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This page is about Luigi's appearance in Super Smash Bros. Brawl. For other uses, see Luigi.

Luigi (ルイージ, Ruīji) is an unlockable character in Super Smash Bros. Brawl. His moveset seems essentially unchanged, though some of his glaring disadvantages from Melee appear to have been removed (very low friction, very low falling speed, very low horizontal air speed). His dash attack has the same animation and effect, except the last blow now has some knockback, making this move not quite so easily to punish. Another minor change is that his voice is no longer a recycled Mario voice sped up, but his deeper voice from recent games.

How to unlock

Complete one of the following:

  • Play 22 matches in Brawl, then defeat Luigi
  • Beat Classic Mode using no continues, then defeat Luigi
  • Get Luigi to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Has a projectile.
  • Fireballs are spammable and can be highly disruptive.
  • Fireballs can help control approach.
  • Can combo easily and multiple times while airborne.
  • Great juggler.
  • Side B and Down B can both be used to aid recovery greatly, giving Luigi a great recovery.
  • Fast, high priority aerials, tilts, and jabs.
  • None of his aerials have lag upon landing.
  • Forward Aerial and Up Aerial are quick with little lag.
  • Neutral Aerial is one of the most powerful Sex Kicks in Brawl and can kill off of the top at moderate percentages. High priority and long duration.
  • Back Aerial and Down Aerial have high knockback on initial extension.
  • Fast and powerful Forward Smash.
  • In addition his Forward Smash can be angled upwards or downwards which effect launch trajectory and can result in lower percent kills.
  • Can chain throw many characters at low percentages.
  • Super Jump Punch is a powerful KO move and can be easily set up from a Jab or Power Shield.
  • Can Crawl.
  • Can perform a technique quite similar to Koopa Hopping with his tornado.
  • Down Taunt that can inflict damage, also it can score KOs inside the Negative Zone.
  • Fireballs have good Wavebounce.
  • Low traction gives some unique maneuverability properties.
  • Most potent use of studder-stepping and dash canceling with smashes due to his low traction.
  • Can perform any 2 aerial attacks in one short hop.
  • His Down Taunt can spike very well. (Once an opponent is on an edge.)

Cons:

  • Floaty.
  • Low traction can make it difficult to control approach.
  • Helpless animation after Super Jump Punch falls very slowly over a long distance and has high landing lag, making it easily punishable.
  • Dash attack lacks priority of any kind and is easily punished.
  • Slow dash and air speed.
  • Green Missile has some lag if it ends too close to the ground.

Changes from Melee to Brawl

  • Has his own voice
  • The last hit of Dash A does more knockback
  • Luigi Cyclone can be used to travel far distances, even in midair, and without charging
  • Taunt does 2% damage and has set upward knockback, and has a more noticeable sound effect.
  • Forward and Down Aerials have less knockback
  • Side B can sweetspot edge
  • Up B travels further vertically and horizontally, but makes Luigi more defenseless if it misses a target
  • Luigi Cyclone is much more useful in Brawl then it was in Melee. It now rises like Dr. Tornado while still having the same landspeed.
  • New helpless animation after doing Super Jump Punch

Strategies & Tips

  • Make good use of your Fireball which can be good for raising damage from a distance.
  • During Luigi Cyclone, after a character is knocked back, keep spinning towards them more hits.
  • Since Super Jump Punch has lots of lag and only does 1% damage if indirect, save it for when a player is sleeping, dazed, or in a Pitfall for a nice clean hit.
  • A fully charged Green Missile is an excellent KO move. Charging and waiting for someone to come can be a good strategy.
  • Up Smash is excellent for KOing.

Event Matches

Co-Op Event Matches

Role in Subspace Emissary

Earlier in the story, Luigi is seen in a green area by some hills. Waddle Dees continue to walk by, but Luigi is utterly scared by them. He is then ambushed by King Dedede and is turned into a trophy. Using Luigi's trophy to bait Wario, Dedede ambushes him with an army of Waddle Dees before driving off with Wario's cargo, with Ness, a princess, and Luigi's trophies in it. At his hideout, Dedede puts a badge on Luigi (comically on his nose), Ness, and the princess's trophies, before the ceiling collapses on them, and Bowser takes the princess's trophy. But after every character in the Subspace is turned into trophies by Tabuu, the Dedede Badges on Luigi, Ness, and Kirby (who got the princess's badge) bring them back to life. Ness and Luigi bring King Dedede back to life, who thanks them with a big hug before they depart into the Subspace and rescue everyone else. When Wario attacks Dedede, Luigi and Ness come to Dedede's aid, much to Wario's shock. Wario later decides to join them after some thinking. After this, Luigi joins the other heroes as they attack Tabuu.

Special Moves

Template:Specialmoves

Snake’s Codec Message

Snake: That guy with the mustache...

Colonel Campbell: Ha. You mean the “King of Second Bananas”?

S: Hey, that’s Luigi! Show him a little respect!

C: Look at that pale skin. He’s been living in his brother’s shadow for too long.

S: That’s a low blow, Colonel!

C: Face it, Snake! Once a kid brother, always a kid brother!

S: Colonel, what’s gotten into you?!

C: La li lu le lo! La li lu le lo! La li lu le lo!

S: Colonel, snap out of it! Colonel!! Coooooooloneeeeeel!

Special Movements

Taunt

Up: Does a variety of humorous poses very quickly.

Side: Becomes stiff, falls on the floor, then seems to balance himself back up again. Adds a "Pomp pomp!" with the fall.

Down: Kicks at the ground (does 2% damage and has much stronger fixed knockback than in Melee). Gives a bashful "Hm."

On-Screen Appearance

Jumps out of a Warp Pipe, while posing fearfully, saying "Let's a go." in a gloomy voice.

Victory Pose

  • Turns around and makes gun motions with his fingers saying "Bang, bang."
  • Childishly swings his arms at the air and gasps twice with exhaustion, similar to one of his victory poses in Melee and his character selection pose in SSB64.
  • Falls to the ground two times, stiff as a board, also similar to one from Melee.

Wii Remote Choice

Makes a small grunt as if he's picking something up. Sounds like "heeee-yah!"

External Links

Template:Mario Brawl

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