The following is a list of the trophies from the Pikmin series that appear in Super Smash Bros. for Wii U. There are 26 trophies in total.
Name | How to Unlock | Picture | Trophy Box | Description |
Olimar | Beat Classic Mode with Olimar. | Space Explorer | A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color—learn what each is best at! Captain Olimar, veteran Hocotate Freight astronaut, joins forces with Pikmin again in this game to take on the world. Olimar isn't much of an attacker without Pikmin by his side, so you should always keep some ready. Pikmin have different abilities depending on their colour, so learn how they work to use them effectively!
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Olimar (Alt.) | Purchase from the Trophy Shop after beating Classic or All-Star Mode with Olimar. | Space Explorer | Pikmin are good for more than attacking, you know. For example, when you throw them, they can pick up small items on their way back to you, or latch onto containers to break them open! Also, if there are opponents charging or shooting at you, well-timed Pikmin Throws can stop them in their tracks! Pikmin aren't just good for attacking, you know. For example, try throwing them at boxes. They'll grab them and drag them in for you, hitting enemies along the way. Also, if there's someone charging or shooting at you, a well-timed Pikmin-throw can stop them. Just don't forget to replace your Pikmin when they're gone!
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End of Day | Beat All-Star with Olimar. | Final Smashes 3 | On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks, and you can adjust his less-than-safe landing! On the planet of the Pikmin, the native creatures get quite violent come nightfall, so Olimar retreats to orbit every evening. That's how his Final Smash works, too: Olimar takes off in his trusty Dolphin, then in come the beasties to take care of the other fighters. When Olimar returns, make sure he touches down, er...safely! | |
Alph | Purchase from the Trophy Shop after beating Classic or All-Star Mode with Olimar. | Space Explorer | Alph is a young explorer who crashed on the planet PNF-404. As the engineer of the S.S. Drake, he feels responsible for finding the missing crew and the ship after the crash. Waking up in a pond, Alph quickly encounters a tiny creature—it's a Pikmin! A member of the crew that crash-landed on PNF-404. This young engineer is separated from the rest of his team during landing, but as an engineer, he's just as worried about their ship, the SS Drake. While looking for his crewmates and ship, Alph encounters some strange yet helpful little creatures...
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Red Pikmin | Random | Pikmin | This Pikmin has a red body and a long, pointy nose. It was the first type of Pikmin Olimar ever met. In Smash Bros., they have the second highest attack power among the Pikmin. Like their fiery color suggests, they can attack with flames and withstand them. Telling Red Pikmin apart from the other Pikmin is easy: these ones have long, pointy noses. Also, they're red. They're the very first kind of Pikmin Olimar finds on their planet, and their high attack power makes them very useful. In this game, they can deal powerful attacks, and they're very resistant to fire damage.
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Blue Pikmin | Random | Pikmin | This blue Pikmin walks around with its mouth ajar. At home in the water, they're very helpful when objects are submerged and need retrieving. In Smash Bros., blue Pikmin have defense second only to purple Pikmin. They are also able to do more damage when thrown, so don't be shy about hurling them at foes. The things that make blue Pikmin different from all the other Pikmin are that they have mouths and that they're pretty good swimmers. They're slightly hardier than most other Pikmin, and they do more damage when you throw them. So, as soon as you get one of these, make sure to throw it right at someone straight away!
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Yellow Pikmin | Random | Pikmin | This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with. Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
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White Pikmin | Random | Pikmin | These tiny, white Pikmin have bright-red eyes. They are the fastest of the Pikmin, perfect for finding and retrieving hidden treasure. In Smash Bros., you can use them to poison your enemies. Since they can fly the farthest of any Pikmin when thrown, use them to poison enemies from afar. These small, fast-footed Pikmin are white with red eyes. That ominous look they have might give you the chills, and you'd be right to be scared – the little blighters are poisonous! In this game, they'll hang on to any enemy you throw them at and generously share their venom with them.
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Purple Pikmin | Random | Pikmin | These purple Pikmin are the strongest, but they're also slower and heavier. In Pikmin, they can be thrown at animals to stun them! In Smash Bros., they're great for attacking and launching, but they've got a pretty short reach. Get close to your foe to make these little ones truly effective! These purple Pikmin are much stronger than their colourful counterparts, but they're also slower and heavier. In Pikmin, they can be thrown at animals to stun them! In this game, they're good at both attacking and launching, but since they haven't got good reach, you'll need to get up close and personal with your foes first!
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Rock Pikmin | Random | Pikmin | These Pikmin are made of solid rock, so they can stand up to a lot of attacks and won't get hurt when they get stepped on. They specialize in body blows, dealing a lot of damage when thrown, and they can also break right through glass and crystal. They can't latch on to other creatures, though. But that's OK—nobody's perfect! These Pikmin are made of solid rock, so they can stand up to a lot of attacks and don't get hurt when they get stepped on. They specialise in body blows, dealing a lot of damage when thrown, and they can also break right through glass and crystal. They can't latch on to other creatures, though. But that's OK – nobody's perfect!
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Winged Pikmin | Random | Pikmin | These pink Pikmin have big, blue eyes and nice wings to help them fly. In Smash Bros., they show up to carry Olimar and friends through the air. However, how high and far they can fly is affected by how many friends they have to carry. More Pikmin will weigh them down. This particular type of Pikmin has a pink body, blue eyes and...wings? Yep, they can fly, and in this game, they can even give Olimar a lift. The only thing is they'll get tired very easily, especially if they're carrying lots of other Pikmin at the same time. Go easy on them, OK?
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Hocotate Bomb | Random | Space Explorer | With the outward appearance of a Hocotate Freight ship, this is actually a bomb in disguise! Arm it by throwing it on the ground, and give it a nudge if you're impatient. It'll fly up into the sky, returning a short time later and exploding. Force your foes into the landing zone! The flagship of Hocotate Freight has been reinvented as...a bomb! To arm it, throw it, then wait. Or give it a nudge – up to you. It'll shoot up in the air, then after a bit, fall back down to its starting point and go off. Try to remember where it was set off – you really don't want to get caught in the blast.
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Iridescent Glint Beetle | Random | N/A | A golden creature from Pikmin 2. They don't pop up very often at all, but when they do, they scuttle around speedily. When you flip them over, they drop nectar and rare treasures. In Smash Bros., they appear in Smash Tour, where you can bump into them to make them drop extra fighters! A golden creature from Pikmin 2. They don't pop up very often at all, but when they do, they scuttle around speedily. When you flip them, they drop nectar and rare treasures. In this game, they appear in Smash Tour – bump into them to make them drop extra fighters you can take for your own.
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Bulborb | Random | Distant Planet & Indigenous Creatures | These creatures from the Pikmin series have snaillike protruding eyes, huge mouths, and really bad tempers. Despite their cute appearance, they'll happily gobble up Pikmin! In Smash Bros., they appear on the Garden of Hope stage, wandering around or chasing the poor Pikmin. Thankfully, they don't seem interested in the fighters duking it out. With their spotted backs and big round eyes, Bulborbs are almost cute. But don't be fooled! They have a voracious appetite, and will gladly eat as many Pikmin as they can get their tongues on. In this game, you might spot one in the Garden of Hope stage, getting in the Pikmin's way. Luckily, the Bulborbs won't bother you. Phew!
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Charlie | Random | Space Explorer | Charlie is the leader of a group that crash-lands on PNF-404. After he comes to, Charlie takes a look at his snowy-white surroundings and then tries to contact the rest of his crew, Alph and Brittany, with his KopPad. Getting no response, he starts walking and spots some small creatures. Hurrah! Some yellow Pikmin! Charlie is the leader of the group that crash-lands on PNF-404. After the crash, he wakes up alone in snowy surroundings, and then uses his KopPad to try to make contact with the rest of his crew. When he gets no response, he decides to start walking and spots some small creatures. Hurray! It's some helpful yellow Pikmin!
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S.S. Drake SS Drake |
Random | Space Explorer | While its name might remind you of the famous explorer Sir Francis Drake, this ship is actually named after Alph's grandfather. After the S.S. Drake crash-lands, Alph finds his way back to it and soon gets it working. However, the crew must locate the cosmic-drive key before the vessel can return to Koppai. The name may remind you of the navigator Sir Francis Drake, one of the first men to circumnavigate the globe, but this ship is actually named after Alph's grandfather. It initially crash-lands, but Alph finds his way back to it and gets it up and running. But it can't fly back to Koppai until he and his companions find the cosmic drive key...
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Brittany | Random | Space Explorer | Brittany is part of the crew that crash-lands on PNF-404. She calls for help using her KopPad, and when Alph finally reaches her, he's got a bunch of Pikmin with him. Brittany doesn't let her deep fascination with these creatures distract her from giving Alph orders. Brittany is part of the crew that crash-lands on PNF-404. She calls for help using her KopPad, and when Alph finally reaches her, he's got a bunch of Pikmin with him. The biologist in her is deeply fascinated with these creatures, but unfortunately for Alph, that fascination isn't enough to keep her from bossing him around.
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Peckish Aristocrab | Random | Distant Planet & Indigenous Creatures | This crab-like life-form from Pikmin 3 traps Pikmin in its bubbles. When it appears in the Garden of Hope stage, it creates a path of destruction from one end of the stage to the other, but if the central bridge isn't there, it'll just fall right down. You can tell where it'll appear by the telltale appearance of bubbles, so watch out! This crab-like life form from Pikmin 3 traps Pikmin in its bubbles. When it appears in the Garden of Hope stage, it creates a path of destruction from one end of the stage to the other, but if the central bridge isn't there, it'll just fall right down. You can tell where it'll appear from by the telltale appearance of bubbles, so watch out!
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Pellets | Random | N/A | A crystallized nectar that contains the essence of the Pikmin's homeworld, these pellets are most often harvested from the plant life of the planet. Each pellet displays a number on its surface, and this number may increase over time. The Onion generates more Pikmin with bigger numbers. The crystallised essence of the Pikmin's home planet. You'll need these things if you want more Pikmin, so harvest them by attacking the Pellet Posy they come from. By the way, keep an eye on the number on the front – it goes up little by little, and the higher it goes, the more items you'll get when you lob the pellet at an Onion!
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Yellow Wollywog Yellow Wollyhop |
Random | Distant Planet & Indigenous Creatures | A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
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Iridescent Flint Beetle | Random | Distant Planet & Indigenous Creatures | These guys appear in the Pikmin series, dropping rare items and fleeing nearby Pikmin. Purple Pikmin can flip them over, making the whole "getting rare items" process a lot easier. According to Louie, cooking one of these guys yields a meal with a distinct and delicious flavor. These rare bugs from the Pikmin series have a unique and delicious flavour. (That's what Louie says, anyway.) They also hold on to some valuable items, which might explain why they run away as soon as you find them. To make things easier, throw a Purple Pikmin at one to flip it onto its back, then send the rest of your squad to attack.
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Swooping Snitchbug | Random | Distant Planet & Indigenous Creatures | A strange flying insectoid creature from the Pikmin series. Much like a fly rubbing its legs together, the Swooping Snitchbug has a habit of rubbing its hands. When it swoops down and snatches Pikmin from the ground, it doesn't eat them. Instead, it discards them after a few seconds. Why? Who knows?! Who cares?! They're free! A strange flying insectoid creature from the Pikmin series. Much like a fly rubbing its legs together, the Swooping Snitchbug has a habit of rubbing its hands. When it swoops down and snatches Pikmin from the ground, it doesn't eat them. Instead, it just throws them back to the ground after a few seconds. Why? Who knows?!
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Burrowing Snagret | Random | Distant Planet & Indigenous Creatures | A foot-long bird doesn't sound all that large, but when you're the size of a Pikmin, a foot is massive! This member of the avian family will emerge from underground, hunting for Pikmin, its favorite snack. Act fast—or this bird of prey will prey on your poor Pikmin! A strange creature that looks like it's part bird and part snake. At 35cm in length, it's fairly small by our standards, but for Pikmin, it's a towering monster! Another thing that makes it monstrous is that it sees Pikmin as a nutritious meal. If you're not careful, it'll pop out of the ground and gobble them up before you know it!
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Louie | Random | Space Explorer | Louie worked for Hocotate Freight in Pikmin 2. His appetite has gone into overdrive in Pikmin 3. Rescued from a swarm of Scornets by Alph and crew, Louie thanked them the next day by stealing all of the food they'd collected. Maybe he should work on his manners more than getting a meal... Louie was one of the main characters from Hocotate in Pikmin 2. In Pikmin 3, he's got a super appetite, to say the least. Alph and crew saved him from a swarm of Scornets, only for him to run off with all their food the very next day! It seems like someone should think a little less about food, and a little more about apologising.
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Quaggled Mireclops | Random | Distant Planet & Indigenous Creatures | A gigantic creature that appears in Pikmin 3. It's so large that it has often been mistaken for a forest. It's pretty docile until its crystal head is attacked, at which point it goes on a rampage! It'll lose its balance if the hooves are attacked. Be careful, though—it likes to slurp up Pikmin with its tongue. Making its debut in Pikmin 3, this creature is so large that it's almost like a walking forest. It's pretty docile until its crystal head is attacked, at which point it goes on a rampage! Damaging its hooves can throw it off-balance, leaving it open to attack. Just remember to stay well away from its Pikmin-slurping tongue!
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Plasm Wraith | Random | Distant Planet & Indigenous Creatures | A mysterious life-form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but with Olimar newly rescued, maybe he holds the key. When it takes humanoid form, it unleashes some terrifying attacks. You'll need all your skills to take it down and finish the game! A mysterious life form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but maybe the newly rescued Olimar holds the key. When it takes humanoid form, it unleashes some terrifying attacks. You'll need all your skills to take it down and finish the game!
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Notes[]
- The Blue Pikmin trophy states that they do more damage when thrown (via Pikmin Throw) which is untrue.