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Note: If you want to listen to the songs, just click on the title.

This is a list of Music that originates from the Castlevania series that appear in Super Smash Bros. Ultimate.

Tracklist

Note: All songs play on Dracula's Castle and all Smash Bros. stages in Ultimate.

Title Description Details Game of Origin
Vampire Killer (Remix) An orchestral metal remix of the first stage theme from the first Castlevania. It adds a new section in the second half with new melodies. Stylistically, it is very similar to the remix from Castlevania Judgment (see below).

In World of Light, it plays in the Dracula's Castle sub-area in the Dark Realm; specifically in the main halls and the dungeon.

Arrangement Supervisor: Shinji Ushiroda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Nintendo

Castlevania
Vampire Killer Simon's theme, directly ripped from the fighting game spin-off Castlevania Judgment. The song itself is a remix of the first stage theme from the original Castlevania.

This song is used in the first half of Simon and Richter's reveal trailer for Super Smash Bros. Ultimate.

Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania Judgment
Starker / Wicked Child A faithful orchestral remaster of the themes to Stage 2 and Stage 3 from the original Castlevania, but adds a new interlude to connect the two songs together. Oddly, the name "Starker" is the mistranslation of the song's actual name, being "Stalker".

In World of Light, it plays in the Dracula's Castle sub-area in the Dark Realm; specifically in the chapel, the outer wall, and the underground.

Arrangement Supervisor: Hideki Sakamoto

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Castlevania
Out of Time An orchestral/heavy metal-hybrid remix of the theme to the Clock Tower stage from the original Castlevania. Stylistically, it sounds similar to its arrangement found in Castlevania Judgment.

In World of Light, it plays in the Dracula's Castle sub-area in the Dark Realm; specifically in the clock tower.

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Castlevania
Nothing to Lose The boss battle theme that plays in the first phase against Dracula in the original Castlevania. This version is directly ripped from Harmony of Despair.

A portion of this song is used in Simon and Richter's reveal trailer for Super Smash Bros. Ultimate.

In World of Light, it plays in the Dracula's Castle sub-area in the Dark Realm; specifically during the first phase of the boss battle against Dracula.

Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Black Night The boss battle theme that plays in the second phase against Dracula in the original Castlevania. This version is directly ripped from Castlevania: The Arcade. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: The Arcade
Bloody Tears / Monster Dance An orchestral/heavy metal-hybrid arrangement that combines the daytime and nighttime themes from Castlevania II. A harpsichord and pipe organ can be heard in the instrumentation of "Bloody Tears" while a backing choir is incorporated in "Monster Dance". An original interlude is added to connect the two songs together.

This song was previewed on the official website for Super Smash Bros. Ultimate.

Arrangement Supervisor: Michiko Naruke

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Naru2 Co., Ltd.

Castlevania II: Simon's Quest
Dwelling of Doom The mansion theme, directly ripped from the Famicom version of Castlevania II: Simon's Quest. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania II: Simon's Quest
Cross Your Heart A heavy metal remix of the first stage theme from Haunted Castle, an arcade remake of Castlevania. The song heavily features a choir singing the main melody as well as an electric guitar solo. Stylistically, the arrangement is similar to the version heard in Castlevania: The Arcade. Arrangement Supervisor: Takeshi Kuramochi

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INSPION Inc.

Haunted Castle
Can't Wait Until Night A remix of the theme to the bridge stage in Haunted Castle. It also serves as Julius Belmont's theme in Castlevania: Aria of Sorrow. This version is directly ripped from Harmony of Despair. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Beginning A synth-rock remix of the Stage 1 theme from Castlevania III. The synths in the instrumentation are tuned in a way to emulate the original game's NES soundfont. Stylistically, the arrangement sounds similar to the one found in Castlevania: The Arcade. Arrangement Supervisor: Kenji Ito

Composition and Arrangement: Konami Digital Entertainment Co., Ltd.

Castlevania III: Dracula's Curse
Mad Forest Sypha's theme, directly ripped from Castlevania Judgment. The song itself is a remix of of the Forest area theme from Castlevania III. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania Judgment
Aquarius An orchestral/hard rock-hybrid remix of the theme to the Sunken City of Poltergeists stage from Castlevania III. The remix itself is stylistically similar to the arrangement found in Castlevania: Harmony of Despair. Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Castlevania III: Dracula's Curse
Simon Belmont Theme The theme to both the first stage and the final boss fight. Directly ripped from Super Castlevania IV. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Super Castlevania IV
Simon Belmont Theme (The Arcade) A remix of "Simon Belmont Theme" from Super Castlevania IV. This version is directly ripped from Castlevania: The Arcade. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: The Arcade
Divine Bloodlines An orchestral/metal-hybrid arrangement of the first stage theme that combines many aspects of the song's many iterations throughout the series. These include the opening guitar riff based on the Dracula X version, the violin-led melody based on the Castlevania 64 version, and the second half of the song being based on the battle theme against the possessed Richter in Symphony of the Night. The overall arrangement is stylistically similar to the one found in Castlevania Judgment.

This song is used in the second half of Simon and Richter's reveal trailer for Super Smash Bros. Ultimate.

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Castlevania: Rondo of Blood
Slash A remix of the the theme to Stage 4 from Castlevania: Rondo of Blood. This version is directly ripped from Harmony of Despair. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Dance of Illusions Dracula's theme, directly ripped from Castlevania Judgment. The song itself is a remix of the boss theme when fighting Dracula in Rondo of Blood. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania Judgment
Iron-Blue Intention An orchestral remix of the Stage 4 theme from Bloodlines that makes prominent use of the organ pipe as well as electric bass and modern percussion. Arrangement Supervisor: Manami Kiyota

Composition and Arrangement: Konami Digital Entertainment Co., Ltd.

Castlevania Bloodlines
Dracula's Castle Alucard's theme, directly ripped from Castlevania Judgment. The song itself is a remix of the opening area of Dracula's Castle from Symphony of the Night. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania Judgment
Dance of Gold A heavy metal remix of the theme to the Alchemy Laboratory from Symphony of the Night. The instrumentation is a stark contrast to the original's orchestral waltz. Arrangement Supervisor: Masami Ueda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: PlatinumGames Inc.

Castlevania: Symphony of the Night
Lost Painting A trance-inspired remix of the theme to the Reverse Caverns, Anti-Chapel, and Forbidden Library areas of the Reverse Castle in Symphony of the Night. It makes heavy use of the electric guitar and rhodes, a stark contrast of the original's more ambient feel.

This song was previewed on the official website for Super Smash Bros. Ultimate.

Arrangement Supervisor: Tetsuya Shibata

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Unique Note Co., Ltd.

Castlevania: Symphony of the Night
The Tragic Prince A remix of the theme to the Clock Tower area from Symphony of the Night. This version is directly ripped from Harmony of Despair, where it is renamed to "Pitiful Scion". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Awake A remix of the theme to the Catacomb area in Circle of the Moon. It begins in a very faithful remaster to the original song, but gradually adds more heavy metal elements as the song continues. Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Castlevania: Circle of the Moon
Ruined Castle Gallery A remix of the theme to the Castle Corridor area from Castlevania: Aria of Sorrow. This version is directly ripped from Harmony of Despair. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Lament of Innocence An orchestral/techno-hybrid remaster of Leon Belmont's theme, which incorporates female vocals into its instrumental. A sample of Dracula's theme from Super Castlevania IV can be heard in the second half of the song. Arrangement Supervisors: ACE (TOMOri Kudo / CHiCO)

Composition and Arrangement: Konami Digital Entertainment Co., Ltd.

Castlevania: Lament of Innocence
Jet Black Incursion The theme to the first stage, directly ripped from Dawn of Sorrow. The song is also known as "Pitch Black Intrusion". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Dawn of Sorrow
Crash in the Dark Night A remix of the boss battle theme from Dawn of Sorrow. This version is directly ripped from Harmony of Despair. The song is also known as "Into the Dark Night". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Ripped Silence A remix of the boss theme from Portrait of Ruin. This version is directly ripped from Harmony of Despair. This song is also known as "Piercing Silence". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Hail from the Past A rearrangement of the theme to the Sandy Grave area. Directly ripped from the CD soundtrack to Portrait of Ruin. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Portrait of Ruin
Jail of Jewel The theme to the Great Stairway area of Dracula's Castle. Directly ripped from Portrait of Ruin. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Portrait of Ruin
Twilight Stigmata A remix of Shanoa's theme, the opening move theme, and the song to the entrance of Dracula's Castle from Order of Ecclesia. This version is directly ripped from Harmony of Despair. This song is also known as "An Empty Tome". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Jet Black Wings A remix of the theme to several areas in Dracula's Castle from Order of Ecclesia. This version is directly ripped from Harmony of Despair. This song is also known as "Ebony Wings". Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair
Go! Getsu Fuma A remix of the Overworld theme from Getsu Fūma Den, a Famicom game developed by Konami that is often referenced in Castlevania games. This version is directly ripped from Harmony of Despair. Composition and Arrangement: Konami Digital Entertainment Co., Ltd. Castlevania: Harmony of Despair

Trivia

  • According to Masahiro Sakurai, both Castlevania and Mega Man were very popular amongst the music team for Super Smash Bros. Ultimate, which resulted in their large tracklists.
  • Oddly, some of the song titles use the direct translations of their original Japanese names rather than their officially localized English names.
  • Castlevania has the most games represented by new remixes, taking tracks from 9 different titles.
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