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Character
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Changes
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Bowser |
- Bowser has more control over the trajectory of Flying Slam.
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Bowser Jr. |
- Forward smash has improved hitboxes.
- Rapid jab combo contains less visual whiffs.
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Captain Falcon |
- Forward smash has noticeably less knockback when angled downwards.
- Rapid jab combo contains less visual whiffs.
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Charizard |
- Forward aerial's sweetspot and sourspot hitboxes have been switched.
- Up throw deals more damage: 8% → 11%.
- Flare Blitz deals more recoil damage on startup: 4% → 5%.
- Fly deals more knockback.
- Down tilt's start-up and ending lag has been decreased.
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Dark Pit |
- Fixed a bug where Dark Pit will clip through sloped terrain while using a ledge attack as someone else grabs the ledge.
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Diddy Kong |
- Forward smash has increased ending lag.
- Forward aerial deals less damage (12%/10% → 10%/8%) and weaker knockback.
- Up aerial deals less damage (8% → 6%) and significantly weaker knockback.
- Up throw deals less damage (10% to 8%).
- It also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.
- Down throw deals less damage (7% → 6%) and hitstun.
- Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
- Monkey Flip (grab) deals less damage: 12% → 10%.
- Monkey Flip (jump) deals less damage: 10% → 8%.
- Banana Peel deals less damage: (7% → 5%).
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Donkey Kong |
- Giant Punch's full charge time has been reduced: 172 frames → 144 frames.
- First hit of jab no longer has the Sakurai angle and has modified knockback.
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Dr. Mario |
- Forward aerial (clean) deals more damage: 15.68% → 16.8%.
- The angle trajectory of up smash is more horizontal.
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Falco |
- Up smash no longer whiffs in the 2nd hit.
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Fox |
- Rapid jab combo contains less visual whiffs.
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Ganondorf |
- Jab deals more damage: (8%/6%/4% → 10%/8%/6%).
- Up, forward, and down Throw contain less hitlag.
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Ike |
- Aether Drive (Up-2) now behaves normally when slowed down in Training or via item effects.
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Jigglypuff |
- Flower damage from Rest has been slightly increased: 35% → 36%.
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Kirby |
- Upward angled forward smash sourspot hit deals less damage: 13% → 12%.
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Down throw deals more damage: 6% → 10%.
- Inhale has less ending lag.
- Hammer Flip has less ending lag.
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Link |
- IASA on first strike has been increased from 19 to 27 frames.
- This change also removes his jab infinite.
- Dash attack's hitbox comes out 1 frame earlier: 21 → 20.
- Dash attack deals more damage non-tipped: 13% → 12%.
- Dash attack's knockback scaling has been increased: 78 → 72.
- Down tilt's knockback growth has been drastically reduced and no longer meteor smashes characters hanging on the ledge.
- Up smash's startup has been slightly increased: 25 frames → 24.
- Down aerial's reach has been increased by 50%.
- Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and deals more damage uncharged: 12% → 14%.
- Both Spin Attack and Shocking Spin Attack's hitboxes has been slightly tweaked.
- Back half of Spin Attack KOs 19% later.
- Hylian Shield can now block Fox and Falco's Blaster shots.
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Little Mac |
- Star Uppercut will always make Little Mac take a step forward. No more wind whiffs.
- Jolt Haymaker has increased knockback.
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Lucario |
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Lucina |
- Down tilt, forward smash, down smash (second hit), forward air, and an uncharged Shield Breaker deals 0.5% more damage.
- Neutral attack's first hit IASA frames has been reduced: frame 29 → 26.
- Forward tilt's IASA frames has been reduced: frame 39 → 35.
- Dancing Blade's first hit IASA frames has been reduced: frame 45 → 42.
- Dancing Blade combos more consistently.
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Luigi |
- Fireball now has a lingering hitbox that deals 5% damage.
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Mario |
- Part of forward smash made irreversible.
- Part of Mario's forward smash's hitbox moved slightly higher.
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Marth |
- Neutral attack's first hit IASA frames has been reduced: frame 29 → 26.
- Forward tilt's IASA frames has been reduced: frame 39 → 35.
- Dancing Blade's first hit IASA frames has been reduced: frame 45 → 42.
- Dancing Blade combos more consistently.
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Mega Man |
- Ice Slasher (Side-2) fires faster and fires at the peak of his short hop instead of slightly later.
- Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
- Rush Coil's landing lag glitch has been fixed.
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Meta Knight |
- Screen shakes slightly more violently when using down throw.
- Dimensional Cape's landing lag glitch has been fixed.
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Mewtwo |
- Added as a playable character.
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Mii Brawler |
- Forward aerial deals less damage: 4%, 6% → 3%, 5%.
- Back aerial deals less damage: 12% → 10%.
- The first hit of Piston Punch can no longer OHKO light characters.
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Mii Swordfighter |
- Down tilt deals more damage: 6% → 8%.
- Neutral aerial deals more damage: 5% → 8%.
- Hero's Spin (grounded) deals more damage: 12-16% → 14-19%.
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Mr. Game & Watch |
- Forward tilt delayed hitboxes have different angle and do more base knockback.
- Chef's pan hitbox increased in size.
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Olimar |
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Pac-Man |
- Trampoline can no longer be affected by Pocket.
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Palutena |
- Fixed a glitch where using a jump-canceled attack during Super Speed would store Palutena's momentum and apply it to her next jump.
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Pikachu |
- Ledge grab animation's length has been standardized, becoming slower as a result.
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Pit |
- Fixed a bug where Pit will clip through sloped terrain while using a ledge attack as someone else grabs the ledge.
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R.O.B. |
- Up throw's knockback has been reduced.
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Robin |
- The wind repeating hits of rapid jab deals less knockback and thus link to each other better.
- Tomes do not disappear when landing on platforms.
- Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.
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Rosalina & Luma |
- Luma's health has been decreased: 52 HP → 47 HP.
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Samus |
- Forward tilt's (sweetspot) knockback and damage has been increased, now K.O.ing middle weight characters around 180% at the edge. (Damage: 7/8% → 8/9%).
- Forward tilt now has more hitboxes.
- The speed of a homing Missile has been increased.
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Sheik |
- Back aerial deals less damage: 11/10% → 8/7%.
- Down tilt deals less damage: 7.5% → 5%.
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Sonic |
- Back throw deals less knockback.
- Spin Dash (fully charged) deals less damage: 10% → 7%.
- Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping).
- Burning Spin Dash (Side-3) partial intangibility removed (no longer goes through moves like Sheik's Needles and Fox's/Falco's Blasters).
- Spring Jump can no longer be Pocketed by Villager.
- Homing Attack no longer targets objects like Duck Hunt's Explosive Can or Luma.
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Toon Link |
- Hero's Shield can now block Blaster shots.
- First hit of down smash's knockback has been reduced.
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Villager |
- Pocket no longer works on Sonic's Spring and Pac-Man's Trampoline.
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Wario |
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Yoshi |
- Ledge Attack has less ending lag.
- Forward tilt angled up has faster startup: frame 6 → 5.
- Part of forward smash made irreversible.
- Forward smash range has been slightly reduced.
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Zelda |
- Forward smash's looping hit angles have been lowered to make the move connect better.
- Phantom Slash has slightly less ending lag.
- {buff|Phantom stays out for roughly 1/4 of a second longer.}}
- Destroyed Phantom's regeneration time has been increased: 6 seconds → 9.
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