Tag: sourceedit
Tag: sourceedit
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:''This article is about Luigi's appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Luigi]].''
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:''This article is about Luigi's appearance in ''[[Super Smash Bros. Melee]]''. For other uses, see [[Luigi]].''
 
{{Infobox Character
 
{{Infobox Character
 
|name = Luigi
 
|name = Luigi
 
|image = [[File:Luigimeleeclear.png]]
 
|image = [[File:Luigimeleeclear.png]]
 
|caption = [[File:MarioSymbol(preBrawl).svg|50px]]
 
|caption = [[File:MarioSymbol(preBrawl).svg|50px]]
|universe = ''[[Mario (universe)|Mario]]''
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|universe = {{uv|Mario}}
 
|firstgame = ''[[Mario Bros.]]'' (1983)
 
|firstgame = ''[[Mario Bros.]]'' (1983)
 
|games = ''[[Luigi (SSB)|SSB]]''<br/>''[[Luigi (SSBB)|Brawl]]''<br/>''[[Luigi (SSBWU/3DS)|SSBWU/3DS]]''
 
|games = ''[[Luigi (SSB)|SSB]]''<br/>''[[Luigi (SSBB)|Brawl]]''<br/>''[[Luigi (SSBWU/3DS)|SSBWU/3DS]]''
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|voiceactor = [[Charles Martinet]]
 
|voiceactor = [[Charles Martinet]]
 
}}
 
}}
'''Luigi''' (Japanese: {{ja|ルイージ}}, ''Ruīji'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi's moveset is markedly similar to that of [[Mario (SSBM)|Mario]], though his attacks often differ in [[knockback]] and trajectory.
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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].
   
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Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low ending and landing lag. Luigi's wavedash is the longest in the game, taking him nearly half the distance of {{SSBM|Final Destination}} at a high speed (only slightly slower than {{SSBM|Captain Falcon}}'s dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out-of-shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edge-guard, being very linear and slow despite covering a large distance.
Like in previous classic Nintendo games, Luigi is a [[floaty]] character with a high [[jump]] and low [[traction]]. As a result of his low traction, Luigi has the longest [[wavedash]] in the game, which allows him to slide across the stage in lengthy bursts at speeds nearly as fast as [[Captain Falcon (SSBM)|Captain Falcon]]'s [[dash]]. Luigi is also well known for his powerful attacks and the hit-or-miss nature of his [[Super Jump Punch]] and [[Green Missile]]. Luigi has some of the better combos in ''Melee'' and due to his floatiness and quick aerials, combos are usually small vs him as well. Unlike ''Luigi's Mansion'', released shortly prior to ''Melee'', Luigi has a different look more based on that of Mario's ''Super Mario 64'' look alongside Mario.
 
   
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==How to unlock==
He is ranked 13th on the tier list. Luigi's rather good recovery unfortunately suffers from being very easy to edgeguard and loses to characters with more range, with the worst matchup being vs. Sheik. Due to Luigi's KOing abilities, Luigi is seen often at the top of low tier tournaments, as the majority of the other low tiers don't have the range or speed to keep up with Luigi.
 
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*Clear the first level of [[Adventure Mode]] with a '''2''' in the "seconds" digit of the clock. (Example: XX:X2<sup>XX</sup>). After this requirement is met, Luigi will replace Mario in the accompanying cut-scene and battle. The player must then defeat Luigi (and {{SSBM|Peach}}) within one minute. After Adventure Mode is completed, the player will face off against Luigi.
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*Play 800 [[Vs. Mode]] matches.
   
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When fought against, Luigi appears in [[Mushroom: Kingdom II|Mushroom Kingdom II]].
==How to Unlock Luigi==
 
*Clear the first level of [[Adventure Mode]] with a '''2''' in the "seconds" digit of the clock. (Example: XX:X2<sup>XX</sup>). After this requirement is met, Luigi will replace Mario in the accompanying cut-scene and battle. The player must then defeat Luigi (and Peach) within one minute. After Adventure Mode is completed, the player will face a [[CPU]] Luigi challenger and must defeat him to unlock Luigi.
 
*Play 800 versus matches.
 
   
 
==Attributes==
 
==Attributes==
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While Luigi may initially appear to be a clone of his older brother Mario, similar to {{SSBM|Dr. Mario}}, Luigi is a [[clone|semi-clone]] of Mario who exchanges mobility for extra power, despite being younger and the inverse being true in the ''Mario'' games. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are amongst the lowest in the game, whereas Mario's are about average. Luigi's jumps are also much higher than Mario's. Luigi has the longest wavedash in the game as a result of his low traction.
Luigi can be an awkward character to play as. This is because his movement is best on the ground (due to having the longest wavedash in the game), but his attacks are best in midair (due to them being fast and powerful, which allows for high damage combos). Luigi's recovery is normally long, but also slow and predictable, due to Luigi having slow air speed and falling speed. His [[Side Special Move]], the [[Green Missile]], is his only method of horizontal recovery (besides Down B tilting). However, there is a 12.5% chance of the Green Missile misfiring. This can be good in some cases, as it can increase Luigi's recovery distance and speed. However, it can also lead to a [[self-destruct]]. Luigi also has the longest distance for [[Wavedashing|wavedashing]].
 
   
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Luigi's primary advantage in this regard is his impressive ground movement. Luigi's wavedash functions as his primary method of movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best [[Wavedash|wavesmashes]] in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, as a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (albeit a risky one due to its high ending lag). His up smash has invincibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to countering attacks from above Luigi.
Luigi's high vertical jumping compliments vertical-trajectory ground attacks, but his slow falling speed slows his aerial game. However, one should note that slow falling does have advantages, such as making combos less effective against him. Luigi's approach is exceedingly poor outside of wavedashing (a combination of having low traction, slow initial dash speed, no disjointed hitboxes, slow falling speed, and a rather poor projectile in general), which forces an over-reliance on it for approaching. Luigi's [[Back Throw]] has very good knockback, and can be accompanied by edgeguarding on most stages for a quick [[gimp kill]]. Although [[Mario (SSBM)|Mario's]] and [[Dr. Mario (SSBM)|Dr. Mario's]] Back Throws are stronger, all 3 of them can take advantage of this in [[Mushroom: Kingdom]] and [[Mushroom: Kingdom II]] for an [[One-Hit KO]].
 
   
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Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid. His neutral aerial has high, completely vertical knockback, making it excellent for both starting and continuing combos, and his forward aerial has quick startup and high knockback (at the [[Sakurai angle]]; 45° against aerial opponents), making it a useful attack for both KOing and edge-guarding. In addition to these, Luigi's down aerial is among the most flexible attacks in the game. While it has slightly slower startup than his forward air, it launches at the same angle yet has less ending and landing lag. At lower percentages, the forward aerial has more knockback than down aerial. The upper hitbox of the d-air (near Luigi's hips) is a [[meteor smash]], although it is difficult to land and generally more situational than the regular hit. His back aerial has good range and works well for setting up edge-guards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edge-guarding tool. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a [[helpless]] state and is very laggy; it is also very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it). As a result, its use is often restricted to punishing very laggy moves (such as {{SSBM|Sheik}}'s [[Vanish]]) unless it can be edge cancelled.
==Moveset==
 
===[[Ground attack]]s===
 
*[[Neutral Attack]] - Luigi's Neutral Attack combo is a three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike by [[L-canceling]]. The two jabs both do 1-3% damage, and the last hit does 2-5%.
 
*[[Side Tilt]] - A sideways kick with medium [[knockback]]. It is often used simply to push the opponent away, giving Luigi extra time to maneuver, though it is hard to follow up with an attack. Can be angled. 5-10% damage.
 
*[[Up Tilt]] - A swipe that arcs over Luigi's head. Its upward trajectory makes it well suited for [[combo]]ing, especially against [[Fast Faller]]s. Hits at an upwards angle in the front and back of him. 4-9% damage.
 
*[[Down Tilt]] - Luigi crouches down and kicks low to the ground. It is a low-knockback attack and is laggy. Since this attack hugs the ground, it can be used to attack a [[Edge sweet spot|sweetspot]]ting enemy. 4-9% damage.
 
*[[Dash Attack]] - Luigi dashes forward and attacks his opponent with a flurry of punches. It hits five times and does moderate damage, but it's not very useful, since the last hit leaves Luigi vulnerable for a [[grab]] or [[Smash Attack]]. 10% damage if all hits connect.
 
   
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Luigi's grab game is also good. Although his grab range is merely average, it is still much longer than Mario's and his aforementioned long wavedash allows Luigi to extend its reach. His throws have many varied uses. Both his down throw and up throw function as combo starters, leading into juggles with moves like up tilt, neutral air, and down smash; fast fallers such as {{SSBM|Fox}} and {{SSBM|Falco}} are generally more susceptible to up throw, while down throw is more suitable for floaty characters like {{SSBM|Marth}}. His up throw is also a viable chain grab on fast-fallers at low percentages. His forward throw and back throws can set up a variety of edgeguards, with his back throw having sufficiently high knockback to function as a finishing move at high percentages.
===[[Smash attack]]s===
 
*[[Side Smash]] - Luigi winds up and launches his hand straight into his opponent, sending them at a forward and upward trajectory. Can be angled. Sometimes used to end combos. Additionally, charging a Forward Smash will cease Luigi's momentum mid-[[wavedash]], which can make him stop suddenly. Oddly enough, charging the attack towards the end of the wavedash will not cancel the dash, so if timed correctly, it can be reserved as an approach move in certain situations. 7-19% damage.
 
*[[Up Smash]] - Identical to Mario and Dr. Mario's headbutt, but with an up-and-behind trajectory, ideal for setting up aerial combos with Luigi. The player can also buffer it in at the end of a [[wavedash]]. 9-23% damage.
 
*[[Down Smash]] - Luigi kicks out twice in a break dancing motion, first in front and then behind. This attack has purely vertical [[knockback]], providing for aerial [[combo]]s against low-damage enemies and [[KO]]'s against high-damage enemies. 9-23% damage.
 
   
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Luigi's strange variety of attributes, however, acts as a double-edged sword. Despite a highly effective wavedash, Luigi's movement without wavedashing is poor; while his [[moonwalk]] is decent, his dash is slow and his short initial dash animation gives him a very short dash-dance. Additionally, Luigi's projectile, [[Fireball]]s are poor; they have low hitstun, travel slowly, and have high ending lag, making them some of the more situational projectiles in the game. In addition, Luigi's air game, despite his powerful aerials, lacks much needed synergy with his stellar ground movement due to his low air speed. Furthermore, it, along with his low falling speed, leaves him highly vulnerable to juggles, as he cannot reach the ground effectively to escape them (this is one of the major factors in his poor matchup with Marth, who is capable of both starting and maintaining juggles on Luigi very effectively). A very high short hop and a low falling speed also gives Luigi among the worst SHFFLs in the game, even with his low-lag aerials. Finally, his low falling speed is what makes him vulnerable to being KOed off the top blast line (especially by characters with powerful vertical finishers, like Fox and {{SSBM|Ganondorf}}).
===[[Aerial attack]]s===
 
*[[Neutral Aerial]] - A ''[[Sex kick]]''. Luigi's Neutral Aerial has the same [[knockback]] properties of most [[sex kick]]s, but sends the opponent upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents. 4-15% damage.
 
*[[Forward Aerial]] - Does a quick karate chop. High horizontal knockback, and is one of his primary KO'ing aerial attacks. It also has high knockback at low damage, good for wavelanding. 6-12% damage.
 
*[[Back Aerial]] - Kicks backwards. Good for damage racking and edgeguarding. 6-11% damage.
 
*[[Up Aerial]] - Does a flip kick. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher. 7-13% damage.
 
*[[Down Aerial]] - Twirls his feet under him. A valuable edgeguarding alternative to the Back Aerial. Can [[spike]] if he hits the opponent with his hip (in a similar fashion to [[Young Link]]'s Down Aerial [[Spike]]). Luigi's Down Aerial is a [[Meteor Smash]], and therefore can be [[Meteor cancel]]ed. 8-16% damage.
 
   
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Luigi's two primary recovery moves, [[Super Jump Punch]] and [[Green Missile]] have decent range (and Green Missile can be used repeatedly when recovering high), they are extremely linear in trajectory; Super Jump Punch does not move Luigi horizontally at all and Green Missile moves him horizontally and then causes him to fall significantly during the high ending lag. The slow and linear nature of these moves make is recovery easy to edge-guard on reaction. His Super Jump Punch also makes for one of the poorest [[meteor cancel]]s in the game. He can also recover using the [[Luigi Cyclone]], which gives vertical and horizontal distance. However, the Cyclone needs to be "charged" before it allows Luigi to rise while using it. The move becomes charged when it is completed or is interrupted while Luigi is touching the ground; the charge will be lost if the move finishes while Luigi is not touching the ground. If the charged Cyclone is interrupted in the air it remains charged. Sometimes Luigi begins with the flying cyclone "charged" and sometimes it needs to be charged before use. This is determined by a combination of stage choice, character choice of your opponent, and having lower port priority than your opponent. Also the flying cyclone can be performed from the ground; if Luigi is doing his teeter animation at the edge of a platform he can execute a flying Cyclone from that position. This cyclone has different properties for input than a standard flying Cyclone, as it seems to have a similar difficulty level to Mario's flying Tornado. If this rising Cyclone is executed from the ground then it must be charged before executing another aerial Cyclone unless the one from ground lands on a platform. Additionally, if the Cyclone is executed on the ground, other than from a teetering animation, pressing B again will cause Luigi to do a small hop off the ground while still doing the Cyclone animation. It also requires intense [[button mashing]] to rise; many Luigi players must hold the controller in a different way to normal (such as balancing it on their leg) to be able to press the B button fast enough to utilize the Cyclone as an effective recovery move.
===[[Throw]]s===
 
*[[Pummel]] - Headbutts the opponent. 2-3% damage.
 
*[[Forward Throw]] - Spins once, then launches the opponent. This throw is relatively weak, but can be used near the [[ledge]] to set up Luigi's enemy for an edgeguard. 4-7% damage.
 
*[[Back Throw]] - Spins three times, then launches the opponent. Luigi's strongest throw, it is best used for throwing enemies off-stage and KOing. 5-10% damage.
 
*[[Up Throw]] - Luigi tosses his opponent in the air. It can chain grab [[Fast Faller]]s at low [[damage]]. If a person [[DI]]s, Luigi can follow the opponent up with a wavedash. 4-7% damage.
 
*[[Down Throw]] - Luigi throws his opponent on the ground. This throw sends the enemy upwards and slightly to the side, depending on the target's DI. Though it has low [[knockback]], it does not stun the opponent long enough to [[combo]] or chain grab. 3-7% damage.
 
   
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The Fireball is also a potent recovery tool. When knocked off the stage into the range at which Green Missile is effective for grabbing the ledge, Luigi can double jump and aim a fireball at the stage. This will allow him to safely reach the ledge with Super Jump Punch. Depending on which edge-guarding option the opponent uses, there are many different options for aiming the fireball. Aiming at the opponents shield stalls their timing due to shield stun. If they attempt an edgeguard with an aerial or ground based physical attack it is guaranteed to beat the fireball if it does more than 15% damage. Aiming at the corner of the stage will disrupt an opponent who has taken the ledge or is stalling near the stage attempting a gimp. This option greatly enhances Luigi's recovery, but it is still very situational as the opponent can simply avoid, absorb, or deflect the projectile, which may sometimes result in a gimped recovery in the lattermost case.
===Other attacks===
 
*Ledge attack - Gets up and somersaults. 8% damage.
 
*100% Ledge attack - Slowly gets up and thrusts his foot forward. 10% damage.
 
*Floor attack (front) - Gets up then punches behind him, then in front of him. 6% damage.
 
*Floor attack (back) - Swirls around in a similar fashion to his Down Smash. 6% damage.
 
   
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Luigi also suffers from being a character that requires a somewhat large amount of technical skill and relies heavily on situational attacks; a majority of Luigi's attacks have to timed properly with a wavedash to be at their most effective. Additionally, Luigi is over-reliant on wavedashing; a highly effective Luigi player must have perfect control over his wavedash distance. Using a long wavedash does him little good for offensive purposes up close, and a short wavedash hampers safe retreat. Furthermore, the frequency with which a Luigi player needs to wavedash can increase the number of errors involving jumping or airdodging compared to other characters, which increases the number of opportunities for the opponent to punish. Despite his mobility, Luigi has lacks many particularly safe approaches on the ground, and his aerial approaches are very poor, which generally leaves him vulnerable to characters with good zoning ability.
===[[Special move]]s===
 
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{{Luigi Special Moves}}
 
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==Changes from ''[[Smash 64]]'' to ''Melee''==
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While his recovery was [[nerf]]ed, Luigi was generally [[buff]]ed from his transition from ''Super Smash Bros.'' to ''Super Smash Bros. Melee''; instead of being in the lowest position of the tier list at 12th, Luigi is now in the dead center of the tier list (13th) as a result of improvements to his offense and combo game, as well as being aided by new mechanics.
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===Attributes===
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*The new physics of ''Melee'', particularly the addition of [[wavedashing]], has greatly aided Luigi's poor approach options and [[range]] in his attacks, as well as his general mobility, especially on the ground.
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*His already very slow [[air speed]] has been decreased slightly.
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*A majority of changes made to Luigi have to further differentiate him from his brother Mario. Luigi's forward smash, neutral combo, forward aerial, up tilt, and down tilt have all been changed into different attacks with different animations. Additionally, the brothers were given a unique side special each.
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*Luigi received a minor cosmetic change: when using his default costume, his overalls are now a navy blue color (more like Mario's) instead of purple from the previous game.
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===Ground attacks===
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*'''Neutral attack:''' Both the first and second hits now have set knockback, allowing the third hit to connect reliably.
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:*The third hit has been changed to a hip thrust which sends Luigi forward slightly, increasing its range.
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*'''Up tilt:''' Has a new animation which is much faster and easier to use in combos.
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*'''Down smash:''' Now deals vertical knockback, making it a much better combo starter.
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*'''Forward smash''': New animation which is faster and has much higher knockback scaling.
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*'''Up smash''': Has significantly less startup and ending lag. It also has considerably higher knockback scaling.
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*'''Down tilt''': Is a less useful combo starter and has more ending lag.
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===Aerial attacks===
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*Both forward and down aerials are much more powerful.
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*'''Neutral aerial:''' Now has new knockback properties, leading to almost entirely vertical knockback, making it a considerably more powerful and flexible attack.
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*'''Back aerial:''' New animation which is faster and has considerably higher base knockback, making it a more useful edge-guarder.
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*'''Down aerial:''' Only hits only once, instead of being a multi-hit attack like in ''Smash 64''.
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===Grabs and throws===
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*Luigi has been given an [[up throw]] and a [[down throw]], along with the rest of the ''Super Smash Bros.'' veterans, significantly improving his attack options.
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===Special moves===
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*'''[[Fireball]]:''' Has a smaller hitbox and deals 1% less damage.
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*'''[[Green Missile]]:''' New side special move which gives him an additional [[recovery]] option. It also slightly aids to his KO ability, being another KO option, though it isn't a very reliable KO move.
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*'''[[Super Jump Punch]]:''' No longer gains any horizontal distance, and also gains less vertical distance.
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*'''[[Luigi Cyclone]]:''' Is a much better out-of-shield option, as it now allows Luigi to move along the ground a moderate distance very quickly.
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**It is no longer a KO move and combo finisher. Furthermore, the height gained from using it as a recovery move is slightly lower, now requiring significantly faster button inputs to make Luigi rise. To further compound the latter problem, it also needs to be "charged" by being used on the ground before it can be used in midair properly.
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==Moveset==
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{{Moveset Table
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|game=SSBM
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|neutralimage=Luigi Neutral attack SSBM.png
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|neutralcount=3
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|neutralname=&nbsp;
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|neutral1dmg=3%
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|neutral2dmg=2%
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|neutral3dmg=5%
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|neutraldesc=Luigi's neutral attack combo is a three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener.
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|ftiltimage=Luigi Forward tilt SSBM.png
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|ftiltangles=1
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|ftiltname=&nbsp;
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|ftiltdmg=10%
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|ftiltdesc=Does a back spinning kick with his right leg. Has medium knockback. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up edge-guards. This attack can be angled up or down, but all variations deliver the same damage.
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|utiltimage=Luigi Up tilt SSBM.png
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|utiltname=&nbsp;
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|utiltdmg=9%
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|utiltdesc=Luigi performs an overhead strike by swinging his fist over his head. Its upward trajectory makes this move well-suited for juggling, especially against fast-fallers.
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|dtiltimage=Luigi Down tilt SSBM.png
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|dtiltname=&nbsp;
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|dtiltdmg=9%
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|dtiltdesc=While crouching, Luigi turns around and kicks his heel out behind him, popping enemies into the air.
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|dashimage=Luigi Dash attack SSBM.png
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|dashname=&nbsp;
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|dashdmg=2% (hits 1-6)
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|dashdesc=Luigi dashes forward and attacks his opponent with a flurry of punches. All hits deal ≈11.1% when used fresh.
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|fsmashimage=Luigi Forward smash SSBM.png
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|fsmashangles=3
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|fsmashname=&nbsp;
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|fsmashupdmg={{ChargedSmashDmgSSBM|14}}
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|fsmashsidedmg={{ChargedSmashDmgSSBM|13}}
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|fsmashdowndmg={{ChargedSmashDmgSSBM|12}}
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|fsmashdesc=Bends his elbow before thrusting his arm out, performing a spearhand thrust. Launches opponents diagonally upwards. Has the highest knockback scaling in the game (at 135). This move be angled up or down.
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|usmashimage=Luigi Up smash SSBM.png
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|usmashname=&nbsp;
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|usmashdmg={{ChargedSmashDmgSSBM|17}}
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|usmashdesc=Luigi swings his head to perform an upwards headbutt. Luigi's head is intangible while the hitboxes are active.
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|dsmashimage=Luigi Down smash SSBM.png
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|dsmashname=&nbsp;
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|dsmashdmg={{ChargedSmashDmgSSBM|17}}
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|dsmashdesc=Luigi kicks out twice in a break-dancing motion, first in front and then behind. The combination of the attack's upward trajectory and its knockback makes it an excellent combo starter.
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|nairimage=Luigi Neutral aerial SSBM.png
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|nairname=&nbsp;
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|nairdmg=15% (clean), 8% (late)
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|nairdesc=Luigi performs a jump kick attack that has [[sex kick]] properties. Sends the opponent straight upwards, which is often a popular tool for juggling and comboing opponents.
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|fairimage=Luigi Forward aerial SSBM.png
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|fairname=&nbsp;
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|fairdmg=12%
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|fairdesc=Luigi performs a quick karate chop forward. Deals high horizontal knockback and is one of Luigi's primary finishiers in midair.
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|bairimage=Luigi Back aerial SSBM.png
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|bairname=&nbsp;
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|bairdmg=11%
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|bairdesc=Performs a reverse dropkick that is good for damage-racking, edge-guarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to {{SSBM|Dr. Mario}}'s back aerial, adding to it's effectiveness.
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|uairimage=Luigi Up aerial SSBM.png
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|uairname=&nbsp;
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|uairdmg=13%
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|uairdesc=Performs an upwards flipkick in midair, hitting enemies above him. A somewhat useful edge-guarding tool.
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|dairimage=Luigi Down aerial SSBM.png
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|dairname=&nbsp;
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|dairdmg=16%
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|dairdesc=Performs a quick downwards drill kick. A valuable edge-guarding move. Can meteor smash if he hits the opponent with his hip.
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|grabimage=Luigi Grab SSBM.png
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|grabname=&nbsp;
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|grabdesc=&nbsp;
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|pummelimage=Luigi Pummel SSBM.png
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|pummelname=&nbsp;
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|pummeldmg=3%
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|pummeldesc=Headbutts opponent. Relatively slow.
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|fthrowimage=Luigi Forward throw SSBM.png
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|fthrowname=&nbsp;
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|fthrowdmg=8%
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|fthrowdesc=Luigi spins around once and chucks his opponent forward. This throw is relatively weak but can be used near the ledge to set up edge-guards.
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|bthrowimage=Luigi Back throw SSBM.png
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|bthrowname=&nbsp;
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|bthrowdmg=10% (throw), 8% (collateral)
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|bthrowdesc=Luigi spins around three times and throws throw the opponent backwards. Luigi's strongest throw, often being used for throwing enemies off-stage and getting KOs.
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|uthrowimage=Luigi Up throw SSBM.png
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|uthrowname=&nbsp;
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|uthrowdmg=7%
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|uthrowdesc=Luigi tosses his opponent upwards. A very useful combo starter that can lead into a follow-up attack. It can also chain grab fast-fallers at low damage.
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|dthrowimage=Luigi Down throw SSBM.png
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|dthrowname=&nbsp;
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|dthrowdmg=7%
  +
|dthrowdesc=Luigi jumps and tosses the opponent onto the ground, bouncing them upwards at a horizontal angle.
  +
|floorfimage=Luigi Floor attack (front) SSBM.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=6%
  +
|floorfdesc=Gets up and punches behind him, then in front.
  +
|floorbimage=Luigi Floor attack (back) SSBM.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=6%
  +
|floorbdesc=Attacks with a sweepkick that hits on both sides.
  +
|edgefimage=Luigi Edge attack (fast) SSBM.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=6% (body), 8% (legs)
  +
|edgefdesc=Luigi quickly pulls himself onto the stage and performs a highly angled dropkick attack.
  +
|edgesimage=Luigi Edge attack (slow) SSBM.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=10%
  +
|edgesdesc=Luigi slowly climbs up and kicks forward with one leg.
  +
|nsimage=Fireball Luigi (SSBM).png
  +
|nsname=Fireball
  +
|nsdmg=6%
  +
|nsdesc=Luigi shoots a green fireball as a projectile. Unlike Mario's fireballs, Luigi's fireballs are not affected by gravity.
  +
|ssimage=Green Missile (SSBM).png
  +
|ssname=Green Missile
  +
|ssdmg=5-26%, 25% (misfire)
  +
|ssdesc=Luigi charges up before blasting himself headfirst toward an opponent. The longer this move is charged, the farther Luigi will launch and the more powerful it will be. There is a 1-in-8 chance that Luigi will misfire, sending him much farther, much faster, and with much more knockback. Performing this move like a smash attack causes the move the finish charging sooner.
  +
|usimage=Super Jump Punch Luigi (SSBM).png
  +
|usname=Super Jump Punch
  +
|usdmg=25% (ground clean), 20% (air clean), 1% (late)
  +
|usdesc=Luigi does a jumping uppercut straight upwards with no horizontal distance. There is a 1-frame sweetspot right at the beginning of the move, which is very powerful. Otherwise, it deals pitiful damage and no knockback.
  +
|dsimage=Luigi Cyclone (SSBM).png
  +
|dsname=Luigi Cyclone
  +
|dsdmg=8% (ground hit 1), 9% (air hit 1), 12% (hit 2)
  +
|dsdesc=Luigi begins to spin around while outstretching both his arms. This move covers a great distance horizontally and can gain a little distance vertically by rapidly tapping the B button.
  +
}}
   
 
===[[Taunt]]===
 
===[[Taunt]]===
Luigi does a casual kick against the ground. It is the only taunt in ''Melee'' that can damage the opponent, dealing 1% damage. The taunt normally sends the enemy upwards with [[set knockback]], but if Luigi connects with the bottom of his foot, the taunt can also serve as a [[spike]] and a [[meteor smash]]. Since it is slow and very weak, Luigi's taunt is rarely used in competitive play. This is one of the moves sometimes used just for laughs because it is very hard to hit somebody with it. Luigi professionals generally don't taunt as much when an opponent dies, preferring to use Down B in order to charge it.
+
*Luigi bashfully kicks the ground, dealing 1% damage to anyone who hits his foot. It is the only taunt in ''Melee'' that can damage the opponent. The taunt normally sends the enemy upwards with set knockback, but against opponents hanging on the ledge, it will [[meteor smash]]. Since it is slow and very weak, Luigi's taunt is rarely used in competitive play.
  +
  +
===Idle pose===
  +
*Rubs the back of his head sheepishly.
  +
  +
===[[Crowd|Crowd cheer]]===
  +
{{Crowd
  +
|char=Luigi
  +
|game=SSBM
  +
|desc-us=Lu-i-gi!
  +
|desc-jp=Lu-i-gi!
  +
|pitch-us=Group chant
  +
|pitch-jp=Group chant}}
  +
  +
===[[List of victory poses (SSBM)|Victory pose]]===
  +
{{Victory/SSBM
  +
|victory-theme=Victory! (Mario) SSBM.ogg
  +
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
  +
|desc-1=Falls down twice as stiff as a board.
  +
|desc-2=Turns around and makes gun motions with his fingers, saying "Let's-a go"!
  +
|desc-3=Childishly swings his arms at the air and gasps twice with exhaustion.
  +
|char=Luigi}}
   
 
==Matchups==
 
==Matchups==
 
{{SSBMMatchupTable|luigi=yes}}
 
{{SSBMMatchupTable|luigi=yes}}
   
  +
==In 1-P Mode==
==Changes from ''[[SSB]]'' to ''Melee''==
 
  +
===[[Classic Mode]]===
*Super Jump Punch has no horizontal distance and doesn't get as much vertical distance, making him rely on his Green Missile for horizontal recovery.
 
  +
In Classic Mode, Luigi can appear as an ordinary opponent, an ally in team and giant battles, alongside {{SSBM|Dr. Mario}}, {{SSBM|Link}}, or {{SSBM|Yoshi}} in a team, a giant opponent, the sole member of a multi-character battle, or a metal character. In all appearances, he either appears on [[Mushroom: Kingdom|Mushroom Kingdom]] or [[Mushroom: Kingdom II|Mushroom Kingdom II]] with the exception of the metal battle and when on a team with Yoshi, where he will fight the player on {{SSBM|Battlefield}} or [[Yoshi's Story]], respectively.
*New Forward Smash.
 
*New Neutral Combo (the third hit is a butt hit instead of a kick).
 
*Front Aerial is now a chop rather than a drill kick.
 
*[[Luigi Cyclone]] doesn't last as long, but strikes faster.
 
*New Up Tilt.
 
*His Down Aerial has been modified; now only does one strong hit rather than multiple weak hits.
 
*New Down Tilt.
 
*New Back Aerial.
 
*Overalls changed from purple to navy blue.
 
   
  +
===[[Adventure Mode]]===
==In Single-player==
 
Luigi can appear in the adventure mode if the player finishes the first stage, [[Mushroom Kingdom Adventure]], with the number "two" anywhere in the timer, a cut scene will occur which will show Luigi taking Mario's place in the upcoming battle. The player will then have to battle a team of Luigi and [[Peach]]. If you have unlocked Luigi, [[Metal Luigi]] will appear on the [[Special Stages: Battlefield|Battlefield]] stage alongside [[Metal Mario]].
+
Luigi can appear in the Adventure Mode if the player finishes the first stage, [[Mushroom Kingdom (Adventure)|Mushroom Kingdom]], with the number two anywhere in the seconds meter (ex. 3:4'''2''':35) , a cutscene will occur which will show Luigi taking Mario's place in the upcoming battle (unusually, it does not count if there is a two in the tens column, but not the ones column: ex. 3.25:35 will not count). The player will then have to battle a team of Luigi and {{SSBM|Peach}}. Of note is that Luigi can appear in the Adventure Mode without being unlocked; encountering him in the Adventure Mode prior to unlocking him is actually one of two criteria the player can meet to unlock him.
   
  +
If the player has unlocked Luigi, [[Metal Luigi]] will appear in Stage 11-2: {{SSBM|Battlefield}} stage alongside [[Metal Mario]].
Luigi is featured in the following Event Matches:
 
*'''[[Event 31: Mario Bros. Madness]]''': The player's character battles a team of Mario and Luigi in a 2-minute unlimited-stock match in the [[Mushroom: Kingdom]] stage. Whoever gets the most KOs wins, much like in a standard time-match.
 
*'''[[Event 35: Time for a Check-up]]''': The player plays as Luigi as they battle a team of [[Dr. Mario (SSBM)|Dr. Mario]] and [[Peach (SSBM)|Peach]] on the [[Yoshi's Island: Yoshi's Story]], with each character having 1 stock and the match timed for 3 minutes.
 
*'''[[Event 38: Super Mario Bros. 2]]''': In this match, the player's character must battle against Mario, Luigi, and Peach in an unlimited-time 2-stock match on [[Mushroom: Kingdom II]]. The odds may seem especially stacked against the player, but the opponent team is subject to friendly fire. The character selection and stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros.''
 
*'''[[Event 40: All-Star Match 4]]''': Luigi is the second opponent the player must fight in this series of staged battles. Their character battles him on the [[Mushroom Kingdom II]] stage, and their character has 2 stocks while Luigi has one. With a timer of four minutes, the player must defeat him and the other four characters with the overall time and life they have: [[Marth (SSBM)|Marth]], [[Jigglypuff (SSBM)|Jigglypuff]], [[Mewtwo (SSBM)|Mewtwo]], and [[Mr. Game and Watch (SSBM)|Mr. Game and Watch]].
 
*'''[[Event 42: Trouble King 2]]''': The player plays as Luigi against a giant [[Bowser (SSBM)|Bowser]] on the stage [[Kanto Skies: Poké Floats|Poké Floats]], with both players having 2 stock each.
 
   
  +
===[[All-Star Mode]]===
==Trophy Descriptions==
 
  +
Luigi and his allies are fought on [[Mushroom: Kingdom|Mushroom Kingdom]].
In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Luigi on any difficulty:
 
  +
  +
===[[Event Match]]es===
  +
Luigi is featured in the following event matches:
  +
*'''[[Event 31: Mario Bros. Madness]]''': The player chooses any character and must fight {{SSBM|Mario}} and Luigi in a two-timed match on {{SSBM|Mushroom Kingdom}}. The player must have the most points within the two minutes to clear this event.
  +
*'''[[Event 35: Time for a Check-up]]''': The player controls Luigi must defeat a team of {{SSBM|Dr. Mario}} and {{SSBM|Peach}} on [[Yoshi's Story]].
  +
*'''[[Event 38: Super Mario Bros. 2]]''': The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on [[Mushroom Kingdom II]]. Both the characters and the stage are a direct throwback to the original ''Super Mario Bros. 2'', an NES sequel to ''Super Mario Bros''.
  +
*'''[[Event 40: All-Star Match 4]]''': Luigi is the second opponent to be fought in this series of staged battles. The player battles him on Mushroom Kingdom II, which will transition to the next stage if Luigi gets defeated. With a timer of four minutes, the player must defeat him along with {{SSBM|Marth}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Mr. Game and Watch}}.
  +
*'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stock each.
  +
  +
==Trophy descriptions==
  +
In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Luigi on any difficulty:
   
 
:'''Luigi'''
 
:'''Luigi'''
[[File:GALE01dfg.png|thumb|The Luigi Trophy]]
 
 
:''Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.''
 
:''Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.''
:*''Mario Bros.''
+
:*''Mario Bros.'' Arcade 1983
   
 
:'''Luigi''' ''(Smash Red)''
 
:'''Luigi''' ''(Smash Red)''
[[File:GALE01-102.png|thumb|The Luigi (Smash Red) Trophy]]
 
 
:''Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.''
 
:''Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.''
 
:*B: [[Fireball]]
 
:*B: [[Fireball]]
Line 108: Line 254:
   
 
:'''Luigi''' ''(Smash Blue)''
 
:'''Luigi''' ''(Smash Blue)''
[[File:GALE01-107.png|thumb|The Luigi (Smash Blue) Trophy]]
 
 
:''Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.''
 
:''Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.''
 
:*Up & B: [[Super Jump Punch]]
 
:*Up & B: [[Super Jump Punch]]
Line 114: Line 259:
   
 
<center>
 
<center>
  +
<gallery captionalign="center" bordercolor="accent" orientation="none">
<gallery>
 
Luigi trophy (SSBM).jpg|Character Trophy
+
Luigi trophy (SSBM).jpg|Classic
Lugi trophy smash melee.png|Smash Red
+
Luigi smash trophy (SSBM).jpg|Smash Red
 
Luigi smash 2 trophy (SSBM).jpg|Smash Blue
 
Luigi smash 2 trophy (SSBM).jpg|Smash Blue
 
</gallery>
 
</gallery>
Line 122: Line 267:
   
 
==[[Palette Swap (SSBM)#Luigi|Alternate Costumes]]==
 
==[[Palette Swap (SSBM)#Luigi|Alternate Costumes]]==
[[Image:LuigiColorsMelee.png|frame|center|Luigi's alternate costumes in SSBM]]
+
[[Image:LuigiColorsMelee.png|frame|center|Luigi's alternate costumes in ''[[Super Smash Bros. Melee]]''.]]
   
 
==Trivia==
 
==Trivia==
  +
*Beating Luigi in the Adventure Mode only gives the player 20 bonus points, the smallest [[bonus point]] increase in the game. Luigi is also the only unlockable character who can appear in Adventure Mode prior to unlocking him.
  +
**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
  +
*In the first two ''Smash Bros.'' games, Luigi's voice clips are simply higher-pitched versions of Mario's (most of which are taken from ''Super Mario 64''), with the exception of the voice clip used when he performs the [[Luigi Cyclone]], which is a direct rip of Mario's voice clip from ''Smash 64'' when using [[Mario Tornado]]. This is despite the fact that Luigi had his own distinct voice in ''Mario Kart 64'' (albeit by [[Charles Martinet|the same actor]]), which came out over two years before ''Smash 64''.
  +
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player.
  +
*{{SSBM|Jigglypuff}} and Luigi are the only veterans to be unlockable in ''Melee''.
 
*A computer Luigi will always use his Green Missile move for recovery, and will never use his Super Jump Punch, even if there is a platform above him.
 
*A computer Luigi will always use his Green Missile move for recovery, and will never use his Super Jump Punch, even if there is a platform above him.
*The reference unlocking of Luigi when the seconds mark reaches a 2 symbolizes the fact that Luigi always comes second to Mario.
 
**Also, beating Luigi in the Adventure mode only gives the player 20 bonus points, the smallest [[bonus point]] increase in the game.
 
 
*Luigi is no longer the only ''Melee'' character to have or had a tier of his own ([[PAL tier list#The Second PAL Tier List|the second PAL tier list]]), as of Dec 31.
 
*Luigi is no longer the only ''Melee'' character to have or had a tier of his own ([[PAL tier list#The Second PAL Tier List|the second PAL tier list]]), as of Dec 31.
*His blue costume change's portrait is entirely blue, but in battle, his overalls are a lot darker to the point of almost black.
 
*In the character select, when choosing Luigi in white, his skin is not tan, but when you play the game, he'll be tan.
 
*According to his matchups, Luigi has the most 50:50 matchups in the game, having a total of eight.
 
 
*When using most attacks, Luigi will have his eyes close as if he is damaged. This must be due to his cowardice.
 
*When using most attacks, Luigi will have his eyes close as if he is damaged. This must be due to his cowardice.
*Luigi is the only character playable in [[Super Smash Bros. (game)|Super Smash Bros.]] to not appear in this game's opening.
+
*Luigi is the only character playable in [[Super Smash Bros. (game)|''Super Smash Bros.'']] to not appear in this game's opening.
*Luigi has the same voice as [[Mario]] higher pitched.
+
*Luigi has the same voice as [[Mario]] but is higher pitched.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Luigi SSBM.png
 
Luigiscreenko.JPG
 
Luigiscreenko.JPG
 
</gallery>
 
</gallery>
Line 143: Line 289:
 
{{SSBMCharacters}}
 
{{SSBMCharacters}}
 
{{Mario universe}}
 
{{Mario universe}}
[[Category:Characters (SSBM)]]
 
[[Category:Playable Characters]]
 
 
[[Category:Trophies (SSBM)]]
 
[[Category:Trophies (SSBM)]]
  +
[[Category:Characters (SSBM)]]
  +
[[Category:Unlockables (SSBM)]]
 
[[Category:Mario universe]]
 
[[Category:Mario universe]]
[[Category:Super Mario Trophies]]
+
[[Category:Playable Characters]]
[[Category:Unlockables]]
 
 
[[Category:Veterans]]
 
[[Category:Veterans]]
 
[[Category:Semi-Clones]]
 
[[Category:Semi-Clones]]

Revision as of 07:34, 27 December 2015

This article is about Luigi's appearance in Super Smash Bros. Melee. For other uses, see Luigi.

Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros. Melee. Luigi is markedly similar to Mario, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a semi-clone.

Luigi is notable for having some of the best aerials in all of Melee; they are very fast, very powerful and have very low ending and landing lag. Luigi's wavedash is the longest in the game, taking him nearly half the distance of Final Destination at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out-of-shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst SHFFLs in the game) and his extremely poor aerial mobility. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edge-guard, being very linear and slow despite covering a large distance.

How to unlock

  • Clear the first level of Adventure Mode with a 2 in the "seconds" digit of the clock. (Example: XX:X2XX). After this requirement is met, Luigi will replace Mario in the accompanying cut-scene and battle. The player must then defeat Luigi (and Peach) within one minute. After Adventure Mode is completed, the player will face off against Luigi.
  • Play 800 Vs. Mode matches.

When fought against, Luigi appears in Mushroom Kingdom II.

Attributes

While Luigi may initially appear to be a clone of his older brother Mario, similar to Dr. Mario, Luigi is a semi-clone of Mario who exchanges mobility for extra power, despite being younger and the inverse being true in the Mario games. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are amongst the lowest in the game, whereas Mario's are about average. Luigi's jumps are also much higher than Mario's. Luigi has the longest wavedash in the game as a result of his low traction.

Luigi's primary advantage in this regard is his impressive ground movement. Luigi's wavedash functions as his primary method of movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best wavesmashes in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, as a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (albeit a risky one due to its high ending lag). His up smash has invincibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to countering attacks from above Luigi.

Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid. His neutral aerial has high, completely vertical knockback, making it excellent for both starting and continuing combos, and his forward aerial has quick startup and high knockback (at the Sakurai angle; 45° against aerial opponents), making it a useful attack for both KOing and edge-guarding. In addition to these, Luigi's down aerial is among the most flexible attacks in the game. While it has slightly slower startup than his forward air, it launches at the same angle yet has less ending and landing lag. At lower percentages, the forward aerial has more knockback than down aerial. The upper hitbox of the d-air (near Luigi's hips) is a meteor smash, although it is difficult to land and generally more situational than the regular hit. His back aerial has good range and works well for setting up edge-guards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edge-guarding tool. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is also very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it). As a result, its use is often restricted to punishing very laggy moves (such as Sheik's Vanish) unless it can be edge cancelled.

Luigi's grab game is also good. Although his grab range is merely average, it is still much longer than Mario's and his aforementioned long wavedash allows Luigi to extend its reach. His throws have many varied uses. Both his down throw and up throw function as combo starters, leading into juggles with moves like up tilt, neutral air, and down smash; fast fallers such as Fox and Falco are generally more susceptible to up throw, while down throw is more suitable for floaty characters like Marth. His up throw is also a viable chain grab on fast-fallers at low percentages. His forward throw and back throws can set up a variety of edgeguards, with his back throw having sufficiently high knockback to function as a finishing move at high percentages.

Luigi's strange variety of attributes, however, acts as a double-edged sword. Despite a highly effective wavedash, Luigi's movement without wavedashing is poor; while his moonwalk is decent, his dash is slow and his short initial dash animation gives him a very short dash-dance. Additionally, Luigi's projectile, Fireballs are poor; they have low hitstun, travel slowly, and have high ending lag, making them some of the more situational projectiles in the game. In addition, Luigi's air game, despite his powerful aerials, lacks much needed synergy with his stellar ground movement due to his low air speed. Furthermore, it, along with his low falling speed, leaves him highly vulnerable to juggles, as he cannot reach the ground effectively to escape them (this is one of the major factors in his poor matchup with Marth, who is capable of both starting and maintaining juggles on Luigi very effectively). A very high short hop and a low falling speed also gives Luigi among the worst SHFFLs in the game, even with his low-lag aerials. Finally, his low falling speed is what makes him vulnerable to being KOed off the top blast line (especially by characters with powerful vertical finishers, like Fox and Ganondorf).

Luigi's two primary recovery moves, Super Jump Punch and Green Missile have decent range (and Green Missile can be used repeatedly when recovering high), they are extremely linear in trajectory; Super Jump Punch does not move Luigi horizontally at all and Green Missile moves him horizontally and then causes him to fall significantly during the high ending lag. The slow and linear nature of these moves make is recovery easy to edge-guard on reaction. His Super Jump Punch also makes for one of the poorest meteor cancels in the game. He can also recover using the Luigi Cyclone, which gives vertical and horizontal distance. However, the Cyclone needs to be "charged" before it allows Luigi to rise while using it. The move becomes charged when it is completed or is interrupted while Luigi is touching the ground; the charge will be lost if the move finishes while Luigi is not touching the ground. If the charged Cyclone is interrupted in the air it remains charged. Sometimes Luigi begins with the flying cyclone "charged" and sometimes it needs to be charged before use. This is determined by a combination of stage choice, character choice of your opponent, and having lower port priority than your opponent. Also the flying cyclone can be performed from the ground; if Luigi is doing his teeter animation at the edge of a platform he can execute a flying Cyclone from that position. This cyclone has different properties for input than a standard flying Cyclone, as it seems to have a similar difficulty level to Mario's flying Tornado. If this rising Cyclone is executed from the ground then it must be charged before executing another aerial Cyclone unless the one from ground lands on a platform. Additionally, if the Cyclone is executed on the ground, other than from a teetering animation, pressing B again will cause Luigi to do a small hop off the ground while still doing the Cyclone animation. It also requires intense button mashing to rise; many Luigi players must hold the controller in a different way to normal (such as balancing it on their leg) to be able to press the B button fast enough to utilize the Cyclone as an effective recovery move.

The Fireball is also a potent recovery tool. When knocked off the stage into the range at which Green Missile is effective for grabbing the ledge, Luigi can double jump and aim a fireball at the stage. This will allow him to safely reach the ledge with Super Jump Punch. Depending on which edge-guarding option the opponent uses, there are many different options for aiming the fireball. Aiming at the opponents shield stalls their timing due to shield stun. If they attempt an edgeguard with an aerial or ground based physical attack it is guaranteed to beat the fireball if it does more than 15% damage. Aiming at the corner of the stage will disrupt an opponent who has taken the ledge or is stalling near the stage attempting a gimp. This option greatly enhances Luigi's recovery, but it is still very situational as the opponent can simply avoid, absorb, or deflect the projectile, which may sometimes result in a gimped recovery in the lattermost case.

Luigi also suffers from being a character that requires a somewhat large amount of technical skill and relies heavily on situational attacks; a majority of Luigi's attacks have to timed properly with a wavedash to be at their most effective. Additionally, Luigi is over-reliant on wavedashing; a highly effective Luigi player must have perfect control over his wavedash distance. Using a long wavedash does him little good for offensive purposes up close, and a short wavedash hampers safe retreat. Furthermore, the frequency with which a Luigi player needs to wavedash can increase the number of errors involving jumping or airdodging compared to other characters, which increases the number of opportunities for the opponent to punish. Despite his mobility, Luigi has lacks many particularly safe approaches on the ground, and his aerial approaches are very poor, which generally leaves him vulnerable to characters with good zoning ability.

Changes from Smash 64 to Melee

While his recovery was nerfed, Luigi was generally buffed from his transition from Super Smash Bros. to Super Smash Bros. Melee; instead of being in the lowest position of the tier list at 12th, Luigi is now in the dead center of the tier list (13th) as a result of improvements to his offense and combo game, as well as being aided by new mechanics.

Attributes

  • The new physics of Melee, particularly the addition of wavedashing, has greatly aided Luigi's poor approach options and range in his attacks, as well as his general mobility, especially on the ground.
  • His already very slow air speed has been decreased slightly.
  • A majority of changes made to Luigi have to further differentiate him from his brother Mario. Luigi's forward smash, neutral combo, forward aerial, up tilt, and down tilt have all been changed into different attacks with different animations. Additionally, the brothers were given a unique side special each.
  • Luigi received a minor cosmetic change: when using his default costume, his overalls are now a navy blue color (more like Mario's) instead of purple from the previous game.

Ground attacks

  • Neutral attack: Both the first and second hits now have set knockback, allowing the third hit to connect reliably.
  • The third hit has been changed to a hip thrust which sends Luigi forward slightly, increasing its range.
  • Up tilt: Has a new animation which is much faster and easier to use in combos.
  • Down smash: Now deals vertical knockback, making it a much better combo starter.
  • Forward smash: New animation which is faster and has much higher knockback scaling.
  • Up smash: Has significantly less startup and ending lag. It also has considerably higher knockback scaling.
  • Down tilt: Is a less useful combo starter and has more ending lag.

Aerial attacks

  • Both forward and down aerials are much more powerful.
  • Neutral aerial: Now has new knockback properties, leading to almost entirely vertical knockback, making it a considerably more powerful and flexible attack.
  • Back aerial: New animation which is faster and has considerably higher base knockback, making it a more useful edge-guarder.
  • Down aerial: Only hits only once, instead of being a multi-hit attack like in Smash 64.

Grabs and throws

  • Luigi has been given an up throw and a down throw, along with the rest of the Super Smash Bros. veterans, significantly improving his attack options.

Special moves

  • Fireball: Has a smaller hitbox and deals 1% less damage.
  • Green Missile: New side special move which gives him an additional recovery option. It also slightly aids to his KO ability, being another KO option, though it isn't a very reliable KO move.
  • Super Jump Punch: No longer gains any horizontal distance, and also gains less vertical distance.
  • Luigi Cyclone: Is a much better out-of-shield option, as it now allows Luigi to move along the ground a moderate distance very quickly.
    • It is no longer a KO move and combo finisher. Furthermore, the height gained from using it as a recovery move is slightly lower, now requiring significantly faster button inputs to make Luigi rise. To further compound the latter problem, it also needs to be "charged" by being used on the ground before it can be used in midair properly.

Moveset

  Image Name Damage Description
Neutral attack Luigi Neutral attack SSBM.png   3% Luigi's neutral attack combo is a three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener.
2%
5%
Forward tilt Luigi Forward tilt SSBM.png   10% Does a back spinning kick with his right leg. Has medium knockback. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up edge-guards. This attack can be angled up or down, but all variations deliver the same damage.
Up tilt Luigi Up tilt SSBM.png   9% Luigi performs an overhead strike by swinging his fist over his head. Its upward trajectory makes this move well-suited for juggling, especially against fast-fallers.
Down tilt Luigi Down tilt SSBM.png   9% While crouching, Luigi turns around and kicks his heel out behind him, popping enemies into the air.
Dash attack Luigi Dash attack SSBM.png   2% (hits 1-6) Luigi dashes forward and attacks his opponent with a flurry of punches. All hits deal ≈11.1% when used fresh.
Forward smash Luigi Forward smash SSBM.png   14% Bends his elbow before thrusting his arm out, performing a spearhand thrust. Launches opponents diagonally upwards. Has the highest knockback scaling in the game (at 135). This move be angled up or down.
13%
12%
Up smash Luigi Up smash SSBM.png   17% Luigi swings his head to perform an upwards headbutt. Luigi's head is intangible while the hitboxes are active.
Down smash Luigi Down smash SSBM.png   17% Luigi kicks out twice in a break-dancing motion, first in front and then behind. The combination of the attack's upward trajectory and its knockback makes it an excellent combo starter.
Neutral aerial Luigi Neutral aerial SSBM.png   15% (clean), 8% (late) Luigi performs a jump kick attack that has sex kick properties. Sends the opponent straight upwards, which is often a popular tool for juggling and comboing opponents.
Forward aerial Luigi Forward aerial SSBM.png   12% Luigi performs a quick karate chop forward. Deals high horizontal knockback and is one of Luigi's primary finishiers in midair.
Back aerial Luigi Back aerial SSBM.png   11% Performs a reverse dropkick that is good for damage-racking, edge-guarding, and zoning (especially on floaty opponents such as Jigglypuff). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness.
Up aerial Luigi Up aerial SSBM.png   13% Performs an upwards flipkick in midair, hitting enemies above him. A somewhat useful edge-guarding tool.
Down aerial Luigi Down aerial SSBM.png   16% Performs a quick downwards drill kick. A valuable edge-guarding move. Can meteor smash if he hits the opponent with his hip.
Grab Luigi Grab SSBM.png    
Pummel Luigi Pummel SSBM.png   3% Headbutts opponent. Relatively slow.
Forward throw Luigi Forward throw SSBM.png   8% Luigi spins around once and chucks his opponent forward. This throw is relatively weak but can be used near the ledge to set up edge-guards.
Back throw Luigi Back throw SSBM.png   10% (throw), 8% (collateral) Luigi spins around three times and throws throw the opponent backwards. Luigi's strongest throw, often being used for throwing enemies off-stage and getting KOs.
Up throw Luigi Up throw SSBM.png   7% Luigi tosses his opponent upwards. A very useful combo starter that can lead into a follow-up attack. It can also chain grab fast-fallers at low damage.
Down throw Luigi Down throw SSBM.png   7% Luigi jumps and tosses the opponent onto the ground, bouncing them upwards at a horizontal angle.
Floor attack (front) Luigi Floor attack (front) SSBM.png   6% Gets up and punches behind him, then in front.
Floor attack (back) Luigi Floor attack (back) SSBM.png   6% Attacks with a sweepkick that hits on both sides.
Edge attack (fast) Luigi Edge attack (fast) SSBM.png   6% (body), 8% (legs) Luigi quickly pulls himself onto the stage and performs a highly angled dropkick attack.
Edge attack (slow) Luigi Edge attack (slow) SSBM.png   10% Luigi slowly climbs up and kicks forward with one leg.
Neutral special Fireball Luigi (SSBM).png Fireball 6% Luigi shoots a green fireball as a projectile. Unlike Mario's fireballs, Luigi's fireballs are not affected by gravity.
Side special Green Missile (SSBM).png Green Missile 5-26%, 25% (misfire) Luigi charges up before blasting himself headfirst toward an opponent. The longer this move is charged, the farther Luigi will launch and the more powerful it will be. There is a 1-in-8 chance that Luigi will misfire, sending him much farther, much faster, and with much more knockback. Performing this move like a smash attack causes the move the finish charging sooner.
Up special Super Jump Punch Luigi (SSBM).png Super Jump Punch 25% (ground clean), 20% (air clean), 1% (late) Luigi does a jumping uppercut straight upwards with no horizontal distance. There is a 1-frame sweetspot right at the beginning of the move, which is very powerful. Otherwise, it deals pitiful damage and no knockback.
Down special Luigi Cyclone (SSBM).png Luigi Cyclone 8% (ground hit 1), 9% (air hit 1), 12% (hit 2) Luigi begins to spin around while outstretching both his arms. This move covers a great distance horizontally and can gain a little distance vertically by rapidly tapping the B button.

Taunt

  • Luigi bashfully kicks the ground, dealing 1% damage to anyone who hits his foot. It is the only taunt in Melee that can damage the opponent. The taunt normally sends the enemy upwards with set knockback, but against opponents hanging on the ledge, it will meteor smash. Since it is slow and very weak, Luigi's taunt is rarely used in competitive play.

Idle pose

  • Rubs the back of his head sheepishly.

Crowd cheer

English Japanese
Cheer
Description Lu-i-gi! Lu-i-gi!
Voices Group chant Group chant


Victory pose

Template:Victory/SSBM

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM).png Falco Head 01 (SSBM).png Marth Head 01 (SSBM).png Sheik Head 01 (SSBM).png Jigglypuff Head 01 (SSBM).png Peach Head 01 (SSBM).png Ice Climbers Head 01 (SSBM).png Captain Falcon Head 01 (SSBM).png Pikachu Head 01 (SSBM).png Samus Head 01 (SSBM).png Dr. Mario Head 01 (SSBM).png Yoshi Head 01 (SSBM).png Luigi Head 01 (SSBM).png Ganondorf Head 01 (SSBM).png Mario Head 01 (SSBM).png Young Link Head 01 (SSBM).png Donkey Kong Head 01 (SSBM).png Link Head 01 (SSBM).png Mr. Game & Watch Head 01 (SSBM).png Roy Head 01 (SSBM).png Mewtwo Head 01 (SSBM).png Zelda Head 01 (SSBM).png Ness Head 01 (SSBM).png Pichu Head 01 (SSBM).png Bowser Head 01 (SSBM).png Kirby Head 01 (SSBM).png Avg.
Luigissbmhead.png -2 -2 -2 -2 -2 -1 ±0 -1 +1 -1 ±0 +2 Mirror match -1 ±0 +1 -1 +1 +1 +2 +1 +1 +2 +2 +2 +2 ±0

In 1-P Mode

Classic Mode

In Classic Mode, Luigi can appear as an ordinary opponent, an ally in team and giant battles, alongside Dr. Mario, Link, or Yoshi in a team, a giant opponent, the sole member of a multi-character battle, or a metal character. In all appearances, he either appears on Mushroom Kingdom or Mushroom Kingdom II with the exception of the metal battle and when on a team with Yoshi, where he will fight the player on Battlefield or Yoshi's Story, respectively.

Adventure Mode

Luigi can appear in the Adventure Mode if the player finishes the first stage, Mushroom Kingdom, with the number two anywhere in the seconds meter (ex. 3:42:35) , a cutscene will occur which will show Luigi taking Mario's place in the upcoming battle (unusually, it does not count if there is a two in the tens column, but not the ones column: ex. 3.25:35 will not count). The player will then have to battle a team of Luigi and Peach. Of note is that Luigi can appear in the Adventure Mode without being unlocked; encountering him in the Adventure Mode prior to unlocking him is actually one of two criteria the player can meet to unlock him.

If the player has unlocked Luigi, Metal Luigi will appear in Stage 11-2: Battlefield stage alongside Metal Mario.

All-Star Mode

Luigi and his allies are fought on Mushroom Kingdom.

Event Matches

Luigi is featured in the following event matches:

Trophy descriptions

In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Luigi on any difficulty:

Luigi
Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.
  • Mario Bros. Arcade 1983
Luigi (Smash Red)
Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.
Luigi (Smash Blue)
Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.

Alternate Costumes

Luigi's alternate costumes in Super Smash Bros. Melee.

Trivia

  • Beating Luigi in the Adventure Mode only gives the player 20 bonus points, the smallest bonus point increase in the game. Luigi is also the only unlockable character who can appear in Adventure Mode prior to unlocking him.
    • Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
  • In the first two Smash Bros. games, Luigi's voice clips are simply higher-pitched versions of Mario's (most of which are taken from Super Mario 64), with the exception of the voice clip used when he performs the Luigi Cyclone, which is a direct rip of Mario's voice clip from Smash 64 when using Mario Tornado. This is despite the fact that Luigi had his own distinct voice in Mario Kart 64 (albeit by the same actor), which came out over two years before Smash 64.
  • Luigi is the only character in Melee that has a taunt that can damage a player.
  • Jigglypuff and Luigi are the only veterans to be unlockable in Melee.
  • A computer Luigi will always use his Green Missile move for recovery, and will never use his Super Jump Punch, even if there is a platform above him.
  • Luigi is no longer the only Melee character to have or had a tier of his own (the second PAL tier list), as of Dec 31.
  • When using most attacks, Luigi will have his eyes close as if he is damaged. This must be due to his cowardice.
  • Luigi is the only character playable in Super Smash Bros. to not appear in this game's opening.
  • Luigi has the same voice as Mario but is higher pitched.

Gallery

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