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|games = ''[[Lucina (SSBWU/3DS)|SSBWU/3DS]]''
 
|games = ''[[Lucina (SSBWU/3DS)|SSBWU/3DS]]''
 
|availability = [[Echo Fighter]]<br>[[Unlockable]]
 
|availability = [[Echo Fighter]]<br>[[Unlockable]]
|finalsmash = [[Critical Hit]]|englishactor = Laura Bailey|japanactor = Yū Kobayashi}}
+
|finalsmash = [[Critical Hit]]|englishactor = Laura Bailey|japanactor = Yū Kobayashi|shareslot = [[Marth (SSBU)|Marth]]}}
   
'''Lucina''' is a veteran [[Echo Fighter]] in ''[[Super Smash Bros. Ultimate]], ''first playable in ''Super Smash Bros. for Nintendo 3DS and Wii U''.. Her return was confirmed at the Nintendo E3 2018 Conference on June 12, 2018.
+
'''Lucina''' is a veteran [[Echo Fighter]] in ''[[Super Smash Bros. Ultimate]] ''from the ''Fire Emblem ''universe. She is the Echo Fighter of Marth, and is designated fighter #21ε. Her return was confirmed at the Nintendo E3 2018 Conference on June 12, 2018.
   
 
== How to Unlock ==
 
== How to Unlock ==
Line 22: Line 22:
 
==Attributes==
 
==Attributes==
 
===Strengths===
 
===Strengths===
  +
* Fast mobility
 
  +
* Fast mobility, giving her the ability to approach grounded and airborne opponents quickly.
* Disjointed reach
 
  +
* Disjointed reach, giving her options in spacing and disrupting approaches as well as high priority
* Consistent damage output (when compared to Marth)
 
* Consistent knockback (when compared to Marth)
+
* Consistent damage output when compared to Marth, which negates her reliance on proper spacing to deal damage.
  +
* Consistent knockback when compared to Marth, which allows her to secure KOs more reliably.
* Strong juggling game
 
  +
* Strong aerial game, leaving her options for juggling and edgeguarding.
* Strong aerials.
 
  +
* Fast startup and endlag on moves, allowing her good follow-ups with various moves while avoiding punishment.
  +
* Shield Breaker is a good poking option, and possesses enough power to deal high shield damage and potentially break them for a kill confirm or combo opportunity.
  +
* Dancing Blade offers quick damage racking, and can be varied for mixups.
  +
* Dolphin Slash serves as a quick out of shield option, and can stage-spike opponents, making it risky for opponents to intercept it.
  +
* Counter provides Lucina a means to retaliate against strong attacks.
   
 
===Weaknesses===
 
===Weaknesses===
  +
* Lower KO potential (when compared to Marth)
+
* Lower KO potential when compared to Marth, making her unable to secure KOs early.
* Lacks ranged options, and the means to counter them.
 
  +
* Lacks sourspot setups, which can make securing setups difficult.
* Easily intercepted recovery.
 
 
* Lacks ranged options and the means to counter them, making her susceptible to projectile camping.
  +
* Can be pressured easily, sometimes offstage.
 
* Poor grab game.
 
* Poor grab game.
  +
 
== Summary ==
 
== Summary ==
   
Lucina follows the swordsman archetype set by her ancestor Marth; she possesses excellent mobility, average weight, and disjointed reach, which lends themselves into an effective pressuring game for Lucina. Her disjointed reach also allows her to disrupt approaches and space out attacks effectively, which can easily lead into combos.
+
Lucina follows the swordsman archetype set by her ancestor Marth; she possesses excellent mobility, average weight, and disjointed reach, which lends themselves into an effective pressuring game for Lucina. Her disjointed reach also allows her to disrupt approaches and space out attacks effectively, which can easily lead into combos. Lucina also possesses outstanding frame data, which makes her moves very difficult to anticipate and punish accordingly, which when combined with her mobility and reach defines her as a rushdown character, being capable of closing the gap between her and her opponent easily and edgeguarding effectively.
   
Unlike the character she is echoing, Lucina lacks a tipper at the end of her Parallel Falchion, giving her a balanced blade across all of her attacks. While this limits the early KO potential Marth possesses, she lacks the sourspots that Marth has, which eliminates her need to space her attacks to land effectively. Combining her balanced output and disjointed reach with her fast mobility, which she shares with Marth, Lucina excels at pressuring and juggling opponents, especially with her aerials, and is capable of fighting up close, which Marth cannot do.
+
Unlike the character she is echoing, Lucina lacks a tipper at the end of her Parallel Falchion, giving her a balanced blade across all of her attacks. While this limits the early KO potential Marth possesses, she lacks the sourspots that Marth has, which eliminates her need to space her attacks to land effectively. Combining her balanced output and disjointed reach with her fast mobility, which she shares with Marth, Lucina excels at pressuring and juggling opponents, especially with her aerials and tilts, and is capable of fighting up close when the situation demands it, which Marth cannot do as effectively.
  +
  +
Lucina's Special Moves, while not a major part of her moveset, help to supplement her playstyle. Shield Breaker is an excellent poking and punishment option, and true to its name can deal high shield damage even when uncharged, which if used properly can pierce an opponent's defense and give Lucina an open window for racking up damage or confirming a KO. Dancing Blade is a four-hit combo which is a quick damage racker and punishing tool, and its swings can be altered for forcing opponents into setups for other attacks. Dolphin Slash is a quick escape option out of shield that can be used to relieve pressure, and is Lucina's main recovery tool, though it is a safe option due to its potential in stage-spiking potential edgeguarders. Counter provides Lucina a tool for retaliating, which can be useful for defensive play and mix-ups against approaches.
  +
 
Lucina's main weakness lies in her lower KO potential, as she does not possess the power that Marth's tippered attacks do, which forces Lucina to be more reliant on combos to rack up damage, which is further complicated by the matter that Lucina lacks the sourspot combos that Marth has. Lucina also shares the same weaknesses as Marth; she is very susceptible to projectile camping, which makes approaching fighters like [[Samus]] difficult, and can be pressured easily by rushdown characters such as [[Fox]] and [[Greninja]].
  +
  +
In short, Lucina remains fundamentally the same as Marth albeit possessing a lower skill floor. Though she can afford to play more aggressively than Marth, she must be more reliant on pressuring opponents with her aerials to rack up damage, and like Marth continue to shift between approaching to force the advantage or playing patiently to exploit an opening with proper spacing and timing with attacks.
   
Lucina's main weakness lies in her lower KO potential, as she does not possess the power that Marth's tippered attacks do, which forces Lucina to be more reliant on combos to rack up damage. Lucina also shares the same weaknesses as Marth; she is very susceptible to projectile camping and juggling, as she lacks the means to counter them, and her grabs are often poor options that aid her in the neutral game.
 
 
== Changes from ''SSBWU/3DS'' ==
 
== Changes from ''SSBWU/3DS'' ==
   
Lucina gained considerable buffs from the changes in the game engine, as they enable her to play more aggressively, particularly with her aerials due to the universal reduction in landing lag and improved mobility. Lucina also received some changes to closely resemble Marth, though these changes do not significantly impact her playstyle.
+
Lucina gained considerable buffs from the changes in the game engine, as they enable her to play more aggressively, particularly with her aerials due to the universal reduction in landing lag and improved mobility. Lucina also received some changes to closely resemble Marth, though these changes do not significantly impact her playstyle. However, Lucina did receive some nerfs, mainly Neutral Attack being unable to be cancelled into another attack, limiting her combo options, and Dancing Blade dealing less damage and having less consistency in connecting the hits despite its faster execution. In summary, the overall changes to the game greatly benefited Lucina's standing within the cast, and is widely considered to be the best sword fighter in the game.
  +
 
Aesthetically, Lucina has a more subdued colour scheme and simpler detailed clothing. Physically, Lucina's facial features are sharper as well her hair being reshaped, and her height now matches Marth. Lucina received new jumping, idle, and crouching animations that resemble Roy's from ''SSBWU/3DS''. Finally, Lucina received a new victory theme based off ''Id (Purpose)'', the final boss theme of ''Awakening''.
   
Aesthetically, Lucina has a more subdued color scheme and simpler detailed clothing. Physically, Lucina's facial features are sharper as well her hair being reshaped, and her height now marches Marth. Lucina received new jumping, idle, and crouching animations that resemble Roy's from ''SSBWU/3DS''. Finally, Lucina received a new victory theme based off ''Id (Purpose)'', the final boss theme of ''Awakening''.
 
 
=== Attributes ===
 
=== Attributes ===
  +
 
* Jumpsquat is faster.
 
* Jumpsquat is faster.
 
* Walk, run, and initial dash is faster.
 
* Walk, run, and initial dash is faster.
 
* Air speed is faster.
 
* Air speed is faster.
  +
 
=== Ground Attacks ===
 
=== Ground Attacks ===
  +
 
* Neutral Attack swings at a more horizontal arc, reducing its vertical range. It can also no longer be cancelled into another attack.
 
* Neutral Attack swings at a more horizontal arc, reducing its vertical range. It can also no longer be cancelled into another attack.
* Up Tilt moves Lucina forward similar to Marth, allowing her more horizontal range. It also has a unique property where at the later portion of the attack it deals more damage and less knockback.
+
* Up Tilt moves Lucina forward similar to Marth, allowing her more horizontal range.
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
  +
 
* All aerials have less landing lag.
 
* All aerials have less landing lag.
  +
* Neutral Aerial's first hit has more base knockback and connects into the second hit more reliably, and deals more damage.
  +
* Forward Aerial has less knockback growth.
  +
* Back Aerial deals more damage.
  +
* Up Aerial has more knockback growth.
  +
* Down Aerial can no longer be teched on the ground, and deals more damage
  +
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
  +
  +
* All grabs have more end lag.
 
* Forward Throw consists of an elbow strike forward
 
* Forward Throw consists of an elbow strike forward
  +
 
=== Special Attacks ===
 
=== Special Attacks ===
  +
 
*[[Shield Breaker]] can be angled, making it easier to hit opponents above or below Lucina.
 
*[[Shield Breaker]] can be angled, making it easier to hit opponents above or below Lucina.
 
*[[Dancing Blade]] is now executed faster, but its first hit is slower, and all hits deal less damage.
 
*[[Dancing Blade]] is now executed faster, but its first hit is slower, and all hits deal less damage.
*[[Dolphin Slash]] leaves afterimages of Lucina when executed, similar to Flip Jump.
+
*[[Dolphin Slash]] has more landing lag. It also leaves afterimages of Lucina when executed, similar to Flip Jump.
*[[Counter]] has more end lag, and now produces a yellow flash when triggered, and plays the Critical Hit sound effect when the countering slash connects, though it only plays when countering strong attacks.
+
*[[Counter]] has faster startup but more end lag. It now produces a yellow flash when triggered, and plays the Critical Hit sound effect when the countering slash connects, though it only plays when countering strong attacks.
   
 
== Moveset ==
 
== Moveset ==
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==== Smash Attacks ====
 
==== Smash Attacks ====
*'''Forward Smash''': Slashes downards against the ground.
+
*'''Forward Smash''': Slashes downwards against the ground.
 
*'''Up Smash''': Stabs upwards, hitting opponents once.
 
*'''Up Smash''': Stabs upwards, hitting opponents once.
 
*'''Down Smash''': Slashes low to the ground on one side, then the other side.
 
*'''Down Smash''': Slashes low to the ground on one side, then the other side.
Line 90: Line 118:
 
*'''Back aerial''': Turns around and performs an upward slash
 
*'''Back aerial''': Turns around and performs an upward slash
 
*'''Up aerial''': Swings in an arc above her while flipping.
 
*'''Up aerial''': Swings in an arc above her while flipping.
*'''Down aerial''': Swings her sword below herself; spikes when sweetspotted.
+
*'''Down aerial''': Swings below herself; Meteor Smashes in the centre of the arc when the Parallel Falchion is directly below Lucina.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
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*Up Taunt: Holds the Parallel Falchion across her body while saying "Come at me!"
 
*Up Taunt: Holds the Parallel Falchion across her body while saying "Come at me!"
 
*Side Taunt: Spins in place while sheathing the Parallel Falchion while saying "I cannot lose."
 
*Side Taunt: Spins in place while sheathing the Parallel Falchion while saying "I cannot lose."
*Down Taunt: Puts on her mask and poses before taking it off
+
*Down Taunt: Puts on her mask and poses before taking it off.
  +
<gallery>
 
  +
SSBULucinaTaunt1.gif
  +
SSBULucinaTaunt2.gif
  +
SSBULucinaTaunt3.gif
  +
</gallery>
 
=== On-Screen Appearance ===
 
=== On-Screen Appearance ===
 
* Warps onto the stage and takes off her mask.
 
* Warps onto the stage and takes off her mask.
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* Brushes her hair to the side.
 
* Brushes her hair to the side.
 
* Places her hand on her chest and breathes in.
 
* Places her hand on her chest and breathes in.
  +
<gallery>
 
  +
SSBULucinaIdle1.gif
  +
SSBULucinaIdle2.gif
  +
</gallery>
 
=== Victory Poses ===
 
=== Victory Poses ===
 
* Holds the Parallel Falchion into the air before swinging it to her side while saying "Father, I won!"
 
* Holds the Parallel Falchion into the air before swinging it to her side while saying "Father, I won!"
Line 118: Line 153:
 
* Sheathes the Parallel Falchion and turns to the side saying "You'll never defeat me!"
 
* Sheathes the Parallel Falchion and turns to the side saying "You'll never defeat me!"
 
** If Marth is present in a match, Lucina will say "This is the Hero-King?"
 
** If Marth is present in a match, Lucina will say "This is the Hero-King?"
  +
<gallery>
  +
LucinaVictoryPose2SSBU.gif
  +
LucinaVictoryPose1SSBU.gif
  +
LucinaVictoryPose3SSBU.gif
  +
</gallery>
  +
 
==In competitive play==
 
==In competitive play==
 
''To be added''
 
''To be added''
   
 
== Classic Mode: A Path of Heroes ==
 
== Classic Mode: A Path of Heroes ==
Lucina's Classic Mode consists of her fighting various characters from the ''Fire Emblem ''universe, with the order being based off their debut in the series from the most recent to the oldest. Her song in the credits is ''Id (Purpose).''
+
Lucina's Classic Mode consists of her fighting various characters from the ''Fire Emblem ''universe in reverse chronological order in their their debut in the series. Her song in the credits is ''Id (Purpose).''
 
{| class="article-table"
 
{| class="article-table"
 
!'''Round'''
 
!'''Round'''
Line 183: Line 224:
 
Lucina does not make a direct appearance in the opening cutscene, but she alongside with the majority of the fighters are vaporized when Galeem unleashes his light beams.
 
Lucina does not make a direct appearance in the opening cutscene, but she alongside with the majority of the fighters are vaporized when Galeem unleashes his light beams.
   
After Galeem's first defeat and Dharkon's first appearance, Lucina becomes one of the fighters to fall under Dharkon's control. She can be found in the eastern part of the Dark World near the entrance to Dracula's Castle.
+
After Galeem's first defeat and Dharkon's first appearance, Lucina becomes one of the fighters to fall under Dharkon's control. She can be found in the eastern part of the Dark Realm near the entrance to Dracula's Castle, and is an optional unlock after defeating the Omega Ridley Spirit.
   
==Palette Swaps==
+
==[[Palette Swap (Super Smash Bros. Ultimate)#Lucina|Palette Swaps]]==
  +
<gallery position="center" widths="175" bordercolor="transparent">
[[File:Lucina Palette (SSBU).png|center|825x825px]]
 
  +
Lucina (1).png
  +
Lucina (2).png
  +
Lucina (3).png
  +
Lucina (4).png
  +
Lucina (5).png
  +
Lucina (6).png
  +
Lucina (7).png
  +
Lucina (8).png
  +
</gallery>
   
 
== Gallery ==
 
== Gallery ==
  +
<gallery>
   
  +
</gallery><gallery>
  +
SSBU_Lucina_Number.png|Lucina's fighter card
  +
Smash Bros Lucina_1.jpg|Lucina idling on [[Skyloft]]
  +
Smash Bros Lucina_2.jpg|Lucina taking off her mask (down taunt) on [[Skyloft]]
  +
Smash Bros Lucina_4.jpg|Lucina taunting alongside Marth on Castle Siege
  +
Smash Bros Lucina_3.jpg|Lucina battling Shulk on [[Temple]]
  +
Smash Bros Lucina_5.jpg|Lucina using [[Critical Hit]] on [[Arena Ferox]]
  +
Smash Bros Lucina_6.jpg|Lucina taunting with Charizard on [[Skyworld]]
  +
SSBUFireEmblemJPTwitter1.jpg|Lucina alongside the other ''Fire Emblem'' fighters on [[Coliseum]]
  +
SSBU_Congratulations_Lucina.png|Lucina's Congratulations screen after completing Classic Mode
  +
Fire_Emblem_Smash_Bros.png|Lucina alongside all the other ''Fire Emblem'' fighters on Arena Ferox, based off a screenshot from the Japanese ''Fire Emblem'' Twitter
  +
Fire_Emblem_Heroes_Smash.png|Artwork of all ''Fire Emblem'' fighters and Assist Trophies in their sprite forms from ''Fire Emblem Heroes'' on Castle Siege, from the Japanese ''Fire Emblem Heroes'' Twitter
  +
Lucina.PNG|Lucina’s screen KO in Super Smash Bros. Ultimate
  +
Lucina and Byleth.jpeg|Lucina along with [[Byleth (SSBU)|Byleth]] in the [[Garreg Mach Monastery]] stage.
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
Line 208: Line 274:
 
[[Category:Unlockables (SSBU)]]
 
[[Category:Unlockables (SSBU)]]
 
[[Category:Amiibo]]
 
[[Category:Amiibo]]
  +
[[Category:Super Smash Bros. Ultimate]]

Revision as of 13:13, 29 January 2020

This article is about Lucina's appearance in Super Smash Bros. Ultimate. For other uses, see Lucina.
Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.
—Description from the Super Smash Blog.

Lucina is a veteran Echo Fighter in Super Smash Bros. Ultimate from the Fire Emblem universe. She is the Echo Fighter of Marth, and is designated fighter #21ε. Her return was confirmed at the Nintendo E3 2018 Conference on June 12, 2018.

How to Unlock

  • Play VS matches, with Lucina being the 23rd character unlocked.
  • Clear Classic Mode with Yoshi or any character in his character tree, with Lucina being unlocked after Ganondorf.
  • Have Lucina join the party in World of Light.

In the first two methods, the player must fight and defeat Lucina on Arena Ferox.

Attributes

Strengths

  • Fast mobility, giving her the ability to approach grounded and airborne opponents quickly.
  • Disjointed reach, giving her options in spacing and disrupting approaches as well as high priority
  • Consistent damage output when compared to Marth, which negates her reliance on proper spacing to deal damage.
  • Consistent knockback when compared to Marth, which allows her to secure KOs more reliably.
  • Strong aerial game, leaving her options for juggling and edgeguarding.
  • Fast startup and endlag on moves, allowing her good follow-ups with various moves while avoiding punishment.
  • Shield Breaker is a good poking option, and possesses enough power to deal high shield damage and potentially break them for a kill confirm or combo opportunity.
  • Dancing Blade offers quick damage racking, and can be varied for mixups.
  • Dolphin Slash serves as a quick out of shield option, and can stage-spike opponents, making it risky for opponents to intercept it.
  • Counter provides Lucina a means to retaliate against strong attacks.

Weaknesses

  • Lower KO potential when compared to Marth, making her unable to secure KOs early.
  • Lacks sourspot setups, which can make securing setups difficult.
  • Lacks ranged options and the means to counter them, making her susceptible to projectile camping.
  • Can be pressured easily, sometimes offstage.
  • Poor grab game.

Summary

Lucina follows the swordsman archetype set by her ancestor Marth; she possesses excellent mobility, average weight, and disjointed reach, which lends themselves into an effective pressuring game for Lucina. Her disjointed reach also allows her to disrupt approaches and space out attacks effectively, which can easily lead into combos. Lucina also possesses outstanding frame data, which makes her moves very difficult to anticipate and punish accordingly, which when combined with her mobility and reach defines her as a rushdown character, being capable of closing the gap between her and her opponent easily and edgeguarding effectively.

Unlike the character she is echoing, Lucina lacks a tipper at the end of her Parallel Falchion, giving her a balanced blade across all of her attacks. While this limits the early KO potential Marth possesses, she lacks the sourspots that Marth has, which eliminates her need to space her attacks to land effectively. Combining her balanced output and disjointed reach with her fast mobility, which she shares with Marth, Lucina excels at pressuring and juggling opponents, especially with her aerials and tilts, and is capable of fighting up close when the situation demands it, which Marth cannot do as effectively.

Lucina's Special Moves, while not a major part of her moveset, help to supplement her playstyle. Shield Breaker is an excellent poking and punishment option, and true to its name can deal high shield damage even when uncharged, which if used properly can pierce an opponent's defense and give Lucina an open window for racking up damage or confirming a KO. Dancing Blade is a four-hit combo which is a quick damage racker and punishing tool, and its swings can be altered for forcing opponents into setups for other attacks. Dolphin Slash is a quick escape option out of shield that can be used to relieve pressure, and is Lucina's main recovery tool, though it is a safe option due to its potential in stage-spiking potential edgeguarders. Counter provides Lucina a tool for retaliating, which can be useful for defensive play and mix-ups against approaches.

Lucina's main weakness lies in her lower KO potential, as she does not possess the power that Marth's tippered attacks do, which forces Lucina to be more reliant on combos to rack up damage, which is further complicated by the matter that Lucina lacks the sourspot combos that Marth has. Lucina also shares the same weaknesses as Marth; she is very susceptible to projectile camping, which makes approaching fighters like Samus difficult, and can be pressured easily by rushdown characters such as Fox and Greninja.

In short, Lucina remains fundamentally the same as Marth albeit possessing a lower skill floor. Though she can afford to play more aggressively than Marth, she must be more reliant on pressuring opponents with her aerials to rack up damage, and like Marth continue to shift between approaching to force the advantage or playing patiently to exploit an opening with proper spacing and timing with attacks.

Changes from SSBWU/3DS

Lucina gained considerable buffs from the changes in the game engine, as they enable her to play more aggressively, particularly with her aerials due to the universal reduction in landing lag and improved mobility. Lucina also received some changes to closely resemble Marth, though these changes do not significantly impact her playstyle. However, Lucina did receive some nerfs, mainly Neutral Attack being unable to be cancelled into another attack, limiting her combo options, and Dancing Blade dealing less damage and having less consistency in connecting the hits despite its faster execution. In summary, the overall changes to the game greatly benefited Lucina's standing within the cast, and is widely considered to be the best sword fighter in the game.

Aesthetically, Lucina has a more subdued colour scheme and simpler detailed clothing. Physically, Lucina's facial features are sharper as well her hair being reshaped, and her height now matches Marth. Lucina received new jumping, idle, and crouching animations that resemble Roy's from SSBWU/3DS. Finally, Lucina received a new victory theme based off Id (Purpose), the final boss theme of Awakening.

Attributes

  • Jumpsquat is faster.
  • Walk, run, and initial dash is faster.
  • Air speed is faster.

Ground Attacks

  • Neutral Attack swings at a more horizontal arc, reducing its vertical range. It can also no longer be cancelled into another attack.
  • Up Tilt moves Lucina forward similar to Marth, allowing her more horizontal range.

Aerial Attacks

  • All aerials have less landing lag.
  • Neutral Aerial's first hit has more base knockback and connects into the second hit more reliably, and deals more damage.
  • Forward Aerial has less knockback growth.
  • Back Aerial deals more damage.
  • Up Aerial has more knockback growth.
  • Down Aerial can no longer be teched on the ground, and deals more damage

Grabs and Throws

  • All grabs have more end lag.
  • Forward Throw consists of an elbow strike forward

Special Attacks

  • Shield Breaker can be angled, making it easier to hit opponents above or below Lucina.
  • Dancing Blade is now executed faster, but its first hit is slower, and all hits deal less damage.
  • Dolphin Slash has more landing lag. It also leaves afterimages of Lucina when executed, similar to Flip Jump.
  • Counter has faster startup but more end lag. It now produces a yellow flash when triggered, and plays the Critical Hit sound effect when the countering slash connects, though it only plays when countering strong attacks.

Moveset

Ground Attacks

Normal

  • Neutral Attack: Slashes in an upwards arc in front of herself, and then slashes a second time.
  • Forward Tilt: Slashes outwards while leaning forward
  • Up Tilt (Anti-air Slash): Slashes in an arc overhead.
  • Down Tilt: Stabs low to the ground.
  • Dash Attack: Slashes outwards while moving forward

Smash Attacks

  • Forward Smash: Slashes downwards against the ground.
  • Up Smash: Stabs upwards, hitting opponents once.
  • Down Smash: Slashes low to the ground on one side, then the other side.

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: Performs two spinning slashes in place to both sides.
  • Forward aerial: Swings downward in front of herself
  • Back aerial: Turns around and performs an upward slash
  • Up aerial: Swings in an arc above her while flipping.
  • Down aerial: Swings below herself; Meteor Smashes in the centre of the arc when the Parallel Falchion is directly below Lucina.

Grabs and Throws

  • Pummel: Lucina throws her knee into the grabbed opponent.
  • Forward Throw: Lucina does a quick elbow strike to the opponent's chest, launching them forwards.
  • Back Throw: Lucina tosses the opponent backwards.
  • Up Throw: Lucina hurls the enemy upwards.
  • Down Throw: Lucina slams the opponent on the ground.

Special Moves

Lucina's Special Moves
3DS/Wii U Ultimate
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Taunts

  • Up Taunt: Holds the Parallel Falchion across her body while saying "Come at me!"
  • Side Taunt: Spins in place while sheathing the Parallel Falchion while saying "I cannot lose."
  • Down Taunt: Puts on her mask and poses before taking it off.

On-Screen Appearance

  • Warps onto the stage and takes off her mask.

Idle Poses

  • Brushes her hair to the side.
  • Places her hand on her chest and breathes in.

Victory Poses

  • Holds the Parallel Falchion into the air before swinging it to her side while saying "Father, I won!"
    • If Ike is present in a match, Lucina will say "And they call you the Radiant Hero?"
  • Slashes twice with the Parallel Falchion before holding it across her body while saying, "The future is not written!"
  • Sheathes the Parallel Falchion and turns to the side saying "You'll never defeat me!"
    • If Marth is present in a match, Lucina will say "This is the Hero-King?"

In competitive play

To be added

Classic Mode: A Path of Heroes

Lucina's Classic Mode consists of her fighting various characters from the Fire Emblem universe in reverse chronological order in their their debut in the series. Her song in the credits is Id (Purpose).

Round Opponent Stage Music Notes
1 Male and Female Corrin Find Mii Lost in Thought All Alone
2 Chrom Arena Ferox Conquest (Ablaze)
3 Male and Female Robin Reset Bomb Forest Id (Purpose)
4 Ike Castle Siege Eternal Bond
5 Roy Norfair Beyond Distant Skies - Roy's Departure
6 Marth Coliseum Story 5 Meeting
7 Master Hand and Crazy Hand Final Destination Master Hand (Master Hand only)

Master Hand/Crazy Hand (7.0 and higher)

At 7.0 difficulty and higher, Crazy Hand will appear to fight alongside Master Hand.

In World of Light

Lucina does not make a direct appearance in the opening cutscene, but she alongside with the majority of the fighters are vaporized when Galeem unleashes his light beams.

After Galeem's first defeat and Dharkon's first appearance, Lucina becomes one of the fighters to fall under Dharkon's control. She can be found in the eastern part of the Dark Realm near the entrance to Dracula's Castle, and is an optional unlock after defeating the Omega Ridley Spirit.

Palette Swaps

Gallery

Trivia

  • Lucina and Dark Pit are the only two clones to retain their clone status two consecutive titles.
  • Lucina is the only Echo Fighter that isn't the same gender as the character they are based off of (in this case, Lucina is female, but the character she's echoing, Marth, is male).
  • Lucina's unique quote against Ike is not listed in Voices.
  • Due to adjustments in Lucina's height, she is now as tall as her father Chrom, who is usually depicted being much taller in the Fire Emblem series.

External links

Smash Ultimate logo glow  · Fighters
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Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
FireEmblemSymbol Fire Emblem universe
Characters Marth (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Roy (Melee  · 3DS/Wii U  · Ultimate)
Ike (Brawl  · 3DS/Wii U  · Ultimate)
Robin (3DS/Wii U  · Ultimate)
Lucina (3DS/Wii U  · Ultimate)
Corrin (3DS/Wii U  · Ultimate)
Chrom (Ultimate)
Byleth (Ultimate)
Side Characters Assist Trophies Lyn  · Black Knight  · Tiki
Mii Fighter Costumes Chrom  · Black Knight
Background characters Claude von Riegan  · Dimitri Alexandre Blaiddyd  · Edelgard von Hresvelg  · Rhea
Others Anna  · Sothis
Stages Castle Siege  · Arena Ferox  · Coliseum  · Garreg Mach Monastery
Item Killing Edge
Music List of Music (Fire Emblem series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Fire Emblem series)
Spirits List of spirits (Fire Emblem series)
Masterpieces Fire Emblem: Shadow Dragon and the Blade of Light  · Fire Emblem: Mystery of the Emblem