The following is a list of the trophies from the Kid Icarus series that appear in the 3DS. There are 58 trophies in total.
Name | How to Unlock | Picture | Description |
---|---|---|---|
Pit | Classic Mode | Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides! Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air, he's also got great recovery skills. | |
Pit (Alt.) | All-Star | Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow. Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up specials will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight! | |
Dark Pit | Classic Mode | Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Pit's black-winged doppelgänger. Dark Pit, aka Pittoo (although he's not exactly fond of being called that), looks like Pit, moves like Pit and uses very similar attacks. He's a lot more aggressive, though, and doesn't take orders from anyone. He also has his own weapons, like his Silver Bow. | |
Dark Pit (Alt.) | All-Star | Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while. Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles and push back any enemies who are too close. You can even use the shields to protect against attacks coming from slightly above or below you. If they take too many hits, though, they'll vanish and become unusable for a while. | |
Palutena | Classic Mode | In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable—you can customize her into a long- or close-range fighter! Said to be able to perform miracles, this goddess supports Pit in battle, using telepathy to communicate with him. She's no slouch on her own, either. She has a huge variety of moves you can customise and use to your advantage. Short or long range, the sky's the limit! Or maybe not. After all, she can teleport. | |
Palutena (Alt.) | All-Star | Palutena's Reflect Barrier side special deflects any attacks and projectiles that come at her from the front. Unlike other reflective moves, you can leave this barrier in place and it will keep reflecting. If you really want to ruin someone's day, you can push them over an edge using this move. Palutena's Reflect Barrier special deflects any attacks and projectiles that come at her from the front. Unlike other fighters' reflective moves, you can deploy this barrier and then leave it to its own devices. You can also push opponents with it, so use it on someone who's teetering on the edge of the stage to push them off. | |
Three Sacred Treasures | TBA | The powerful treasures used to defeat Medusa, the Three Sacred Treasures include the Arrow of Light, Wings of Pegasus, and Mirror Shield. That reminds me of a bit of trivia: there are in real life Three Sacred Treasures in Japan, but they are a sword, a mirror, and a jewel. These treasures, once used to defeat Medusa, are the Arrow of Light, the Wings of Pegasus and the Mirror Shield. And now for some trivia: the Imperial Regalia of Japan are also known as the Three Sacred Treasures, but those three are a sword, a mirror and a jewel. | |
Dark Pit Staff | Unlock Dark Pit | This weapon may be called a staff, but it actually does better shooting powerful shots at targets at long range. Like Dark Pit, this staff was created by the Mirror of Truth. If Pit were to use it, he'd probably feel lingering echoes of his clone's warped personality. It might be called a staff, but this weapon can actually fire shots at enemies and is more effective at long range. It was originally wielded by Dark Pit, the copy of Pit created by the Mirror of Truth. Maybe Pit would get a sense of his clone's twisted personality if he used it. | |
Palutena Bow | TBA | A bow crafted by the goddess Palutena herself. It is said that one night, as Palutena was caring for this bow, the moon's light formed a beam and fell upon it, blessing it with power. A legendary weapon like this requires skill and training to wield effectively. A bow crafted by the goddess Palutena herself. She worked diligently on it, and as she finished, the moon's rays focused into one great moonbeam that shone down onto the bow. Naturally, a legendary weapon like this requires great skill and a lot of training to wield effectively. | |
Guardian Orbitars | TBA | Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy. Not only can these orbitars create a shield, but they can also fire continuously! They're insanely heavy, but since they float in mid-air, that's not an issue. In fact, you could go into battle carrying everything but the kitchen sink and still be perfectly safe! Not that you should do that. But you could. | |
Upperdash Arm | TBA | Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though. Arms are weapons that attach to your arm and fire projectiles. This one has a disc-shaped device that fires ring shots. As the name implies, its speciality is a powerful melee dash attack. To avoid causing unwanted mess, we recommend removing the Upperdash Arm before eating. | |
Daybreak | TBA | A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands... Its name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking! | |
Ore Club | TBA | A weapon fashioned from minerals found on the mountain of the gods, this club is infused with a soul, giving it an ominous eye in its center. Maybe it's just my imagination, but I think the eye winks at you each time you land a perfect, wall-penetrating shot. A weapon rough-hewn from minerals mined from the mountain of the gods. When complete, this weapon was imbued with a soul, which made a large glowing eye open in the centre. Not only is it immensely powerful, but it does wonders for your hand-eye coordination. | |
X Bomb | TBA | This bomb will explode shortly after it leaves your hand, expanding outward in an X-shaped blast that tears through anything in its path. Its incredible power can be a lot of fun, but don't get crazy. Blowing up everything is no way to get ahead in life! This grenade-like weapon explodes soon after being thrown, making an X-shaped blast that tears through anything in its way. It's a powerful weapon and a lot of fun, but don't make a habit of just blowing up everything in your path. You'll never get anywhere in life that way. | |
Killer Eye | TBA | A compact, user-friendly turret. Take the name literally—anything in front of it will be showered with a hail of lasers. Hitting one while it's deployed can change the direction it's firing in, but that doesn't mean it'll be on your side—this dependable little guy stays loyal to the fighter who deployed it. A portable, compact turret. Firing a hail of energy blasts from its eye, it's as dangerous as its name suggests. Hitting one while it's shooting at you can change the direction it's firing in. Sadly, though, that doesn't mean it'll be on your side - it'll still hurt you just the same. | |
Back Shield | TBA | This durable, defensive shield comes to Smash Bros. from Kid Icarus: Uprising. If you pick it up, it will attach itself to you, protecting your back from most threats. It won't stop grabs or piercing attacks, however, and it only lasts so long before vanishing. A floating shield from Kid Icarus: Uprising. Pick it up and it'll protect you from attacks from behind. It's not perfect, though, as it can't block grabs or piercing attacks. Still, it'll block any standard attacks until it eventually disappears, so it's a pretty useful thing to get your hands on! | |
Magnus | TBA | Magnus is perhaps the mightiest human warrior, and he has weathered countless battles. He seems to prefer working alone, and he can respect the strength of foes like Dark Lord Gaol. However, he seems reluctant—not afraid—to fight Gaol. Is there a connection between these two? With many years of battlefield experience and a tongue just as sharp as his sword, Magnus is an incredible warrior. Nightmares of his past have led him to become a bit of a lone wolf, but when he clashes with Dark Lord Gaol, it's clear there used to be a strong connection between the two. | |
Phosphora | TBA | Phosphora is a young, beautiful, fierce commander of the Forces of Nature. She also has control over electricity, letting her move at shockingly high speed. When I write it out like that, it sounds like she has everything! Well, I did hear she isn't a great singer... Some people are just too talented for their own good, and Phosphora is one of those people. A commander of the Forces of Nature, she has speed, strength and the power of electricity on her side. However, everybody has their flaws, and maybe – just maybe – her singing's not that great. | |
Monoeye | TBA | These one-eyed monsters are members of the Underworld Army from the Kid Icarus series. In Smash Run, these scouts will usually attack alone and chase fighters. If their eye starts to glow red, they're preparing to fire a projectile. They're really weak, though, so you should have no trouble. These one-eyed creatures from the Kid Icarus series are the Underworld Army's surveillance drones. In Smash Run, they tend to waver about as they chase after you. When their eyes glow red, it means they're about to fire energy blasts at you, so watch out! Other than that, though, they're not particularly tough. | |
Skuttler | TBA | Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back. Skuttlers make no bones about coming up to you and swinging their clubs around in your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them, or whack them in the back. | |
Skuttler Cannoneer | TBA | These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack! These foot soldiers come in three varieties, which you can tell apart by looking at the colour of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you the chance to attack! | |
Skuttler Mage | TBA | An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile. An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specialises in magical attacks. In Smash Run, it can attack close range, or target fighters from long range and do magical damage, so watch out! From magic to cannons to hiding in statues, you could actually say Skuttlers are quite versatile. | |
Daphne | TBA | These flowery foes from the Kid Icarus series may look adorable, but they'll reveal their repulsive faces and scatter mines everywhere if given the chance. The mines have an impressive blast radius and knock-back. Best to blow them up from a distance. Daphnes themselves have very little health. Adorable as these flowery foes from the Kid Icarus series look, they're actually nasty little things. They're not tough to beat, but apparently they're holding too many mines to even have anything useful to give you when you do beat them. Watch out for those mines – they have a pretty big blast radius and can really send you flying. | |
Reaper | TBA | Since he's clearly not planning on doing any gardening, watch out for that scythe! You can tell when one of these has its sights set on you because the music will change and you'll hear a loud scream as it summons its Reapettes. If you always keep your distance and attack from afar, there's no need to fear the Reapers. Since he's clearly not planning on doing any gardening, watch out for that scythe! You can tell when one of these has its sights set on you because the music will change and you'll hear a loud scream as it summons its Reapettes. If you always keep your distance and attack from afar, there'll be no need to fear the Reapers. | |
Zuree | TBA | The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In Smash Bros., they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing themselves and attacking with their sharp claws. That's your cue to fight back! The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In this game, they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing their true form and attacking with their sharp claws. And that's your cue to fight back! | |
Orne | TBA | This creepy ghost, covered in fire, first appeared in Kid Icarus: Uprising. If it shows up nearby, you'll hear eerie 8-bit music and get chased. Don't even think about fighting it—it's invincible and will instantly KO you if it touches you. Just run! A fire demon shrouded in purple flames, as seen in Kid Icarus: Uprising. If it gets close to a fighter, it'll immediately start to chase after them to the sounds of creepy 8-bit music. Not only is it completely invincible, but one touch from it is an instant KO! Don't get in this one's way – it's really not worth it. | |
Clubberskull | TBA | These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes! These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though – you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes. | |
Nutski | TBA | A grunt in the Forces of Nature from Kid Icarus: Uprising. It was created by Viridi when she removed a chestnut from its shell and blessed it. In Smash Run, they move quickly and in difficult-to-predict ways. When fighters get close, they'll flip upside down and fire three seeds. These great-tasting grunts from the Forces of Nature in Kid Icarus: Uprising came to life when they were blessed by Viridi. In Smash Run, they move quickly in a jittery, off-kilter way. Get close, and they'll turn upside-down and fire seeds at you. Occasionally those seeds will do a lot of extra damage, so watch out! | |
Lurchthorn | TBA | Is it a bird? Is it a plane? No, it's...some kind of giant fossilized fish. Lurchthorns fly around, shooting at anyone who strays too close. Each of its segments attacks separately, so the more it has, the more dangerous it is. To get rid of it quickly, take out the head—that'll kill off the entire Lurchthorn in one go! Is it a bird? Is it a plane? No, it's...some kind of giant fossilised fish. Lurchthorns fly around, shooting at anyone who strays too close. Each of its segments attack separately, so the more it has, the more dangerous it is. To get rid of it quickly, take out the head – that'll kill off the entire Lurchthorn in one go! | |
Lethinium | TBA | These petalled pests from Kid Icarus: Uprising are the big guns in the Forces of Nature. If you get close to one in Smash Run, it'll fire a wide beam that even cuts through terrain. However, while firing, it leaves its back totally exposed. Get behind it, and take it out with a special or a smash attack. These petalled pests from Kid Icarus: Uprising are the big guns in the Forces of Nature. If you get close to one in Smash Run, it'll fire a wide beam that cuts through terrain. However, while firing, it leaves itself totally open at the back, so get behind it and take it out with a special or a smash attack. | |
Boom Stomper | TBA | A giant rock bestowed with the gift of life. It usually stays still—as rocks do—but if it catches sight of you, it'll slowly move after you and try to stomp you into the ground. Its stomping also causes shock waves that will harm any fighters in the vicinity. Its weak point is the little leaf on its head! A giant rock bestowed with the gift of life. It usually stays still, as rocks are known to do, but if it catches sight of you, it'll slowly move after you and try to stomp you into the ground. Its stomping also causes shockwaves that will harm any fighters in the vicinity. Try going for the leaf on its head – that's its weak point! | |
Mahva | TBA | A strange, fishlike thing that shrouds itself in a large, spherical barrier. When it sees one of its allies, it extends the barrier to protect them as well. As you attack the barrier, it'll slowly change color until it finally breaks. That's when the Mahva will try to escape. Finish it off before it does to nab yourself some defense stat boosts! A strange, fish-like thing that shrouds itself in a large, spherical barrier. When it sees one of its allies, it extends the barrier to protect them as well. As you attack the barrier, it'll slowly change colour until it finally breaks. That's when the Mahva will try to escape. Finish it off before it does to nab yourself some Defence stat boosts! | |
Bumpety Bomb | TBA | This pesky bomb has wheels, which means the time-tested strategy of running away doesn't work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe. This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items. | |
Megonta | TBA | You wouldn't think a wood louse would make a very scary enemy, but when it's as big as this... Eek. It attacks by curling into a ball and rolling across the stage. There's no point in hitting its shell—it's solid. Instead, knock it onto its back with a smash attack, and then pummel its stomach while it's trying to right itself. You wouldn't think a woodlouse would make a very scary enemy, but when they're as big as these... Eek. They attack by curling into a ball and rolling across the stage. There's no point in hitting its shell – it's solid. Instead, knock it onto its back with a smash attack, then pummel its stomach while it's trying to right itself. | |
Flage | TBA | These gelatinous assassins from the Forces of Nature in Kid Icarus: Uprising can disguise themselves so well, it's like they've disappeared. They furiously slash using their long, bladelike arms and then top off their attack with a powerful finishing blow. These gelatinous assassins from the Forces of Nature in Kid Icarus: Uprising can disguise themselves so well, it's like they've disappeared. They furiously slash using their long blade-like arms, and then top off their attack with a powerful finishing blow. | |
Souflee | TBA | One of the cuter enemies to come from Kid Icarus: Uprising. Knowing Pit's love for all things edible, it's just cruel to disguise an enemy as a cake. See the little cherry on top? That's actually an eye! And nothing delicious would float around and attack in such an annoying, erratic way. One of the cuter enemies to come from Kid Icarus: Uprising. We could tell you it's a cake, but that would be a lie. See the little cherry on top? That's actually an eye! And the way it darts around unpredictably, evading your attempts to hit it, is anything but delicious. The stat boosts it drops really are worth getting stuck into, though! | |
Mimicutie | TBA | Hey, look! That treasure chest probably contains stat boosts! Wait, why does it have two legs? Chest, where are you going?! ...Something about this just seems so unfair. Guess the best course of action is to avoid its rapid kicks and defeat it to earn those stat boosts. It's an experience every adventurer has had once or twice - you go to open a perfectly ordinary treasure chest, hoping for some stat boosts, but it sprouts a pair of shapely legs and starts kicking you. These fiendish creatures tend to hide near real treasure chests, just to catch you out. They do drop some nice items, though, so it's not all bad! | |
Viridi, Goddess of Nature Viridi |
TBA | The goddess of nature, she believes it is her duty to return heaven and earth to their pure states, and so she labels humans as contaminants of nature that should be eliminated. She butts heads with human-protecting Palutena but hates soul-stealing Hades even more. The Goddess of Nature – of the earth and all living things. Viridi strongly believes in natural balance, and as far as she's concerned, humans throw that balance off entirely. She hates mankind for that, and Palutena for protecting them, but at the same time, she's not exactly keen on the Underworld Army's soul harvesting, either. | |
Fiend's Cauldron | TBA | A cauldron that can enhance or reduce the intensity of the adventure. Add some hearts to make enemies more challenging, and receive better rewards for defeating them. Be careful, though—if you fail, the cauldron will spill the hearts and you'll lose them. At least the going gets easier! A cauldron with the remarkable ability to change the intensity setting. If you feel like taking on a challenge, put some of your hearts into it – you'll face tougher enemies but get greater rewards. If you fail, though, the cauldron will pour some of the hearts out, but at least it'll get easier after that! | |
Medusa, Queen of the Underworld Medusa |
Complete All-Star on Normal Difficulty | Medusa is the goddess of darkness and the leader of the Underworld Army. Although she was defeated in the past, Hades has secretly resurrected her to fight again. Those slithering snakes on her head are really unpleasant. That's got to be the worst bad hair day ever. Medusa is the goddess of darkness and leader of the Underworld Army. She was defeated by Pit in the past, but the fires of her hatred never faded. With Hades' help, she came back to life and got straight back on the warpath. Even the poisonous snakes on her head writhe with loathing for Palutena. | |
Twinbellows the Ferocious Twinbellows |
TBA | Twinbellows is a flame-engulfed, demonic, doglike beast unleashed by Medusa during her attack on a human city. Its roar heralds a crimson fire that consumes everything in its path. If you hear both heads roaring, prepare yourself—this beast is definitely drawing near. Unleashed by Medusa during an assault on a human city, the Underworld's fiery guard dog is a fearsome creature. People associate the sound of its roar with the sight of cities being burned to the ground. If you hear two roars at the same time, stay on your toes – it might be nearby. | |
Three-Headed Hewdraw Hewdraw |
TBA | A dragon with three regenerating heads. Each head has its own unique personality, and they are not known for getting along. One head would want to destroy a wall, the second would go around it, and the third would fly over it. All three are plenty happy to devour a meddling angel, though. This dragon's three heads don't even need to be attached to the body to wreak havoc, which is a good thing because they don't really get along with each other anyway! Their constant bickering makes them a funny bunch to be around...until they take a break to deal with Pit, that is! | |
Great Reaper | TBA | The Great Reaper stands guard within the Reaper Fortress. One swing of his scythe will send a shiver down anyone's spine. If his piercing, red laser vision strikes Pit, expect a wave of Reapettes to arrive! When he takes enough damage and hunches over, aim for the golden light on his head! The Great Reaper awaits Pit near the entrance to the Underworld. His scythe strikes terror into the hearts of all living in Skyworld, and he can summon his little Reapettes at a moment's notice. Damage him enough and he'll stumble – that's your chance to take him down! | |
Thanatos, God of Death Thanatos |
TBA | Don't be fooled by Thanatos's childish attitude—he's more dangerous than most clowns. And don't expect smiles from the god of death. He serves as Medusa's second in command and, thanks to his shape-shifting talents, can entertain his master with a decent clown act too. Thanatos might look like he's just a goofy clown, but he's not – he's the god of death, one of the key players in the Underworld Army and Medusa's right-hand man. His shape-shifting abilities play a big part in his clown act, which his master gets a good cackle out of. | |
Galatic Fiend Kraken Kraken |
TBA | A colossal cephalopod that travels the dark seas of the galaxy. It can detect the faintest ripples of light even from a great distance. Drawn by the battle with Space Pirates, a Space Kraken also attacks Pit during his adventure. Turn the tables on this sushi-to-be! This massive beast journeys through the darkness of the Galactic Sea. Long ago, it was attracted by the lights of the battle between Pit and the Space Pirates, and decided to attack. When those pirates caught sight of the beast, they dropped the macho act pretty quickly. | |
Hades, Lord of the Underworld Hades |
TBA | The true ruler of the Underworld, he is so powerful that he easily resurrected Medusa for his own amusement—and to distract his foes. Full of arrogance, he does have a genuine sense of humor, though it mainly serves to conceal his callous disregard for life. The true ruler of the Underworld Army. He resurrected Medusa, then sat back to watch the chaos unfold. His power and skill surpass those of all other gods, yet he seems very nonchalant. Once you get past his jokey exterior, though, it's clear how cruel and twisted he really is. | |
Reset Bomb | TBA | Created as a secret weapon of the Forces of Nature, this item possesses devastating power. When it is detonated, it wipes out all signs of human civilization, returning the area to nature. The thick brambles and jungle that are created make the area all but inaccessible to humans. A weapon created in secret by Viridi, leader of the Forces of Nature. Any trace of human civilisation caught in the blast is returned to its original, natural state, as Viridi wants for the whole world. Afterwards, a thick jungle grows in the area, making it inaccessible to man. | |
Cragalanche the Mighty Cragalanche |
Play 3 matches on Reset Bomb Forest | Once a mere stone with a soul, Cragalanche has grown into a mighty warrior for the Forces of Nature. You can trust him with your darkest secrets because he is a rock and can't speak. He needs no words to assure Viridi of his loyalty, though—she can see it in his glowing red eyes. Fan of rock and soul? Then Cragalanche is the boulder for you. This stone with a soul spent years developing a will of his own, but it seems he didn't bother developing a voice to go with it. He still managed to swear his loyalty to Viridi, though – he just used his penetrating red glare instead of words. | |
Arlon the Serene Arlon |
TBA | A suave commander of the Forces of Nature, Arlon resides within the Lunar Sanctum. Compared to Viridi, he is very tall. You could say he has the ear of Viridi, but he has to lean down pretty far to reach it. Despite his refined appearance, Arlon is capable of holding his own in combat. One of the leaders of the Forces of Nature and master of the Lunar Sanctum. Refined and keen on formality, he styles himself as a butler, but he has a hidden quality to him that's rather...vicious. So much so, that apparently the opposing Underworld Army even tried to recruit him! | |
Pyrrhon | TBA | A savior from the annals of history! A comic-book hero come to life on the big screen! ...No one can tell if Pyrrhon is serious when he introduces himself. A self-proclaimed sun god, his obsession with the Aurum must be part of Pyrrhon Creed Number 851: know the baddies! A hero of ancient legend, reborn! Coming soon to a cinema near you! At least, that's how he acts, but who knows whether he really thinks it? Anyway, there's no denying this self-proclaimed Sun God's burning passion, zest for life...or his obsession with the aliens known as the Aurum. | |
Chariot Master | TBA | A legendary and powerful soldier, he controls the Lightning Chariot. Normally the eyes are the windows to the soul, but the Chariot Master's actual body is long gone, and his eyes burn like the rest of his warrior spirit. He will surrender the Lightning Chariot to a worthy foe. This soldier is the master of the Lightning Chariot. His body may be ruined, but his spirit still walks the path of the warrior. The eyes beneath his helmet are for reading his foe. His gauntlets are for grappling his foe. And, to a truly worthy foe, he'll even hand over his chariot. | |
Chaos Kin | TBA | This malevolent creature thrives on disorder, living in the Chaos Vortex and feeding on souls—even those of divine beings like Palutena. Its totally unpredictable behavior and appearance make it one of the most dangerous things Pit will face in his adventures. A malevolent creature that captures its victims, drags them back to its nest, takes their souls, and uses the empty bodies as puppets. It's not picky about its prey, and even possesses Palutena at one point! Needless to say, the Chaos Kin is one of the most horrible things Pit has to deal with. It might even be in the top three. | |
Pseudo-Palutena | TBA | A creation of Dyntos, the god of the forge, this distorted version of Palutena will attack Pit verbally and physically. Destroying her illusion of beauty only makes her more aggressive. Dyntos puts the real Palutena to sleep during battle, forcing Pit to tackle this creature alone. A fake Palutena that Dyntos, god of the forge, made for a laugh. Her face is...just...vile, and she's less than polite to Pit. While Pseudo-Palutena is on the scene, the real Palutena is elsewhere, sleeping soundly. That was Dyntos' work too, actually. He is seriously crafty! | |
Mik | TBA | It's easy to sum up a Mik—it's a large-mouthed monster. It serves as one of the Underworld Army's frontline troops, but maybe it would make a better food tester? Miks will eat just about anything, you know, and angels are right at the top of the menu. These slurpy little creatures are part of the Underworld Army's front-line troops. From the look of them, though, they'd probably make better food tasters. (Is that insensitive...?) Either way, they really do eat a lot, so don't agree to go for dinner with them unless they offer to pay! | |
Specknose | TBA | Let's get one thing straight here—those are tentacles, not hair, hanging under that oversized nose. Specknoses may look goofy, but you should be wary of the dangerous projectiles they can shoot from their nostrils. Ew! I hope those are just regular bombs... Looks like someone could do with trimming the old moustache, right? Hold on a sec! Those aren't hairs – they're tentacles! Gross! These guys start off slow, but when they spot their prey, they jump into action and start sneezing bombs – bombs made INSIDE their noses. Ew! | |
Centurions | TBA | The standard soldiers of Palutena's Army, Centurions make up in loyalty and number for what they lack in power. They have time and again fallen victim to a curse that turns them to stone, but the head of Palutena's guard, Pit, saves them with the use of a stone-breaking mallet. These little guys are Palutena's soldiers. What they lack in strength, they more than make up for with dedication. A long time ago, they were turned into stone and scattered across the world. Luckily, Pit managed to free them with his Mallet, making them even more loyal to our hero! | |
Pit (Eggplant) | TBA | Let's squash a misconception right now—there is nothing worse than being turned into an eggplant. Just lettuce tell you, being hit by an eggplant bomb is humiliating. It leafs you without mushroom to maneuver and also makes you the laughing stalk of your friends. Maybe you think there's something worse than being turned into an eggplant, but we're going to squash that misconception right now. Lettuce tell you, being hit by an eggplant bomb is awful. Not only does it leave you without mushroom to manoeuvre, but it makes you a giant laughing stalk as well. (We're not sorry.) | |
Space Pirate Ship | TBA | This is the spaceship the Space Pirates use to travel the cosmos. It travels from one star to the next, collecting them to use as part of their interstellar power source. If you think this sounds like a romantic adventure, maybe you should consider becoming a Space Pirate! A ship owned by the Space Pirates. The blade on its bow is so sharp, it can cut the cords between stars in constellations. The Space Pirates travel the galaxy, harvesting the stars they leave adrift to use as a power source. If you think that sounds romantic, maybe you're Space Pirate material! |