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Smashpedia
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This is the list of known changes in version 1.0.8 of Super Smash Bros. for Nintendo 3DS and Wii U.

Universal[]

  • Notice Grounded to air ledge transition mechanics altered, affecting run offs and other momentum techniques; characters can no longer run off the edge of a platform while performing a special move.
  • Notice The height at which a defender will land on a platform during a throw's animation overlapping a platform has been increased, reducing the ability for this interaction to happen. Notable on Ganondorf's Flame Choke (can no longer force this on Battlefield platforms against any character) and Mewtwo's Confusion.

Character Attributes[]

Character Changes
Stock SSB4 bowser Bowser
  • Buff Up tilt's startup reduced by 1 frame, and has increased reach with larger hitboxes, now being able to hit opponents in front of Bowser. It also has 10 less frames of ending lag (from 51 → 41).
    • Nerf Up tilt's damage was reduced by 1%.
Stock SSB4 captain falcon Captain Falcon
  • Buff Non-angled and up-angled forward smash have minimally increased knockback scaling, now KOing about 1-2% sooner.
    • Nerf Down-angled forward smash has minimally decreased knockback scaling, KOing about 1-2% later.
  • Nerf Up Aerial's sweetspot and middle hitboxes deals 2% less damage, while its sourspot deals 1% less. Its reduced knockback additionally makes the move a less reliable KO option.
    • Buff The move's reduced knockback allows it to combo up to higher damages.
Stock SSB4 charizard Charizard
  • Buff Charizard's jab transitions faster and can more reliably link all three hits. The final hit also has increased knockback scaling, and can now KO at very high damages around 175% before rage.
  • Buff Forward aerial has slightly larger hitboxes with increased reach. Its hitboxes also last for 1 more frame.
    • Nerf The knockback scaling on its sweetspot was slightly decreased, now KOing about 1-2% later.
  • Buff Up throw has increased knockback scaling and now sends opponents at a slightly more vertical knockback trajectory. Its knockback is of comparable power to Mewtwo's up throw, KOing from the center of Final Destination around 125% before DI and rage.
  • Buff Down throw re-purposed into a combo throw more effective than Charizard's old up throw, with its knockback scaling drastically decreased, it now sending opponents at a vertical trajectory, and ending 8 frames faster.
Stock SSB4 diddy kong Diddy Kong
  • Buff Neutral attack combo is faster; it transitions through to the second hit 2 frames faster, to the third hit 1 frame faster, and to the rapid-hitting portion 7 frames faster.
    • Buff The rapid hits additionally have reduced SDI capacity, and the final hit of the jab has increased reach, increased base knockback, and 4 less frames of ending lag.
    • Nerf The overall damage for all hits has been reduced.
  • Nerf Down tilt deals less damage: 6% → 5.5%.
  • Nerf Up aerial's startup was increased by 1 frame (3 → 4 frames), and can no longer hit opponents below and horizontal to Diddy. Its knockback was additionally decreased (65 base/99 scaling → 64/89), weakening its KOing capabilities, and it auto-cancels 12 frames later (15 → 27 frames).
  • Nerf All of Diddy's grabs have 3 more frames of ending lag.
  • Nerf Up throw's damage has been reduced (8% → 5%), and its knockback was increased (30/50 base → 100/120 scaling), reducing its follow-up capabilities.
  • Nerf Down throw's damage has been increased (6% → 7%), with increased knockback scaling (50 → 59) and a very slightly more diagonal knockback trajectory (105° → 106°), reducing its follow-up capabilities.
Stock SSB4 donkey kong Donkey Kong
  • Buff Cargo forward throw deals 2% more damage (8% → 10%), and the increased knockback makes it a more viable KO option at very high damages.
  • Buff Cargo back throw deals 4% more damage (8% → 12%), and its significantly increased knockback allows it to KO at damages around 175%.
    • Notice Back throw's knockback trajectory is more vertical: (55° → 72°).
    • Nerf Back throw's base knockback has been reduced: (80 → 70).
  • Buff Cargo up throw deals more damage: (7% → 10%).
  • Buff Cargo down throw deals more damage (6% → 7%) with its increased knockback scaling significantly increased (38 → 80).
    • Notice Donkey Kong additionally now hops when performing the throw.
  • Nerf Back throw's base knockback has been reduced: (65 → 50).
Stock SSB4 duck hunt Duck Hunt
  • Buff Neutral aerial's landing lag has been reduced: 22 → 17 frames.
Stock SSB4 falco Falco
  • Buff Neutral attack combo now locks opponents more reliably for all hits, which have slightly larger hitboxes.
  • Buff Up smash's second hitbox starts up 1 frame sooner, and lasts 2 frames longer.
  • Buff Neutral aerial has larger hitboxes, can now properly keep opponents in for all hits, and always produces knockback towards the direction Falco faces; significantly improving its follow-up capabilities.
  • Buff Forward aerial has faster startup (12 → 10 frames), and overall completes about 9 frames faster, giving it follow-up capabilities. It also deals 1% more damage if all aerial hits connect. It additionally has reduced landing lag.
    • Nerf The landing hit deals 2% less damage: 5% → 3%.
  • Buff Up aerial's startup has been reduced (10 → 7 frames), and its hitboxes deal more vertical-based knockback, making it more combo-friendly. Its hitboxes are also slightly larger, and all hitboxes deal the same knockback now, removing its sourspot.
    • Nerf However the attack deals less damage: 11% → 10%.
  • Buff Down aerial's sweetspot lasts 1 frame longer, and its sourspot's hitboxes are slightly larger.
    • Notice Also, its sweetspot no longer meteor smashes grounded opponents, now sending them at a slightly diagonal vertical trajectory. While this removes its follow-up potential at high damages, it can no longer be teched by grounded opponents.
Stock SSB4 greninja Greninja
  • Buff Forward tilt's endlag has been reduced: 41 → 32 frames.
    • Nerf The attack deals less damage: 6.5% → 7.3%.
Stock SSB4 ike Ike
  • Buff Neutral attack transitions faster, and the final swing has a larger hitbox that now properly follows the sword's trail, overall making Ike's jab more reliable at connecting all hits.
  • Buff Forward tilt's startup has been reduced (15 → 12 frames).
    • Notice All of its hitboxes have been replaced with a single hitbox that deals 12.5% damage, meaning the move no longer has a sweet\sourspots, making it more consistent damage and knockback-wise.
    • Notice The new hitbox deals 12.5% damage, 1.5% less than the move's old sweetspot hitboxes, but 0.5% more than its sourspot hitbox.
  • Buff Up tilt has improved vertical reach, and its hitboxes last 3 frames longer (19 → 22 frames).
  • Buff Dash attack is faster and stronger: the startup lag is 3 frames sooner (18 → 15 frames), all hitboxes deal 4% more damage, and its sweetspot is a bit larger and launches opponents at a slightly more horizontal trajectory. Its significantly increased knockback also now makes it capable of reliably KOing opponents under 150%.
  • Buff Neutral aerial's landing lag has been reduced: 16 → 13 frames.
  • Buff Forward aerial's startup lag is 2 frames faster (16 → 14 frames), and has 1 less frame of landing lag (19 → 18 frames). Additionally, it range has been improved, with its hitboxes now properly following the sword swing (notably it can now properly hit above and below Ike).
  • Buff Up aerial's landing lag has been reduced: 18 → 15 frames.
  • Buff Down aerial's landing lag has been reduced: 26 → 23 frames.
  • Buff Quick Draw and all its custom variants has reduced startup: 19 → 16 frames.
Stock SSB4 link Link
  • Buff Down tilt improved; both its startup and endlag has been reduced (startup/endlag: 13/31 → 11/28 frames), and has an increased reach.
    • Nerf It now deals less damage (12% → 11%), but the slight knockback decrease the damage reduction makes it slightly easier to follow-up on.
  • Buff Up smash more reliably link all its hits.
  • Buff All grabs have noticeably improved range and less ending lag: (standing/dash/pivot: 66/77/79 → 61/65/66 frames).
  • Buff Forward throw's ending lag has been reduced: 39 → 34 frames.
    • Notice The throw now launches opponents at a slightly more horizontal angle.
  • Nerf Down throw's damage (7% → 6%) and kniockback scaling (90 → 85) has been reduced.
    • Notice It's knockback trajectory is more vertical, making the throw better at setting up combos along with the scaled down damage and knockback.
  • Buff The first three stages of Spin Attack have slightly increased knockback scaling (84/80/80 → 85/85/82). The second stage of Shocking Spin (Up-2) also has slightly increased knockback scaling (80 → 82).
Stock SSB4 lucario Lucario
  • Buff Neutral attack's first two hits had their knockback altered to make the jab combo link more reliably.
Stock SSB4 lucas Lucas
  • Added as a playable character.
Stock SSB4 lucina Lucina
  • Buff Neutral attack's both hits are faster and connect better; the first hit now produces vertical-based knockback, and the second hit deals increased knockback.
  • Buff The first hit now has follow-up potential outside of transiting to the second hit.
  • Buff Forward tilt's damage has been slightly increased: (9.97% → 10.92%).
  • Buff Up tilt's hitboxes now deal vertical knockback, with improved base knockback (50/40 → 65/52), making it a better KO move. Also, it's ending lag has been reduced (42 → 39 frames).
  • Buff Neutral aerial's landing lag has been reduced: (15 → 12 frames).
  • Buff Dolphin Slash has slightly improved knockback scaling: (68 → 74 frames).
    • Notice Dolphin Slash and Crescent Slash (Up-2) deals slightly more hitlag: (0.5 → 0.7).
  • Notice Lucina's Counter quotes now play when her Counter is activated.
Stock SSB4 marth Marth
  • Buff Neutral attack's both hits are faster and connect better; the first hit now produces vertical-based knockback, and the second hit deals increased knockback.
    • Buff The first hit also now has follow-up potential outside of transiting to the second hit.
    • Nerf Both hits of jab deal 1% less damage and can no longer Jab Lock.
  • Buff Up tilt's hitboxes now deal vertical knockback, with improved base knockback (50/40 → 65/52), making it a better KO move.
    • Buff It's ending lag has been reduced: (42 → 39 frames).
  • Buff Neutral aerial's landing lag has been reduced: (15 → 12 frames).
  • Buff Dolphin Slash has slightly improved knockback scaling: (68 → 74 frames).
    • Notice Dolphin Slash and Crescent Slash (Up-2) deals slightly more hitlag: (0.5 → 0.7).
Stock SSB4 meta knight Meta Knight
  • Buff Jab improved; the rapid hits of the jab keeps opponents locked in better while dealing 0.2% more damage each (1% → 1.2%), while the final hit has a significantly larger hitbox with improved reach.
    • Buff Jab now has 12 less frames of ending lag.
  • Buff Forward tilt improved; each hit can be interrupted sooner (33/35/38 → 25/27/31), and the final hit deals more damage (3% → 4%) and uses a Sakurai angle trajectory instead of a diagonal trajectory.
  • Buff Neutral aerial has reduced landing lag.
Stock SSB4 mewtwo Mewtwo
  • Nerf Up smash's initial hitbox is significantly smaller, making the move more difficult to land, especially against grounded opponents.
  • Buff Neutral aerial's landing lag has been reduced: 19 → 16 frames.
Stock SSB4 brawler Mii Brawler
Stock SSB4 gunner Mii Gunner
Stock SSB4 swordfighter Mii Swordfighter
  • Buff Jab improved; the first hit has faster startup (7 → 5), transitions onto the other hits faster (10/10 → 9/9), and all his link into each other more reliably. It additionally has less ending lag.
  • Buff Dash attack's hitboxes are larger.
  • Buff Forward tilt, down smash, neutral aerial, and forward aerial have less ending lag.
  • Buff Forward aerial's hitboxes are larger.
  • Buff Back aerial deals more damage (12% → 14%) along with having increased knockback, making it a more reliable KO move.
  • Notice Airborne Assault launches at a lower trajectory.
Stock SSB4 mr game and watch Mr. Game & Watch
  • Buff Down tilt's knockback has been increased: (sweetspot 10/120 → 40/125), (sourspot 60/100 → 70/120).
    • Buff The hitbox on the sourspot is slightly larger.
  • Buff Back aerial's landing lag has been reduced: (24 → 19 frames).
Stock SSB4 ness Ness
Stock SSB4 olimar Olimar
Stock SSB4 palutena Palutena
  • Buff Up tilt's looping hits deals more damage (1% → 1.2%), and keeps opponents locked in more effectively.
Stock SSB4 peach Peach
  • Buff Both hits of jab have slightly larger hitboxes.
Stock SSB4 robin Robin
  • Notice Automatic pushback from jab’s rapid hit now pushes Robin off the edges and platforms.
Stock SSB4 rosalina and luma Rosalina & Luma
  • Buff Luma’s HP has been increased: (47 HP → 50 HP).
  • Nerf The final hit of Rosalina’s jab has reduced knockback scaling (170 → 150), reducing its KO potential.
Stock SSB4 roy Roy
  • Added as a playable character.
Stock SSB4 ryu Ryu
  • Added as a playable character.
Stock SSB4 samus Samus
  • Buff Up smash links more reliably and the final hit’s knockback growth has been increased (135 → 150), KOing about 15% sooner.
    • Buff All of its hitboxes sizes has been increased by 0.5.
  • Buff Standing and pivot grab’s ending lag has been reduced (79/92 → 75/88).
Stock SSB4 sonic Sonic
  • Nerf Up smash’s final hit has reduced knockback scaling (177 → 165), KOing about 10-15% later.
  • Buff Down aerial’s endlag has been reduced, now allowing Sonic to act out before SDing when used at stage height off-stage.
Stock SSB4 toon link Toon Link
  • Buff Jab improved; the second hit keeps opponents locked in for the final hit with its knockback being modified (16/37 → 25/34), and the final hit’s hitbox is slightly larger.
Stock SSB4 villager Villager
  • Buff All grabs have reduced ending lag. (standing/dash/pivot: 57/71/65 → 55/69/64).
  • Buff Forward throw’s base knockback has been increased: 100 → 102.
  • Buff Back throw’s base knockback has been increased: 15 → 18.
  • Buff Down throw deals more damage: 4.5% → 6%.
  • Nerf Consecutive uses of Balloon Trip now results in less distance.
Stock SSB4 wario Wario
  • Buff Neutral attack's hits connect more reliably, and the second hit has slightly larger hitboxes.
Stock SSB4 zelda Zelda
  • Buff Up smash connects all hits better. Its final hit additionally has improved knockback scaling (190 → 214), KOing about 15-20% sooner.
    • Notice Its multi hits deals less weight-based knockback (60 → 40).
  • Notice Neutral aerial's sweetspot and sourspot hitboxes has been switched.
  • Buff Neutral, up, and down aerial's landing lag has been reduced: 22/22/21 → 19/19/18.

External Links[]

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