Link is a veteran fighter and a starter character in Super Smash Bros. for Nintendo 3DS and Wii U.
- High launching power on many attacks.
- High priority attacks.
- Nearly all his attacks have disjointed hitboxes as he uses a weapon.
- Average recovery, which can be aided by using Bombs to inflict self damage.
- Has tether recovery, as well and extended grab range.
- Several projectiles that vary in use, making for a versatile camping/zoning game.
- Hylian Shield can block almost any projectile when standing still.
- Has two Meteor Smashes: Down Tilt and Down Aerial. Both are powerful, but require good timing in hitting the sweetspots.
- Considerable startup and ending lag in some attacks.
- Can be hurt by his bombs if they explode while holding them.
- High falling speed can sometimes hinder his recovery.
Link is the definition of a solid and balanced, yet a very versatile character. He has all-around but above average attributes, being able to play either defensively or offensively. With a good variety of melee and ranged attacks, Link can control the space near him, interrupting opponents and punishing them accordingly. All his attacks (save for Neutral Aerial and Back Aerial) have disjointed hitboxes, giving him advantage over opponents.
He can perform good variety of combos, many that start on air and string on the ground. His Neutral Aerial, for example, is one of his best combo starters from air to ground or air to air. It's a sex kick with good priority that can set up for many follow ups, depending on the opponent's DI. A fast-fall short-hop Forward Aerial or Back Aerial can also lead to many true combos.
Link has a good variety of advanced techniques with his Bombs, allowing him to trick opponents with effective mindgames, similarly to Snake with his grenades in Brawl. Since the bombs no longer hurt Link when thrown at opponents near him, players can use this small window of opportunity to follow up with other attacks, as the explosion causes significant hitstun.
His problem, however, lacks in recovery and lag for some attacks. While his aerial Spin Attack covers good range and his Grab Aerial gives him tether recovery, his high falling speed means players must react fast when recovering.
A good Link player can control the battlefield with various projectiles while attacking with melee attacks, leaving no chance for opponents to react. His Grab Aerial can also give him extended reach in his attacks, stunning opponents briefly to follow up with more attacks. Learning to overcome some of his laggy attacks and keep safe distance between enemies is key.
Differences from Brawl
While being a very low tier character in Brawl, Link received many buffs (and a few nerfs) that makes him a much better character overall.
Appearance-wise, he has a refined design from The Legend of Zelda: Twilight Princess, however borrowing few elements from The Legend of Zelda: Skyward Sword and even The Legend of Zelda: Ocarina of Time.
- Faster ground and aerial speed.
- Reduced lag in most attacks.
- Higher second jump.
- Dodge roll is slightly faster and has a different animation, resembling his roll from Ocarina of Time.
- Forward Tilt has less startup and ending lag.
- Forward Smash is much stronger in terms of knockback, and the first hit can lock the opponent into the second (like Toon Link's). However, both hits causes less damage.
- Up Smash's final hit deals much more knockback.
- Down Smash is a powerful Meteor Smash in the second hit, but only when used against airborne opponents by the edge.
- Dash Attack has a different animation, resembling his Jump Attack from Twilight Princess. It also has much high range and deals much more knockback, enough to KO at mid-high percentages. However, it has higher startup and ending lags.
- Causes different knockback depending on which frame and hitbox it hits: vertical with the broad part of the blade, mostly at the beginning of the attack; and horizontal with the tip of the blade, mostly by the end of the attack.
- Forward Aerial is much faster and has less ending and landing lag. It also has slightly higher range. However it deals less damage.
- Back Aerial has less startup lag, however it causes less damage.
- Up Aerial has a different animation, with Link spreading his legs while stabbing more forcefully. It is faster and with less ending and landing lags.
- Down Aerial's first frames causes Meteor Smash, similar to Toon Link's. It also has reduced ending and landing lags. However; it causes less damage unless it's the Meteor Smash.
Grabs and Throws
- Grab is faster and with less ending lag if it misses.
- Grab Aerial is faster and has higher range when used as tether recovery. However, it causes less damage when used for attack.
- Up Throw has a slightly different animation, with less ending lag.
- Down Throw has less knockback scaling and now sends opponents at a more vertical knockback, resulting in more follow up options for Link.
- Hero's Bow charges and fires faster and the arrow travels longer distances, even when uncharged. The arrows knockback scaling is much higher.
- Gale Boomerang has increased base knockback and travels farther.
- Spin Attack charges slightly faster deals has higher knockback scaling and a longer hitbox in terms of duration. Its aerial version covers much higher distance; however, it has less base knockback, but higher knockback scaling.
- Bomb's explosion no longer hurts Link at close range (only if it blows while he is holding the bomb). The Bombs' fuse are also faster. However, the bombs explosion can now be absorbed by Ness/Lucas' PSI Magnet and Mr. Game & Watch's Bucket.
- Triforce Slash deals much less damage.
- Standard Combo: Slashes twice, then a stab. 2%, 2%, 5%. If hit all three, 10%.
- Side Tilt: Slashes broadly and strongly in front of him. Can KO at around 110%. 13%.
- Up tilt: Slashes in an arc above him. 9%.
- Down Tilt: Slashes his sword low to the ground. 12%. Can Meteor Smash if it hits the opponent under the middle of the sword or above the middle of the sword.
- Dash Attack: Link does his famous jump strike. Very strong, can KO at around 100%. 14%.
- Up: Triple Slash - Link slashes upwards three times. Only the third slash will launch.
- Uncharged: 4%, 3%, 11%. Total: 18%.
- Fully charged: 5%, 4%, 15%. Hit all three for 25%.
- Side: Double Slash - Link slashes once, and then has the ability to slash twice. The second slash is overall stronger, but if Link hits an enemy with the tip of his sword on his first slash, it will do more damage and launch opponents farther. However, if this happens, it is very likely that he will have no chance of hitting the second slash.
- Uncharged: 7%, 12%. If both hit, 20%.
- Fully Charged: 9%, 18%. If both hit, 28%.
- Uncharged (tip of the first slash): 14%.
- Fully charged (tip of the first slash): 19%.
- Down: Sword Sweep - Link slashes on the ground on both sides.
- First slash: Uncharged: 14%.
- Fully Charged: 19%.
- Second slash (back): Uncharged: 10%.
- Fully Charged: 16%.
- Edge attack: Link stabs in front of him right after climbing the edge. 7%.
- Rise attack: Slashes on both sides of him. 7%.
- Neutral Air: Kicks forward. Similar to Mario's. 11%.
- Front Air: Slashes twice in front of him. First slash 8%, second, 10%.
- Back Air : Kicks twice at his back. First kick 3%, second, 5%.
- Up Air: Thrusts his sword upwards. 15% sweet spotted, 13% if not.
- Down Air: Link does his famous finisher, pointing his sword down as he falls, using his weight to power the attack. Can Meteor Smash if it hits at the initial frames. Usually 15%, sometimes 18%. If Link hits the same opponent twice, the second hit will deal 8%.
Grabs and Throws
Grab - Fires his Clawshot and reels in opponents with it. It will no longer fall on the ground when it misses like it did in previous games. Can also be used for tether recovery.
- Pummel: Punches enemy with his sword hand. 2%.
- Up Throw: Throws the opponent upwards and slashes at him. 7%.
- Front Throw: Kicks the opponent forward. 7%.
- Back Throw: Kicks the opponent to his back. 7%.
- Down Throw: Throws opponent on the ground and body slams them. 7%.
|Link's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Power Bow||Quickfire Bow|
|Side Special||Boomerang||Ripping Boomerang|
|Up Special||Shocking Spin||Whirling Leap|
|Down Special||Giant Bomb||Meteor Bomb|
- Up taunt: Swings his sword in front of him twice, then spins it as he brings it closer to its sheath and sheathes it. This taunt is a reference to The Legend of Zelda: Twilight Princess, where you could make Link do this same thing after killing an enemy.
- Side Taunt: Releases his fairy, Navi, which spins around his once and comes back to him.
- Down Taunt: Stands on one foot and makes a pose, as his sword shines briefly. It is exactly like his taunt in the original Super Smash Bros. game.
In competitive play
To be added
Green tunic? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much can Link carry?
- NES - The Legend of Zelda (08/1987)
- SNES - The Legend of Zelda: A Link to the Past (04/1992)
If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.
Adult Link (Ocarina of Time)
The children from Kokiri Forest never seem to grow into adults. Just a young boy, Link is entrusted with a quest by the Great Deku Tree. He leaves the forest and eventually find the Master Sword in the Temple of Time. When he awakes, he is sever years in the future and an adult!
Link is one of the few characters who have a Tether recovery, using his hookshot to grapple onto the edge.
His Hylian Shield has the potential to block projectiles coming from in front of him if he is standing still. This is a reference to the Legend of Zelda and The Legend of Zelda: Adventure of Link, where you could block projectiles with the shield as long as you stay still.