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This is the list of known changes in version 1.1.0 of Super Smash Bros. for Nintendo 3DS and Wii U.

Universal[]

  • Notice Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
  • Notice Strong attacks now have new animations on hit.
  • Notice The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.
  • Notice Moves with hitlag modifiers greater than 1.0 (for example, Marth's tippers) are now safer on shield than before, dividing the hitlag frames the attacker receives by 1.25.

Character Attributes[]

Character Changes
Stock SSB4 bowser Bowser
  • Notice Down smash's knockback angle has been altered: (60° → 48°).
Stock SSB4 bowser jr Bowser Jr.
  • Buff Clown Cannon deals more damage: (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).
Stock SSB4 captain falcon Captain Falcon
  • Nerf Back aerial deals less damage: (14% → 13%).
  • Nerf Rapid jab's horizontal displacement has been reduced (5.0u/4.8u → 3.0u/2.8u).
  • Nerf Rapid jab finisher's horizontal displacement has been reduced (14u → 10u).
Stock SSB4 charizard Charizard
  • Buff Forward tilt (sweetspot) deals more damage: (10% → 11%).
    • Buff One of forward tilt's three sourspot hitboxes is now a sweetspot, making it essentially larger.
  • Buff Down tilt now has a windbox that pushes opponents inwards (pre-animation modifier frames 6-9).
  • Buff Back aerial's landing lag has been reduced: (36 → 33 frames).
  • Buff Down throw's ending lag has been reduced: (72 → 70 frames).
Stock SSB4 dark pit Dark Pit
  • Buff Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
  • Notice Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
  • Buff Silver Bow's ending lag has been reduced by 3 frames (customs also affected).
    • Buff Silver Bow deals more damage: 3.3% → 3.7%.
Stock SSB4 diddy kong Diddy Kong
  • Buff Down smash's knockback scaling on both hits has been increased: 69 front/74 back → 72/76.
  • Notice Up smash's first hit hitbox order altered.
  • Notice Up smash's second hit angles altered: (95°/105° → 105°/125°).
  • Buff Up smash's higher hit's weight-based knockback has been increased: (45 → 48).
  • Notice Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).
Stock SSB4 donkey kong Donkey Kong
  • Buff Dash attack's hitbox duration and start up has been altered from 10-21 to 9-24.
    • Buff Dash attack's ending lag has been reduced: (48 → 41).
  • Buff Forward smash's hitbox size has been increased: (5.0u → 5.7u).
    • Buff Forward smash's bone intangibility on head and arms added (frames 20-26).
  • Buff Up smash's hitbox size has been increased: (7.5u → 8.8u).
  • Buff Cargo up throw's base knockback has been reduced (90 → 58), allowing for easier follow-ups and mix-ups.
    • Buff Cargo up throw's knockback scaling has been increased (30 → 52).
Stock SSB4 dr mario Dr. Mario
  • Buff Up smash's knockback scaling has been increased: (108 → 117).
  • Buff Up smash's duration increased: 4 → 5 frames (now matches head swing).
Stock SSB4 duck hunt Duck Hunt
  • Notice Jab's first and second strike now have two hitboxes with differing angles.
  • Buff Jab's third strike deals more damage: (4% → 5%).
    • Buff Jab's third strike hitbox scaling (130 → 125), base (40 → 50), and size (5.0 → 5.8) has been increased along with having a higher vertical displacement (4.5 → 5.5).
  • Nerf Rapid jab finisher's hitbox no longer stretches vertically.
  • Buff Forward smash's second and third hitbox sizes has been increased: (4.5/5.1 → 5.2/7.0).
Stock SSB4 fox Fox
  • Notice Jab's first and second hitbox properties have been altered, increasing their knockback and ending lag.
    • Nerf This no longer makes it possible for Fox to perform the double jab chain.
  • Buff Multi hit contains a new hitbox (frame 3).
  • Buff Blaster has 3 less frames of ending lag, with customs also being affected.
  • Buff Reflector's hitbox duration (1 → 2 frames), and size (4.0 → 6.0) has been increased. It's horizontal displacement has also been modified (4.0 → 4.2).
Stock SSB4 ganondorf Ganondorf
  • Buff Aerial Wizard's Foot's shield damage has been increased (10 → 15) (customs also affected).
  • Buff Down smash's second hit knockback and hitbox size has been increased, allowing it to connect and KO much more reliably.
  • Buff Forward aerial deals more damage: (16%/17% → 17%/18%).
  • Buff Up throw deals more damage: (7% → 10%).
Stock SSB4 greninja Greninja
  • Buff Water Shuriken start up decreased from 25 to 20 frames (total duration: 50 → 45 frames).
  • Bugfix Greninja no longer stalls at the start of Water Shuriken when using it right after a jump.
  • Nerf Down throw deals less damage: (6% → 5%).
    • Buff Down throw's ending lag has been reduced: (49 → 42 frames).
Stock SSB4 ike Ike
  • Buff Up aerial's base knockback has been increased: (40 → 55).
  • Buff Up aerial's knockback scaling has been reduced: (100 → 94).
  • Notice Down throw's collateral hitbox moved forward: (-7.0u → -5.0u).
Stock SSB4 kirby Kirby
  • Buff 2nd jab connects into rapid jab better.
  • Buff Jab finisher comes out quicker.
  • Buff Forward throw launches closer and more vertical to Kirby, and has 3 fewer frames of ending lag.
    • Buff Forward throw KOs 24% earlier, from 238% to 214%.
    • Nerf Forward throw deals less damage: (7% → 5%).
  • Buff Inhale has 4 less frames of startup and 5 less frames of endlag.
Stock SSB4 link Link
  • Buff Spin Attack's hitbox placements adjusted.
  • Buff Dash and pivot grab's hitboxes both come out 1 frame faster.
Stock SSB4 little mac Little Mac
  • Buff Fully charged Straight Lunge's start up has been reduced: (7 → 6 frames).
  • Buff Straight Lunge's early sweetspot extended for 2 extra frames, later hitbox extended 4 extra frames.
  • Buff Jolt Haymaker's hitbox duration has been increased: (5 → 7 frames).
Stock SSB4 lucas Lucas
  • Buff Forward tilt's (sweetspot) hitbox size has been increased: (4.0 → 4.4).
    • Buff Forward tilt's (sourspot) hitbox size has been increased: (2.0u → 2.2u).
  • Buff Down tilt's far hitbox horizontal displacement has been modified: (7.0 → 7.2).
    • Notice Down tilt's middle hitbox angle altered: (0° → 40°).
    • Buff Down tilt's horizontal displacement has been modified (2.7 → 3.0).
    • Nerf Down tilt's knockback scaling has been reduced: (50 → 45).
    • Notice Down tilt's close hitbox angle altered: (70 → 76).
    • Buff Down tilt's base knockback has been increased: (10 → 18).
    • Buff Down tilt's displacement has been modified: (0 → 3.5).
  • Buff Forward aerial's vertical displacement (1.0 → 2.9) and sourpot damage (8% → 9%) has been increased.
    • Nerf Forward aerial's sourspot hitbox size has been decreased (3.8 → 3.3).
  • Buff Grab range early size (2.5 → 3.0) and later size (2.4 → 2.8) has been increased. This goes for all grabs.
  • Buff PK Thunder's hitbox size has been increased (3.5 → 3.8).
Stock SSB4 lucina Lucina
  • Buff Up tilt's damage has been increased: (6.65%/7.125% → 7.6%~/8.1%) (early/late).
    • Buff Up tilt's ending lag has been reduced: (39 → 36).
  • Buff Neutral aerial deals more damage overall: (2.375% first/6.55% second → 3.325%/7.6).
  • Buff Forward aerial's landing lag has been reduced: (18 → 16).
  • Buff Back aerial's landing lag has been reduced: (19 → 17).
  • Buff Up aerial's landing lag has been reduced: (16 → 14).
  • Buff Down aerial's landing lag has been reduced: (28 → 24).
  • Buff Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
  • Buff Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
  • Buff Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
Stock SSB4 luigi Luigi
  • Notice Down tilt's knockback trajectory has altered from 74° to the Sakurai angle.
    • Buff Down tilt's knockback growth has been increased: (54 → 65).
    • Buff Down tilt's ending lag has been is decreased: (29 → 26).
  • Nerf Forward aerial deals less damage (9% → 8%).
    • Notice While this slightly worsens its edge-guarding abilities, it also slightly improves its combo abilities.
  • Nerf Fireball's ending lag has been increased: (40 → 43 frames).
  • Buff Super Jump Punch's grounded hitbox size has been increased: (1.7u → 2.2u).
  • Buff Super Jump Punch's aerial hitbox size has been increased: (2.2u → 2.7u).
  • Buff Fiery Jump Punch's (Up-2) knockback scaling has been increased: (40 → 50).
Stock SSB4 marth Marth
  • Buff Up tilt's ending lag has been reduced: (39 → 36).
  • Buff Neutral aerial deals more damage overall: (2%/3% → 3%/4% first hit, 6%/8% → 7%/9% second hit).
  • Buff Forward aerial's landing lag has been reduced: (18 → 16).
  • Buff Back aerial's landing lag has been reduced: (19 → 17).
  • Buff Up aerial's landing lag has been reduced: (16 → 14).
  • Buff Down aerial's landing lag has been reduced: (28 → 24).
  • Buff Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
  • Buff Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
  • Buff Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
Stock SSB4 mega man Mega Man
  • Buff Leaf Shield's ending lag has been reduced (59 → 53).
Stock SSB4 meta knight Meta Knight
  • Notice Visuals have been altered so that most hitboxes now match their sword trails.
  • Notice Up tilt's initial frame hitbox now centered on body for 1 frame before reverting.
Stock SSB4 mewtwo Mewtwo
  • Buff Forward throw's Shadow Ball projectiles deals more damage: (1.5% → 2%) (total damage 10.5% → 13%).
  • Buff Down smash's knockback scaling has been increased: 112 → 118.
  • Nerf Angled up forward tilt's hitbox duration has been decreased: 3 → 2 frames.
  • Notice Air dodging while holding an item will result in the item disappearing as well.
Stock SSB4 brawler Mii Brawler
  • Buff Ending lag on rapid jab has been reduced: 43 → 40.
  • Buff Forward aerial's first hit deals more damage: 3% → 4%.
  • Buff Up aerial deals more damage: 9% → 8%.
  • Buff Ultimate Uppercut's (Neutral-2) charge speed increased, taking less frames to fully charge up (137 → 124 frames).
  • Buff Burning Dropkick's (Side-2) base knockback has been increased: 76 → 85.
  • Buff Feint Jump (Down-2) deals more damage: 8% → 10%.
  • Buff Foot Flurry's (Down-3) endlag has beenreduced by 10 frames in the air.
Stock SSB4 gunner Mii Gunner
  • Buff Up aerial final hit deals more damage: 3% → 4%.
    • Buff Up aerial ending frame has been reduced: 66 → 62.
    • Buff Up aerial landing lag has been reduced: 26 → 22 frames.
  • Buff Charge Blast's (Neutral-1) ending lag has been reduced: 45 → 39.
  • Buff Laser Blaze (Neutral-2) deals more damage: 3.6%/2.6% → 4%/3%.
  • Nerf Grenade Launcher (Neutral-3) now dissipates on clang rather than exploding.
  • Buff Gunner Missile's (Side-3) ending lag has been reduced: 76 → 62 on homing missiles, 59 → 49 on smash missiles.
  • Buff Lunar Launch's (Up-1) projectile angle trajectory has been altered: 70° → 55°.
Stock SSB4 swordfighter Mii Swordfighter
  • Buff Shuriken of Light (Neutral-2) deals more damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%.
  • Buff Slash Launcher's (Side-2) startup has been reduced: 17 → 13 frames.
    • Buff Grounded Slash Launcher's attack lasts for 2 more frames.
  • Buff Chakram's (Side-3) ending lag has been reduced: 45 → 39 frames.
  • Buff Skyward Slash Dash (Up-2) now gives the some momentum at the end of the move, increasing its distance.
  • Buff Reversal Slash's (Down-2) end frame has been reduced: frame 40 → 38 frames.
  • Buff Power Thrust's (Down-3) repeated hits weight-based knockback has been increased (10 → 22), and its final hitbox size is bigger (4.5u → 5.1u).
Stock SSB4 ness Ness
  • Buff Down aerial's meteor hitbox size has been increased: 3.5u → 3.9u.
Stock SSB4 pac-man Pac-Man
  • Bugfix A glitch that caused Pac-Man's trampoline to send opponents through the stage has been removed.
  • Notice A formerly removed glitch that caused Pac-Man to send hydrants through stages returns.
Stock SSB4 palutena Palutena
  • Buff Forward tilt's hitbox sizes has been increased: (3.8/2.5 → 4.1/2.8).
  • Notice Frames 17-24 and 25-39 of forward tilt have reversed properties (frames 17-24 have had their angle altered (Sakurai angle → 48°) and its knockback scaling has decreased (100 → 65), while frames 25-39 have had their angle altered (48° → Sakurai angle) and its knockback scaling has increased (65 → 100)).
    • Buff Due to the above changes, forward tilt's hits connect better at lower percentages.
  • Buff Down tilt's ending lag has been reduced.
  • Buff Down tilt's hitbox sizes has been increased: 2.4/1.9 → 2.7/2.1.
  • Buff Neutral aerial's hitbox sizes has been increased: 3.0 → 3.4.
  • Buff Forward aerial deals more damage: 7% → 8%.
  • Buff All grabs have 2 less frames of ending lag.
Stock SSB4 pikachu Pikachu
  • Notice Thunder Jolt's projectile hitbox angle altered to 0° on both it and custom neutral special Thunder Wave.
    • Nerf This removes Thunder Wave's ability to lock.
Stock SSB4 pit Pit
  • Buff Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
  • Notice Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
  • Buff Palutena's Arrow has three less frames of ending lag (customs also affected).
Stock SSB4 robin Robin
  • Buff Up smash's (Levin Sword) hitbox size has been increased: (3.2u → 4.3u).
  • Buff Forward aerial deals more damage overall (Levin Sword 11% → 12.5%; Bronze Sword 6.6% → 7.5%).
  • Buff Up throw deals more damage: 8% → 9%.
  • Buff Down throw has much less base knockback, instead having some more knockback scaling (80/50 → 30/88), now allowing it to true combo into an up tilt.
  • Buff Thunder deals more damage: 3% → 4.5%.
    • Buff Elthunder deals more damage: 9% → 10.5%.
    • Buff Elthunder+ (Neutral-2) deals more damage: 11% → 12.7%.
    • Buff Speedy Elthunder (Neutral-3) deals more damage: 5% → 5.8%.
    • Buff Endlag reduced by 3 frames on Thunder, and by 10 frames on Elthunder and Arcthunder. Customs are also affected.
Stock SSB4 roy Roy
  • Buff Blazer has additional hitboxes.
    • Nerf The first and last sweetspotted hits of Blazer deals less damage: 6%/9% → 5%/8%.
Stock SSB4 ryu Ryu
  • Notice Turn around animation length has been increased (2 → 5). This allows Ryu to more easily use his command inputs without accidentally turning around.
Stock SSB4 sheik Sheik
  • Nerf Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated on the sweetspot (125 → 132).
    • Nerf Forward aerial's sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.
Stock SSB4 shulk Shulk
  • Buff Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes have been increased with more horizontal coverage. Second hitbox sizes have also been increased (3.5/5.5 → 3.8/6.5).
  • Buff Back Slash's startup has been reduced: 31 → 22 frames.
    • Nerf Back Slash now travels slower when activated in air, making back hitting predictions harder to land.
Stock SSB4 sonic Sonic
  • Nerf Forward smash's knockback scaling has been decreased (106 → 101).
    • Notice Forward smash uses a different sound effect.
Stock SSB4 toon link Toon Link
  • Buff Dash grab comes out 2 frames sooner.
  • Buff Pivot grab comes out 1 frame sooner.
  • Buff Neutral aerial's landing lag has been reduced.
Stock SSB4 wario Wario
  • Buff Dash attack's sourspot can now hit aerial opponents.
Stock SSB4 wii fit trainer Wii Fit Trainer
  • Buff Up tilt deals more damage: 8% → 10%.
  • Buff Forward and up smashes' hitbox sizes has been increased.
    • Buff Forward and up smashes' knockback scaling has been increased.
  • Buff Down smash deals more damage: 10%/8% → 12%/10%.
    • Buff Down smash's knockback scaling has been increased 107 → 110.
  • Buff All aerials' have their knockback growth increased.
  • Buff Neutral aerial's first hitbox size increased.
  • Buff All variations of Header have had their knockback growth increased on all of their hitboxes and the ball has increased health.
    • Buff Header's landing lag has been reduced: 29 → 16 frames.
  • Buff Sun Salutation and Sweeping Sun Salutation (Neutral-3) heals 1% more damage.
  • Buff Deep Breathing now boosts attack power by 30%.
  • Notice All grabs have had their grab boxes lowered. This no longer allows crouching characters to avoid her grab.
Stock SSB4 yoshi Yoshi
  • Buff Back aerial has a lower SDI multiplier (x1.0 → x0.5) and a different hitbox angle (365° → 366°), allowing it to link more consistently.
  • Buff Back aerial stops auto-cancelling 5 frames earlier: 11 → 6 frames.
  • Bugfix Fixed a glitch where Yoshi Bomb could enable Yoshi to grab a ledge so long as he was very close to it and the control stick was tilted upward or toward the stage.
Stock SSB4 zelda Zelda
  • Buff Neutral attack deals more damage: 6% → 8%.
    • Buff Neutral attack's hits connect better and launches opponents at a more favorable angle.
    • Buff Neutral attack's final hit's base knockback has been increased: 24 → 35.
    • Nerf Neutral attack's final hit's knockback scaling has been decreased: 150 → 130.
    • Notice Neutral attack's heavy position, bone, angle, size, and weight-based knockback adjusted on all hits.
  • Buff Up tilt's ending lag has been decreased (32 → 29 frames).
  • Buff Down tilt deals 1% more damage: 4.5% → 5.5%.
  • Buff Phantom Slash has a new 0% hitbox that leads into the sword's hitbox at low charges and pushes opponents away at high charges. This essentially removes the move's blind spot.

External Links[]

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