Luigi (ルイージ, Ruīji) is an unlockable character in Super Smash Bros. Brawl. He is unlocked by playing 22 matches in Brawl, then defeat Luigi, Beating Classic Mode using no continues, then defeating Luigi, get Luigi to join your party in The Subspace Emissary. His moveset seems essentially unchanged, though some of his potential disadvantages from Melee appear to have been diminished (very low friction, very low falling speed, very low horizontal air speed). His dash attack has the same animation and effect, except the last blow now has some knockback, making this move not quite so easy to punish. Another minor change is that his voice is no longer a recycled Mario voice sped up, but his deeper voice from recent games.
Luigi ranks 21 on the current Brawl tier list, as he has a very good air game, good recovery, and a few good KO moves (namely the Up-B and forward smash). He is, however, hampered by many flaws with his approach, and awful tournament results, clocking him in E tier.
Changes from Melee to Brawl
- Green Missile can be charged infinitely and misfire travels less distance, making it harder to self destruct with it.
- Now has his own voice, though has the same voice actor as in Melee.
- Super Jump Punch moves much more horizontal.
- Forward Smash has much greater knockback.
- Easier to gain height with Luigi Cyclone. The move also does more than two hits and travels faster on the ground, at the expense of more slippery controls.
- Forward Air and Down Air have less knockback.
- Back Air has new animation (similar to that of his Forward Air from SSB)
- Down Smash has new animation
- Returning taunt from Melee (the down taunt) has greater set knockback.
- New costumes (Purple and Orange)
- Final hit of Dash Attack has greater knockback.
- Back throw is stronger.
- Stronger overall and his aerials can, ironically, combo better than in Melee.
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attack), yet slow mobility. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi is also a good juggler due to his speedy attacks and his own speed. His jabs, tilts, and aerials are considered fast and to have high priority. His neutral aerial is a high-priority Sex Kick and can often kill at medium percentages on most characters. He is also able to use his down throw to chain grab many characters when they are at low percentages. His smashes, like most of his attacks, are considered fast and somewhat strong. His specials are also considered good and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum based), Luigi will rise up, and this can be repeated in a manner similar to Koopa Hopping. His Side Special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. The Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can kill at lower percentages. However, if Luigi's Super Jump Punch does not sweetspott, it only does one damage and is very punishable.
Luigi's problems mostly revolve around his unusual mobility. His lateral air speed is the second-slowest, and his fall rate is quite slow (although this does have advantages as well). His traction is the lowest in the game, and his ground speed is rather slow (but one can slide around by Fox-trotting or Hyphen Smashing, emulating a wavedash somewhat). Range can also be a problem against the swordsmen and possessors of a superior ranged game such as Lucario and Ike, as Luigi's approach is generally very poor.
Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge, it is a spike (meaning it can not be meteor canceled). His Final Smash, the Negative Zone, is strange in the sense that it creates a bubble which, if opponents enter, can have many hazardous effects.
- Neutral Attack - Punches twice with both hands and then thrusts his butt out.The first hit is extremely quick. Can jab lock by jab cancelling and also used for a Fire Jump Punch.
- Dash Attack - Luigi swings his arms multiple times. The last hit has more knockback than Melee.
- Strong Side - Luigi does a roundhouse kick. Can be tilted in different directions. 10%
- Strong Up - Luigi does an upwards kittenswipe that is great for juggling. 9%
- Strong Down - Luigi does a tripping kick for minimal damage. Can be used to Meteor Smash opponents from the edge right underneath his foot. 9%
- Side Smash - Luigi does a spearhand that can be tilted with great knockback when upward angled. Very fast, but CPU players can shield easily. At very high percentages and angled upward it has the highest knockback in the game, mainly because of long horizontal knockback and very high vertical knockback, having a point where it's stronger than Ganondorf's Warlock Punch if fully charged. 15-22%. Can be directed up or down using the joystick quickly.
- Up Smash - Luigi does an upwards headbutt similar to Mario's Up Smash, but better knockback. 12-21% Has more knockback when the opponent is behind Luigi when executed. Can slide if dashes and few frames after charge it.
- Down Smash -Luigi does a twisting breakdancing sweepkick with decent vertical knockback. 16-22%
- Ledge attack - Flips over the edge, kicking the opponent during the flip. 8% damage
- 100% Ledge attack - Slowly gets up and kicks.10% damage
- Floor attack - Does a sweeperkick similar to his Down Smash. 6% damage
- Trip attack-Kicks behind him, then in front of him while getting up. 5% each kick
- Neutral Aerial - Luigi does a sex kick that has great vertical knockback. There is absolutely no horizontal knockback in this attack, but if hit during the first few frames, your foe might become Star K.O.ed. It is one of the strongest sex kicks in the game. 14%
- Forward Aerial - Luigi does a quick karate chop that has moderate horizontal knockback and oddly enough can be spammed due to having absolutely no ending lag. 10%
- Back Aerial - Luigi does a backwards kick similar Mario's with similar knockback. Luigi's new bair is similar to his Fair in the original Smash Bros. 12%
- Up Aerial - Luigi does a flip kick that is great for juggling. 13%
- Down Aerial -Luigi does a quick down spin kick. Can spike in parts of the hitbox. Spike hitbox is easy to hit with after mastering. The spike hitboxes are the first few frames of the attack, right where his hands start spinning, also a part of the head, and can be done on both sides of his hands. 11%
Grabs & Throws
- Pummel - Luigi head slams the opponent. 3%
- Forward Throw - Luigi does a spin once and throws forward. 9%
- Back Throw - Luigi spins three times and throws backwards. Amazing knockback and is a strong killing move when foe is at high damage. 12%
- Down Throw - Luigi slams to the ground. Can combo in with U-smash at low percentages; Nair at higher percentages. 6%
- Up Throw - Luigi turns to the screen and throws foe in the air. 8%
Up: Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his mustache, as if he is thinking. Then he turns away from the screen, crouching, as if he's sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo Gamecube game Luigi's Mansion. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in SSE.
Side: Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in Melee and Brawl). He says something that resembles "Pow pow".
Down: Kicks at the ground (does 2% damage and has very strong fixed vertical knockback. That knockback is set, thus does not vary depending on the damage percentage the enemy has). Luigi utters a bashful "Hm." If used on an opponent hanging from a ledge, it will Spike them. Doing so is sometimes called a Weegee Kick. Another variation of this move is using the Down Taunt inside a Negative Zone. It will greatly increase the set knockback, and will sometimes Star KO the enemy, especially if they're light. .
Role in Subspace Emissary
Luigi first appears where he pretends to threaten and attack on-coming Waddle Dees. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere he is attacked from behind by King Dedede, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy. King Dedede places him on the road as bait for Wario, who is coming down the road. Wario takes the bait, and Dedede manages to steal the princess,Ness, and Luigi trophies along with Wario's Cargo.
Dedede places a special badge on Luigi, Ness, and the princess, though the princess's badge is knocked off when Bowser flies off with the princess in his Koopa Clown Car and is later swallowed by Kirby. Later, when Tabuu turns everyone into trophies, the badges turn Luigi and Ness back into living creatures. The badges had the power to bring trophies back to life. Luigi and Ness afterward turned King Dedede back to life. The unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Link, Yoshi, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Captain Olimar, Lucas, Diddy Kong, the Pokémon Trainer, Ike, Snake, Lucario and Meta Knight. Luigi, along with Ness, then watch Dedede fight Bowser, and later help him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu.
- Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is one of the poses from his up taunt. This distinction is unique to Luigi.
- In SSE, Luigi is the only character to become a trophy in the same cut scene in which he is introduced.
- Luigi's trophy pose is similar to Mario's idle pose in SSBM in where he is adjusting his hat.
- Apparently, Luigi has a higher probability of tripping than any other character. (2% each time the control stick is pressed, versus 1% for other characters.)
- Luigi is the only character that can be infinited by King Dedede without a wall but can't be chain grabbed by the normal way.
- The sparsity of Luigi's crowd chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both appear to contribute to the running joke in the Mario series in which no one, not even Bowser at times, can remember who Luigi is.
- In one of his 'Winning a Match' animations, he makes his hands into pretend guns, says 'bang bang', and rotates his wrists while winking at the camera. Strangely, his nose and hat rotates in the same way while doing this.
- Luigi's Green Missile can get him humorously temporarily stuck in a flat wall if charged, causing him to pull himself out. Also, he makes a spring noise as his body bobs up and down.
- Luigi's purple color scheme is a reference to Waluigi, just as Mario's yellow color scheme is a reference to Wario.