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[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every mode, except for [[Training Mode]].
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[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second (60 frames)to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, the damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every mode, except for [[Training Mode]].
   
 
In [[SSBM]], the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]].
 
In [[SSBM]], the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]].

Revision as of 18:39, 19 February 2011

File:LuigiHoopDamage.jpg

Luigi takes damage, because he is out of view.

Hoop damage is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second (60 frames)to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, the damage stops. Hoop damage is present in both Melee and Brawl. It was never mentioned on the Smash Bros. DOJO!!, until April 14, 2008. Hoop damage occurs in every mode, except for Training Mode.

In SSBM, the "hoop" was called the Magnifying Glass, as evidenced by the Lost In Space bonus.