of his moves have low startup and ending lag, making Mario shine in close-quarters combat and quite difficult to punish.
  • Amazing combo ability, as Mario can quickly and reliably rack up damage with tons of options.
  • Versatile moveset; a disruptive projectile in his Fireball, Cape can reflect projectiles and easily gimp recoveries, and F.L.U.D.D. is a decent edgeguarding option.
  • All of Mario's smash attacks are reliable KO moves.
  • His aerials have good utility in many cases, with good range and respectable power.
  • His dash and pivot grabs have unusually disjointed range for a character of his archetype.
  • Mario's pummel is fairly quick, making it a good damage racking option.

Weaknesses[]

  • Mario's moves have short range with relatively small and stubby hitboxes, giving him difficulty against characters with disjointed range.
  • His KO potential is largely inconsistent, as he lacks any reliable finishers outside of his smash attacks, while back throw is slow and easy to DI; he also lacks consistent KO setups due to his predictable and unsafe kill options at high percentages.
  • His recovery is easy to gimp and is rather predictable as Super Jump Punch travels a mere average distance, making him very vulnerable to semi-spikes.
  • Lacks reliable burst options.
  • None of his moves function reliably as a safe approach or get-off-me option against characters that can pressure him well.
  • While Mario possesses a remarkable air game thanks to his high air speed, his ground game is rather limited due to his slightly below-average dashing speed and the aforementioned range problems.

General Moveset[]

Note: The gifs used are not accurate representations of their standard knockback settings from 0%
Attack Damage Description
Mario Jab SSBU
Jab - Jab / Straight / Kick Up
Jab: 2.6%

Straight: 2%


Kick Up: 4.8%

A left-hand punch, followed by another punch from his right, and then a kick. It is his 3-Hit B-button combo from Super Mario 64.
Mario Grab & Pummel SSBU
Grab & Pummel - Grab Headbutt
Pummel: 1.5% Grab: Reaches out to the opponent with one hand.
Pummel: Repeatedly headbutts.
Mario Edge Attack SSBU
Edge Attack
10.8% Dropkicks as he climbs up the stage.
Mario Front Floor SSBU
Front Floor Attack
8.4% Punches both behind and in front of himself as he gets up.
Mario Back Floor SSBU
Back Floor Attack
A sweepkick similar to the one in Super Mario 64.
Mario Trip Attack SSBU
Trip Attack
6% A one-legged kick on either side of Mario as he gets up.
Mario Dash Attack SSBU
Dash Attack - Sliding
Full hit: 9.6%
Late hit: 7.2%
The Slide Kick from Super Mario 64.
Aerials
Mario Neutral Air SSBU
Neutral Aerial - Mario Kick
Full hit: 8%
Late hit: 5%
A Sex Kick, reliable in Edge-guarding and breaking combos. Resembles the Jump Kick from Super Mario 64.
Mario Up Air SSBU
Up Aerial - Air Slash
7% A bicycle kick. It can chain into itself, and can lead to near inescapable KO setups on the top blast line if used with Super Jump Punch.
Mario Forward Air SSBU
Forward Aerial - Meteor Knuckle
Sweetspot: 14%

Early hit: 12%


Late hit: 10%

An overhead punch. Has a sweetspot that can Meteor Smash.
Mario Back Air SSBU
Back Aerial - Drop Kick
Full hit: 10.5%
Late hit: 7%
An aerial dropkick.
Mario Down Air SSBU
Down Aerial - Mario Tornado
Hits 1-5: 1.4%

Launcher: 5.5%


Lingering hit: 2%

Performs an aerial spin, damaging opponents with discus clotheslines and spinning backfists five times before launching them away. A great anti-juggling tool with respectable power. Based on the Spin Jump from Super Mario World.
Tilts
Mario Up Tilt SSBU
Up Tilt - Uppercut
5.5% An uppercut as Mario twirls that can combo into itself, especially at low percentages. Resembles the second hit of the Mega Glove attack from Super Mario RPG: Legend of the Seven Stars.
Mario Side Tilt SSBU
Forward Tilt - Middle Kick
7% A wheel kick or roundhouse kick that can be angled with high knockback.
Mario Down Tilt SSBU
Down Tilt - Spinning Low Kick
Leg hitbox: 7%
Foot hitbox: 5%
The Sweep Kick from Super Mario 64. Can be used as a combo starter.
Throws
Mario Up Throw SSBU
Up Throw - Throw Up
7% Thrusts the opponent upwards. Can be used as a combo starter at low percentages. Possibly based on the animation of Mario throwing Cappy upwards in Super Mario Odyssey.
Mario Forward Throw SSBU
Forward Throw - Swing-Around Throw
8% Spins once to throw the opponent forwards.
Mario Back Throw SSBU
Back Throw - Airplane Swing
Throw: 11%
Collateral: 8%
Spins thrice to throw the opponent backwards. It can reliably KO opponents at the ledge of the stage and even earlier with rage. Mario can also harm opponents with the fighter he's swinging with. Based on his throw attacks during the boss battles against Bowser in Super Mario 64.
Mario Down Throw SSBU
Down Throw - Throw Down
5% Bodyslams the opponent. Serves as a combo starter or a follow-up into another attack.
Smash Attacks
Mario Up Smash SSBU
Up Smash - Lead Headbutt
14% A headbutt arching upwards. Mario's head is intangible in its duration.
Mario Forward Smash SSBU
Side Smash - Fire Palm Heel
Explosion: 17.8%
Arm hitbox: 14.7%
An exploding palm thrust. It can be angled. The explosion also contains a sweetspot.
Mario Down Smash SSBU
Down Smash - Break Spin
Front: 10%
Back: 12%
A powerful breakdance; it is a semi-spike, making it useful against offstage opponents. Possibly inspired by Dance Dance Revolution: Mario Mix, or Super Mario 64.

Special Moves[]

Mario's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale

On-screen appearance[]

Mario will say one of his catchphrases, "Let's-a go!", as he jumps out of the Warp Pipe.

Idle Poses[]

Taunts[]

  • Mario's pose in his Up Taunt resembles a piece of promotional artwork made for Club Nintendo.
  • Mario's Side Taunt is based on the Cap Throw attack from Super Mario Odyssey. He will exclaim "Woohoo!" as he does so.
  • Mario's Down Taunt recreates his losing animation in the original Donkey Kong.

Victory Screens[]

  • Mario's third victory screen recreates an animation from the original Super Smash Bros. that he performs when he's selected in the Character Select Screen.

Aesthetic[]

  • Mario's overall design now matches with his current appearance as of Super Mario Odyssey though with more muted colors, as is the aesthetic of Ultimate. Some of his animations and positioning have also been altered compared to past Smash games to make him face the screen more as well as being more expressive in general, now notably smiling and being happier in certain moves like in his appearances outside of Smash but also getting angrier in others such as when hanging on the ledge.
  • Outside of his Side Taunt, Cappy has a random chance of briefly revealing himself whenever Mario performs Super Jump Punch, usually occurring when the normal coins change to the Regional Coins from the Metro Kingdom from Super Mario Odyssey.
  • Some of the Mario series' iconic sound effects are carried over into Smash and play with certain actions, such as when Mario jumps off the ground or when he performs Super Jump Punch.

Classic Mode: Let's-a-Go![]

MarioSSBUCongrats

Mario's congratulatory picture

Mario's Classic Mode route is done in a traditional style, akin to both his home series and other fighting games. Specifically, his opponents in the first five rounds are representing other major Nintendo franchises before encountering a miniboss and finally battling Bowser (like in the mainline Mario games). The song "Super Mario Bros.: The Lost Levels Medley" will play during the end credits.

Clearing Mario's route allows him to unlock any of the following in order: Sonic, Bayonetta, Little Mac, Ike, Luigi, Roy, Dr. Mario, and Olimar.

Round Opponent Stage Music Notes
1 SSBU Link Stock Icon (0 Default)Link and SSBU Zelda Stock Icon (0 Default)Zelda Great Plateau Tower "Overworld Theme - The Legend of Zelda (Brawl)"
2 SSBU Kirby Stock Icon (0 Default)Kirby, SSBU Meta Knight Stock Icon (0 Default)Meta Knight, and SSBU King Dedede Stock Icon (0 Default)King Dedede Green Greens "Green Greens (Melee)" The match will be a free-for-all.
3 SSBU Donkey Kong Stock Icon (0 Default)Donkey Kong and SSBU Diddy Kong Stock Icon (0 Default)Diddy Kong Kongo Falls "Jungle Level (Melee)"
4 SSBU Squirtle Stock Icon (0 Default)Squirtle, SSBU Ivysaur Stock Icon (0 Default)Ivysaur, SSBU Charizard Stock Icon (0 Default)Charizard, and SSBU Pikachu Stock Icon (0 Default)Pikachu Pokémon Stadium "Main Theme - Pokémon Red & Blue (Brawl)" The match will be a horde battle. Pokémon Trainer will be absent.
5 SSBU Marth Stock Icon (0 Default)Marth, SSBU Chrom Stock Icon (0 Default)Chrom, and SSBU Ike Stock Icon (0 Default)Ike Coliseum "Story 5 Meeting"
6 SSBU Bowser Jr. Stock Icon (0 Default)SSBU Bowser Jr. Stock Icon (Alt 1 Larry)SSBU Bowser Jr. Stock Icon (Alt 2 Roy)SSBU Bowser Jr. Stock Icon (Alt 3 Wendy)SSBU Bowser Jr. Stock Icon (Alt 4 Iggy)SSBU Bowser Jr. Stock Icon (Alt 5 Morton)SSBU Bowser Jr. Stock Icon (Alt 6 Lemmy)SSBU Bowser Jr. Stock Icon (Alt 7 Ludwig)Bowser Jr. (x8) Princess Peach's Castle "Fortress Boss - Super Mario Bros. 3" A horde battle against Bowser Jr. and the Koopalings, fought in the same order of appearance as their individual boss battles in Super Mario Bros. 3 with Bowser Jr. himself as the final opponent due to having debuted years after.
7 Bonus Stage
Final SSBU Bowser Stock Icon (0 Default)Bowser, then Giga Bowser Final Destination "King Bowser - Super Mario Bros. 3" (against Bowser)

"Giga Bowser" (against Giga Bowser)

Recreates the final level of Melee's Adventure Mode, with Bowser transforming into Giga Bowser after being defeated. A Maxim Tomato will spawn after the transition.

Role in World of Light[]

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A captured Mario, with his Puppet Fighter below.

Mario appears in the opening cutscene with the other fighters along the cliffside facing the army of Master Hands. When Galeem unleashes his beams of light, Mario is one of the many characters to be destroyed by them off-screen. Mario is later seen in a captured state and is used to demonstrate how the puppet fighters were created, with his particular clone is hosting the imprisoned spirit of Smoky Progg.

Mario can be found in The Light Realm on the starting path before the crossroads, making him the very first fighter to be fought and unlocked.

Mario is later seen arriving at the final battle between Galeem and Dharkon, as well as making an appearance in two of the story's bad endings if only one of the entities is defeated:

  • If Galeem is defeated, Mario is seen collapsing on the ground as Dharkon covers the world in darkness.
  • If Dharkon is defeated, Mario is seen reacting in shock as Galeem covers the world, presumably being vaporized again as in the beginning of the story.

Fighter Battle[]

No. Spirit Type Power Stage Song
01 Mario - Super Smash Bros. Ultimate Neutral Spirit 2,500 Final Destination "Final Destination"

Palette Swaps[]

Mario Palette (SSBU)
SSBU Mario Stock Icon (0 Default)
Red
Based on his current appearance since Super Mario Odyssey.
SSBU Mario Stock Icon (Alt 1)
Striped
Mario wears his Golf Cap and Golf Outfit from Super Mario Odyssey, itself based on his outfit in Family Computer Golf: U.S. Course and NES Open Tournament Golf.
SSBU Mario Stock Icon (Alt 2)
Blue
Based on his appearance on the Japanese box art for Mario Bros..
SSBU Mario Stock Icon (Alt 3)
Black
Inspired by Foreman Spike from Wrecking Crew '98.
SSBU Mario Stock Icon (Alt 4)
Green
Resembles Mario's appearance on Japanese and European box arts for Wrecking Crew. It also resembles Luigi's appearance on the arcade version of Mario Bros., as well as bearing a resemblance to Jinbe from Mole Mania (another game produced by Shigeru Miyamoto).
SSBU Mario Stock Icon (Alt 5)
Purple
Based on Waluigi.
SSBU Mario Stock Icon (Alt 6 Builder)
Yellow
Builder Mario from Super Mario Maker and Super Mario Odyssey.
SSBU Mario Stock Icon (Alt 7 Wedding)
White
Wedding Mario from Super Mario Odyssey, wearing the Top Hat and Tuxedo amiibo set.

Gallery[]

Video[]

01_Mario_–_Super_Smash_Bros._Ultimate

01 Mario – Super Smash Bros. Ultimate


Trivia[]

E3 Mario render vs

Mario's render from the E3 Demo versus his final in-game render.

  • Mario's render from the E3 Demo of Ultimate used his in-game model rather than the official artwork. He shares this oddity with Link, Pikachu, and Villager.
  • Ultimate marks Charles Martinet's 100th credit as the voice of Mario, making him hold the world record for highest amount of performances for one character.
  • Mario's Fighter Showcase video is the only one to include vocal lines.
    • He and Yoshi are the only characters to have their vocals heard in the E3 trailer.
  • Mario has seemingly endured the most physical violence in the trailers for the game, moments of which have become memes within the Super Smash Bros. fandom. These include getting crushed by Ridley, being blown up by a Creeper, and getting nearly impaled by Sephiroth.
  • Five of Mario's alternate costumes (Default, Striped, Waluigi-inspired, Builder Mario, and Wedding Suit) are also in Super Mario Odyssey (six if one counts Dr. Mario).
    • His Wedding Suit is also the only one to change the textures of his gloves.
  • Due to Mario making an appearance in one of Piranha Plant's victory screens, he is one of two characters with the distinction of being a part of another character's victory screen, the other being Chrom.
  • Mario is the only character to be present in all but one of the cutscenes in World of Light, which is excluding the true ending.
  • World of Light marks Mario's first and only time being an Unlockable character.
  • Mario is one of only three fighters to have Neutral-type battles in World of Light, the other two being Bowser and Ken.
  • If Mario gets hit hard in the head, there's a chance his face will flatten, as this is reusing the same facial expression he takes on when Screen KO'd. The same can happen for Dr. Mario.
  • If one looks underneath the Wedding Suit, it will reveal a gap in between Mario's shirt and pants.

Navigation[]

Smash Ultimate logo glow  · Fighters
Veterans Bayonetta  · Bowser  · Bowser Jr.  · Captain Falcon  · Cloud  · Corrin  · Dark Pit  · Diddy Kong  · Donkey Kong  · Dr. Mario  · Duck Hunt  · Falco  · Fox  · Ganondorf  · Greninja  · Ice Climbers  · Ike  · Jigglypuff  · King Dedede  · Kirby  · Link  · Little Mac  · Lucas  · Lucario  · Lucina  · Luigi  · Mario  · Marth  · Mega Man  · Meta Knight  · Mewtwo  · Mii Fighters (Mii Brawler  · Mii Gunner  · Mii Swordfighter)  · Mr. Game & Watch  · Ness  · Olimar  · Pac-Man  · Palutena  · Peach  · Pichu  · Pikachu  · Pit  · Pokémon Trainer (Charizard  · Ivysaur  · Squirtle)  · R.O.B.  · Robin  · Rosalina & Luma  · Roy  · Ryu  · Samus  · Sheik  · Shulk  · Snake  · Sonic  · Toon Link  · Villager  · Wario  · Wii Fit Trainer  · Wolf  · Yoshi  · Young Link  · Zelda  · Zero Suit Samus
Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
MarioSymbol Super Mario universe
Characters Mario (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Luigi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Peach (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Bowser (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Dr. Mario (Melee  · 3DS/Wii U  · Ultimate)
Rosalina & Luma (3DS/Wii U  · Ultimate)
Bowser Jr. / Koopalings (3DS/Wii U  · Ultimate)
Daisy (Ultimate)
Piranha Plant (Ultimate)
Side Characters Bosses Metal Mario  · Metal Bros.  · Petey Piranha
Assist Trophies Waluigi  · Hammer Bro  · Lakitu and Spinies  · Chain Chomp  · Thwomp  · Flies & Hand
Mii Fighter Costumes Mario  · Luigi  · Princess Peach  · Daisy  · Wario  · Waluigi  · Chain Chomp  · Spiny  · Shy Guy  · Super Mushroom  · Toad  · Geno  · Builder Mario  · Cappy
Background characters Koopa Troopa  · Banzai Bill  · Goomba  · Pidgit  · Toad  · Boo  · Toad Brigade  · Chain Chomp  · Luma  · Pauline
Stage Hazards Piranha Plant  · Banzai Bill  · Birdo  · Shy Guy  · Shellcreeper and Sidestepper  · Kamek  · Nabbit
Enemies Goomba / Giant Goomba  · Koopa Troopa / Koopa Paratroopa  · Bullet Bill  · Banzai Bill  · Bill Blaster  · Chain Chomp  · Flame Chomp  · Hammer Bro.  · Lakitu and Spinies  · Magikoopa  · Shy Guy  · Spike Top
Stages Peach's Castle  · Mushroom Kingdom (Super Smash Bros.)  · Princess Peach's Castle  · Rainbow Cruise  · Mushroom Kingdom (Super Smash Bros. Melee)  · Mushroom Kingdom II  · Delfino Plaza  · Mushroomy Kingdom  · Figure-8 Circuit · Luigi's Mansion · Mario Bros.  · 3D Land  · Golden Plains  · Paper Mario  · Rainbow Road  · Mushroom Kingdom U  · Mario Galaxy  · Mario Circuit  · Super Mario Maker  · New Donk City Hall
Mushroom Kingdom (Adventure)
Items Banana Peel  · Bob-omb  · Boomerang  · Bullet Bill  · Fire Bar  · Fire Flower  · Freezie  · Golden Hammer  · Grass  · Green Shell  · Hothead  · Lightning Bolt  · Metal Box  · Poison Mushroom  · POW Block  · Red Shell  · Soccer Ball  · Spiny Shell  · Super Leaf  · Super Launch Star  · Super Mushroom  · Super Star
Music Lists List of Music (Mario series)  · List of Music (Mario Kart series)
Songs "Main Theme (Super Mario 64)"  · "Paper Mario Medley"  · "Rainbow Road Medley"  · "Jump Up, Super Star!"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Super Mario series)
Spirits List of spirits (Mario series)
Masterpieces Super Mario Bros.  · Super Mario Bros. 2  · Super Mario Bros.: The Lost Levels  · Super Mario World  · Super Mario Kart  · Dr. Mario
Related universes Donkey Kong · Yoshi · Wario · Wrecking Crew
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