| Waluigi | Random ||[[Image:Waluigi Trophy.jpg|75px]] || ?
| Waluigi | Random ||[[Image:Waluigi Trophy.jpg|75px]] || ?
Revision as of 20:34, September 17, 2008
Most trophies ("figures" in Japan) in Super Smash Bros. Brawl can be obtained through coin launcher or playing certain stages in The Subspace Emissary. Some trophies, particularly the enemies of The Subspace Emissary, can only be obtained by using a trophy stand ("smash plates" in the Japan) on a foe while its health is low. Other trophies, particularly those of playable characters and their Final Smashes, can be obtained by playing Classic Mode and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 544 trophies in all in Brawl, some which tend to be rarer than others.
Super Smash Bros. Series
How to Unlock
A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
Special crates that look like normal ones but have four wheels attached to the undersides. Try to destroy these and they will go rolling along, smashing everyone in their path. When a rolling crate is destroyed, it will reveal the same sorts of items found in normal crates. You can also jump on a rolling crate for a fun ride.
Complete Target Smash Lvl 2 with every character.
An explosive-filled box that will detonate when the box is broken. The box can be smashed with normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow.
Complete HRC with every character
An item that appears in the Home-Run Contest, where the goal is to do lots of damage to Sandbag, then send it flying as far as you can. It also appears in the regular game. If you smash it, a storm of confetti and items will burst out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service.
Treats that decrease your damage. The nutritional value of each food, and how much damage it heals, is carefully measured. What's better for you, sushi or a donut? Party Balls contain a lot of food, so if you eat it all yourself, you can really lower your damage. There may be times when you laugh and walk away from food, and times when you watch someone else eating and cry.
An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum.
A sword with a blade of glowing energy. The length of the blade changes depending on the fighting spirit of the wielder. It has four attacks: a standard attack, a strong side attack, a side smash attack, and a dash attack. When doing a side smash attack, the beam sword's blade grows to three times its normal length--that's the best reach of all battering weapons.
Hit Sandbag 1,600 feet
A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.
An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up.
A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
Have 1,000 KOs in Brawls
A portable launcher you can carry under your arm. Fire it to launch HUGE missiles... Well, OK, actually it just launches flashy fireworks. You can adjust the barrel angle to change your shot trajectories to blast those in front of you and even above you. It's a great item to have around. Be warned--the recoil pushes you in the opposite direction in which you're firing.
Motion Sensor Bomb
An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
A bomb encased in a blob of goo. This material is highly adhesive, so you can throw it at and stick it to opponents. Once it's attached to someone, this nefarious device will explode after a set amount of time. Be wary, though--if you come into contact with the character carrying the bomb, it may stick to you. This truly is a high-risk item.
An item that activates when tossed and fills the area with clouds of obscuring smoke. The smoke slowly changes color over time, from white to yellow, orange, red, purple, and finally blue before restarting the cycle. The smoke hangs around quite a while before dispersing. You can pick up an active smoke ball and hurl it again. Be careful not to lose track of yourself, though.
Hit a total of 15,000 feet in HRC
An item that originally appeared in Super Smash Bros. on the Nintendo 64. After many years, it now makes its triumphant return. Bumpers are used in pinball to send balls flying, and they perform the same role in Smash Bros. They react to anything that touches them, including the people who set them. As they can also be set in midair, using them requires good tactics.
A healing item. Hit a teammate with this item in Team Battle to reduce your ally's accumulated damage. You can throw it at an enemy, but the damage inflicted will be minimal, so you're better off using it to help your friends. This item will not react if attacked. Oh, and one more thing--you can't reduce your own damage by tossing the item up and letting it hit you. Sorry.
Item holders. You can destroy these to get at the items they contain, but be careful, because they will sometimes explode when broken. In Super Smash Bros. Melee, crates were uniform in design, but this time around, their appearance will change to match the stages. They'll sometimes look futuristic--other times, they'll look like presents with fancy ribbons
Item holders similar to crates-- their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
A small item filled with...items. Break it open to get what's inside. However, there's a 12.5 percent chance that a capsule will contain explosives, so it's important to think about where you're throwing the capsule to break it open. You won't find crates or barrels in capsules, but you may find capsules within barrels and crates.
A giant ball stuffed to bursting with items and food. Throw it or attack it, and after a few seconds, it will burst open with fanfare, spilling items all around. The fluttering confetti adds to the celebratory atmosphere. Some Party Balls are filled with nothing but bombs, though, so handle with care. Perhaps if you just pulled the string...Naw, that doesn't work.
Items that appear each time you smack an opponent in a Coin Battle. The person who has the most coins when the game ends is the winner. There are gold, silver, and bronze coins, which are worth five, three, and one point respectively. Attacks that cause the most damage also produce the most valuable coins. You don't lose coins when you take damage.
In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing.
A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.
A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.
A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!
The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!
The Subspace Emissary
How to Unlock
The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types.
A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport?
A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?
A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.
An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.
A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can.
An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!
A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents.
A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another.
A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler.
An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you-- at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads.
A terrifying enemy with two giant sickles. It uses these well- sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.
A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive-- boy, it's rotten to the core.
A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps a result of its tantrum- hindered fashion sense, the Towtow sports a pompadour when angry.
An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear.
A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin.
An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
Clear Boss Battles with 20 Characters
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye-creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!
An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen.
An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.
A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back--attacking that should make it pretty easy to take down.
A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely!
Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors-- red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard.
An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret.
Shellpod (No Armor)
Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder.
An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red.
First, notice the metallic sheen-- a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.
An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing.
A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.
A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously.
An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery!
A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!
A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.
A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.
Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.
An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
Galleom (Tank Form)
Clear Boss Battles on Intense Difficulty
Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built- in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
Clear Boss Battles with all Characters
Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
Clear Classic Mode with 20 Characters
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
Clear Classic Mode on Intense
A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
Clear Boss Battles on Hard Difficulty
In this world, those who fall in battle return to their forms as trophies. This Dark Cannon is powerful enough to turn a fighter back into a trophy with a single shot. Originally created by the Subspace Army, they were then given to Bowser and Wario for the purpose of collecting fighters who exist in this world.
A hovering carrier that can carry any and all freight with ease. Flying it is very simple, since it only uses one stick. There is the Bowser version (that went after Donkey Kong's bananas) and the Wario version (that King Dedede stole). The Wario version is outfitted with a magic arm.
Clear boss battles on Normal
Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game & Watch to create the Subspace Army.
Clear the Subspace Emissary
The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues.
Clear boss battles with 10 characters
Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this.
Clear Boss Battles on Easy Difficulty
A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.
An item that, when hurled at Subspace goons, will turn whomever it hits into a trophy. Trophies can be collected, then viewed in the gallery. To successfully get an enemy, you need to hit it when it's been sufficiently weakened. If you can skillfully manipulate your foe's damage, you can even capture a boss character.
The Subspace Emissary is played in Stock mode. When you're defeated, your stock decreases by one. If your stock reaches zero, the game ends. However, you can increase your stock by one by picking up a Stock Ball when you come across one. There's a big difference between having a stock of zero and one, so be sure not to leave any Stock Balls behind.
In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
Clear Classic Mode as Bowser
The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
Clear All-Star Mode as Bowser.
Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
Clear All-Star Mode as Luigi
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
Clear All-Star Mode as Donkey Kong
DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.
Clear Classic Mode as Diddy Kong
Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.
Clear All-Star Mode as Diddy Kong
Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns, Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the barrel jets left or right to control his flight and shoot peanuts straight down, too. This is a technique that tests one's ability to control both movement and attack direction.
A young man who emerged to rescue Hyrule from peril. He's the bearer of the Triforce of Courage who fights to keep Ganondorf from conquering the world. His green outfit is a constant throughout the series. He's a skilled swordsman, horseman, and archer. He's also proficient with bombs and boomerangs.
Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place.
Clear Classic Mode as Zelda
The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.
Light Arrow (Zelda)
Clear All-Star Mode as Zelda
Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
Clear Classic Mode as Sheik
The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations.
Light Arrow (Sheik)
Clear All-Star Mode as Sheik
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
Clear Classic Mode as Ganondorf
A man who wants to use the power of the Triforce to conquer the world. In Twilight Princess, he gives strength to the Twilight King, Zant, and tries to change the land into a world of darkness. He possesses Zelda, transforms into a magical beast, and attacks Link. In the end, however, Link deals him a finishing blow and defeats him.
Clear All-Star Mode as Ganondorf
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters
Zelda (Wind Waker)
Ganondorf (Wind Waker)
How to Unlock
Clear Classic Mode as Samus
The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.
Clear All-Star Mode as Samus
Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully powerful and causes great damage to enemies. The beam travels slowly but can be swept up and down. The recoil of the beam is so great that it tears off her Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up and thrown as weapons.
Zero Suit Samus
Clear Classic Mode as Zero Suit Samus
Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.
Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.
A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.
A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball.
Clear All-Star Mode as Kirby
Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. Characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot.
Clear Classic Mode as Meta Knight
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered a sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery.
Clear All-Star Mode as Meta Knight
Clear Classic Mode as King Dedede
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames.
The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.
A Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for Star Fox is second to none. He once left the team to fly solo for a time.
A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise as resulted in a large bounty on his head.
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicles firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
A Mouse Pokémon. Its lightning-bolt tail and round cheeks are its trademarks. When danger draws near, it uses tiny electric pouches within its cheeks to discharge electricity. When it's really fired up, it unleashes thunderbolts on its rivals. It's said to recharge when it's sleeping. It evolves into Raichu.
Clear All-Star Mode as Pikachu
Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.
Clear Classic Mode as Pokemon Trainer
A person who raises Pokémon and trains them as partners in battle. In battle, a Trainer gives orders to the Pokémon and uses items. It's not an exaggeration to say battles can be won or lost on a Trainer's single strategic move. Trainers pour their hearts into their Pokémon and share anger, sadness, and joy as they adventure in hopes of becoming Pokémon Masters.
Clear All-Star as Pokemon Trainer
The Final Smash of the Pokémon Trainer. Squirtle, Ivysaur, and Charizard join forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is the only time all three of them appear on the screen together, so this move boasts the strength of three in one. A window will appear on the screen, but don't worry about it.
A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
A Tiny Turtle Pokémon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle.
A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the blossom gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.
An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-type Pokémon. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.
Clear All-Star Mode as Lucario
Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. He then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
A Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a calming song. The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest. It also uses Attract to infatuate opponents who touch it. It uses a Moon Stone to evolve into Wigglytuff.
Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is get bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push its opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness.
An item used for capturing Pokemon and calling them out to battle. Pokemon live in these items which, despite appearances, actually contain a wide, comfortable, Pokemon-friendly world inside them. In Super Smash Bros., Pokemon give temporary support to whoever calls them out. You never know which Pokemon you'll get, but some of them are devastatingly powerful.
A Penguin Pokémon. It's one of the starter Pokémon received from Professor Rowan when the player departs from the Sinnoh region. It's a Water type, so it's strong versus Rock and Ground types. It's very cute but filled with pride-- it hates to accept food from people. When it levels up, it evolves into Prinplup.
A Big Eater Pokémon. It's normally a slow-moving creature, but when it spots food, it moves surprisingly fast. It's native to the Sinnoh region and can be lured out by coating certain trees with sweet honey. Once it's attached to its Trainer, it will level up and evolve into Snorlax.
A Bonsai Pokémon. It looks like a plant, but its history reveals it is actually a Rock type. Its best move among all its specialty moves is Fake Tears. As it grows, it will become skilled at using Mimic, which allows it to copy an opponent's previous move. If it levels up under certain conditions, it evolves into Sudowoodo.
A Sharp Claw Pokémon. The crown on its head resembles a fully opened folding fan. Its sharp, hooked claws and outstanding speed are its most memorable features. It's one Pokémon that can be expected to perform well on the front lines of battle. There are many Trainers who teach it the TM False Swipe and travel with it to catch rare Pokémon.
A Seafaring Pokémon. Eighty percent of its body is made of water. It has the ability Hydration, which allows it to heal status effects at the end of a turn if it's raining. It is the only Pokémon that can use the stat-effect-swapping move called Heart Swap. Place a Manaphy and a Ditto in a Pokémon Day Care, and they will produce an Egg that contains a Phione.
A Chick Pokémon. It's a Fire type that has a flame sac in its belly where it produces fireballs reaching 1,800 degrees Fahrenheit-- it shoots these out of its mouth. While Torchic is as cute as can be, it will evolve into the powerful Combusken when it levels up. It also then becomes a combination Fighting and Fire type.
A Stomach Pokémon. While it's a carefree Pokémon with a loveable face, it can swallow something the size of itself in one gulp. Its stomach is filled with gastric juices strong enough to dissolve whatever it eats. As it matures, it can learn Wring Out, which is as strong as the remaining strength of the opponent Pokémon. It evolves into Swalot.
An Iron Leg Pokémon. When two Beldum combine, they evolve into a Metang. In the same way, a Metagross is the result of two Metang combining. It's said to have intelligence that can match a supercomputer. Though it weighs 1,212.5 pounds, it is somehow able to fold up its legs and float.
An Embrace Pokémon. Despite its elegant, feminine appearance, there are both male and female Gardevoir. A Psychic type, it has the ability to predict the future and levitate. It's a brave Pokémon that will risk its own life to protect its Trainer. It uses the ability Synchronize to pass on status problems like poison, paralysis, and burn to its foes.
Latias & Latios
Eon Pokémon. There are only female Latias and only male Latios. If they sense the presence of a human or an enemy, they will generally use the light-bending trait of their down coats to make themselves invisible. They use telepathy to speak to companions. They travel in herds, but even so, they are rarely seen. They're a combination of Dragon and Psychic types.
A Continent Pokémon. In ancient times, it brought about droughts to save people who had suffered from floods. It is normally found in the profound depths of the earth, where it slumbers in magma. With a mighty roar, it uses Earthquake to shake the ground and mow down enemies. In battle, summons sunlight to bathe the area. It once had an epic battle with Kyogre.
A Sea Basin Pokémon. It brought about heavy rains, which formed seas and relieved droughts. It is usually found slumbering at the bottom of an ocean trench. Its attack Sheer Cold is a technique so powerful, it causes any opponent it strikes to faint instantly. In battle, it causes clouds to form and drenches the area in rain. It once fiercely battled Groudon.
A Sky High Pokémon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather-condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable.
A DNA Pokémon born through the DNA of a space virus. It has multiple formes, and the abilities it possesses and the techniques it can remember change from forme to forme. It has four formes: Normal, Attack, Defense, and Speed. It can be made to change formes by using the power of a meteorite in Veilstone City.
A Wish Pokémon. It's said to awaken for seven days every thousand years, with the ability to grant any wish asked of it. It is truly a Pokémon of which dreams are made. In combat it uses its wish power to attack. Its attack Doom Desire, which causes light to rain down from the heavens to do tremendous damage, is especially powerful.
A Scratch Cat Pokémon. It's one of the most famous Pokémon and very fond of things that sparkle--the gold medallion on its head could be seen as an indicator of this infatuation. There are many Pokémon that resemble cats, but Meowth is the only one that can use Pay Day to receive coins at the end of battle. It evolves into Persian.
A Knowledge Pokémon. It's said that Uxie's emergence gave humans the wisdom to improve their lives. This Pokémon possesses the ability to erase the memory of those who see its eyes. Uxie uses status-altering moves in battle--its frequent use of Yawn is very effective in putting foes to sleep. Uxie makes its home in Lake Acuity in the Sinnoh region.
An Emotion Pokémon said to have taught humans emotions. Rumor is, if you touch Mesprit, you'll lose all emotions three days later. It sleeps a the base of Lake Verity, but once engaged in battle, it will rise from the water to fly around the Sinnoh region. Even if you see this Pokémon after your initial meeting, it'll try to flee battle, so catching it is quite a task.
A Willpower Pokémon. Born from the same Egg as Uxie and Mesprit, this Pokémon maintains the balance of things in the world from the bottom of Lake Valor. Some say that anyone who injures it will become unable to perform any kind of action after seven days. It wields many strong attacks, like the devastating Last Resort. It can also protect itself from sleep attacks with Uproar.
A Temporal Pokémon. This Legendary Pokémon is talked about as a deity in fables passed down through generations in the Sinnoh region. Identifiable by the diamondlike crystal in the center of its chest, Dialga is said to have set time in motion at the moment of its birth. Its fearsome Roar of Time attack is so powerful that it must refrain from attacking on the next turn.
A Spatial Pokémon. In he Sinnoh region, this Pokémon has been revered for many generations, much like Dialga. It lives between parallel dimensions and is known for its power, rumored to be able to warp space. It can use Spatial Rend to rip through the very space an enemy resides in, damaging the foe at the same time.
How to Unlock
Clear Classic Mode as Captain Falcon
A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
Clear All-Star Mode as Captain Falcon
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
A man who presents himself as a bounty hunter much like Captain Falcon but is also the boss of a notorious bandit group. He tries to collect criminal bounties but always fails to beat Captain Falcon to the collar. He considers himself Falcon's archrival and always tries to beat him in F-Zero races. His machine, the Fire Stingray (#05), has a high top speed.
A charismatic former surgeon of legendary stature, Dr. Stewart joined the F-Zero circuit after the death of his father. He once put his medical skills to use as a paramedic following an accident during a race. The Golden Fox (#03), passed down by his father, features excellent acceleration but awful grip, perfect for drift racing.
A war veteran who used to belong to a special-forces unit of the Poripoto army. He runs a small shop, but there's a rumor that he works behind the scenes as an effective assassin. His aggressive personality is also reflected in competition as a reckless pilot. The durable nature of his machine, the Wild Goose (#06), supports this destructive racing style.
A racer affiliated with the Galactic Space Federation. Jody Summer was highly regarded for her skills and chosen as the Federation race representative for entry into F-Zero. Although unable to secure victory in F-Zero X, Jody was chosen as Miss Galactic Space Federation. Her machine, the White Cat (#02), excels in grip strength and handling.
An android created by the shrouded development group EAD. Mr. EAD entered the Grand Prix for testing in IQ and AI programming. Mr. EAD pilots the Great Star (#09), which is much weaker than its tough exterior might suggest. With weaknesses in most fundamental areas, the Great Star has a high learning curve and will reap rewards for only the best pilots.
A legendary pilot who holds numerous records in the F-Max Grand Prix, which predates F-Zero by some 200 years. Through the powers of science and black magic, he returned to compete again in F-Zero X. With a high top speed and decent boost power, The Skull's machine, the Sonic Phantom (#16), should satisfy the needs of speed demons.
A clone created with the DNA stolen from Captain Falcon after his post- accident hospitalization. He abides strictly by the orders of Black Shadow, who fully supports his criminal activities. Blood Falcon pilots the Blood Hawk, which happens to be nearly identical in its performance traits to Captain Falcon's Blue Falcon (#25).
The undisputed lord of evil, feared by all. By capturing many of Black Shadow's underlings, Captain Falcon thwarted many of Shadow's plans, causing the cruel racer to enter the F-Zero Grand Prix solely to eliminate his antagonist. Shadow's machine, the Black Bull (#30), is a heavier vehicle that lags in acceleration but excels in body strength and speed.
A racer shrouded in mystery. This master of sinister plots has long battled with the just and good Super Arrow. With a big bounty on his head, he was once nearly captured by Captain Falcon. His machine, the Death Anchor (#13), excels in top speed and cornering and features high boost power to boot.
Captain Falcon's speedy, midsized galactic cruiser, equipped with an onboard computer. Captain Falcon uses the Falcon Flyer mainly to track down criminals when he's plying his trade as a bounty hunter. Of course, it also comes in handy for transporting and maintaining the Blue Falcon. The Falcon Flyer is an exceedingly reliable partner.
How to Unlock
Clear Classic Mode as Lucas
The younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up.
PK Starstorm (Lucas)
Clear All-Star Mode as Lucas
Lucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
Clear Classic Mode as Ness
An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
PK Starstorm (Ness)
Clear All-Star Mode as Ness
Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.
A creature from a race of unknown origin that speaks its own unique language. Some say they came from outer space, but the facts behind their appearance are wrapped in mystery. In Smash Bros., they'll wait a bit after appearing before wandering off on their own. They can be picked up and thrown at foes for minimal damage. Their shield-breaking properties are high.
Have Ness Join you in the Subspace Emissary
A badge you can put on to gain the ability to reflect all projectiles. It has exactly the same effect as other reflectors in the game, like the one Fox uses. In EarthBound, it was used to counter Thunder attacks. The lightning bolt on the badge is proof of its capacity. Its importance and usefulness made a deep impression on players.
Dr. Andonuts's son, who attends a boarding school in Winters. He receives a telepathic message from Paula saying that she and Ness have been captured, and he sets out to rescue them. He's Ness's age but has the knowledge of an established scientist. He repairs broken items and makes them into other things. As his IQ increases, so does the number of things he can create.
A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, he's rapidly led astray and becomes Giygas's right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends.
Clear Boss Battles on Very Hard Difficulty
A guardian statue standing inside New Pork City that's clearly based on Porky himself. Investigate it, and the statue will turn hostile and start a battle. And it has 100,000,000 HP! It has very high stats, so you'll never win if you attack it straight-on. Thankfully, there's an item called "New Year's Eve" that can reduce its HP to 1-- then you can defeat it with ease.
Ice Climber Series
How to Unlock
Clear Classic Mode as Ice Climbers
The one in blue is Popo, and the one in pink is Nana. They use their incredible jumping powers and hammers to break blocks and climb to the summit. They grab veggies, and if they can catch the condor at the end, they conquer the mountain. Other than breaking blocks, their hammers are good for sending foes flying, climbing down from blocks, and destroying icicles.
Clear All-Star Mode as Ice Climbers
The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.
The Ice Climbers' goal is to climb peaks. Just below each peak is a bonus stage where these bonus items appear in this order: eggplant, carrot, cabbage, cucumber, corn, turnip, pumpkin, Chinese cabbage, potato, and mushroom. You'll also get points for grabbing the condor at the peak after collecting the veggies. Why vegetables? That's a mystery for the ages.
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.
A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the blade draws many admirers. Lyn sets out on her quest to become a master swordsman after coming to the aid of a fallen traveler. She soon learns she's a living member of the nobility of Lycia, a neighboring country. Soon she's involved in a violent dispute over the ascension of the Caelin throne.
The 13th king of Daein, feared across the land as the "Mad King." He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurugant.
The queen of Crimea, a kingdom ruled by the wise beorc race. With deep pride and consideration for her people, Elincia rules justly, having taken the crown three years prior after winning the war against Daein. However, there are rumblings of discontent among Crimean nobles that threaten her kingdom. Elincia wields the mighty sword Amiti, passed down by Crimean royalty.
One of Daein's Four Riders and wielder of the blessed sword Ettard. Once an apprentice to Ike's father, Greil, the two eventually duel, resulting in Greil's defeat. Thought to be dead after losing to Ike and the blessed sword Ragnell, the Black Knight survives and comes to the aid of Micaiah, the leader of the Dawn Brigade, a band of Daein freedom fighters.
A skilled swordsman, thief, and member of the Dawn Brigade, a band of freedom fighters operating out of the old Daein capital, Nevassa. Although not related to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised like a brother and considers her safety his top priority. He grows from boy to young man between "Path of Radiance" and "Radiant Dawn."
The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
Clear All-Star Mode as Pit
Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Palutenas's Army's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Clear Solo Event Match #4
The ruling goddess of Angel Land. Palutena showered the earth with rays of light, using her powers for the good of mankind. But Medusa, who in her hate for mankind was banished to the underworld, makes war on Palutena and wins, capturing and holding the goddess deep within a temple. Palutena entrusts Pit with a sacred bow and the task of defeating Medusa.
Clear Target Smash Level 1 in under 15 seconds
The bow Pit got from Palutena after the Medusa incident. As a standard bow, it's capable of firing arrows of light that can change direction. It can also be split to form two short swords--Pit holds one sword in his right hand in a standard grip and one in his left in a reverse grip. He may hold them like this so he can shift between bow and swords without losing a beat.
WarioWare, Inc. Series
How to Unlock
Clear Classic Mode as Wario
Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.
Clear All-Star Mode as Wario
Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
Kat & Ana
Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the two, has pink hair, while the younger Ana has orange hair. Both of the girls are still very young, but they're also very respectful and address their superiors as budding ninjas should. Kat and Ana have a soft spot for living things. Kat loves cats, and Ana is attracted to flowers.
Clear Target Smash Level 3
A motorcycle specially designed for Wario by Dr. Crygor, an employee at WarioWare, Inc. This monster bike has an amazing 5,000cc, 4-stroke, 350HP engine capable of pushing it down the road at up to 217 miles per hour. Of course, this road hog is also a fuel hog and gets less than 5 miles to the gallon. Getting the pegs in the right position for Wario's short legs was difficult.
How to Unlock
Pikmin & Olimar
Clear Classic Mode as Olimar
Veteran spacefarers in the employ of Hocotate Freight. After crash- landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.
End of Day
Clear All-Star Mode as Olimar
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
Clear the "Sproutage of the Flower Pikmin" Event
A type of Pikmin--which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.
A type of Pikmin, which are curious creatures that follow and obey the person who picks them. If you take advantage of this trait, you can get them to help Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown. Need to retrieve an object underwater or cross a water hazard to disarm a trap? Blue Pikmin are just the allies you need.
A type of Pikmin. Take a nutrient- rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.
A type of Pikmin. White Pikmin are resistant to poisons and are themselves toxic to creatures that eat them. Their low weight makes them very speedy, and they can also dig up buried items. White and purple Pikmin do not live inside Onions, so you must change other Pikmin into them by tossing them into ivory candypop buds and violet candypop buds.
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong--one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.
A new Hocotate Freight employee. Louie is responsible for Captain Olimar having to venture back to the Pikmin planet. On his first delivery, Louie was supposedly attacked by a space bunny that devoured his whole lot of pikpik carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an enormous loan that Louie and Olimar set out to pay back.
The president of Hocotate Freight. After venturing into space in his youth, he made a shipping company. When it almost collapses after Louie's incident, and Olimar comes back from the Pikmin planet, the president discovers the outstanding value of Olimar's souvenir. He then sends his employees back to collect valuable treasures. His treatment of employees is questionable.
Found in a certain Blue Box in the Subspace Emissary (level just after Olimar & Falcon Meet)
A battered old spaceship used when Hocotate Freight first opened. Its appraisal gauge analyzed garbage Olimar brought home and found it to be valuable. With his new ship sold off to pay company debts, Louie and Olimar flew this one back to the Pikmin world to find more treasure. The ship's removable research pod accompanied the adventurers when they ventured underground.
Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller- like sets of leaves that spin around, enabling them to fly.
Beat Classic Mode with all characters (including the three Pokemon, Zero-Suit Samus, and Sheik)
An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves--just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.
A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered--their classification is a hot subject for scholars.
A member of the grub-dog family, transformed by environmental factors. Due to her ridiculous size, the empress bulblax can no longer walk on her tiny legs. She just wiggles around, rolling from left to right. Although the female continues spawning bulborb larvae, she unfortunately rolls over them with her massive body.
A dangerous, offensive-minded creature. It uses balloons to keep it afloat as it flies through the air and drops bomb-rocks on ground- bound prey. These bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can set these things off, the utmost care should be taken when dealing with them.
A member of the blowhog family characterized by its bottle-shaped body and slow, lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorus compound that combusts on contact with air, threatening nearby enemies.
A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to scoop up daily nutrition and can snatch up three Pikmin at once--a relatively small amount made deadly by its strike speed. No one has ever seen its tail.
Iridescent Flint Beetle
A member of the flint beetle family featuring an iridescent, shining shell that is also prized for its strength. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles--the sight of one will send them running after it.
A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.
A member of the scarpanid family. Although originally a ground dweller, its oversized antennae developed into wings, allowing it to fly around freely. The snitchbug doesn't eat Pikmin, but rather picks them up, carries them away, and firmly replants them in another location.
Clear Target Smash level 2 with 10 characters
Items that contain concentrated essence of the Pikmin's home world. This essence is the keystone to all life on the planet. Harvested from pellet grass or flowers, Pikmin can take pellets back to Onions to produce more Pikmin. If the Onion and the pellet are the same color, it produces more Pikmin. The number on the top of a pellet tells how many Pikmin must carry it.
Animal Crossing Series
How to Unlock
Animal Crossing Boy
The male player character from Animal Crossing. He feels the need to set out on his own and move into town. Chatting with neighbors is a given, but there are a ton of other things to do as well, like collecting furniture, customizing rooms, catching fish and bugs, digging up fossils, etc. He may get bee stung or fall in a pit, but he still has fun.
Sable & Mabel
Sisters who run the Able Sisters tailor shop. Mabel's the younger sibling, the one who deals with customers. Her older sister, Sable, sits at the sewing machine in the back of the shop. Sable's shy and will look slightly miffed if you speak to her. If you drop by to chat with her every day, however, she'll gradually warm up and share some stories with you.
Collect 1,000 Coins in Coin Matches
The owner of the town's only store. He not only helps you find a home when you move in but also gives you a job at his shop. His dream is to expand his business, and as the game progresses, Nook's Cranny becomes Nook 'n' Go, then Nookway, and finally Nookington's. He tends to say "hm" and "yes" quite a bit.
The mayor of the player's town. Usually in his office in the town hall, he emerges on holidays to usher in special festivities. He's a busy fellow who also serves as the record keeper for fishing and bug-catching tournaments. He cuts a very dashing figure in his hat and bow tie. There may be some link between him and Cornimer, who appears at the fall Acorn Festival.
Blathers & Celeste
Blathers, the elder of this pair, is curator of the town museum, and he's in charge of the insect, art, fish, and fossil displays. He's quite knowledgeable and shares what he knows about donations. He's in charge of donated bugs but hates the majority of them. His younger sis, Celeste, is in charge of the museum's observatory. She's cute even with her feathers ruffled.
Pelly & Phyllis
Sisters who work at the town hall, which is open 24 hours a day. The younger Pelly is at the window from 7 a.m. to 10 p.m., while Phyllis has the night shift. Pelly's cheerful and polite manner makes her the model of good customer service. Phyllis, however, is snooty and treats everyone with impatience and disdain. That said, she's very efficient at her job.
A sea otter in a knit cap. He'll spout philosophy seemingly littered with hidden meanings: "People study what can and can't be done, but I think they're missing the point, maaannn." He comes and goes via the sea, diving in with perfect form. It's really up to you to decide whether Pascal's ramblings are the results of deep thought or too much time spent chatting with scallops.
The proprietor of the Roost, a coffee shop in the basement of the museum. He's very closemouthed, preferring to let the coffee he brews speak for itself. The Roost is also visited from time to time by other residents. If you drop by frequently, Brewster will warm up and begin to engage in conversation.
A traveling therapist and part-time comedian who helps people learn to show their emotions. He'll share jokes from his comedy routine--he's got a million of 'em, folks--as a way to teach people how to display reactions like anger, laughter, and the like.
A mystical fortune-teller who sets up shop outside the town hall at dusk. For a fee of 100 bells, she'll use her tarot cards to tell your daily fortune or to check your compatibility. After telling a fortune, she may slip and say, "Sometimes it is just not meant to be," which is considered taboo among fortune-tellers. This surely means that she is hit or miss.
A cat whose face is an empty white canvas for you to draw on. After traveling via Nintendo Wi-Fi Connection, she may appear with a face that someone else drew. Draw a new face, and she'll wander for a bit, then take off for a new town. In Animal Crossing, she would appear on the train between towns. Whether you give her a cute or funny face is up to you.
Copper & Booker
The guards stationed at the town gate through which travelers come and go. Copper, who's on the right, is in charge of traveling via Nintendo WFC, and Booker on the left runs the lost and found. Booker's a cute fellow who's known for his indecisive manner...maybe. Copper's diligent, dedicated, and always ready to lend a helping paw.
Investments in town are made by buying and selling turnips. Joan's an elderly boar who comes to town every Sunday morning to trade in these valuable vegetables. She's easily recognizable by her bandana, work pants, and the basket she carries on her back. Her down-to- earth speech endears her to all her customers. She's been in the turnip business for 60 years.
A trader who comes from afar to deliver merchandise. However, since she always forgets to bring a town map, she needs help making her deliveries. Once you've helped her finish all of her tasks, she'll reward you with a gift. Her unique way of phrasing is part of her exotic charm. It is a fine thing, yes?
Collect all Songs
A wandering musician. He plays concerts every Saturday night at the Roost in the basement of the museum. All he carries is a single acoustic guitar, but he can play music from all genres. You can request a single tune per concert, and afterward he'll give you a recording of the song to take home. In Animal Crossing: Wild World, his playlist included 70 songs.
The owner and proprietor of Crazy Redd's Emporium, which sells furniture acquired on the black market. It's said he's famous in the underworld. He drops by once a week and sets up his tent in front of the town hall. His shop's full of rare items, but the prices are high. It's open until midnight, an hour longer than Tom Nook's place, which pleases night players.
Tommy & Timmy Nook
When Nookway gets remodeled into Nookington's, these twins make their appearance as second-floor salesmen. Tommy's in charge of greeting customers, while Timmy trails along offering support and echoing his older brother's words. Their earnest dedication coupled with their inherent cuteness makes this diminutive duo quite popular.
Katie & Kaitlin
A mother and child who've gotten separated. After you've gone to visit a friend's town, you'll find either Kaitlin, the mom, or Katie, the wayward kitten, in your town. Both will tell you where they came from, and it's then your duty to travel to that town to reunite the family. Once you do, the player whose town Katie was in will get a letter of thanks and a present.
A famous painter who wanders about with a large rucksack on his back. When he arrives in town, he's so hungry he can barely stand. While you think it's probably a good idea to give him something to eat, it's hard to figure out what that should be. That being said, he looks really hungry and would likely devour anything given to him.
Get a total of 300 feet combined Swim Distance with all characters
A taxi driver in Animal Crossing: Wild World who drives the player into town for the first time. His questions determine the appearance of the player and sometimes come off as a bit rude. In the original Animal Crossing, you could travel to an island by boat. Kapp'n was the guide who ferried the player to that island and is remembered for his unique speech and salty songs.
Get 2,000 total KO's in Brawls
An astronaut who travels the galaxy in a UFO. Just as he's returning to his hometown, he passes over your village. You can shoot down his UFO with a slingshot. If you do, Gulliver will ask you to recover the parts of his ship that have been scattered about the land.
Mr. Resetti (Feet)
A character who normally appears from underground to lecture the player. However, he is not always underground--in Animal Crossing: Wild World, he can be found sipping coffee at the Roost if you go at a certain time on a certain day. In the Japanese-only "e+" version, he works at a so-called "Resetti Observation Center" where you can pop in for a visit.
Clear 100-Man Brawl
A tricky little item you can bury. Any player who passes over it will drop into a hole. If you land in a pitfall, move the Control Stick quickly back and forth to escape, because until you do, you're completely defenseless. In Animal Crossing, this item also dropped passersby into holes. It was a thrill to bury one and wait for a visiting pal to stumble across it.
A mole wearing a hard hat who'll show up when you restart your game without having saved. He pops up and lets you know in no uncertain terms the importance of saving your game. The problem is, his speeches are entertaining enough to warrant breaking the rules at least once. In Animal Crossing, his brother Don appears too. He's the polar opposite of his sibling.
Game & Watch Series
How to Unlock
Mr. Game & Watch
Clear Classic Mode as Mr. Game & Watch
The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.
Clear All-Star Mode as Mr. Game & Watch
Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.
How to Unlock
Clear Classic Mode as R.O.B.
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch- making game play. Recently, R.O.B. appeared in Mario Kart DS.
Clear All-Star Mode as R.O.B.
R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the spectrum and undulates in great variety as it travels. What makes this technique different is R.O.B.'s ability to move while using it. This allows him to use it in combination with his other moves to increase his Final Smash's effectiveness.
An item that causes a damage- dealing flower to bloom on people's heads. If you find yourself with a flower on your noggin, start rattling the Control Stick back and forth to shake it off. Some characters can pull off having flower-covered heads in style, while others clearly cannot.
Clear Target Smash Level 1 with all Characters
A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!
In Clu Clu Land, the Unira hid gold ingots in an underwater maze, then tried to stop Bubbles from getting them. In Super Smash Bros. Brawl, you can attack an Unira to send it bouncing away. Any fighter it hits will go sprawling. If it hits a wall, it'll bounce back, and if you hit it with a powerful attack, it will transfer the attack to whomever it hits and launch them.
A puppy for you to train on your Nintendo DS. They come in a wide variety of breeds, colors, coat styles, and personalities. You can train them, use dog toys to play with them, and feed them treats to establish a real link with your virtual pet. Other features include the ability to enter your dog in disc-catching contests and agility trials on obstacle courses.
Collect all Masterpeices
High-performance motocross bikes that handle massive jumps with ease. Using turbo on these beauties gives a speed boost but also causes the engine's internal temperature to rise. Overuse turbo, and the bikes overheat and shut down. The engines can be cooled by running over certain marks on the track. Excitebikes cap off every race with an undeniably awesome wheelie.
A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cranks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?
A hardworking assistant to the city mayor. He has distinctive hair and spectacles and a dapper moustache. Dr. Wright has a comprehensive knowledge of city government and is happy to give you tips to keep your city running smoothly. In the game, he tracks your city's status and gives you gifts. There was a character reminiscent of him in The Legend of Zelda: Link's Awakening.
Clear Target Smash Level 1 with 10 Characters
The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he sets his mind to something, he gives it his all. Stafy gets help from his friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a pig suit and throws pork cutlets. In Densetsu No Stafy 3, Stafy meets Wario and goes with him to steal the treasures of the deep.
A lightweight scrapper from the Bronx. After meeting with a former boxing great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and together the pair try for the championship belt in the WVBA. Little Mac works his way up the ranks of the WVBA, taking out foes several times his size. By landing multiple blows, Little Mac gains a "★" uppercut.
Tanks & Infantry
Units first introduced in Famicom Wars, where they fight battles against enemy forces. Infantry are the least expensive to deploy of all units. They're not too strong, but they move well and can capture property. There are two tank types: tank A, which is expensive but has good mobility and firepower, and tank B, which is cheaper but can change battles with sheer numbers.
A unique helicopter that flies with long, slowly rotating wings. If the wings strike walls or obstacles, the Helirin takes damage and loses hearts. The wings normally spin clockwise, but the rotation can be reversed by touching springs. There are many areas that require this technique. The Helirin can be customized by picking up and using a variety of items.
Helirins created by Prof. Rabbit. One is a helicopter that can throw punches from its wings to smash things--HELIBOKAAN! Press and hold a button to submerge, then release to surface--HELIBASHAN! Shoot fire left and right from the wings-- HELIBOBOH! Use a spinning ability to create tornadoes--HELIBURUUN! There are also five varieties which shoot in rapid fire--HELIBIBYUUN!
The manager of the music store GB Music in Waruwaru Town--her real name is Barbara the Bat. She leads the player through the game, showing her arrogant attitude as she cracks the whip at others but pampers herself. Her little brother's name is Tingtin the Bat. By the way, the "GB" in the name of her store stands for "Great Barbara," NOT "Game Boy."
Ray MK III
Clear Target Smash Level 3 in Under 20 Seconds
The custom robo used by the main character. It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it. This one has a great balance between built-in abilities and ease and depth of available customization.
A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.
A member of a rescue group that hunts aliens known as Ruffians that prey on mankind. He's killed by Ruffians, but the advance scout Achi resuscitates him, and he gains remarkable physical prowess and becomes the hunt leader. During a battle, he transforms into a Ruffian, and his companion Airan helps him recover. He's optimistic and copes well with danger.
A young girl who takes over the leadership of a band of righteous bandits known as the Red Dozers from her injured father. Jill sets out on the Drill Dozer to recover a red diamond stolen by the Skulkers. Jill has great reflexes and rode the Drill Dozer instead of a baby carriage growing up. She has an intense dislike of studying, however.
Stafy's younger sister, known for her jumbo pink ribbon, and princess of a floating kingdom. Stapy has a bold nature that contrasts her reserved brother. Though she is younger, Stapy is often the spark that motivates the sometimes spineless Stafy. Only Stapy can perform Wall Jumps, High Hats, and High Hat Spin Jumps. For an unknown reason, Stapy has a Kansai accent.
Found by the Will-o'-Wisp Academy principal in a curiosity shop, Mokka is an antique robot remade from old parts. Mokka studies with his classmates despite his sometimes different view of things. Physically strong and tough on defense, Mokka also has a sensor for scanning surroundings. We even see Mokka fall in love, depending on the story line.
A strange little person living inside the stone giant on the earth planet, Erd, in the town of Uponisbak. You can talk to Pyrites and equip them like accessories, but they provide no real benefit in that sense. You can, however, sell them at a shop for a considerable price, proving their worth as a valuable asset when short on cash.
A living, walking, and talking... bit of putty! Faced with a crisis in Shishkebab Cavern, you can multiply the number of putties. Putties search for the treasure chests scattered across the universe, continuing their quest of collecting Putty Peas. Putties are also known for having a distinctive way of talking.
Warrior Mech Gauss
One of many giant, mechanized, humanoid robots known as MGs (Marionation Gears). This one was created by Augiust of the Wheel Workshop, acclaimed for its development of car-humanoid MGs. It's equipped with the Magic Sword Farsys and the Vortex Ultra Weapon. Prized for its excellence among MGs, the Gauss is a masterpiece mech, craved by aspiring pilots.
HM Mech Rosa
A heavy-class mech able to transform between humanoid and bulldozer forms. The Rosa cannot carry weapons, but it's ideally suited for transporting goods. This MG was developed by the Heavy- Machinery Workshop, founded by Professor Doran and specializing in heavy-machinery MGs like cranes, dump trucks, and mixers. Of course, all transform into humanoid form.
Clear Target Smash Level 4 with 10 Characters
The pinnacle of nonelectronic weapon-wielding MGs. As the lead designer of a workshop that keeps producing MGs that don't rely on modern technology, Kofoo developed the Daltania using traditional mechanics and steam power. Equipped with a sword in the right hand and a flintlock pistol in the left, the Daltania can be taken into battle with confidence.
Small robots. Custom robos average about 12 inches in height. Battling of custom robos fitted with weapon combos--including guns, bombs, and pods--is a hobby of the future, taking place in a virtual arena called a holosseum. The different customization options allow for many battle strategies. Clearly defined regulations provide for a highly competitive activity.
Jameson & A.I.R.S.
Highly illegal modified robos. The Jameson is based on the Lightning Sky. It and the A.I.R.S., a high- end Ray machine, can transform into fighter jets. The A.I.R.S. was developed for military use and thus cannot be used by all commanders. Both of these robos were available via DS Download Stations in Japan.
A tiny, independently operating robot that helps keep a household happy. Chibi-Robo stands roughly 4 inches tall. The mere sight of the brave Chibi-Robo working to solve the problems of the Sanderson family is awe inspiring. When he lights up red, it's a sign that his battery is nearly gone. If Chibi- Robo doesn't find an outlet to plug in his cord tail, he'll collapse.
A manager robot that comes with Chibi-Robo when you buy him. Telly can hover through the air using the propeller attached to his head. Unlike Chibi-Robo, Telly can speak the human language. In addition, Telly acts as a motivator of sorts, encouraging Chibi-Robo as he goes about working and gaining Happy Points.
An off-road vehicle that races over hills, around bodies of water, and through fields, vying to be first through the goal. While driving, you can pick up power-ups along the way, such as one that lets you power through obstacles at an even faster speed than normal. Along with trucklike vehicles, there are also buggy- and jeep-style vehicles available to race.
Clear All-Star with All Characters
A former detective working as a salesman for Red Crown, a door-to- door sales company. Kyle also searches for any trace of his long- lost friend and colleague, Bradley. Although cool and suave, Kyle tends to let himself go in the midst of his obsessive behavior. The Red Crown president's secretary, Rachel, often gives him grief about his destructive habits.
Play 100 Hours of Brawls
A black-eyed, unique 13-year-old girl raised by her aunt, Jessica, after her parents disappeared in an accident when she was three. Her father and mother researched biology and memory, respectively. One day, Ashley receives a package from the father she had assumed was long dead. Hoping to meet him, she travels out to Blood Edward Island with Jessica.
Get 400 combined max combos with all characters in Training Mode
A cheer squad that appears out of nowhere to help those in need? That's right! These guys jam to the rhythm, providing courage to the needy and showing them the road to success! There are two towns and two teams--Ryuta Ippongi leads the boys in Yuhi, and Hayato Saionji spearheads the effort in Asahi. Right now, somewhere, cheer squads are responding to cries for help.
Elite Beat Agents
Members of a secret governmental agency, characterized by their black suits and sunglasses. Led by Commander Kahn, the agents serve to assist individuals around the world who are in crisis, responding to their cries for help. The groove that resonates from their dances inspires the troubled, helping them overcome their predicaments.
Metal Gear Series
How to Unlock
Clear Classic Mode as Snake
A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three timesfrom the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy
Clear All-Star Mode as Snake
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades--empty one, and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.
An enigmatic soldier with great physical and combat skills. Calling himself "Deepthroat" and equipped with an enhanced environmental camouflage suit, he dedicated his life to fighting Snake. In a twist of fate, Gray Fox ends up protecting his sworn rival from Metal Gear REX. Long ago, Gray Fox fought Snake in Zanzibarland.
A SEAL member who infiltrates the Big Shell to suppress a terrorist group threatening to destroy it. He joins forces with Raiden, a new recruit in the special-forces unit called FOXHOUND. Disguised in order to secretly infiltrate the Big Shell, Pliskin is actually Solid Snake.
As a member of the special-forces unit FOX, Naked Snake assassinated The Boss and ruined the Shagohod, a Soviet nuclear weapon. Years later, he was used to plant the seeds of Les Enfants Terribles, a project designed to create cloned super soldiers. The three Snakes--Liquid, Solid, and Solidus--were thus born. He would then embrace his name, Big Boss, and duel Solid Snake.
A massive, nuclear-capable tank developed by the Soviet weapons specialist Nikolai Sokolov. In parallel development with the Metal Gear, the Shagohod is selected for military deployment over its rival. The body is made up of two front and two rear sections. The front uses a pair of drills on hydraulic legs to pull the bulky rear section which houses its ballistic missile.
Metal Gear RAY
An amphibious Metal Gear developed by the U.S. Marines. Revisions to the prototype enabled mass production and made it a viable battle weapon with massive firepower and remote operation. Wings and a tail make it look monsterlike, but scarier still is the high-pressure water cannon in its mouth that fires a stream of water that can slice through rock.
Metal Gear REX
A war machine of ruinous power. Metal Gear REX was developed at the weapons company ArmsTech under the eye of Hal "Otacon" Emmerich. It had the ability to launch nuclear warheads from a mounted rail gun. During testing, REX was captured by FOXHOUND, a rogue special-forces unit headed by Liquid Snake, but Solid Snake managed to destroy the machine before calamity ensued.
Clear All-Star Mode with 10 Characters
A Metal Gear with a pair of animal- like legs. Gekko are mass-produced weapons used in military combat. Its distinctive legs allow Gekko to move at high speed, jump incredible distances, and even cling to walls, giving it unprecedented mobility. Other noteworthy features of this model include prehensile tentacles strong enough to pick up soldiers and its signature deafening roar.
An unmanned aerial surveillance vehicle used by the U.S. Army. It uses a fan in the center of its body to hover and a camera on its upper fuselage to monitor from the skies. It has a number of models, including the armed Gun Cypher and the remodeled Cypher II. Its small size and continuous flight ability make it extremely effective in guarding against intruders.
Clear Target Smash Level 4 in less than 32 seconds (with any character)
A common, run-of-the-mill cardboard box that is somehow very effective at preventing detection by enemies. Hide inside it and enemies will walk on by. But put it somewhere too odd and you'll be discovered. You can move while in the box, but if anyone sees the box moving, you're in trouble. Both Liquid and Solid Snake have a deep affection for cardboard.
Sonic the Hedgehog Series
How to Unlock
Sonic the Hedgehog
Clear Classic Mode as Sonic
The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
Clear All-Star Mode as Sonic
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
Shadow The Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary.
Exceed 30,000 ft. combined walking distance with all characters
A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices.
Collect 500 Different Stickers
A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life--a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic.
A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air.
A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day.
A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze The Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze.
A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior, and personality. Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao Gardens are a good place to find them, but they also inhabit areas with freshwater.
A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon.
A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle.
Clear Target Smash Level 3 with All Characters
A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice.
On the Lyn trophy, it says that she is 15-years old. In the English Fire Emblem, she's 18-years old, and in the Japanese version, she's 15. This has been corrected in the PAL version.
On the Aryll trophy, the description says she has a "Turtle marked Telescope." Her telescope is actually seagull-marked. This has been corrected in the PAL version.
On the Black Knight trophy, the description says that he is the "wielder of the blessed sword Ettard," when he only wielded this blade in the Japanese version of his origin-game; in America, Ettard was called Alondite. This has been fixed in the PAL version.
On the Dark Samus trophy, the description says, "There are many theories on the origin of Dark Samus, but none are proven." This is not true, because the secret cutscene in Metroid Prime reveals that Dark Samus came from a fusion of Samus' Phazon suit and Metroid Prime's remains.
On the Samus (Dark Suit) trophy, the description says "after defeating Amorbis in the Dark Torvus Temple," when it is actually the Dark Agon Temple, in Metroid Prime 2.
Yoshi's saddle is missing in the Super Dragon trophy.
The Cardboard Box trophy mentions Liquid Snake have interests with the box along with Solid Snake. Although he never was seen using the box in the Metal Gear games, his "father" (Big Boss) has.
On Shadow's trophy, it says he first appeared in Sonic Heroes when it was really Sonic Adventure 2.
The Pit Trophy states that he only appeared in Kid Icarus. He actually appeared in another Kid Icarus game: Kid Icarus: Of Myths and Monsters. This has been corrected in the PAL version.
The Helirin's trophy states that Kuru Kuru Kururin was released in Japan only, whereas it was also released in Europe. It also states that Kuru Kuru Kururin is the only game that it appeared in, when it also appeard in Kururin Paradise and Kururin Squash!. These errors have been fixed in the PAL version.
The Lugia and Ho-Oh trophy state that their last appearance was in Pokémon Crystal when they were important Pokémon in Pokémon Colosseum (Ho-Oh) and Pokémon XD: Gale of Darkness (Lugia).
Paper Mario, Paper Luigi, Paper Peach, and Paper Bowser are all stated to have only been in Super Paper Mario, despite there being two Paper Mario titles before this, and these 4 characters have been in both of those games. The models, however, were in Super Paper Mario.
The ShellCreeper trophy states it's most recent appearance was in Super Mario Advance but in that game, the ShellCreeper was replaced by the Spiny.
In the PAL version, Warrior Mech Gauss is renamed Warrior Mech Gust in the title, yet still is called 'Gauss' in the description.
On the King K. Rool throphy, the description says "His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest." In fact, Kaptain K. Rool is actually King K. Rool himself, disguised as a pirate.
Despite the fact that characters such as the Ultimate Chimera and the Fish from the Summit stage appeared in the game, there are no trophies of them.
On Scarfy: "Get close enough, however, and Scarfies take to the offensive in a new, scary form." Scarfies only attack if you try to inhale them.
On Snorunt: "Male Snorunt evolve into Glalie, while females given a Dawn Stone evolve into Froslass." Although Females can also evolve into Glalie if they are not given the Dawn Stone.
On the Marth trophy, it says Altea was invaded by the kingdom of Dolua. Dolua was an empire, not a kingdom.
The Ness trophy states that BuzzBuzz was an alien, however he is not an alien and is just from the future.
Fire Kirby is credited as appearing in "Kirby: Canvas Curse" even though the ability in the game was "Burning", not "Fire".
Candy Kong's trophy says her relationship with DK isn't confirmed but just rumored. Rare confirmed the two of them to be going out multiple times, and in Donkey Kong 64 Donkey has a picture of Candy on his wall, and Candy has a RUG with Donkey's mug on it layed out in front of where the camera pans.
Bugzzy's game appearances were out of order in the NSTC version.