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Note: If you want to listen to the songs, just click on the title.

This is a list of Music that originates from Ice Climber, Duck Hunt, and various other miscellaneous games that have appeared throughout the Super Smash Bros. series.

Tracklist

Note: All songs that appear in Super Smash Bros. Ultimate play on all Smash Bros. stages. as well as on Summit, Duck Hunt, Hanenbow, Find Mii, Tomodachi Life, Living Room, Balloon Fight, PictoChat 2, Wrecking Crew, Pilotwings, and Wuhu Island.

Title Description Details Game of Origin Appears In
Duck Hunt Medley (for 3DS/Wii U) A synthpop medley of various songs and jingles from Duck Hunt. It consists of the title theme, the "Intro" jingle, the "Duck Hit" jingle, and the "Round Clear" jingle. Various samples of the original game's sound effects can be heard throughout.

This song is used in Duck Hunt's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U.

This song is used in the Duck Hunt stage in 3DS/Wii U.

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Duck Hunt SSB4 Icon.png SSBU Icon.png
Duck Hunt Medley (Ultimate) A second Duck Hunt medley, though now in a hard-rock rendition. It consists of the title theme, the "Intro" jingle, the "Duck Hit" jingle, the "Perfect Round" jingle, the score count sound effect, the "Miss" jingle, the Clay Shooting intro theme, and the "Game Over" jingle. Arrangement Supervisor: Maki Kirioka

Composition: Nintendo

Duck Hunt SSBU Icon.png
Balloon Fight The song that plays during the Balloon Trip and Bonus Round side-games. Directly ripped from Balloon Fight.

This song is used in Icicle Mountain in Super Smash Bros. Melee.

Composition and Arrangement: Nintendo Balloon Fight SSBM Icon.png
Balloon Trip (Brawl) An electropop remix of the theme for the Balloon Trip and Bonus Round side-games. Its simple instrumentation consists of only synths and an electric drumset. The sound of an inflating balloon can be heard in the intro.

This song is used in Summit in Super Smash Bros. Brawl.

Arrangement Supervisor: Koji Hayami

Composition: Nintendo

Balloon Fight SSBB Icon.png SSBU Icon.png
Balloon Fight Medley A pop/chiptune-hybrid medley of various songs and jingles from Balloon Fight. It consists of the "Opening" jingle, "Balloon Trip", the "Eaten by Fish" jingle, the respawn jingle, the "Stage Clear" jingle, the "Game Over" jingle, and the "Perfect Round" jingle from the bonus round. Samples of the bubble popping and falling sound effects can also be heard throughout.

This song is used in Balloon Fight and in Wrecking Crew in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Balloon Fight SSB4 Icon.png SSBU Icon.png
Balloon Trip (for 3DS/Wii U) A second electronic remix of the Balloon Trip theme. Unlike the arrangement from Brawl, this one uses the original's chiptune sound and adds a backing electronic drum beat. A brief snipped of the Stage 1 theme from Balloon Kid (the Game Boy sequel to Balloon Fight) can be heard at the end. It was arranged by the game's original composer, Hirokazu Tanaka.

This song is used in Balloon Fight and in Duck Hunt in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Hirokazu Tanaka. ex

Composition: Nintendo

Balloon Fight SSB4 Icon.png SSBU Icon.png
Clu Clu Land A jazz rock-influenced medley of songs from the NES game Clu Clu Land. It consists of the "Level Start" jingle, the main theme, the "Hurry Up" theme, the "Stage Clear" theme, and the "Bonus Round" theme. Samples of the sound effects from the original game can be heard throughout the mix.

This song is used in Summit in Super Smash Bros. Brawl and in Duck Hunt in Super Smash Bros. for Wii U.

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Clu Clu Land SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Ice Climber (Melee) A jazz-influenced arrangement that combines the bonus stage and main stage themes from Ice Climber. Its instrumentation primarily consists of piano, rhodes, organ, and synths.

This song is used in Icicle Mountain in Super Smash Bros. Melee, in Summit in Brawl, and in Wrecking Crew in for Wii U.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Ice Climber SSBM Icon.png SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Ice Climber (Brawl) Another remix of the bonus stage and main stage themes from Ice Climber. The bonus stage theme is done in a similar jazz style with piano and electric guitar instrumentation. It then transitions into the main stage theme, which is done in a much slower and relaxed orchestral arrangement.

This song used in Summit in Super Smash Bros. Brawl and in Wrecking Crew in Super Smash Bros. for Wii U.

In The Subspace Emissary, it plays in The Glacial Peak.

Arrangement Supervisor: Toshiyuki Sudo

Composition and Arrangement: Nintendo

Ice Climber SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Wrecking Crew Medley (for 3DS/Wii U) A jazz/electronic-hybrid medley of various themes and jingles from Wrecking Crew. It consists of the "Game Start" jingle, "BGM A", the "Bonus Round" theme, and "Power-Up", all in electronic instrumentation with synth leads and wobble bass.

This song is used in Wrecking Crew in Super Smash Bros. for Wii U.

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Wrecking Crew SSB4-U Icon.png SSBU Icon.png
Wrecking Crew Medley (Ultimate) A new jazz arrangement that combines the "BGM A" and "Power-Up" songs from Wrecking Crew. The instrumentation primarily consists of brass, piano, heavy percussion, and an upright bass. Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Wrecking Crew SSBU Icon.png
Wrecking Crew Retro Medley A medley that consists of the "Game Start" jingle, "BGM A", the "Bonus Round" jingle, and "Power-Up". Directly ripped from Wrecking Crew.

This song is used in Duck Hunt and Wrecking Crew in Super Smash Bros. for Nintendo 3DS and Wii U.

Composition and Arrangement: Nintendo Wrecking Crew SSB4 Icon.png SSBU Icon.png
Power-Up Music - Wrecking Crew The song that plays whenever Mario picks up the Golden Hammer. Directly ripped from Wrecking Crew.

It is similar to one heard whenever a fighter picks up the Golden Hammer item during a battle, though that version has the bass line pitched up by an octave.

This song is used in Mario Bros. in Super Smash Bros. Brawl and in Wrecking Crew in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Wrecking Crew SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Stack-Up/Gyromite An upbeat synth arrangement that combines various songs and jingles from Stack-Up and Gyromite, the two NES games compatible with R.O.B. It consists of the title theme and the "Memory Mode", "Direct Mode", and "Bingo Mode" jingles from Stack-Up, and the Test Mode theme from Gyromite.

This song is used in Mario Bros. in Super Smash Bros. Brawl and in Wrecking Crew in Super Smash Bros. for Wii U.

Arrangement Supervisor: Kenichi Okuma

Composition: Nintendo

Stack-Up / Gyromite SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Mach Rider A medley of songs and jingles from the NES game Mach Rider. It consists of the title theme, the main course theme, the Course Select theme, the "Course Selected" jingle, and the "Game Over" jingle. Its instrumentation primarily consists of electric organ pianos, guitar, and a drumkit.

This song is used in Big Blue in Super Smash Bros. Melee, in Port Town Aero Dive in Brawl, and in Wrecking Crew in for Wii U.

Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Mach Rider SSBM Icon.png SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Famicom Medley (Brawl) A medley of tracks from multiple Famicom games. It consists of the "Hammer Bros. Battle" jingle from Super Mario Bros. 3, the Bonus Round theme from Wrecking Crew, the title theme from Excitebike, "Jogging" from Punch-Out!!, the main theme from Soccer, the title theme from Devil World, the main menu theme from Joy Mech Fight, the "Intro" jingle from Duck Hunt, the title screen themes from Donkey Kong Jr. and Famicom Tantei Club Part II, and the victory theme from Urban Champion. All are directly ripped from their respective games.

This song is used in Mario Bros. in Super Smash Bros. Brawl.

Composition and Arrangement: Nintendo Super Mario Bros. 3

Wrecking Crew

Excitebike

Punch-Out!! Featuring Mr. Dream

Soccer

Devil World

Joy Mech Fight

Duck Hunt

Donkey Kong Jr.

Famicom Tantei Club Part II

Urban Champion

SSBB Icon.png
Famicom Medley (for 3DS/Wii U) A second medley of tracks from multiple Famicom games. It consists of the title theme from The Legend of Zelda, the Temple theme from Zelda II, "Fever" from Dr. Mario, "Brinstar" from Metroid, the "Intro" jingle from Duck Hunt, "Jogging" from Punch-Out!!, and "Underworld" from Kid Icarus. All are directly ripped from their respective games.

This song is used in the Duck Hunt stage in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo The Legend of Zelda

Zelda II: Adventure of Link

Dr. Mario

Metroid

Duck Hunt

Punch-Out!! Featuring Mr. Dream

Kid Icarus

SSB4-U Icon.png SSBU Icon.png
The Mysterious Murasame Castle Medley An upbeat shogun-style medley of songs from the Famicom game The Mysterious Murasame Castle. It consists of the "Game Start" jingle, "Joukamachi BGM", the Mysterious Castle theme, the Bonus Stage theme, "In the Castle", and the "Game Over" jingle. The instrumentation makes heavy use of brass and drums as well as a flute.

This song is used in Duck Hunt in Super Smash Bros. for Wii U. It can also play in Smash Run.

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

The Mysterious Murasame Castle SSB4 Icon.png SSBU Icon.png
Douchuumen - The Mysterious Murasame Castle The main theme, directly ripped from The Mysterious Murasame Castle, where its actual name is "Joukamachi BGM". The song itself is inspired by traditional Japanese folk music.

This song is used in Mario Bros. in Super Smash Bros. Brawl.

Composition and Arrangement: Nintendo The Mysterious Murasame Castle SSBB Icon.png SSBU Icon.png
Shin Onigashima Medley A speed metal medley of songs from the Famicom visual novel fairy tale Shin Onigashima. It consists of the title theme, "At Home" from Chapter 1, and "Neighboring Village" from Chapter 4. The tracks themselves are all based on traditional Japanese folk songs.

This song is used in Summit in Super Smash Bros. Brawl and in Boxing Ring in Super Smash Bros. for Wii U.

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Shin Onigashima SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Title Theme - 3D Hot Rally An orchestral/synth-rock remaster of the title screen theme to the Famicom racing game 3D Hot Rally.

This song is used in Figure-8 Circuit in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Famicom Grand Prix II: 3D Hot Rally SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Tetris: Type A An orchestral arrangement of "Type A" from Tetris. The song itself is an arrangement of a Russian folk song based on the poem "Korobeiniki" by Nikolay Nekrasov.

This song is used in Luigi's Mansion in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can also play in Smash Run.

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: midiplex Co., Ltd.

Tetris SSBB Icon.png SSB4 Icon.png SSBU Icon.png
Tetris: Type B A Russian folk-influenced remix of "Type B" from Tetris. The instrumentation primarily uses a balalaika (a Russian acoustic guitar) and Russian chanting vocals alongside the original's chiptune elements.

This song is used in Luigi's Mansion in Super Smash Bros. Brawl and in Wuhu Island in Super Smash Bros. for Wii U.

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Tetris SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Yūyūki Medley A medley of songs from from the Famicom visual novel fairy tail Yūyūki, the spiritual successor to Shin Onigashima. It consists of "Opening Title"", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second half of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear". The instrumentation is led by an erhu (a Chinese string instrument) alongside backing electric guitar and synths. Arrangement Supervisor: Yuka Tsujiyoko

Composition: Nintendo

Yūyūki SSBU Icon.png
Light Plane (Original) The theme to the Light Plane event. Directly ripped from Pilotwings. Composition and Arrangement: Nintendo Pilotwings SSB4-U Icon.png SSBU Icon.png
Light Plane (for 3DS/Wii U) A jazz remix of the theme for the Light Plane event. The arrangement is mainly faithful to the original's slow and relaxed style, with rhodes, synths, and saxophone instrumentation.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co., ltd.

Pilotwings SSB4-U Icon.png SSBU Icon.png
Light Plane (Vocal Mix) (for 3DS/Wii U) An alternate version of the "Light Plane" remix from Super Smash Bros. for Nintendo 3DS and Wii U, but now with added female vocals singing the song's main melody.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co., ltd.

Pilotwings SSB4-U Icon.png SSBU Icon.png
Light Plane (Ultimate) An upbeat and uptempo jazz remix of the theme to the Light Plane event. It has a heavy focus on brass and saxophone with backing synths. It also features a saxophone and synth solo in the second half of the song. The sound of an engine passing by can also be heard. Arrangement Supervisor: Noriyuki Iwadare

Composition: Nintendo

Pilotwings SSBU Icon.png
Turbo Jet A light jazz remix of the theme to Pilotwings Resort. The instrumentation incorporates brass, piano, and electric guitars. Elements of "Opening" and "Light Plane" can also be heard in the song. It was arranged by its original composer, Asuka Ito.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Arrangement Supervisor: Asuka Ito

Composition and Arrangement: Nintendo

Pilotwings Resort SSB4-U Icon.png SSBU Icon.png
Pedal Glider Despite the name, this is actually a remix of the theme to the Hang Glider event from Pilotwings Resort. It is a light arrangement with a focus on acoustic guitar. It was arranged by its original composer, Asuka Ito.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Arrangement Supervisor: Asuka Ito

Composition and Arrangement: Nintendo

Pilotwings Resort SSB4-U Icon.png SSBU Icon.png
Tunnel Scene - X A techno remix of a song from the Japan-exclusive Game Boy game X. In the original game, it plays after completing the tutorial, in which they will travel through a tunnel that leads into the main game.

This song is used in Lylat Cruise in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

This song was previewed on the official website for Super Smash Bros. Brawl.

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

X SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Tunnel Scene - X-Scape / 3D Space Tank Another remix of "Tunnel Scene", though this one is directly ripped from X-Scape (or 3D Space Tank in PAL regions), the Nintendo DSiWare sequel to X.

This song is used in Orbital Gate Assault in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo X-Scape / 3D Space Tank SSB4-U Icon.png SSBU Icon.png
Lip's Theme - Panel de Pon A synthpop and acoustic remix of the theme to Lip the Flower Fairy, a character from Panel de Pon. It is also the tutorial theme to the game's localized version, Tetris Attack.

This song is used in PictoChat in Super Smash Bros. Brawl and in Wrecking Crew in Super Smash Bros. for Wii U.

Arrangement Supervisor: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Panel de Pon SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Culdcept An orchestral rock remix of the theme to Culdcept 3DS. It was arranged by its original composer, Kenji Ito, who also owns the rights to the Culdcept series music.

This song is used in Boxing Ring in Super Smash Bros. for Wii U.

Composition and Arrangement: Kenji Ito Culdcept 3DS SSB4-U Icon.png SSBU Icon.png
Revolt -Striving for Hope- The title theme directly ripped from Culdcept Revolt, the sequel to Culdcept 3DS. Composition and Arrangement: Kenji Ito Culdcept Revolt SSBU Icon.png
Worthy Rival Battle The battle theme directly ripped from Culdcept Revolt. Composition and Arrangement: Kenji Ito Culdcept Revolt SSBU Icon.png
Golden Forest The theme to the Golden Forest and Deadly Fall levels. Directly ripped from the Nintendo 64 game 1080° Snowboarding.

This song is used in Port Town Aero Dive in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo 1080° Snowboarding SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Battle Scene / Final Boss - Golden Sun A prog-rock arrangement that combines the standard battle theme (often referred to as "Felix's Battle Theme" as it plays whenever Felix is in the party) and the final boss battle theme that plays when facing off against the Doom Dragon. Both are from the Game Boy Advance game Golden Sun: The Lost Age, the sequel to Golden Sun. It is arranged by its original composer, Motoi Sakuraba.

This song is used in Norfair in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Composition and Arrangement: Motoi Sakuraba Golden Sun: The Lost Age SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Weyard The Overworld map theme, directly ripped from the Nintendo DS game Golden Sun: Dark Dawn.

This song is used in Palutena's Temple in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Golden Sun: Dark Dawn SSB4-U Icon.png SSBU Icon.png
Proof of a Hero ~ 4Version The ending theme directly ripped from Monster Hunter 4.

In World of Light, it plays in the Forest Hill subarea where Rathalos is located.

Composition and Arrangement: CAPCOM CO., LTD. Monster Hunter 4 Ultimate SSBU Icon.png
Roar/Rathalos The battle theme that plays when fighting a monster in Verdant Hills. Directly ripped from the first Monster Hunter.

This song is used in the boss battle against Rathalos in World of Light.

Composition and Arrangement: CAPCOM CO., LTD. Monster Hunter SSBU Icon.png
PictoChat An original composition in a similar vein to "Flat Zone" and "Flat Zone 2". It is a piano lounge arrangement that samples various sound effects from PictoChat, the Nintendo DS menu, the Wii menu, and both systems' keyboards.

This song is used in PictoChat in Super Smash Bros. Brawl, and in PictoChat 2 and 75m in Super Smash Bros. for Nintendo 3DS and Wii U.

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Nintendo DS and Wii SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Electroplankton (Original) An ambient track with various faint sound effects from Electroplankton. This song is the only one used in Hanenbow for Super Smash Bros. Brawl, where it was unavailable in the Sound Test. Composition and Arrangement: Nintendo Electroplankton SSBB Icon.png SSBU Icon.png
Electroplankton (Remix) An electronic medley that consists of the different interfaces in Electroplankton, with each interface being represented by a different instrument. In order they are the vibraphone chimes from "Hanenbow", the glockenspiel arpeggios and piano from "Luminaria", the strings from "Lumiloop", and the chiptune samples of the Famicom Disk System startup and the Super Star theme from "Beatnes". Arrangement Supervisor: Noriyuki Iwadare

Composition: Toshio Iwai / Nintendo

Electroplankton SSBU Icon.png
Bathtime Theme (for 3DS/Wii U) A pop remix of the Bath theme from Nintendogs. The instrumentation is mainly faithful to the original, though it adds a new refrain near the end.

This song is used in Living Room and in Wii Fit Studio in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co., ltd.

Nintendogs SSB4 Icon.png SSBU Icon.png
Bathtime Theme (Vocal Mix) (for 3DS/Wii U) Another version of the "Bathtime Theme" remix from Super Smash Bros. for Nintendo 3DS and Wii U, but much like the "Light Plane" remix (also done by Masato Coda), it now has added female vocals singing the song's main melody.

This song is used in Living Room and in Wii Fit Studio in Super Smash Bros. for Nintendo 3DS and Wii U.

This song was previewed on the official website for Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co., ltd.

Nintendogs SSB4 Icon.png SSBU Icon.png
Bathtime Theme (Ultimate) A rock remix of the Bath theme from Nintendogs. Structurally, it is the same as the version heard in the previous game (see above), though now played with electric guitar, electric organ, and synths. Arrangement Supervisor: Maki Kirioka

Composition: Nintendo

Nintendogs SSBU Icon.png
Brain Age: Train Your Brain in Minutes a Day! / Dr. Kawashima's Brain Training: How Old is Your Brain? A medley consisting of the title theme and the menu theme from the Nintendo DS game Brain Age, and the title theme from Brain Age 2, all directly ripped from their respective games.

This song is used in PictoChat in Super Smash Bros. Brawl and in Wii Fit Studio in Super Smash Bros. for Wii U. Dr. Kawashima's Brain Training: How Old is Your Brain? is the game's European title, and is referred to as such in the PAL version of Brawl, for Wii U, and Ultimate.

Composition and Arrangement: Nintendo Brain Age: Train Your Brain in Minutes a Day! / Dr. Kawashima's Brain Training: How Old is Your Brain? SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Menu (Brain Age 2: More Training in Minutes a Day! / More Brain Training from Dr. Kawashima: How Old is Your Brain?) The main menu theme directly ripped from Brain Age 2.

This song is used in Wii Fit Studio in Super Smash Bros. for Wii U. Much like the track above, it is referred to by its European title in the PAL version of for Wii U and Ultimate.

Composition and Arrangement: Nintendo Brain Age 2: More Training in Minutes a Day! / More Brain Training from Dr. Kawashima: How Old is Your Brain? SSB4-U Icon.png SSBU Icon.png
Title Theme - Big Brain Academy An upbeat funky techno remix of the main menu theme from Big Brain Academy and Big Brain Academy: Wii Degree. The arrangement keeps the original's nonsensical vocals.

This song is used in Distant Planet in Super Smash Bros. Brawl and in Miiverse in Super Smash Bros. for Wii U.

Arrangement Supervisor: Toru Minegishi

Composition and Arrangement: Nintendo

Big Brain Academy SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
The Valedictory Elegy A dramatic orchestral remix of the battle theme from Monolith Soft's GameCube game Baten Kaitos Origins. It keeps the original's violin lead but adds a violin solo in the song's second half. It was arranged by its original composer, Motoi Sakuraba.

This song is used in Gaur Plain in Super Smash Bros. for Wii U; fitting, as Monolith Soft created both Baten Kaitos Origins and Xenoblade Chronicles.

Composition and Arrangement: Motoi Sakuraba Baten Kaitos Origins SSB4-U Icon.png SSBU Icon.png
Personal Trainer: Cooking / Cooking Guide: Can't Decide What to Eat? A jazz remix of the title theme and tutorial theme from the virtual cookbook game Personal Trainer: Cooking, which is part of the Personal Trainer series exclusive to the Nintendo DS. The intro starts with a voice stating "Let's have a Brawl" in Japanese. It was arranged by its original composer, Toshiyuki Sudo.

This song is used in PictoChat in Super Smash Bros. Brawl.

Cooking Guide: Can't Decide What to Eat? is the game's PAL title, and is referred to as such in the PAL version of Super Smash Bros. Ultimate. In Brawl, it was initially titled "Shaberu! DS Cooking Navi" in all international versions of the game.

Arrangement Supervisor: Toshiyuki Sudo

Composition and Arrangement: Nintendo

Personal Trainer: Cooking / Cooking Guide: Can't Decide What to Eat? SSBB Icon.png SSBU Icon.png
Marionation Gear A piano-heavy remix of the battle theme that plays during fights between two Marionation Gears from the Japan-exclusive Nintendo DS game Chōsōjū Mecha MG. It was arranged by one of the game's original composers, Masafumi Takada.

This song is used in Norfair in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Arrangement Supervisor: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Chōsōjū Mecha MG SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Wii Shop Channel (Original) A direct rip of the theme to the now-defunct Wii Shop Channel.

This song is used in PictoChat in Super Smash Bros. Brawl.

Composition and Arrangement: Nintendo Wii Shop Channel SSBB Icon.png SSBU Icon.png
Wii Shop Channel (Remix) A fast-paced house remix of the Wii Shop Channel theme. The Mii Channel theme is incorporated in the last part of the song.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Wii Shop Channel SSB4-U Icon.png SSBU Icon.png
Mii Channel A direct rip of the Mii Channel theme, but with light backing percussion now added to the track. The jingle that plays when selecting the Mii Channel on the Wii menu can be heard in the beginning.

This song is used in PictoChat in Super Smash Bros. Brawl.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Mii Channel SSBB Icon.png SSBU Icon.png
Mii Plaza A brass-heavy salsa-style remix of the Mii Channel theme.

This song is used in Tomodachi Life and Miiverse in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Mii Channel SSB4 Icon.png SSBU Icon.png
Charge! - Wii Play The theme to the "Charge!" minigame, directly ripped from Wii Play.

This song is used in PictoChat in Super Smash Bros. Brawl and in Wuhu Island in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Wii Play SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Opening Theme (Wii Sports) A medley of songs from Wii Sports consisting of the intro jingle to Boxing, the title screen theme, and the main menu theme. All are directly ripped from the original game.

This song is used in PictoChat in Super Smash Bros. Brawl and in Wuhu Island in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Wii Sports SSBB Icon.png SSB4-U Icon.png
Title Theme - Wii Sports A synth-rock remix of the title theme from Wii Sports. A drum solo is added in the second half of the song. Arrangement Supervisor: Keiki Kobayashi

Composition: Nintendo

Wii Sports SSBU Icon.png
Wii Sports Series Medley A faithful medley of the title themes to Wii Sports and Wii Sports Resort. It combines the instrumentation of the original songs, specifically the synth and bass from the Wii Sports theme and the electric guitar and horns from the Wii Sports Resort theme.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Wii Sports

Wii Sports Resort

SSB4-U Icon.png SSBU Icon.png
Title Theme - Wii Sports Resort The title theme directly ripped from Wii Sports Resort.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Wii Sports Resort SSB4-U Icon.png SSBU Icon.png
Wii Sports Resort A brass-heavy jazz remix of the title theme to Wii Sports Resort. Accompanying the brass is an electric guitar lead and backing synths.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

Arrangement Supervisor: Kazumi Totaka

Composition and Arrangement: Nintendo

Wii Sports Resort SSB4-U Icon.png SSBU Icon.png
Wii Sports Resort Ver. 2 A second remix of the Wii Sports Resort title theme, though this arrangement is done in a house style. The instrumentation primarily uses synths and electric guitar.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

Arrangement Supervisor: Kazumi Totaka

Composition and Arrangement: Nintendo

Wii Sports Resort SSB4-U Icon.png SSBU Icon.png
Title Theme - Wii Sports Club A marching band-style remix of the title theme to the Wii U game Wii Sports Club. The instrumentation makes heavy use snare drums, trumpet, and electric guitar. A very brief sample of the intro to the Wii Sports title theme can be heard in the very end. Arrangement Supervisor: Nobuko Toda

Composition: TRI-CRESCENDO Inc. / Nintendo

Arrangement: FILM SCORE LLC

Wii Sports Club SSBU Icon.png
Tennis (Training) The song that plays during a practice session of tennis. Directly ripped from Wii Sports Club. Composition and Arrangement: Nintendo Wii Sports Club SSBU Icon.png
Baseball (Training) The song that plays during a practice session of baseball. Directly ripped from Wii Sports Club. Composition and Arrangement: Nintendo Wii Sports Club SSBU Icon.png
Excite Truck The title screen theme as well as the song that plays when racing on the Fiji Cup racetracks. Directly ripped from the Wii game Excite Truck.

This song is used in Figure-8 Circuit in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Excite Truck SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Attack - Soma Bringer The battle theme directly ripped from Monolith Soft's Wii game Soma Bringer.

This song is used in Coliseum in Super Smash Bros. for Wii U.

Composition and Arrangement: PROCYON STUDIO Soma Bringer SSB4-U Icon.png SSBU Icon.png
Glory of Heracles A Feaudal Japan-style arrangement of "Battle Theme 4" and "Field 2" from the Nintendo DS game Glory of Heracles: Proof of the Soul. The instrumentation consists of shakuhachi, shamisen, and taiko drums.

This song is used in Coliseum in Super Smash Bros. for Wii U.

Arrangement: Hideki Ishigaki and Hideki Onoue (HIDE+HIDE)

Composition: PAON DP Inc.

Glory of Heracles: Proof of the Soul SSB4-U Icon.png SSBU Icon.png
PERFORMANCE The theme for Trial Mode, directly ripped from the Nintendo DS game Jam with the Band.

This song is used in Gamer in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Jam with the Band SSB4-U Icon.png SSBU Icon.png
Blue Birds The song for the Blue Birds minigame, directly ripped from the Nintendo DS game Rhythm Heaven.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Rhythm Heaven SSB4-U Icon.png SSBU Icon.png
Monkey Watch The song for the Monkey Watch minigame, directly ripped from the Wii game Rhythm Heaven Fever. Unlike the one heard in that game, the version heard in Smash has clapping and has a seamless loop.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Rhythm Heaven Fever SSB4-U Icon.png SSBU Icon.png
Fruit Basket The song for the Fruit Basket 2 minigame, directly ripped from the Nintendo 3DS game Rhythm Heaven Megamix. Composition and Arrangement: Nintendo Rhythm Heaven Megamix SSBU Icon.png
Tomorrow's Passion Directly ripped from the Japan-exclusive Wii game Captain Rainbow, its the song that plays when the titular character is in a sparring match with Little Mac.

Fittingly, this song is used in Boxing Ring in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Captain Rainbow SSB4-U Icon.png SSBU Icon.png
Afternoon on the Island (for 3DS/Wii U) A faithful and relaxing arrangement of the the daytime themes from Tomodachi Life and Tomodachi Collection. Its instrumentation is very light, using synths and keyboards and gentle percussion.

This song is used in Tomodachi Life and in Miiverse in Super Smash Bros. for Nintendo 3DS and Wii U.

This song was previewed on the official website for Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Tomodachi Life / Tomodachi Collection SSB4 Icon.png SSBU Icon.png
Afternoon on the Island (Ultimate) Another remix of the daytime themes from Tomodachi Life and Tomodachi Collection, but with faster rock approach. The instrumentation has a heavy focus on violin, keyboard, and electric guitars. It is a rework of the for 3DS/Wii U remix (see above) as both were done by the same composer.

This song was previewed on the official website for Super Smash Bros. Ultimate.

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Tomodachi Life / Tomodachi Collection SSBU Icon.png
Swan Lesson The theme to Vince's Lesson 9 session, the art subject being a swan. Directly ripped from the Nintendo DS game Art Academy.

This song is used in Duck Hunt in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Art Academy SSB4-U Icon.png SSBU Icon.png
Dragon Battle The battle theme that plays when facing off against the Dragon from several AR Games, which the song is directly ripped from.

This song is used in Gamer in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo AR Games SSB4-U Icon.png SSBU Icon.png
Save the World, Heroes! A faithful orchestral remaster of the second battle theme from Find Mii II. It was arranged by its original composer, Daisuke Matsuoka.

This song is used in Find Mii and in Miiverse in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Daisuke Matsuoka

Composition and Arrangement: Nintendo

Find Mii II / StreetPass Quest II SSB4 Icon.png SSBU Icon.png
Dark Lord A faithful orchestral rock remaster of the boss battle theme that plays in the final battle against the Dark Emperor from Find Mii II. It was arranged by its original composer, Daisuke Matsuoka.

This song is used in Find Mii and in Miiverse in Super Smash Bros. for Nintendo 3DS and Wii U.

Arrangement Supervisor: Daisuke Matsuoka

Composition and Arrangement: Nintendo

Find Mii II / StreetPass Quest II SSB4 Icon.png SSBU Icon.png
Find Mii / Find Mii II Medley An orchestral medley of themes from the Nintendo 3DS games Find Mii and Find Mii II. These songs include (in order): the title themes from Find Mii and Find Mii II, and their second battle themes ("Fight On, Hereoes!" and "Save the World, Heroes!" respectively).

The PAL version of Ultimate names the song "StreetPass Quest / StreetPass Quest II Medley" after the PAL titles of the Find Mii series.

This song is used in the Mii Fighters' showcase video on the official website.

Arrangement Supervisor: Ryo Nagamatsu

Composition and Arrangement: Nintendo

Find Mii / Find Mii II

StreetPass Quest / StreetPass Quest II

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Filled with Hope The main theme, directly ripped from the Nintendo 3DS game Steel Diver: Sub Wars. Composition and Arrangement: Nintendo Steel Diver: Sub Wars SSBU Icon.png
Freakyforms: Your Creations, Alive! Medley An acoustic/metal-hybrid medley of themes from the Nintendo 3DS game Freakyforms as well as its Deluxe re-release. It consists of the title theme, the dungeon battle theme, a reprise of the title theme (now in a heavy metal style), the battle theme, and "Dungeon Roll Call". Vocals from the game's creatures. Formees, can be heard throughout the track.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Freakyforms: Your Creations, Alive! SSB4-U Icon.png SSBU Icon.png
Boss 1 - Sakura Samurai: Art of the Sword / Hana Samurai: Art of the Sword A remix of the boss battle theme from the Nintendo 3DS game Sakura Samurai. The first half of the song is a faithful remaster of the original, with shamisen and shouting in the instrumentation. It then transitions into the second half of the song, which is done in a dubstep style. It was arranged by one of the composers of the original game, Toshiyuki Sudo.

This song is used in Luigi's Mansion in Super Smash Bros. for Wii U. Hana Samurai: Art of the Sword is the PAL title of the game, and is appropriately referred to as such in the PAL version of Ultimate.

Arrangement Supervisor: Toshiyuki Sudo

Composition and Arrangement: Nintendo

Sakura Samurai: Art of the Sword / Hana Samurai: Art of the Sword SSB4-U Icon.png SSBU Icon.png
Dillon's Rolling Western: The Last Ranger The daytime theme, directly ripped from the Nintendo 3DS game Dillon's Rolling Western: The Last Ranger. The song itself is a remix of the main theme from the first Dillon's Rolling Western.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Dillon's Rolling Western: The Last Ranger SSB4-U Icon.png SSBU Icon.png
Frontier Battle A version of the Overworld theme that plays during a Grock invasion. Directly ripped from Dillon's Dead-Heat Breakers. Composition and Arrangement: Nintendo Dillon's Dead-Heat Breakers SSBU Icon.png
Style Savvy: Trendsetters / Nintendo presents: New Style Boutique An electropop medley of songs from the Nintendo 3DS game Style Savvy: Trendsetters. It consists of the opening theme, the cash register theme, and the title theme.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

Nintendo Presents: New Style Boutique is the PAL title of the game, and is appropriately referred to as such in the PAL versions of for Wii U and Ultimate.

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Style Savvy: Trendsetters / Nintendo Presents: New Style Boutique SSB4-U Icon.png SSBU Icon.png
Pop Fashion Show / Fashion Contest: Lively Style The song that plays for the Pop-themed fashion contests, directly ripped from Style Savvy: Trendsetters.

This song is used in Wuhu Island in Super Smash Bros. for Wii U.

In the PAL version of for Wii U and Ultimate, it is titled "Fashion Contest: Lively Style".

Composition and Arrangement: Nintendo Style Savvy: Trendsetters / Nintendo Presents: New Style Boutique SSB4-U Icon.png SSBU Icon.png
Ring a Ding / Ring! Dong! Dang! A J-Pop song directly ripped from Style Savvy: Styling Star, sung in-universe by the game's characters.

The first half is sung in Japanese (performed by Hirokawa Nanase from Wa-Suta, R!N from Aldious, and Hiiragi Yuka). It then transitions into the second half which is sung in English (performed by Keri Prather, Akina from FAKY, and KOTO). See below for lyrics.

Composition and Arrangement: avex music publishing inc. Style Savvy: Styling Star / Nintendo Presents: New Style Boutique 3 SSBU Icon.png
Title Theme - Nintendo Land The main theme directly ripped from the Wii U game Nintendo Land.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Nintendo Land SSB4-U Icon.png SSBU Icon.png
Nintendo Land Medley A big band jazz medley of songs from Nintendo Land. It consists of the main theme, "Monita's Theme", and the theme to the Tower minigame.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M's Factory Inc.

Nintendo Land SSB4-U Icon.png SSBU Icon.png
ST01: Roll Out, Wonderful 100! The theme to Blossom City Outskirts, the first stage. Directly ripped from the Wii U game The Wonderful 101.

This song is used in Pilotwings in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo The Wonderful 101 SSB4-U Icon.png SSBU Icon.png
Jergingha - Planet Destruction Form The final boss battle theme that plays in the fight against Jergingha. Directly ripped from The Wonderful 101.

This song is used in Mario Galaxy in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo The Wonderful 101 SSB4-U Icon.png SSBU Icon.png
Final Results - Wii Party U Despite the name, the song is actually the theme for the "Name That Face" and "Sketchy Situation" minigames. Directly ripped from Wii Party U.

This song is used in Miiverse in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo Wii Party U SSB4-U Icon.png SSBU Icon.png
Title Theme - NES Remix 2 The title theme directly ripped from the 3DS and Wii U game NES Remix 2.

This song is used in Duck Hunt in Super Smash Bros. for Wii U.

Composition and Arrangement: Nintendo NES Remix 2 SSB4-U Icon.png SSBU Icon.png
Battle Start - Fossil Fighters: Frontier The battle theme directly ripped from the 3DS game Fossil Fighters: Frontier. Composition and Arrangement: Nintendo Fossil Fighters: Frontier SSBU Icon.png
Title Theme - Nintendo Badge Arcade The main theme directly ripped from the 3DS game Nintendo Badge Arcade. Composition and Arrangement: Nintendo Nintendo Badge Arcade SSBU Icon.png
Arcade Bunny's Theme The theme for the Arcade Bunny. Directly ripped from Nintendo Badge Arcade. Composition and Arrangement: Nintendo Nintendo Badge Arcade SSBU Icon.png
Welcome Center The tutorial theme directly ripped from the 3DS game Stretchmo (or Fullbox in PAL regions). Composition and Arrangement: Nintendo Stretchmo / Fullbox SSBU Icon.png
Trouble Brewing II An orchestral metal arrangement that combines the battle theme and credits theme from the 3DS game Code Name: S.T.E.A.M. It was arranged by the game's composer, Yoshito Sekigawa. Arrangement Supervisor: Yoshito Sekigawa

Composition and Arrangement: INTELLIGENT SYSTEMS

Code Name: S.T.E.A.M. SSBU Icon.png
Boss Battle The boss battle theme directly ripped from the 3DS game Miitopia. Composition and Arrangement: Nintendo Miitopia SSBU Icon.png
Boss: The Darkest Lord The boss battle theme that plays when fighting against the Darkest Lord and Dark Sun, directly ripped from Miitopia. Composition and Arrangement: Nintendo Miitopia SSBU Icon.png
Garage The theme to the Garage, where players can customize their tanks. Directly ripped from the 3DS game Tank Troopers. Composition and Arrangement: Nintendo Tank Troopers SSBU Icon.png
Noisy Notebook An upbeat quirky arrangement that combines the two themes from the Noisy Notebook level from the Nintendo Switch game Snipperclips. The instrumentation features a heavy use of pan flute, xylophone, accordion, electric guitars, and percussion.

This song was previewed on the official website for Super Smash Bros. Ultimate.

Arrangement: Maki Kirioka

Composition: Calum Bowen

Snipperclips - Cut it Out, Together! SSBU Icon.png
Dawn in the Desert The daytime theme for Qarr Dunes, Kidlung Trail, and Bahar Hill. Directly ripped from the 3DS game Ever Oasis. Composition and Arrangement: Nintendo Ever Oasis SSBU Icon.png
Struggle Against Chaos The second battle theme the plays when fighting Chaos monsters. Directly ripped from Ever Oasis. Composition and Arrangement: Nintendo Ever Oasis SSBU Icon.png
MEGALOVANIA A rearrangement of the battle theme that plays when fighting against Sans during the "Genocide" route of Undertale. It overall remains faithful to the original song but later adds new instrumentation, such as an orchestral bridge and an electric guitar solo - said solo incorporates the leitmotifs of the songs "sans.", "ASGORE", and "Bonetrousle".

This song comes with the DLC Sans costume for the Mii Gunner.

Arrangement Supervisor: Toby Fox

Composition and Arrangement: Toby Fox

Undertale SSBU Icon.png
Floral Fury The boss battle theme that plays when fighting against Cagney Carnation, directly ripped from the CD soundtrack of Cuphead; as such, the song does not have a proper loop, as a brief pause can be heard before the track restarts.

This song comes with the DLC Cuphead costume for the Mii Gunner.

Composition and Arrangement: Studio MDHR Cuphead SSBU Icon.png
Burning Town A recurring theme in the Shantae series that usually plays during the opening sequence of the games where Shantae's home town, Scuttle Town, gets attacked and burned. This version is directly ripped from Half-Genie Hero, though it is named "Neo Burning City". It is a Dubstep remix of the song that also incorporates the game's theme. "Dance Through the Danger".

This song comes with the DLC Shantae costume for the Mii Gunner.

Composition and Arrangement: BOZON Shantae: Half-Genie Hero SSBU Icon.png

"Ring a Ding" Lyrics

EVERYBODY RING DONG DANG
Mayowazu JUMP JUMP UP
Mune no hokori kazashite Hey

RING RING RING THE BELL RING RING DONG DANG (oh oh oh)
RING RING RING THE BELL RING RING DONG DANG (oh oh oh)

Urayamashii nante tsubuyaite iru (Why feeling down?)
Kokoro kumori no hi mo
Asu wa mou chikazuite kiteru

Mirai hirogatte iru
BEGIN namida mo kirari
Mirai ame sae mikata egao misete mite!

EVERYBODY RING DONG DANG
Mayowazu JUMP JUMP UP
Narasou yume no kakera wo
Everybody CLAP YOUR HANDS
Sunao ni LOOK LOOK UP
Kimi no oto ni kasanete
Hibike kagayaku FUTURE FUTURE Hey

You mutter under your breath
that you're feeling envious (don't feel so down)
But even on such cloudy days
A brand new day is coming your way.

(Come on!) The future, it spreads out so wide
(It's ringing!) So just keep looking
To the future, even when it's raining
Cause sunny days are on the way

Everybody ring-a-ding! Don't you wait, just jump, jump up!
With every chime a new dream will come true
Everybody clap your hands! Come on now, look, look up!
You've gotta connect it with your own sound
Hear it ringing into the future, future, hey!

Everybody ring-a-ding! Don't you wait, just jump, jump up!
With every chime a new dream will come true
Everybody clap your hands! Come on now, look, look up!
You've gotta connect it with your own sound
Hear it ringing into the future, future, hey!

Ring, ring, ring the bell! Ring, ring-a-ding! (Oh oh oh)
Ring, ring, ring the bell! Ring, ring-a-ding! (Oh oh oh)

Trivia

  • The following songs have been used in trailers, but do not appear in any Smash game:
  • The tracks from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by either organizations or their composer rather than the owner of the IPs. They share this unique distinction with the music from the first two Sonic the Hedgehog games, the promotional singles from Pikmin, Xenoblade Chronicles 2, and the Dragon Quest series.
  • For unknown reasons, the song "Battle Scene / Final Boss" from Golden Sun will loop back to the Final Boss section instead of the song's beginning.
  • Every song included in the "Famicom Medley" from Super Smash Bros. for Nintendo 3DS and Wii U has had its own remix in the Smash games.
  • "Ring a Ding" is the first multi-language track in Smash Bros.
  • Toby Fox, creator and composer of Undertale who remixed his song "MEGALOVANIA", is one of two Western composers to make music for Smash Bros., the other being Grant Kirkhope and his remix of "Spiral Mountain".
    • "MEGALOVANIA" is the first song to come from fanmade content, as Toby Fox initially made it for his EarthBound mod, The Halloween Hack.
    • "MEGALOVANIA", "Floral Fury", and "Burning Town" are the first DLC tracks to come with Mii Fighter Costumes.
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