Smashpedia
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|voiceactor = Kōsuke Toriumi}}
 
|voiceactor = Kōsuke Toriumi}}
   
'''Little Mac''' is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''. His return was confirmed at the E3 2018 Conference on June 12, 2018.
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'''Little Mac''' is a [[veteran]] fighter in ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''. His return was confirmed at the E3 2018 Conference on June 12, 2018.
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When unlocked, he is fought at the Punch-Out version of [[Boxing Ring]].
   
 
==Attributes==
 
==Attributes==
 
===Strengths===
 
===Strengths===
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* Incredibly powerful smash attacks that deal high damage and knockback.
 
  +
* Fully charged Forward Smash is a critical hit and deals flame damage.
 
  +
* K.O. Punch kills very early.
  +
* Very good at breaking shields.
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* Fast dash speed.
  +
* Down aerial can meteor smash.
 
===Weaknesses===
 
===Weaknesses===
  +
* Terrible air game.
 
  +
* Bad recovery options, with Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than his second jump. This makes him prone to gimps.
  +
* Straight Lunge has enormous end lag, lasting for almost three seconds. This makes him easily punishable.
  +
* K.O. Uppercut performs far worse in the air than on the ground, severely reducing damage and knockback.
  +
* His weight is very low, meaning he can be killed early by anyone middleweight or above. For such a heavy hitter, he cannot take attacks very well, making him a “glass cannon” of sorts.
  +
* Poor approach options due to relying heavily on close-quarters combat.
   
 
== Summary ==
 
== Summary ==
   
  +
Little Mac focuses more on heavy hitting and close range combat than zoning and defense. As a result, he is one of the most powerful characters in the game, with both KO Uppercut and fully charged forward smash being critical hits. His speed also makes him useful to get in and out, quickly overwhelming opponents with quick, sound strikes. Said strikes are extremely easy to break shields with, making Little Mac an easy punisher.
   
  +
Unfortunately, Little Mac is only this strong on the ground. When forced to jump, Little Mac’s strengths drop exponentially, and reveals his weakness—aerial combat. Little Mac’s aerial game is abysmal, having absolutely dreadful recovery options, with Rising Uppercut gaining height less than his second jump. As a result, he is susceptible to gimping, and can be killed easily once offstage. Moreover, many of his moves possess great end lag, such as Straight Lunge. If missed, Little Mac stands still holding his fist for almost ''three seconds.'' Even if it connects, the target can easily return to Mac and hit him with a smash attack. His light weight is also a disadvantage when combined with his aerial capabilities, meaning he can easily be knocked offstage and gimped.
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Conclusively, though Little Mac‘s punches are among the most powerful, his poor aerial game, high end lag, and light weight ultimately take away from this small heavy-hitter.
 
== Changes from ''SSBWU/3DS'' ==
 
== Changes from ''SSBWU/3DS'' ==
   
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==== Normal ====
 
==== Normal ====
*'''Neutral Attack''': jab followed by right hook; can culminate in either a quick punch with uppercut that launches foes away or simply an uppercut
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*'''Neutral Attack''': A left jab, followed by a right hook, followed by a left uppercut. If the button is mashed, Little Mac will perform an extremely fast flurry of alternating punches, followed by a right uppercut. Holding the attack button will have Little Mac repeat the first hit rapidly.
*'''Forward Tilt''': left + right punch that launches foes away
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*'''Forward Tilt''': A one-two combo.
*'''Up Tilt''': overhead right-arm sweep
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*'''Up Tilt''': An overhead arcing backfist.
*'''Down Tilt''': fast, low attack that also dodges body shots and launches foes into the air
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*'''Down Tilt''': A crouching short straight-punch.
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*'''Dash Attack''': A lunging overhand.
*'''Dash Attack''': overhead strike to enemy's head with accompanying launch; cannot pass through foes, however
 
   
 
==== Smash Attacks ====
 
==== Smash Attacks ====
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*'''Forward Smash (Straight Smash): '''Steps forward and throws one of three right punch variations, depending on which angle the control stick is tilted. An uppercut (Up), a cross (Forward), or a body hook (Down).
*'''Forward Smash''': windup followed by strong forward punch, knocking foes across the stage; can be angled
 
*'''Up Smash''': uppercut that send foes straight up; good anti-air
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*'''Up Smash''': A wide uppercut.
*'''Down Smash''': low, sweeping punch from back to front
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*'''Down Smash''': Spins 180 degrees to throw a quick, downward angled right hook in each direction.
   
 
==== Other attacks ====
 
==== Other attacks ====
*'''Floor Attack (Front)''':
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*'''Floor Attack (Front)''': Gets up while throwing a punch behind himself, then in front of himself.
*'''Floor Attack (Back)''':
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*'''Floor Attack (Back)''': Gets up while throwing a punch in front of himself, then behind himself.
*'''Floor Attack (Trip)''':
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*'''Floor Attack (Trip)''': Gets up while throwing a punch in front of himself, then behind himself.
*'''Ledge Attack''':
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*'''Edge Attack''': Throws a lunging punch while climbing up the ledge.
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
*'''Neutral aerial''': downward forward punch with knockback
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*'''Neutral aerial (Weak Jab)''': A downward angled straight jab.
*'''Forward aerial''': hook punch with knockback
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*'''Forward aerial''': A hook.
*'''Back aerial''': backhand with knockback
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*'''Back aerial''': A backfist.
*'''Up aerial''': upward punch that pops foes up, but leaves little room to combo
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*'''Up aerial''': An upward arcing hook.
*'''Down aerial''': quick downward punch with small knockback
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*'''Down aerial''': A downwards palm thrust.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
*'''Grab''': slow to start
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*'''Grab''': Clinches the opponent.
*'''Forward Throw''': standard
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*'''Pummel''': A body hook.
*'''Back Throw''': standard
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*'''Forward Throw''': Rears his arm back and throws an overhand.
*'''Up Throw''': short-distance throw into the air
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*'''Back Throw''': Spins the opponent around and throws an uppercut.
*'''Down Throw''': does not have a high pop-up, so easy to combo
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*'''Up Throw''': An uppercut. Nearby opponents will be launched at a near-perfect vertical trajectory.
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*'''Down Throw''': A double axe handle.
   
 
===Special Moves===
 
===Special Moves===
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==In competitive play==
 
==In competitive play==
 
''To be added''
 
''To be added''
 
==Trophies==
 
 
   
 
==Palette Swaps==
 
==Palette Swaps==
[[File:800px-Little_Mac_Palette_(SSBU).png|700px|center]]
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[[File:Little Mac Palette (SSBU).png|center|660px]]
   
 
== Gallery ==
 
== Gallery ==
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[[Category:Unlockables (SSBU)]]
 
[[Category:Unlockables (SSBU)]]
 
[[Category:Amiibo]]
 
[[Category:Amiibo]]
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[[Category:Super Smash Bros. Ultimate]]
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[[Category:Veterans (SSBU)]]

Revision as of 00:33, 25 August 2019

This article is about Little Mac's appearance in Super Smash Bros. Ultimate. For other uses, see Little Mac.
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!
—Description from the Super Smash Blog.

Little Mac is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. His return was confirmed at the E3 2018 Conference on June 12, 2018.

When unlocked, he is fought at the Punch-Out version of Boxing Ring.

Attributes

Strengths

  • Incredibly powerful smash attacks that deal high damage and knockback.
  • Fully charged Forward Smash is a critical hit and deals flame damage.
  • K.O. Punch kills very early.
  • Very good at breaking shields.
  • Fast dash speed.
  • Down aerial can meteor smash.

Weaknesses

  • Terrible air game.
  • Bad recovery options, with Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than his second jump. This makes him prone to gimps.
  • Straight Lunge has enormous end lag, lasting for almost three seconds. This makes him easily punishable.
  • K.O. Uppercut performs far worse in the air than on the ground, severely reducing damage and knockback.
  • His weight is very low, meaning he can be killed early by anyone middleweight or above. For such a heavy hitter, he cannot take attacks very well, making him a “glass cannon” of sorts.
  • Poor approach options due to relying heavily on close-quarters combat.

Summary

Little Mac focuses more on heavy hitting and close range combat than zoning and defense. As a result, he is one of the most powerful characters in the game, with both KO Uppercut and fully charged forward smash being critical hits. His speed also makes him useful to get in and out, quickly overwhelming opponents with quick, sound strikes. Said strikes are extremely easy to break shields with, making Little Mac an easy punisher.

Unfortunately, Little Mac is only this strong on the ground. When forced to jump, Little Mac’s strengths drop exponentially, and reveals his weakness—aerial combat. Little Mac’s aerial game is abysmal, having absolutely dreadful recovery options, with Rising Uppercut gaining height less than his second jump. As a result, he is susceptible to gimping, and can be killed easily once offstage. Moreover, many of his moves possess great end lag, such as Straight Lunge. If missed, Little Mac stands still holding his fist for almost three seconds. Even if it connects, the target can easily return to Mac and hit him with a smash attack. His light weight is also a disadvantage when combined with his aerial capabilities, meaning he can easily be knocked offstage and gimped.

Conclusively, though Little Mac‘s punches are among the most powerful, his poor aerial game, high end lag, and light weight ultimately take away from this small heavy-hitter.

Changes from SSBWU/3DS

Attributes

  • For his Final Smash; Little Mac transforms into Giga Mac, but now traps opponents in front of him with an uppercut and unleashes a barrage of punches before launching them.
  • Now has 8 colors at total, with 2 of them as Wireframe Mac.

Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Jolt Haymaker no longer puts Little Mac into free fall when used over the ledge.
  • Straight Lunge can now be reversed just before launching the attack.
    • Straight Lunge can also be cancelled into shield while charging it; this does not, however, store the charge.

Moveset

Ground Attacks

Normal

  • Neutral Attack: A left jab, followed by a right hook, followed by a left uppercut. If the button is mashed, Little Mac will perform an extremely fast flurry of alternating punches, followed by a right uppercut. Holding the attack button will have Little Mac repeat the first hit rapidly.
  • Forward Tilt: A one-two combo.
  • Up Tilt: An overhead arcing backfist.
  • Down Tilt: A crouching short straight-punch.
  • Dash Attack: A lunging overhand.

Smash Attacks

  • Forward Smash (Straight Smash): Steps forward and throws one of three right punch variations, depending on which angle the control stick is tilted. An uppercut (Up), a cross (Forward), or a body hook (Down).
  • Up Smash: A wide uppercut.
  • Down Smash: Spins 180 degrees to throw a quick, downward angled right hook in each direction.

Other attacks

  • Floor Attack (Front): Gets up while throwing a punch behind himself, then in front of himself.
  • Floor Attack (Back): Gets up while throwing a punch in front of himself, then behind himself.
  • Floor Attack (Trip): Gets up while throwing a punch in front of himself, then behind himself.
  • Edge Attack: Throws a lunging punch while climbing up the ledge.

Aerial Attacks

  • Neutral aerial (Weak Jab): A downward angled straight jab.
  • Forward aerial: A hook.
  • Back aerial: A backfist.
  • Up aerial: An upward arcing hook.
  • Down aerial: A downwards palm thrust.

Grabs and Throws

  • Grab: Clinches the opponent.
  • Pummel: A body hook.
  • Forward Throw: Rears his arm back and throws an overhand.
  • Back Throw: Spins the opponent around and throws an uppercut.
  • Up Throw: An uppercut. Nearby opponents will be launched at a near-perfect vertical trajectory.
  • Down Throw: A double axe handle.

Special Moves

Little Mac's Special Moves
3DS/Wii U Ultimate
Standard Special Straight Lunge
Side Special Jolt Haymaker
Up Special Rising Uppercut
Down Special Slip Counter
Final Smash Giga Mac Giga Mac Rush

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

Little Mac Palette (SSBU)

Gallery

External links

Reveal Trailer:

49_Little_Mac_–_Super_Smash_Bros._Ultimate

49 Little Mac – Super Smash Bros. Ultimate

Smash Ultimate logo glow  · Fighters
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