Luigi's Mansion (ルイージマンション Ruījimanshon?) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate from the Mario universe. All fighters are placed inside a miniaturized version of the mansion from the titular game.
Luigi's Mansion appears as an unlockable stage in Super Smash Bros. Brawl. In Smash Bros., the characters battle on the downsized version of the mansion that appeared in Luigi's Mansion. The mansion's interior rooms will be visible when the characters pass through the mansion's outer walls; similarly, when all of the fighters are outside of the mansion, the mansion's exterior is shown, although this is only if all four quadrants of the building are still intact. By attacking the support pillars, the mansion crumbles section by section until it is all gone. Due to its supernatural origins, though, it will rebuild itself back to its original status after a while. Unlike the destructible environment on Shadow Moses Island, it is impossible to destroy a quarter of the stage if another is on top of it.
As the pillars are able to be attacked, projectile users can have problems hitting enemies when they are on either side of them (there are some exceptions like R.O.B.'s Robo Beam). Captain Falcon's Raptor Boost can also can have problems because of this. Players can also use this to their advantage as refuge from such attacks. Notably, the bottom pillars can only be broken if their corresponding upper pillar is broken first; a bottom pillar still has an active hurtbox, but can never be broken unless its top pillar is broken first. It is also impossible to glide underneath the stage because the mansion seems to be on top of a small pillar.
Important properties of the stage are that the mansion provides three level to fight: the ground floor, the second floor and the roof. The roof is the only plain that can be jumped and dropped through - with the exception of a small piece in the center, the middle level has a thickened floor which cannot be penetrated by characters, attacks or items. When the mansion is broken apart completely, the stage layout distinctly resembles Final Destination, with the addition of two minuscule platforms on either side. The platforms rise and fall alternately, much like the ones featured in the Stage Builder, but strangely enough, they can disappear and re-appear at random.
When playing this stage with more than four players in Super Smash Bros. for Wii U, the pillars lose their hitboxes, rendering the mansion impossible to demolish. This also provides more freedom for projectile users and characters with rushing moves as the pillars no longer hamper these attacks.
In tournaments, Luigi's Mansion has progressively become a banned stage. This is due to its unique walls. These walls prevent opponents from Directonal Influencing out of certain multi hit moves and because its very easy to wall tech, it is very possible to see people above 200% with every one of their stocks. When it was legal in more areas, Luigi's Mansion was considered to be one of the best stages for Olimar (due to Olimar being able to survive much longer than normal and use up smash's well vs. techs), R.O.B. (due to being able to use Down smash and Lasers better), and Lucario (due to being able to survive long helping the Aura propery). It was also one of the top Meta Knight stages and one of the best Falco/Snake counterpick stages.
This stage used to be a major counterpick on the West Coast and in the Midwest, while it was banned on the East Coast. This stage also fits under the "Circle camping" rule for banning a stage which led to it being banned more often than being a counterpick in tournaments. It is currently a Group Three counterpick according to the Smash Back Room, though its legality is still considered in question by many. Another reason this stage was banned was because of jab lock.
Luigi's Mansion made its first appearance in Luigi's Mansion, where it is the primary location that Luigi wanders around in search for his brother. In Luigi's Mansion, the mansion is overrun by ghosts and Luigi must get rid of them with the Poltergust 3000. The mansion is made up of many different rooms. The five rooms that appear in this stage in Smash include:
- Foyer: This is the first room that Luigi enters in the mansion. It is where the front door is located and has two staircases that lead to the second floor. On the second floor, there are two doors on both sides of the room that lead to separate hallways. In Smash, the Foyer is the middle room and looks similar to how it originally appeared; however, the two doors on the second floor are not there.
- Study: The Study is the first room where Luigi faces a Portrait Ghost, Neville. It is located on the second floor on the left side of the mansion. In Smash, the Study is the room on the top right. Its design is similar to how it appeared in Luigi's Mansion.
- Nursery: The Nursery is the location of the first boss of Luigi's Mansion, Chauncey. The room is located on the same hallway that the Study is on. The room in Smash is on the top left. The room also looks similar to how it originally appeared.
- Ball Room: This is the room where the Portrait Ghosts The Floating Whirlindas are located. The room is large and has a portrait on the back wall along with spinning checkerboard pattern floors. A replica of the same portrait can also be seen in the Parlor. It is located on the first floor on the right side of the mansion. In Smash, the Ball Room is the room on the bottom right. The room is much smaller than it originally was and the design of the floor is different that how it appeared in Luigi's Mansion. However, the portrait on the back wall has been retained.
- Kitchen: This room is located on the first floor on the left side of the mansion. In Smash, the room is on the bottom left and appears very similar to how it originally appeared.
In Luigi's Mansion, Boos are the main ghosts of the game. They, along with King Boo, capture Mario and it is up to Luigi to save him. There are a total of fifty boos in the mansion that Luigi can defeat (excluding King Boo, who is the final boss). In Smash, when a section of the mansion collapses, Boos can be heard and seen for a short period of time, some of which are hiding their faces, referencing their shy personalities in the Mario series.
Also in Luigi's Mansion are tombstones and wilted trees outside the mansion. This is also true in Smash. In the area behind the mansion in Luigi's Mansion called the Courtyard, there is a well. Luigi can go to the bottom of the well where Luigi finds out the location of Mario. In Smash Bros., a well can be seen on the foreground in front of the mansion.
- Luigi's Mansion
- A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home.
- Luigi's Mansion
- As shown by a beta screenshot of Brawl, the music called Castle/Boss Fortress (Super Mario World/SMB3) was originally intended to be played on Delfino Plaza. The track was moved to Luigi's Mansion for the final version of the game, presumably because the horror sounding remix was deemed more suitable for this stage's aesthetic.
- Underneath the bed, there is a face of a Boo. However, it can only be seen with a hacked camera.
- Even though the Foyer's second floor has two doors, they lead to nowhere, because the next rooms don't have doors. Also, in the original Luigi's Mansion, the Foyer's second floor has one door that's on the left. The Super Smash Bros. Brawl version has two doors.
- It is possible that the collapse of the mansion could be a reference when Luigi, at the end of the original game, demolished it to build a new one while the reconstruction of it could be a reference to when King Boo created the mansion or the extra Hidden Mansion mode.
- In Luigi's Mansion, the mansion sits on a hill and surrounded by a forest of dead trees, though in Brawl it is lifted in the sky, presumably to create a lower blast zone.