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Character
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Changes
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Bowser |
- Neutral aerial deals more damage if all hits connect.
- Its landing lag has been reduced: 24 → 20.
- Fire Shot (Neutral-2) deals more damage: 5% (clean), 4% (late) → 6% (clean), 5% (late).
- Its base knockbackhas been increased: 25 → 35.
- Its radius is bigger: 4.0 (clean), 3.5 (late) → 5.0 (both).
- Its late hit starts 5 frames later (frame 15 → frame 20).
- Its cooldown animation length is no longer slower than that of Fire Breath.
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Bowser Jr. |
- Floor attack's shield damage now matches other characters at 8 (was originally just 1).
- However, back floor attack does 10 shield damage, as other characters' did before this update.
- Clown Cannon's knockback scaling has been increased: 60 (sour)/80 (sweet) → 65/85.
- Its hitbox size has been increased: 4.5 → 5.5.
- Air Cannon's (Neutral-3) endlag has been reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
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Captain Falcon |
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Charizard |
- Sinking Skull (Down-2) now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Its endlag has also been reduced by 5 frames.
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Diddy Kong |
- A new glitch exists where if Diddy Kong tries to shield jump, shield grab, or drops shield while blocking a multi-hitting attack, he becomes impossible to grab. Diddy only becomes grabbable again after losing a stock or shielding another attack.
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Donkey Kong |
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Dr. Mario |
- Clothesline Tornado (Down-3) deals more damage: 8% → 10%/12% (depending on the hitbox).
- The 12% hitbox is larger.
- The 12% hitbox has knockback adjustments: 65 (base)/120 (growth) → 100/70.
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Fox |
- Down throw deals 0.5% less per shot, but Fox now fires one more shot, leaving the total damage unchanged.
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Ganondorf |
- Neutral aerial's first kick (clean) base knockback (20 → 0), knockback scaling (100 → 130/90), and angle (55/60/65 → 55/70/100) has been changed, now being able to combo into the second hit at low percentages more effectively while keeping its KO power intact.
- The first kick (late) deals more damage: 7% → 8%.
- The second kick (clean) deals more damage: 9% → 10%.
- The second kick (late) deals more damage: 5% → 7%.
- The second kick's knockback growth has been increased: 100 → 120.
- The second kick's hitbox size has been increased: 4.3/5.7/6.2 → 4.5/5.7/7.4.
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Greninja |
- Shadow Dash's (Side-3) ending lag has been reduced.
- Neutral and back aerial's frame speed multipliers have been modified to change the timing of their hitboxes.
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Ike |
- Uncharged Tempest (Neutral-2) deals more damage: 1% → 5%. Its hitboxes also last for 2 more frames and the move ends 4 frames faster.
- Both the uncharged and fully charged's initial windboxes last 2 frames longer and are adjusted slightly backward; with the later ones lasting 3 frames longer and the move ends 4 and 2 frames sooner, respectively.
- Furious Eruption's (Neutral-3) sweetspot size has been increased: 7.0u → 8.5u (uncharged), 8.0u → 10.0u (charged), 10u → 12.5u (fully charged). It has also been adjusted upward.
- Its other hitboxes' durations have been adjusted: 12 frames → 15 (uncharged second), 16 frames → 19 (charged second), 16 frames → 19 frames (fully charged second).
- The first hitboxes for both version lasts a slightly shorter duration: 12 frames → 10 frames (uncharged), 16 frames → 14 frames (fully charged).
- The sourspot size of the fully charged version has been increased: 15u → 16u. It has also been adjusted upward.
- Smash Counter's (Down-3) base knockback has been increased: 48 → 90.
- Its knockback scaling has been reduced: 100 → 70.
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Kirby |
- Ice Breath's (Neutral-2) hitboxes were moved forward and has an angle of 6% hitbox's angle and knockback has been changed: (angle 40° → 30°, base 50 → 40, size 7.0 → 7.5).
- Both its startup and ending lag has been reduced.
- Aerial Hammer Bash's (Side-2) weight-based knockback has been increased: 20 → 50.
- The sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.
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Link |
- Shocking Spin (Up-2) deals more damage on all hitboxes: (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).
- It now has a new hitbox that deals 14% damage.
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Little Mac |
- The uncharged version of Stunning Straight Lunge (Neutral-3) deals more damage: 10% → 11%.
- The fully charged version's knockback scaling has been increased: 60 → 70.
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Lucario |
- Glancing Counter's (Down-2) hitbox angle has been altered: 58° → 65°.
- Its ending lag has been reduced by 7 frames.
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Lucina |
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Luigi |
- Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth).
- The new knockback scaling removes Luigi's most notable follow-ups, particularly outside of medium percents.
- Down smash's knockback scaling has been increased: 80 → 85 (first hit), 100 → 104 (second hit).
- Down aerial's meteor hitbox size has been increased 1.8 → 2.5.
- Fiery Jump Punch's (Up-2) hitbox size has been increased: 3.8 → 4.0.
- The hitbox's horizontal displacement has been increased: 6.4 → 7.0.
- Luigi Cyclone's initial hitbox hitlag has been increased: 1.0 → 1.3.
- Luigi Cyclone's knockback angle has been altered: 90° → 89°.
- The last hit's knockback scaling has been reduced: 130 → 120.
- Clothesline Tornado (Down-3) deals more damage: 8% → 10%/12% (depending on the hitbox).
- The size of the sweetspot hitbox has been increased.
- The sweetspot's base knockback has been increased: 60 → 100.
- The sweetspot's knockback scaling has been reduced: 120 → 70.
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Marth |
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Mega Man |
- Hyper Bomb's (Neutral-2) ending lag has been reduced by 5 frames.
- The attack deals more damage overall: (8% → 10% direct, 6% → 8% splash).
- Ice Slasher's (Side-2) ending lag has been reduced by 6 frames.
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Meta Knight |
- Lazy Shuttle Loop's (Up-3) final hitbox size has been increased (7.0 → 7.2) and the hitbox duration is has been increased by 2 frames.
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Mii Gunner |
- Graphic effects on jab and dash attack altered slightly.
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Ness |
- Portions of Rising PK Flash's (Neutral-2) knockback scaling has been increased: 30 → 80.
- The move's range has been increased: 10 → 13.
- PK Freeze's (Neutral-3) range has been increased: 10 → 11.
- PK Fire Burst's (Side-3) damage on hit has been increased: 1% → 2%.
- Its trigger damage has been increased (8% → 9%), hits sooner, has a smaller size, and is closer.
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Palutena |
- Fixed a glitch where Palutena could infinitely renew Lightweight on platforms.
- The last hit of Explosive Flame is no longer unblockable.
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Peach |
- Toad's ending frame has been reduced: 64 → 62.
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Rosalina & Luma |
- Looping hits of rapid jab deal less damage: 2% → 1.7%.
- Floaty Star Bit (Side-2) has decreased ending lag.
- Guardian Luma's (Down-3) ending lag has been reduced by 1 frame.
- The move has some hitbox changes.
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Samus |
- Up tilt's damage values has been reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.
- Neutral aerial's initial hitbox size has been increased: 5.5 → 6.0.
- Its initial hitbox duration has been increased: 2 frames → 4 frames.
- The size of both the sweetspot and sourspot on the second hit has been increased: (3.5 → 4.0 sweetspot, 2.8 → 3.3 sourspot).
- The knockback growth of the second hit has been increased: 80 → 98.
- The hiboxes of the second hit last for 2 more frames.
- The second hit now sends opponents at a 45° angle instead of the Sakurai angle.
- Forward aerial's looping hits deals more damage: 1% → 1.6%.
- Forward aerial has reduced landing lag: 30 → 24.
- The partially charged version of Melee Charge Shot (Neutral-3) deals more damage: 5% → 6%.
- The partially charged version deals more base knockback: 30 → 50.
- The partially charged version's hitbox sizes has been reduced: 4.0u → 2.5u.
- The fully charged version deals more damage: 18% → 20%.
- The fully charged version deals slightly more base knockback 65 → 70.
- The fully charged version deals slightly less knockback growth: 35 →32.
- The fully charged version has increased hitbox sizes: 8 → 10.
- Screw Attack's looping hits 2-4 have more weight-based knockback: 150/120 → 178/140.
- The hitboxes for the looping hits has its trajectory altered: 100 → 96.
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Sheik |
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Shulk |
- Dash Vision's (Down-3) knockback scaling has been increased: 84 → 89 (94 → 99 on alternate attack option).
- Its hitbox angle has been altered: 35° → 32°.
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Sonic |
- Shield damage from floor attack has been increased: 1 → 10.
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Toon Link |
- Grounded Sliding Spin Attack (Up-2) has 6 hitboxes instead of 1 and has increased knockback growth.
- One of the new hitboxes has deals more damage: 10% → 11%.
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Villager |
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Wario |
- Inhaling Chomp (Neutral-2) has faster start-up.
- Minor frame speed multiplier on some unknown actions.
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Wii Fit Trainer |
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Yoshi |
- High Jump's (Up-2) ending lag has been reduced by 4 frames.
- Edge attack now deals shield damage: 0 → 1.
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Zelda |
- The back hits of neutral aerial now drag opponents towards the front hits, allowing the move to deal more damage from this position.
- Nayru's Passion's (Neutral-3) explosion hitbox start-up decreased by 5 frames.
- The startup of its windbox has been reduced by 2 frames.
- Its windbox has a slight position alternation.
- Farore's Squall's (Up-2) hitbox duration has been increased by 1 frame.
- Its ending lag has been reduced by 6 frames.
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