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Character
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Changes
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Bowser |
- When used off-stage to suicide, Flying Slam now favors the opponent, KO'ing Bowser first.
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Bowser Jr. |
- Down throw deals less damage. (8% → 7.5%)
- The total number of hits has also been reduced. (10 → 8)
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Charizard |
- Dragon Rush (Side-3) now does 11% damage instead of 15%.
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Diddy Kong |
- Jab 3 has a larger hitbox.
- Peanut Popgun's hitstun canceling has been removed.
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Dr. Mario |
- Forward aerial has increased knockback scaling: (85 → 95)
- Down aerial now causes 5 hits and deals less damage overall.
- Its landing lag has been reduced.
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Falco |
- Forward aerial's landing hitbox has been tweaked and now deals 5% damage.
- Grounded Blaster shoots faster.
- Reflector Void (Down-3) now properly reflects Villager's Timber.
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Ganondorf |
- Landing lag on all aerial attacks has been reduced.
- Aerial version of Flame Choke can no longer be teched.
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Greninja |
- Up smash's first hit's radius decreased: 6.5 → 5.0.
- Clean up smash's second hit's center radius decreased: 7.0 → 6.0.
- Clean up smash's second hit deals 2% less damage: 13% → 11%.
- Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5.0 → -4.0.
- Late up smash's second hit deals 1% less damage: 11% → 10%.
- Down smash deals 2% more damage: 11% (katanas), 9% (arms) → 13% (katanas), 11% (arms).
- Down smash's knockback scaling decreased: 93 → 90.
- Forward aerial's knockback scaling decreased: 92 → 84.
- Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
- Up aerial's fifth hit's angle altered: 366° → 85°.
- Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
- Up aerial's fifth hit's radius increased: 5.5 → 6.2.
- Up aerial's sixth hit's knockback scaling decreased: 190 → 168.
- Up aerial's sixth hit's radii increased: 6.0, 7.0 → 6.2, 7.0.
- Shadow Sneak and Shadow Strike's knockback scaling increased: 100 → 102 (normal), 100 → 101 (reverse).
- Shadow Sneak's ending lag decreased.
- Shadow Sneak's shadow travels faster.
- Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
- Hydro Pump's base knockback decreased: 85 → 65.
- Hydro Pump's knockback scaling decreased: 130 → 100.
- High-Capacity Pump's (Up-2) fixed knockback value decreased: 100 → 90.
- Greninja's hurtbox size increased.
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Ike |
- Neutral attack's third hit hits one frame earlier: frame 9 → 8. This makes all three hits for his neutral attack connect more reliably.
- Forward tilt's ending lag decreased.
- Down tilt deals 1% more damage: 7% → 8%.
- Down tilt's ending lag slightly decreased.
- Down tilt now knocks the opponent vertically instead of horizontally, allowing for additional follow-ups.
- Down tilt's range slightly decreased.
- Down smash's horizontal knockback increased.
- Forward aerial's animation is much faster overall.
- Forward aerial's hitboxes sizes increased by about 10%.
- Down aerial's hitbox size increased.
- Back aerial deals 1% more damage: 13% → 14%.
- Some of Great Aether's hitboxes are now 24% further away from Ike.
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Jigglypuff |
- Fixed a glitch that allowed Rollout to perform instant reversal.
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King Dedede |
- Forward aerial deals less damage: 13% → 12%.
- Down throw's knockback angle has been altered: 70 → 80.
- Down throw's knockback scaling has been increased: 60 → 82.
- Minimum Gordo reflection damage has been reduced: 3% → 2%.
- All Gordo hitboxes are smaller in radius by 0.4 units. Custom moves are affected as well.
- Characters can air dodge out of and escape Dedede Burst.
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Kirby |
- Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
- Many behaviors, such as Final Cutter and all variations of Stone, have been adjusted.
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Link |
- The first hit of forward smash's base knockback reduced: 60 → 47
- Fast-fall down aerial no longer bounces on shield.
- Removal of Toss Canceling. Now suffers from proper lag when throwing Bombs upon landing.
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Little Mac |
- Rapid jab's damage has been reduced: 1% → 0.7%
- Rapid jab finisher's damage has been reduced: 8% → 7%
- Forward tilt's range has been reduced; hitboxes are now slightly closer to Little Mac's body.
- Neutral Aerial SDI multiplier has been increased: 1x → 2x
- Jolt Haymaker is slower and travels 10% less distance in the air.
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Lucario |
- Extreme Speed has drastically increased landing lag: 36 frames → 60.
- Extreme Speed and Extreme Speed Attack's (Up-3) second hit's ending lag increased: 0 frames → 8.
- Extreme Speed Attack's first hits ending lag increased: 0 frames → 5.
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Lucina |
- Jab 1's base knockback has been reduced: 25 → 20
- Jab 1's knockback scaling has been reduced: 60 → 50
- Fixed bug where using Counter after being trumped from a ledge would change momentum.
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Luigi |
- Forward smash deals 1% more damage: 14% → 15%.
- Forward smash's angle altered: 55° → 53°.
- Down smash's back hit's angle altered: 70° → 60°.
- Down smash's back hit's knockback scaling increased: 80 → 100.
- Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
- Forward aerial's hitbox order reversed. This has no practical effect.
- Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
- Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).
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Mario |
- Up tilt's damage reduced: 6.3% → 5.5%
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Marth |
- Fixed bug where using Counter after being trumped from a ledge would change momentum.
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Mega Man |
- Fixed a bug where Mega Man could cancel hitstun by using Rush Coil.
- Fixed a bug where grabbing Mega Man after using any up special wouldn't refresh it.
- Leaf Shield's ending lag has been reduced.
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Mii Brawler |
- Omega Blitz's maximum damage has been reduced: 45% → 42%
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Mii Swordfighter |
- Certain hitbox properties have been adjusted.
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Mr. Game & Watch |
- Fixed a bug where grabbing Mr. Game & Watch after any up special wouldn't refresh it.
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Ness |
- Ending lag of PK Thunder 2 has been increased.
- Down throw damage decreased: 9% → 7%
- Fixed a bug where down throw deals less damage to Mr. Game & Watch.
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Olimar |
- Pikmin Pluck cannot be ledge-canceled anymore
- Pikmin Throw's latch time has been increased.
- White Pikmin's latch damage increased: (2.6% → 3.7%)
- Red, yellow, and blue Pikmin's latch damage reduced: (1,3% → 1.1%)
- Fixed a bug where Pikmin would become unusable when using a down smash after a down throw.
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Pac-Man |
- Up Smash's ending lag has been increased.
- Bonus Fruit's Galaxian Flagship damage reduced: (11% → 9%)
- Power Pellet now heals 2% instead of 1%.
- It now takes 13% damage to launch Fire Hydrant instead of 12%.
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Palutena |
- Pivot grab has decreased range.
- Both up and down tilt has reduced ending lag.
- Up smash's hitbox now lingers for three more frames.
- Fixed bug where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance.
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Peach |
- All aerials are now affected by stale move negation when used during float.
- Removal of Toss Canceling. Now suffers from proper lag when throwing Vegetables upon landing.
- Turnip ledge canceling removed.
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Pikachu |
- Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)
- Skull Bash's knockback growth has been increased: 60 → 62
- Forward Smash's (early) knockback growth has been increased: 65 → 73
- Forward Smash's (late) knockback growth has been increased: 100 → 102
- Thunder's (blast) knockback growth has been increased: 62 → 66
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Robin |
- Robin can now grab edges from behind during Elwind.
- Fixed how using Thoron in the air would refresh Robin's double jump.
- Fixed footstool glitch allowing infinite.
- The second hit of Robin's jab has been adjusted.
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Rosalina & Luma |
- Luma respawn time: 8 seconds → 13 seconds
- Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).
- Down tilt timing: hits on 4-8 → hits on 5-8
- Down tilt hitbox 1 radius: 3.5 → 3.2
- Down tilt hitbox 2 radius: 3 → 2.5
- Forward smash knockback scaling: 115 → 111
- Up smash knockback scaling: 100 → 90
- Up smash hitbox 0 radius: 5.0 → 4.0
- Luma up smash hitbox radius: 4.0 → 5.5
- Luma up smash late hit damage: 4% → 5%
- Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
- Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
- Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
- Forward aerial loop hit base knockback: 20/35 → 55
- Forward aerial last hit base knockback: 60 → 50
- Forward throw base knockback: 85 → 76
- Back throw base knockback: 70 → 60
- Distance of uncharged Luma Shot is reduced by about 2/3.
- Lumas move faster when summoned from a distance.
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Sheik |
- Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
- Up aerial hits one less time and does 7% damage instead of 8%.
- Up air knockback growth: 166 → 138
- Bouncing Fish knockback growth: 100 → 90
- Bouncing Fish base knockback: 30 → 26
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Shulk |
- Both Jab 1 and 2 damage has been increased: 3% → 3.5%
- Jab 3 damage increased: 4.3% → 5.3%
- Forward tilt's damage increased: 12% → 13%
- Its knockback scaling has been slightly reduced: 100 → 92
- Dash attack's damage increased: 10% → 11%
- Up tilt's damage increased: 7% → 8%
- Down tilt's damage increased: 8% → 9%
- Forward smash deals more damage overall: 17.5% → 18.5%
- The first hit of now contains weaker knockback, making it easier to connect with the second hit.
- Both the hitboxes and the trajectory of both hits has been tweaked.
- Up smash deals more damage overall: 17% → 18%
- Both hits now connects more reliably.
- All hitboxes for down smash deal 1% more damage.
- All aerials deal 1% more damage.
- Forward aerial's landing lag has been slightly reduced.
- All throws deals 1% more damage.
- Shulk now only takes 1.13x damage during Buster instead of 1.20x.
- Speed has a damage value of x0.80 instead of x0.72.
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Sonic |
- Ending lag of forward smash has been increased.
- Fixed a bug where grabbing Sonic after any up special wouldn't refresh it.
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Toon Link |
- Removal of Toss Canceling. Now suffers from proper lag when throwing Bombs upon landing.
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Wario |
- Momentum's glitch ("Wectoring") has been removed.
- Air grab release sends him farther, and cannot be combo'd out of it.
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Wii Fit Trainer |
- Air dodge landing lag standardized from 12 frames to 22.
- Forward aerial's foot hitbox is no longer unshieldable.
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Yoshi |
- Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
- Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
- Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
- Yoshi can no longer slide on slopes with Yoshi Bomb.
- Egg Lay has increased startup lag.
- Dash attack's ending lag has been slightly increased.
- Down aerial ending lag has been increased.
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Zelda |
- Up tilt's damage has been increased: 6.5% → 7.2%
- Pivot grab's range has been reduced.
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Zero Suit Samus |
- Air dodge landing lag standardized from 15 frames to 22.
- Up Smash now hits 3 frames sooner.
- Paralyzer has increased ending lag.
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