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Smashpedia
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This is the list of known changes in version 1.1.1 of Super Smash Bros. for Nintendo 3DS and Wii U.

Universal[]

  • Notice Floor attack shield damage (back, front, and trip): 10 → 8
  • Notice Roll invincibility duration reduced by one frame.
  • Notice Shieldstun formula for non-projectile attacks: damage / 2.56 → (damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.
  • Notice Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in more shieldstun for projectiles dealing less than approximately 19% damage, and less shieldstun for projectiles with more damage. (Note, however, that projectiles with low hitlag are hurt by the hitlag change below.)
  • Notice Powershielding now reduces the amount of shieldstun received by 25%.
  • Notice Powershield timing window: 4 frames → 3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.
  • Notice Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.
  • Notice When a character is in shieldstun from a direct attack, the attacker cannot grab them.
  • Notice Hitlag modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including electric attacks) are now safer on shield, while attacks with reduced hitlag (such as Marth's sourspots) are less safe (though the universal increase in shieldstun compensates for this).
  • Notice All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down. This also affects some victory animations.

Stages[]

  • SSB4-U Icon Notice Popular posts now appear more often on the Miiverse stage.

Character Attributes[]

Character Changes
Stock SSB4 bowser Bowser
  • Buff Neutral aerial deals more damage if all hits connect.
    • Buff Its landing lag has been reduced: 24 → 20.
  • Buff Fire Shot (Neutral-2) deals more damage: 5% (clean), 4% (late) → 6% (clean), 5% (late).
    • Buff Its base knockbackhas been increased: 25 → 35.
    • Buff Its radius is bigger: 4.0 (clean), 3.5 (late) → 5.0 (both).
    • Buff Its late hit starts 5 frames later (frame 15 → frame 20).
    • Buff Its cooldown animation length is no longer slower than that of Fire Breath.
Stock SSB4 bowser jr Bowser Jr.
  • Bugfix Floor attack's shield damage now matches other characters at 8 (was originally just 1).
    • Buff However, back floor attack does 10 shield damage, as other characters' did before this update.
  • Buff Clown Cannon's knockback scaling has been increased: 60 (sour)/80 (sweet) → 65/85.
    • Buff Its hitbox size has been increased: 4.5 → 5.5.
  • Buff Air Cannon's (Neutral-3) endlag has been reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
Stock SSB4 captain falcon Captain Falcon
Stock SSB4 charizard Charizard
  • Buff Sinking Skull (Down-2) now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Its endlag has also been reduced by 5 frames.
Stock SSB4 diddy kong Diddy Kong
  • Notice A new glitch exists where if Diddy Kong tries to shield jump, shield grab, or drops shield while blocking a multi-hitting attack, he becomes impossible to grab. Diddy only becomes grabbable again after losing a stock or shielding another attack.
Stock SSB4 donkey kong Donkey Kong
Stock SSB4 dr mario Dr. Mario
  • Buff Clothesline Tornado (Down-3) deals more damage: 8% → 10%/12% (depending on the hitbox).
    • Buff The 12% hitbox is larger.
    • Notice The 12% hitbox has knockback adjustments: 65 (base)/120 (growth) → 100/70.
Stock SSB4 fox Fox
  • Notice Down throw deals 0.5% less per shot, but Fox now fires one more shot, leaving the total damage unchanged.
Stock SSB4 ganondorf Ganondorf
  • Notice Neutral aerial's first kick (clean) base knockback (20 → 0), knockback scaling (100 → 130/90), and angle (55/60/65 → 55/70/100) has been changed, now being able to combo into the second hit at low percentages more effectively while keeping its KO power intact.
    • Buff The first kick (late) deals more damage: 7% → 8%.
    • Buff The second kick (clean) deals more damage: 9% → 10%.
    • Buff The second kick (late) deals more damage: 5% → 7%.
    • Buff The second kick's knockback growth has been increased: 100 → 120.
    • Buff The second kick's hitbox size has been increased: 4.3/5.7/6.2 → 4.5/5.7/7.4.
Stock SSB4 greninja Greninja
  • Buff Shadow Dash's (Side-3) ending lag has been reduced.
  • Bugfix Neutral and back aerial's frame speed multipliers have been modified to change the timing of their hitboxes.
Stock SSB4 ike Ike
  • Buff Uncharged Tempest (Neutral-2) deals more damage: 1% → 5%. Its hitboxes also last for 2 more frames and the move ends 4 frames faster.
    • Buff Both the uncharged and fully charged's initial windboxes last 2 frames longer and are adjusted slightly backward; with the later ones lasting 3 frames longer and the move ends 4 and 2 frames sooner, respectively.
  • Buff Furious Eruption's (Neutral-3) sweetspot size has been increased: 7.0u → 8.5u (uncharged), 8.0u → 10.0u (charged), 10u → 12.5u (fully charged). It has also been adjusted upward.
    • Buff Its other hitboxes' durations have been adjusted: 12 frames → 15 (uncharged second), 16 frames → 19 (charged second), 16 frames → 19 frames (fully charged second).
    • Nerf The first hitboxes for both version lasts a slightly shorter duration: 12 frames → 10 frames (uncharged), 16 frames → 14 frames (fully charged).
    • Buff The sourspot size of the fully charged version has been increased: 15u → 16u. It has also been adjusted upward.
  • Buff Smash Counter's (Down-3) base knockback has been increased: 48 → 90.
    • Nerf Its knockback scaling has been reduced: 100 → 70.
Stock SSB4 kirby Kirby
  • Buff Ice Breath's (Neutral-2) hitboxes were moved forward and has an angle of 6% hitbox's angle and knockback has been changed: (angle 40° → 30°, base 50 → 40, size 7.0 → 7.5).
    • Buff Both its startup and ending lag has been reduced.
  • Buff Aerial Hammer Bash's (Side-2) weight-based knockback has been increased: 20 → 50.
    • Nerf The sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.
Stock SSB4 link Link
  • Buff Shocking Spin (Up-2) deals more damage on all hitboxes: (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).
    • Buff It now has a new hitbox that deals 14% damage.
Stock SSB4 little mac Little Mac
  • Buff The uncharged version of Stunning Straight Lunge (Neutral-3) deals more damage: 10% → 11%.
    • Buff The fully charged version's knockback scaling has been increased: 60 → 70.
Stock SSB4 lucario Lucario
  • Notice Glancing Counter's (Down-2) hitbox angle has been altered: 58° → 65°.
    • Buff Its ending lag has been reduced by 7 frames.
Stock SSB4 lucina Lucina
  • Nerf Partially charged Shield Breaker deals less shield damage: 30 → 25.
Stock SSB4 luigi Luigi
  • Notice Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth).
    • Nerf The new knockback scaling removes Luigi's most notable follow-ups, particularly outside of medium percents.
  • Buff Down smash's knockback scaling has been increased: 80 → 85 (first hit), 100 → 104 (second hit).
  • Buff Down aerial's meteor hitbox size has been increased 1.8 → 2.5.
  • Buff Fiery Jump Punch's (Up-2) hitbox size has been increased: 3.8 → 4.0.
    • Buff The hitbox's horizontal displacement has been increased: 6.4 → 7.0.
  • Notice Luigi Cyclone's initial hitbox hitlag has been increased: 1.0 → 1.3.
    • Notice Luigi Cyclone's knockback angle has been altered: 90° → 89°.
    • Nerf The last hit's knockback scaling has been reduced: 130 → 120.
  • Buff Clothesline Tornado (Down-3) deals more damage: 8% → 10%/12% (depending on the hitbox).
    • Buff The size of the sweetspot hitbox has been increased.
    • Buff The sweetspot's base knockback has been increased: 60 → 100.
    • Nerf The sweetspot's knockback scaling has been reduced: 120 → 70.
Stock SSB4 marth Marth
  • Nerf Partially charged Shield Breaker deals less shield damage: 30 → 25.
Stock SSB4 mega man Mega Man
  • Buff Hyper Bomb's (Neutral-2) ending lag has been reduced by 5 frames.
    • Buff The attack deals more damage overall: (8% → 10% direct, 6% → 8% splash).
  • Buff Ice Slasher's (Side-2) ending lag has been reduced by 6 frames.
Stock SSB4 meta knight Meta Knight
  • Buff Lazy Shuttle Loop's (Up-3) final hitbox size has been increased (7.0 → 7.2) and the hitbox duration is has been increased by 2 frames.
Stock SSB4 gunner Mii Gunner
  • Notice Graphic effects on jab and dash attack altered slightly.
Stock SSB4 ness Ness
  • Notice Portions of Rising PK Flash's (Neutral-2) knockback scaling has been increased: 30 → 80.
    • Buff The move's range has been increased: 10 → 13.
  • Buff PK Freeze's (Neutral-3) range has been increased: 10 → 11.
  • Buff PK Fire Burst's (Side-3) damage on hit has been increased: 1% → 2%.
    • Buff Its trigger damage has been increased (8% → 9%), hits sooner, has a smaller size, and is closer.
Stock SSB4 palutena Palutena
  • Bugfix Fixed a glitch where Palutena could infinitely renew Lightweight on platforms.
  • Nerf The last hit of Explosive Flame is no longer unblockable.
Stock SSB4 peach Peach
  • Buff Toad's ending frame has been reduced: 64 → 62.
Stock SSB4 rosalina and luma Rosalina & Luma
  • Nerf Looping hits of rapid jab deal less damage: 2% → 1.7%.
  • Buff Floaty Star Bit (Side-2) has decreased ending lag.
  • Buff Guardian Luma's (Down-3) ending lag has been reduced by 1 frame.
    • Notice The move has some hitbox changes.
Stock SSB4 samus Samus
  • Notice Up tilt's damage values has been reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.
  • Buff Neutral aerial's initial hitbox size has been increased: 5.5 → 6.0.
    • Buff Its initial hitbox duration has been increased: 2 frames → 4 frames.
    • Buff The size of both the sweetspot and sourspot on the second hit has been increased: (3.5 → 4.0 sweetspot, 2.8 → 3.3 sourspot).
    • Buff The knockback growth of the second hit has been increased: 80 → 98.
    • Buff The hiboxes of the second hit last for 2 more frames.
    • Notice The second hit now sends opponents at a 45° angle instead of the Sakurai angle.
  • Buff Forward aerial's looping hits deals more damage: 1% → 1.6%.
    • Buff Forward aerial has reduced landing lag: 30 → 24.
  • Buff The partially charged version of Melee Charge Shot (Neutral-3) deals more damage: 5% → 6%.
    • Buff The partially charged version deals more base knockback: 30 → 50.
    • Nerf The partially charged version's hitbox sizes has been reduced: 4.0u → 2.5u.
    • Buff The fully charged version deals more damage: 18% → 20%.
    • Buff The fully charged version deals slightly more base knockback 65 → 70.
    • Nerf The fully charged version deals slightly less knockback growth: 35 →32.
    • Buff The fully charged version has increased hitbox sizes: 8 → 10.
  • Buff Screw Attack's looping hits 2-4 have more weight-based knockback: 150/120 → 178/140.
    • Notice The hitboxes for the looping hits has its trajectory altered: 100 → 96.
Stock SSB4 sheik Sheik
Stock SSB4 shulk Shulk
  • Buff Dash Vision's (Down-3) knockback scaling has been increased: 84 → 89 (94 → 99 on alternate attack option).
    • Notice Its hitbox angle has been altered: 35° → 32°.
Stock SSB4 sonic Sonic
  • Buff Shield damage from floor attack has been increased: 1 → 10.
Stock SSB4 toon link Toon Link
  • Buff Grounded Sliding Spin Attack (Up-2) has 6 hitboxes instead of 1 and has increased knockback growth.
    • Buff One of the new hitboxes has deals more damage: 10% → 11%.
Stock SSB4 villager Villager
Stock SSB4 wario Wario
  • Buff Inhaling Chomp (Neutral-2) has faster start-up.
  • Notice Minor frame speed multiplier on some unknown actions.
Stock SSB4 wii fit trainer Wii Fit Trainer
Stock SSB4 yoshi Yoshi
  • Buff High Jump's (Up-2) ending lag has been reduced by 4 frames.
  • Buff Edge attack now deals shield damage: 0 → 1.
Stock SSB4 zelda Zelda
  • Buff The back hits of neutral aerial now drag opponents towards the front hits, allowing the move to deal more damage from this position.
  • Buff Nayru's Passion's (Neutral-3) explosion hitbox start-up decreased by 5 frames.
    • Buff The startup of its windbox has been reduced by 2 frames.
    • Notice Its windbox has a slight position alternation.
  • Buff Farore's Squall's (Up-2) hitbox duration has been increased by 1 frame.
    • Buff Its ending lag has been reduced by 6 frames.

External Links[]

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