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|hometo = '''Melee:'''<br/>[[Fox (SSBM)|Fox]]<br/>[[Falco (SSBM)|Falco]]<br/>'''Brawl:'''<br/>[[Fox (SSBB)|Fox]]<br/>[[Falco (SSBB)|Falco]]<br/>[[Wolf (SSBB)|Wolf]]
 
|hometo = '''Melee:'''<br/>[[Fox (SSBM)|Fox]]<br/>[[Falco (SSBM)|Falco]]<br/>'''Brawl:'''<br/>[[Fox (SSBB)|Fox]]<br/>[[Falco (SSBB)|Falco]]<br/>[[Wolf (SSBB)|Wolf]]
 
|availability = [[Starter stage|Starter]] (SSBM)<br/>[[Starter stage|Starter]] (SSBB)
 
|availability = [[Starter stage|Starter]] (SSBM)<br/>[[Starter stage|Starter]] (SSBB)
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|cratetype = Futuristic (SSBB Only)
 
|meleesingles = Available
 
|meleesingles = Available
 
|meleedoubles = Available
 
|meleedoubles = Available

Revision as of 22:48, November 28, 2009

Announced at E3 2001, Corneria (コーネリア Kōneria?) is a starter stage in Super Smash Bros. Melee, and is essentially a smaller version of Fox's old stage, Sector Z stage in Super Smash Bros. The fighting still takes place atop the Great Fox, but it is now scaled down in size and the background is now Corneria rather than Sector Z. This will prevent the 'zoom out' effect and 'micro play' that many disliked before. Arwings still fly around and occasionally fire. The Great Fox has two laser cannons in the front that will charge and fire when players fall below the hull on the left side. Characters caught in the blast usually have no chance of survival. However, the cannons can be destroyed, and Ness and Lucas can use PSI Magnet to absorb the shots. As well, Mr Game & Watch can use the lasers to get a very strong Oil Panic.

In All-Star mode, this stage is played on when you face Fox and any of his teammates.

Corneria is featured as one of the Melee Stages in Super Smash Bros. Brawl.

Origin

Corneria is the fourth planet in the Lylat System. It has always been a target in Andross' plans. In Melee, this version of Corneria is based off of Star Fox 64's version of Corneria. In the beginning of Star Fox 64, one has to fly through a city on Corneria. In Melee, the Great Fox and Arwings fly through a city on Corneria as well. More into Star Fox 64's Corneria shows a wide body of water and a forest. In Melee, one can still see those features.

The music for this stage is, humorously, from the planet Venom in Star Fox, mixed in with pieces of the track Space Armada.

Interactivity

Arwings and Wolfens fly down to fire lasers at players, usually coming from the right hand side or from up above. They may come in and lock on from the background, flying past the Great Fox. You can also use them as moving platforms when they come, but don't let them carry you off the screen.

Also of note is the laser cannon in front of the Great Fox. If you get caught there as it charges, you'll gain huge amounts of damage (but probably won't live to regret it). After it finishes charging, it fires, making recovery difficult for anyone who gets caught in front. However, the cannon can be destroyed with many attacks, making the cannon inaccessible for the rest of the match.

Miscellaneous

Fox and Falco can perform a special easter egg on this stage that will trigger help from the team. It is performed by pressing down on the D-Pad for one frame. Then the character will call your team members. Besides being a visual, this trick does not do anything as far as attacks go. Both Fox and Falco also can perform a special "edgeguard". While standing behind the bump of the cockpit and facing towards the engines, you can up-B towards the edge and you will do a successful edge-grab.

The level is also apparently scrolling slightly, as items that should remain stationary in the air like Flippers and Party Balls will move slowly. Also, the Great Fox's wings will sometimes touch the sea under it.

There is a glitch in Melee where when Falco is metal and hit by PK Fire just behind the guns he will fall through the Great Fox.

There is also another glitch involving Samus's bomb and any character that can allow the other character to fall through the center of the ship after using a certain move while the bomb explodes.

Analysis

This stage is one of the largest stages in the game, even though it's smaller than its Super Smash Bros. counterpart, Sector Z. Take note of the crooked shape of the ship and take that into account when firing projectiles. Motion sensor bombs are well placed near the right ledge of the longer portion of the ship, where many characters will grab onto when they come back up. You can also see General Pepper's picture on a large box in the background.

Differences between Sector Z and Corneria

Stage21 080107d

An Arwing onstage shooting at fighters.

Corneria is noted for being extremely similar to a stage that appeared in the original Super Smash Bros., Sector Z. Several differences exist between the two stages, however:

  • The background has changed from a deep-space atmosphere to travelling through the planet Corneria in Star Fox 64, the first level.
  • The Great Fox has been scaled down in size.
  • You can now stand on the Great Fox's guns; however, they can now fire lasers, which is an almost inevitable KO. Also, the guns break if attacked enough.
  • Pikachu's Thunder Jolt can now travel down the ridge of the Great Fox.
  • In addition to Arwings that fly onto the stage and fire lasers, the Wolfen also appears. It appeared in the background of Sector Z, similar to King Dedede's appearance on the Dream Land stage.
  • When Pokemon Trainer is used, there will be an extra smaller ship for the trainer to stand on.

This article uses content from Super Smash Bros. Melee World, a Smash World site.


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