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Smashpedia
Note: If you want to listen to the songs, just click on the title.

This is a list of Music that is mainly played in Super Smash Bros. Melee's Adventure Mode, Super Smash Bros. Brawl's The Subspace Emissary, and Super Smash Bros. Ultimate's World of Light.

Tracklist

Note: All songs that appear in Super Smash Bros. Ultimate play on all Smash Bros. stages.

Title Description Details Game of Origin Appears In
Adventure Intro A short original piece that plays when showcasing the next level in Adventure Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee SSBM Icon.png
Giga Bowser This track is used as the boss battle theme for the final battle against Giga Bowser in Adventure Mode and in World of Light, as well as against Crazy Hand in Brawl's Boss Battles mode.

The song itself is an alternate version of Melee's Final Destination theme, itself an orchestral climactic remix of "Staff Roll" from the original Super Smash Bros. Compared to the Final Destination version, this adds distortion and additional electronic percussion.

Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee SSBM Icon.png SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Adventure Map An intense piece that sounds very similar to "Fighter Select" from the original Super Smash Bros. It plays when viewing the Adventure Map in The Subspace Emissary. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.pngSSBU Icon.png
Step: The Plain An original composition with a very mysterious feel. In The Subspace Emissary, it plays in The Plain, the third segment of The Lake Shore, The Wilds (Part II), and in certain areas of The Great Maze. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.pngSSBU Icon.png
Step: The Cave An original composition that mainly uses one short line of Brawl's main theme for a dark and foreboding feel. In The Subspace Emissary, it plays in The Cave, the final section of The Lake Shore, and in certain areas of The Great Maze. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.png
Step: Subspace A variation of Brawl's main theme that is chopped in sections and slowed down to give it a sinister feel. In The Subspace Emissary, it plays in the Entrance to Subspace, the first half of Subspace (Part I), and in certain Save Points in The Great Maze. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.pngSSBU Icon.png
Step: Subspace Ver. 2 A variation of "Step: Subspace" but with a shepherd's tone, giving it a much more eerie feel. In The Subspace Emissary, it plays in the second half of Subspace (Part I). Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.png
Step: Subspace Ver. 3 Another variation of "Step: Subspace" but with a much more foreboding feel. In The Subspace Emissary, it plays in Subspace (Part II). Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.pngSSBU Icon.png
Boss Battle Song 1 A fast-paced and frantic variation of Brawl's main theme that serves as the boss battle themes against Galleom and Duon in The Subspace Emissary. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Boss Battle Song 2 An intense and climactic original composition that serves as the final battle theme against Tabuu in The Subspace Emissary. The instrumentation blends several styles including hard rock, metal, synth rock, and an organ piano solo. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
Save Point A distant and unsettling variation of Brawl's main theme that plays in Save Points throughout The Great Maze in The Subspace Emissary. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.png
Credits - Super Smash Bros. Brawl A triumphant medley that plays in the end credits of The Subspace Emissary. The medley consists of a lively arrangement of "Staff Roll" from the original Super Smash Bros., the opening and menu theme of Super Smash Bros. Melee on flute and piano, and a section of the main theme of Brawl. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Brawl SSBB Icon.pngSSBU Icon.png
The Light Realm: Prologue A light variation of "Lifelight" that plays during the early sections of The Light Realm in World of Light. The instrumentation primarily features violin and light percussion.

The song can also be heard at the end of the DLC Mii Fighter Costume trailers.

Arrangement Supervisor: Torine

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Light Realm: March A military-style variation of "Lifelight" that plays in later sections of The Light Realm in World of Light after most of it has been revealed. Arrangement Supervisor: Torine

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Light Realm: Base An intense original piece that plays in the Base sub-area of The Light Realm in World of Light. Arrangement Supervisor: Yusuke Yamauchi

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Dark Realm A dark and intense variation of "Lifelight" that plays in The Dark Realm in World of Light. Arrangement Supervisor: Rio Hamamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Dark Realm: The Mysterious Space An eerie and intense variation of "Lifelight" that plays in The Mysterious Space sub-area of The Dark Realm in World of Light. Arrangement Supervisor: Yoshinori Hirai

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Final Battle A dramatic and climactic original piece that plays in The Final Battle of World of Light. Arrangement Supervisor: Rio Hamamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
The Final Battle: After the Transformation A fast-paced and hopeful original piece that plays after Master Hand opens up the final path of The Final Battle in World of Light. Arrangement Supervisor: Rio Hamamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Super Smash Bros. Ultimate SSBU Icon.png
Galeem A dramatic variation of the second and third stanzas of "Lifelight" with heavy use of violins and an all-female choir in its instrumentation. It is the boss battle theme of Galeem when facing it alone in World of Light. Arrangement Supervisor: Keisuke Ito

Composition and Arrangement: noisycroak Co., Ltd.

Super Smash Bros. Ultimate SSBU Icon.png
Dharkon A heavy metal variation of the fourth stanza of "Lifelight" with heavy use of electric guitars, a drumkit, and an all-male choir in its instrumentation. It is the boss battle theme of Dharkon when facing it alone in World of Light. Arrangement Supervisor: Keisuke Ito

Composition and Arrangement: noisycroak Co., Ltd.

Super Smash Bros. Ultimate SSBU Icon.png
Galeem/Dharkon An epic and climactic variation of "Lifelight" that plays in the true final battle of World of Light against both Galeem and Dharkon. The instrumentation combines the all-female choir of "Galeem" with the all-male choir of "Dharkon". Arrangement Supervisor: Hideki Sakamoto

Composition and Arrangement: noisycroak Co., Ltd.

Super Smash Bros. Ultimate SSBU Icon.png
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