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This article is about Little Mac's appearance in Super Smash Bros. Ultimate. For other uses, see Little Mac.
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!
—Description from the Super Smash Blog.

Little Mac is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. His return was confirmed at the E3 2018 Conference on June 12, 2018.

When unlocked, he is fought at the Punch-Out version of Boxing Ring.

Attributes

Strengths

  • Incredibly powerful smash attacks that deal high damage and knockback.
  • Fully charged Forward Smash is a critical hit and deals flame damage.
  • K.O. Punch kills very early.
  • Very good at breaking shields.
  • Fast dash speed.
  • Down aerial is a meteor smash.

Weaknesses

  • Terrible air game.
  • Bad recovery options, with Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than his second jump. This makes him prone to gimps.
  • Straight Lunge has enormous end lag, lasting for almost three seconds. This makes him easily punishable.
  • K.O. Uppercut performs far worse in the air than on the ground, severely reducing damage and knockback.
  • His weight is very low, meaning he can be killed early by anyone middleweight or above. For such a heavy hitter, he can’t take attacks very well, making him a “glass cannon” of sorts.
  • Poor approach options due to relying heavily on close-quarters combat.

Summary

Little Mac focuses more on heavy hitting and close range combat than zoning and defense. As a result, he is one of the most powerful characters in the game, with both KO Uppercut and fully charged forward smash being critical hits. His speed also makes him useful to get in and out, quickly overwhelming opponents with quick, sound strikes. Said strikes are extremely easy to break shields with, making Little Mac an easy punisher.

Unfortunately, Little Mac is only this strong on the ground. When forced to jump, Little Mac’s strengths drop exponentially, and reveals his weakness—aerial combat. Little Mac’s aerial game is abysmal, having absolutely dreadful recovery options, with Rising Uppercut gaining height less than his second jump. As a result, he is susceptible to gimping, and can be killed easily once offstage. Moreover, many of his moves possess great end lag, such as Straight Lunge. If missed, Little Mac stands still holding his fist for almost three seconds. Even if it connects, the target can easily return to Mac and hit him with a smash attack. His light weight is also a disadvantage when combined with his aerial capabilities, meaning he can easily be knocked offstage and gimped.

Conclusively, though Little Mac‘s punches are among the most powerful, his poor aerial game, high end lag, and light weight ultimately take away from this small heavy-hitter.

Changes from SSBWU/3DS

Attributes

  • For his Final Smash; Little Mac transforms into Giga Mac, but now traps opponents in front of him with an uppercut and unleashes a barrage of punches before launching them.
  • Now has 8 colors at total, with 2 of them as Wireframe Mac.

Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Jolt Haymaker no longer puts Little Mac into free fall when used over the ledge.
  • Straight Lunge can now be reversed just before launching the attack.
    • Straight Lunge can also be cancelled into shield while charging it; this does not, however, store the charge.

Moveset

Ground Attacks

Normal

  • Neutral Attack: jab followed by right hook; can culminate in either a quick punch with uppercut that launches foes away or simply an uppercut
  • Forward Tilt: left + right punch that launches foes away
  • Up Tilt: overhead right-arm sweep
  • Down Tilt: fast, low attack that also dodges body shots and launches foes into the air
  • Dash Attack: overhead strike to enemy's head with accompanying launch; cannot pass through foes, however

Smash Attacks

  • Forward Smash: windup followed by strong forward punch, knocking foes across the stage; can be angled
  • Up Smash: uppercut that send foes straight up; good anti-air
  • Down Smash: low, sweeping punch from back to front

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: downward forward punch with knockback
  • Forward aerial: hook punch with knockback
  • Back aerial: backhand with knockback
  • Up aerial: upward punch that pops foes up, but leaves little room to combo
  • Down aerial: quick downward punch with small knockback

Grabs and Throws

  • Grab: slow to start
  • Forward Throw: standard
  • Back Throw: standard
  • Up Throw: short-distance throw into the air
  • Down Throw: does not have a high pop-up, so easy to combo

Special Moves

Little Mac's Special Moves
3DS/Wii U Ultimate
Standard Special Straight Lunge
Side Special Jolt Haymaker
Up Special Rising Uppercut
Down Special Slip Counter
Final Smash Giga Mac Giga Mac Rush

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

Little Mac Palette (SSBU)

Gallery

External links

Reveal Trailer:

49_Little_Mac_–_Super_Smash_Bros._Ultimate

49 Little Mac – Super Smash Bros. Ultimate

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