This article is about Lucario's appearance in
Super Smash Bros. Ultimate. For other uses, see Lucario.
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
—Description from the Super Smash Blog.
Lucario is a veteran fighter in , first playable in Super Smash Bros. Ultimate . It was confirmed to return on June 12, 2018 during E3 2018.
Super Smash Bros. Brawl
When unlocked, it is fought at
Spear Pillar, much like Mewtwo.
Can crawl, wall jump, and wall cling.
Very high traction.
Has the unique Aura mechanic which allows Lucario to deal increased damage and knockback the higher its own percentage is and the Aura multiplier stacks with the Rage Mechanic.
All its attacks are imbued with aura, having some properties similar to transcending priority for some attacks such as Forward Smash.
Excellent edge-guarding moves.
Very fast pummel.
Powerful grab game for combos.
Aura Sphere is a powerful projectile capable of killing, especially when Lucario is at higher percentages. It also deals damage to opponents close to Lucario while charging it.
Excellent recovery thanks to its floatiness, jumps and Extreme Speed; the lattermost is greatly enhanced by the Aura.
Force Palm is a command grab that can also be used as a long range move should the grab fail to connect.
Double Team is a counter.
Poor knockback on most moves unless Lucario is at higher percentages, meaning it has trouble killing without its Aura.
Relies heavily on throws in order to combo.
Does not have any kill throws outside of Force Palm.
Recovery is weaker at lower percentages.
Double Team can easily result in a suicide if used in the air, especially if Lucario is not facing the platform.
Changes from SSBWU/3DS
Lucario's model features a more subdued color scheme. Its fur is more detailed, similar to Brawl.
Aura is now cyan in color instead of indigo, and its visual effects are smoother. At high aura, the flames produced are more vibrant and intense, leaving behind a trail as Lucario moves.
Like all characters, Lucario's jumpsquat now takes three frames to complete.
Lucario's Aura is weaker in terms of racking up damage, however, its moves are stronger with little to no aura.
Neutral Aerial now hits twice instead of once, no matter which side Lucario hits the opponent from. Additionally, Lucario is able to drag opponents with the attack, making it more likely for follow ups.
Forward Aerial has reduced landing lag.
Back Aerial deals less damage and knockback to opponents, but it has less ending and startup lag, and has a bigger hitbox.
Up Aerial has an altered animation, with Lucario backflipping following the initial kick.
Up Aerial has increased ending lag.
Down Aerial has bigger hitboxes.
Down Aerial stalls a bit less in the air.
Grabs and Throws
Aura Sphere has less endlag and can now be jump-canceled.
Aura Sphere travels slower.
Aura Sphere is now visually closer to how it appears in the anime and games. It has an "energy absorption" visual effect when charging and no longer emits a trail of smoke when launched.
Force Palm has increased grab range at point blank range, making it more likely to grab opponents with the attack.
Extreme Speed travels a shorter distance.
Extreme Speed has less ending lag and landing lag.
Double Team's counterattack activates faster, making the attack harder to avoid.
Double Team has less active frames.
Lucario's Final Smash has been reverted to Aura Storm, but it now transforms into Mega Lucario.
Neutral Attack: Slaps downward with one paw, then throws a punch, and finally a kick.
Forward Tilt: Leans back before thrusting its palm forwards, letting out a small aura blast. Hits twice. Can be tilted.
Up Tilt: Kicks in an arc above it.
Down Tilt: Does a low kick that sends out a little aura blast.
Dash Attack: A flying kick forward.
Forward Smash: Sends an aura blast forward.
Up Smash: Sends an aura blast upwards.
Down Smash: Sends an aura blast at both sides of it.
Floor Attack (Front): As it gets up, it kicks to one side and punches at the other.
Floor Attack (Back): As it gets up, it kicks to one side and punches at the other.
Floor Attack (Trip): As it gets up, it kicks to one side and punches at the other.
Ledge Attack: Climbs the edge and unleashes an aura blast from its paws.
Neutral aerial: Spins horizontally with arms outstretched, emitting aura from its paws. Hits twice.
Forward aerial: Quickly kicks forward in an arc.
Back aerial: Punches at its back.
Up aerial: Kicks upwards.
Down aerial: Kicks downwards twice, sending aura blasts from its feet.
Grabs and Throws
Pummel: Hurts opponent with aura power.
Forward Throw: Sends opponents forward psychically.
Back Throw: Slams opponent on the ground behind it.
Up Throw: Sends opponent upwards with an aura-imbued punch.
Down Throw: Lifts opponent and slams them on the ground.
In competitive play
To be added
41 Lucario – Super Smash Bros. Ultimate