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Character
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Changes
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Bowser |
- Down smash's knockback angle has been altered: (60° → 48°).
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Bowser Jr. |
- Clown Cannon deals more damage: (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).
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Captain Falcon |
- Back aerial deals less damage: (14% → 13%).
- Rapid jab's horizontal displacement has been reduced (5.0u/4.8u → 3.0u/2.8u).
- Rapid jab finisher's horizontal displacement has been reduced (14u → 10u).
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Charizard |
- Forward tilt (sweetspot) deals more damage: (10% → 11%).
- One of forward tilt's three sourspot hitboxes is now a sweetspot, making it essentially larger.
- Down tilt now has a windbox that pushes opponents inwards (pre-animation modifier frames 6-9).
- Back aerial's landing lag has been reduced: (36 → 33 frames).
- Down throw's ending lag has been reduced: (72 → 70 frames).
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Dark Pit |
- Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
- Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
- Silver Bow's ending lag has been reduced by 3 frames (customs also affected).
- Silver Bow deals more damage: 3.3% → 3.7%.
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Diddy Kong |
- Down smash's knockback scaling on both hits has been increased: 69 front/74 back → 72/76.
- Up smash's first hit hitbox order altered.
- Up smash's second hit angles altered: (95°/105° → 105°/125°).
- Up smash's higher hit's weight-based knockback has been increased: (45 → 48).
- Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).
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Donkey Kong |
- Dash attack's hitbox duration and start up has been altered from 10-21 to 9-24.
- Dash attack's ending lag has been reduced: (48 → 41).
- Forward smash's hitbox size has been increased: (5.0u → 5.7u).
- Forward smash's bone intangibility on head and arms added (frames 20-26).
- Up smash's hitbox size has been increased: (7.5u → 8.8u).
- Cargo up throw's base knockback has been reduced (90 → 58), allowing for easier follow-ups and mix-ups.
- Cargo up throw's knockback scaling has been increased (30 → 52).
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Dr. Mario |
- Up smash's knockback scaling has been increased: (108 → 117).
- Up smash's duration increased: 4 → 5 frames (now matches head swing).
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Duck Hunt |
- Jab's first and second strike now have two hitboxes with differing angles.
- Jab's third strike deals more damage: (4% → 5%).
- Jab's third strike hitbox scaling (130 → 125), base (40 → 50), and size (5.0 → 5.8) has been increased along with having a higher vertical displacement (4.5 → 5.5).
- Rapid jab finisher's hitbox no longer stretches vertically.
- Forward smash's second and third hitbox sizes has been increased: (4.5/5.1 → 5.2/7.0).
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Fox |
- Jab's first and second hitbox properties have been altered, increasing their knockback and ending lag.
- This no longer makes it possible for Fox to perform the double jab chain.
- Multi hit contains a new hitbox (frame 3).
- Blaster has 3 less frames of ending lag, with customs also being affected.
- Reflector's hitbox duration (1 → 2 frames), and size (4.0 → 6.0) has been increased. It's horizontal displacement has also been modified (4.0 → 4.2).
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Ganondorf
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- Aerial Wizard's Foot's shield damage has been increased (10 → 15) (customs also affected).
- Down smash's second hit knockback and hitbox size has been increased, allowing it to connect and KO much more reliably.
- Forward aerial deals more damage: (16%/17% → 17%/18%).
- Up throw deals more damage: (7% → 10%).
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Greninja |
- Water Shuriken start up decreased from 25 to 20 frames (total duration: 50 → 45 frames).
- Greninja no longer stalls at the start of Water Shuriken when using it right after a jump.
- Down throw deals less damage: (6% → 5%).
- Down throw's ending lag has been reduced: (49 → 42 frames).
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Ike |
- Up aerial's base knockback has been increased: (40 → 55).
- Up aerial's knockback scaling has been reduced: (100 → 94).
- Down throw's collateral hitbox moved forward: (-7.0u → -5.0u).
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Kirby |
- 2nd jab connects into rapid jab better.
- Jab finisher comes out quicker.
- Forward throw launches closer and more vertical to Kirby, and has 3 fewer frames of ending lag.
- Forward throw KOs 24% earlier, from 238% to 214%.
- Forward throw deals less damage: (7% → 5%).
- Inhale has 4 less frames of startup and 5 less frames of endlag.
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Link |
- Spin Attack's hitbox placements adjusted.
- Dash and pivot grab's hitboxes both come out 1 frame faster.
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Little Mac |
- Fully charged Straight Lunge's start up has been reduced: (7 → 6 frames).
- Straight Lunge's early sweetspot extended for 2 extra frames, later hitbox extended 4 extra frames.
- Jolt Haymaker's hitbox duration has been increased: (5 → 7 frames).
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Lucas |
- Forward tilt's (sweetspot) hitbox size has been increased: (4.0 → 4.4).
- Forward tilt's (sourspot) hitbox size has been increased: (2.0u → 2.2u).
- Down tilt's far hitbox horizontal displacement has been modified: (7.0 → 7.2).
- Down tilt's middle hitbox angle altered: (0° → 40°).
- Down tilt's horizontal displacement has been modified (2.7 → 3.0).
- Down tilt's knockback scaling has been reduced: (50 → 45).
- Down tilt's close hitbox angle altered: (70 → 76).
- Down tilt's base knockback has been increased: (10 → 18).
- Down tilt's displacement has been modified: (0 → 3.5).
- Forward aerial's vertical displacement (1.0 → 2.9) and sourpot damage (8% → 9%) has been increased.
- Forward aerial's sourspot hitbox size has been decreased (3.8 → 3.3).
- Grab range early size (2.5 → 3.0) and later size (2.4 → 2.8) has been increased. This goes for all grabs.
- PK Thunder's hitbox size has been increased (3.5 → 3.8).
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Lucina |
- Up tilt's damage has been increased: (6.65%/7.125% → 7.6%~/8.1%) (early/late).
- Up tilt's ending lag has been reduced: (39 → 36).
- Neutral aerial deals more damage overall: (2.375% first/6.55% second → 3.325%/7.6).
- Forward aerial's landing lag has been reduced: (18 → 16).
- Back aerial's landing lag has been reduced: (19 → 17).
- Up aerial's landing lag has been reduced: (16 → 14).
- Down aerial's landing lag has been reduced: (28 → 24).
- Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
- Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
- Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
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Luigi |
- Down tilt's knockback trajectory has altered from 74° to the Sakurai angle.
- Down tilt's knockback growth has been increased: (54 → 65).
- Down tilt's ending lag has been is decreased: (29 → 26).
- Forward aerial deals less damage (9% → 8%).
- While this slightly worsens its edge-guarding abilities, it also slightly improves its combo abilities.
- Fireball's ending lag has been increased: (40 → 43 frames).
- Super Jump Punch's grounded hitbox size has been increased: (1.7u → 2.2u).
- Super Jump Punch's aerial hitbox size has been increased: (2.2u → 2.7u).
- Fiery Jump Punch's (Up-2) knockback scaling has been increased: (40 → 50).
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Marth |
- Up tilt's ending lag has been reduced: (39 → 36).
- Neutral aerial deals more damage overall: (2%/3% → 3%/4% first hit, 6%/8% → 7%/9% second hit).
- Forward aerial's landing lag has been reduced: (18 → 16).
- Back aerial's landing lag has been reduced: (19 → 17).
- Up aerial's landing lag has been reduced: (16 → 14).
- Down aerial's landing lag has been reduced: (28 → 24).
- Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
- Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
- Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
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Mega Man |
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Meta Knight |
- Visuals have been altered so that most hitboxes now match their sword trails.
- Up tilt's initial frame hitbox now centered on body for 1 frame before reverting.
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Mewtwo |
- Forward throw's Shadow Ball projectiles deals more damage: (1.5% → 2%) (total damage 10.5% → 13%).
- Down smash's knockback scaling has been increased: 112 → 118.
- Angled up forward tilt's hitbox duration has been decreased: 3 → 2 frames.
- Air dodging while holding an item will result in the item disappearing as well.
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Mii Brawler |
- Ending lag on rapid jab has been reduced: 43 → 40.
- Forward aerial's first hit deals more damage: 3% → 4%.
- Up aerial deals more damage: 9% → 8%.
- Ultimate Uppercut's (Neutral-2) charge speed increased, taking less frames to fully charge up (137 → 124 frames).
- Burning Dropkick's (Side-2) base knockback has been increased: 76 → 85.
- Feint Jump (Down-2) deals more damage: 8% → 10%.
- Foot Flurry's (Down-3) endlag has beenreduced by 10 frames in the air.
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Mii Gunner |
- Up aerial final hit deals more damage: 3% → 4%.
- Up aerial ending frame has been reduced: 66 → 62.
- Up aerial landing lag has been reduced: 26 → 22 frames.
- Charge Blast's (Neutral-1) ending lag has been reduced: 45 → 39.
- Laser Blaze (Neutral-2) deals more damage: 3.6%/2.6% → 4%/3%.
- Grenade Launcher (Neutral-3) now dissipates on clang rather than exploding.
- Gunner Missile's (Side-3) ending lag has been reduced: 76 → 62 on homing missiles, 59 → 49 on smash missiles.
- Lunar Launch's (Up-1) projectile angle trajectory has been altered: 70° → 55°.
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Mii Swordfighter |
- Shuriken of Light (Neutral-2) deals more damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%.
- Slash Launcher's (Side-2) startup has been reduced: 17 → 13 frames.
- Grounded Slash Launcher's attack lasts for 2 more frames.
- Chakram's (Side-3) ending lag has been reduced: 45 → 39 frames.
- Skyward Slash Dash (Up-2) now gives the some momentum at the end of the move, increasing its distance.
- Reversal Slash's (Down-2) end frame has been reduced: frame 40 → 38 frames.
- Power Thrust's (Down-3) repeated hits weight-based knockback has been increased (10 → 22), and its final hitbox size is bigger (4.5u → 5.1u).
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Ness |
- Down aerial's meteor hitbox size has been increased: 3.5u → 3.9u.
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Pac-Man |
- A glitch that caused Pac-Man's trampoline to send opponents through the stage has been removed.
- A formerly removed glitch that caused Pac-Man to send hydrants through stages returns.
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Palutena |
- Forward tilt's hitbox sizes has been increased: (3.8/2.5 → 4.1/2.8).
- Frames 17-24 and 25-39 of forward tilt have reversed properties (frames 17-24 have had their angle altered (Sakurai angle → 48°) and its knockback scaling has decreased (100 → 65), while frames 25-39 have had their angle altered (48° → Sakurai angle) and its knockback scaling has increased (65 → 100)).
- Due to the above changes, forward tilt's hits connect better at lower percentages.
- Down tilt's ending lag has been reduced.
- Down tilt's hitbox sizes has been increased: 2.4/1.9 → 2.7/2.1.
- Neutral aerial's hitbox sizes has been increased: 3.0 → 3.4.
- Forward aerial deals more damage: 7% → 8%.
- All grabs have 2 less frames of ending lag.
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Pikachu |
- Thunder Jolt's projectile hitbox angle altered to 0° on both it and custom neutral special Thunder Wave.
- This removes Thunder Wave's ability to lock.
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Pit |
- Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
- Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
- Palutena's Arrow has three less frames of ending lag (customs also affected).
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Robin |
- Up smash's (Levin Sword) hitbox size has been increased: (3.2u → 4.3u).
- Forward aerial deals more damage overall (Levin Sword 11% → 12.5%; Bronze Sword 6.6% → 7.5%).
- Up throw deals more damage: 8% → 9%.
- Down throw has much less base knockback, instead having some more knockback scaling (80/50 → 30/88), now allowing it to true combo into an up tilt.
- Thunder deals more damage: 3% → 4.5%.
- Elthunder deals more damage: 9% → 10.5%.
- Elthunder+ (Neutral-2) deals more damage: 11% → 12.7%.
- Speedy Elthunder (Neutral-3) deals more damage: 5% → 5.8%.
- Endlag reduced by 3 frames on Thunder, and by 10 frames on Elthunder and Arcthunder. Customs are also affected.
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Roy |
- Blazer has additional hitboxes.
- The first and last sweetspotted hits of Blazer deals less damage: 6%/9% → 5%/8%.
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Ryu |
- Turn around animation length has been increased (2 → 5). This allows Ryu to more easily use his command inputs without accidentally turning around.
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Sheik |
- Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated on the sweetspot (125 → 132).
- Forward aerial's sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.
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Shulk |
- Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes have been increased with more horizontal coverage. Second hitbox sizes have also been increased (3.5/5.5 → 3.8/6.5).
- Back Slash's startup has been reduced: 31 → 22 frames.
- Back Slash now travels slower when activated in air, making back hitting predictions harder to land.
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Sonic |
- Forward smash's knockback scaling has been decreased (106 → 101).
- Forward smash uses a different sound effect.
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Toon Link |
- Dash grab comes out 2 frames sooner.
- Pivot grab comes out 1 frame sooner.
- Neutral aerial's landing lag has been reduced.
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Wario |
- Dash attack's sourspot can now hit aerial opponents.
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Wii Fit Trainer |
- Up tilt deals more damage: 8% → 10%.
- Forward and up smashes' hitbox sizes has been increased.
- Forward and up smashes' knockback scaling has been increased.
- Down smash deals more damage: 10%/8% → 12%/10%.
- Down smash's knockback scaling has been increased 107 → 110.
- All aerials' have their knockback growth increased.
- Neutral aerial's first hitbox size increased.
- All variations of Header have had their knockback growth increased on all of their hitboxes and the ball has increased health.
- Header's landing lag has been reduced: 29 → 16 frames.
- Sun Salutation and Sweeping Sun Salutation (Neutral-3) heals 1% more damage.
- Deep Breathing now boosts attack power by 30%.
- All grabs have had their grab boxes lowered. This no longer allows crouching characters to avoid her grab.
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Yoshi |
- Back aerial has a lower SDI multiplier (x1.0 → x0.5) and a different hitbox angle (365° → 366°), allowing it to link more consistently.
- Back aerial stops auto-cancelling 5 frames earlier: 11 → 6 frames.
- Fixed a glitch where Yoshi Bomb could enable Yoshi to grab a ledge so long as he was very close to it and the control stick was tilted upward or toward the stage.
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Zelda |
- Neutral attack deals more damage: 6% → 8%.
- Neutral attack's hits connect better and launches opponents at a more favorable angle.
- Neutral attack's final hit's base knockback has been increased: 24 → 35.
- Neutral attack's final hit's knockback scaling has been decreased: 150 → 130.
- Neutral attack's heavy position, bone, angle, size, and weight-based knockback adjusted on all hits.
- Up tilt's ending lag has been decreased (32 → 29 frames).
- Down tilt deals 1% more damage: 4.5% → 5.5%.
- Phantom Slash has a new 0% hitbox that leads into the sword's hitbox at low charges and pushes opponents away at high charges. This essentially removes the move's blind spot.
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