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|name = Link |
|name = Link |
||
|image = <tabber> |
|image = <tabber> |
||
− | + | Champion's Tunic = [[File:Link_SSBU.png|250px]]|-| |
|
− | + | Hero of the Wild= [[File:Link-Alt1_SSBU.png|450px]]</tabber> |
|
|caption = [[File:ZeldaSymbol.svg|50px|center]] |
|caption = [[File:ZeldaSymbol.svg|50px|center]] |
||
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]'' |
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]'' |
||
|firstgame = ''[[The Legend of Zelda]]'' (1986) |
|firstgame = ''[[The Legend of Zelda]]'' (1986) |
||
− | |games = ''[[Link (SSB)|SSB]]''<br/>''[[Link (SSBM)|Melee]]''<br/>[[Link (SSBB)|Brawl]]<br/>''[[Link (SSBWU/3DS)|SSBWU/3DS]]'' |
+ | |games = ''[[Link (SSB)|SSB]]''<br/>''[[Link (SSBM)|Melee]]''<br/>''[[Link (SSBB)|Brawl]]''<br/>''[[Link (SSBWU/3DS)|SSBWU/3DS]]'' |
|availability =[[Starter]] |
|availability =[[Starter]] |
||
|finalsmash = [[Ancient Bow and Arrow]] |
|finalsmash = [[Ancient Bow and Arrow]] |
||
Line 22: | Line 22: | ||
|tether = No |
|tether = No |
||
|voiceactor =Kengo Takanashi |
|voiceactor =Kengo Takanashi |
||
+ | |glide = No}} |
||
⚫ | |||
− | '''Link''' ({{ja|リンク|Rinku}}) is a [[veteran]] fighter in |
+ | '''Link''' ({{ja|リンク|Rinku}}) is a [[veteran]] fighter in ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros.]]'' He was confirmed in the game's first teaser trailer in March of 2018. |
==Attributes== |
==Attributes== |
||
===Strengths=== |
===Strengths=== |
||
+ | *Heavy weight gives him good survivability. |
||
+ | *Plethora of projectiles and long reach with sword give him lots of zoning and spacing options. |
||
+ | *Disjointed hitboxes on most attacks give him high priority. |
||
+ | *High launch power on many attacks. |
||
+ | *Hylian Shield blocks most enemy projectiles when standing idle, crouching, and walking. |
||
+ | *Down tilt and down aerial can meteor smash. |
||
+ | *Arrows from Hero's Bow can now be picked up as items, making them more versatile in use and double arrows inflict increased damage and knockback. |
||
+ | *Boomerang can be thrown at several angles and can be used as a zoning tool as well as a combo tool. |
||
+ | *Remote Bombs are excellent tools for stage control, combos, zoning, camping, and edge-guarding, and can also assist Link in recovering. |
||
===Weaknesses=== |
===Weaknesses=== |
||
+ | *Below average recovery, relies on bombs to effectively recover when at higher percentages. |
||
+ | *Remote Bombs cannot be detonated when picked up by enemies, and the explosion can hurt Link if he is not careful. |
||
+ | *Considerable lag on most kill moves. |
||
+ | *High falling speed hinders recovery. |
||
+ | *Average run speed causes him to fall behind faster characters. |
||
== Summary == |
== Summary == |
||
Line 37: | Line 51: | ||
== Changes from ''SSBWU/3DS'' == |
== Changes from ''SSBWU/3DS'' == |
||
+ | Link received several changes in the transition to ''Ultimate''. All of his melee attacks have increased range due to the Master Sword's range matching that of other sword fighters. Link's Special Moves were also reworked significantly to match its appearance in ''Breath of the Wild'', most notably Remote Bomb, which serves as an integral part of Link's zoning game. |
||
+ | Aesthetically, Link's design is based off his appearance in ''The Legend of Zelda Breath of the Wild'', with his move-set being changed to match its appearance in the game and being changed to right handed. Link also possesses an alternate costume based off the Hero of the Wild armor set from the same game, which resembles his more traditional appearance in previous ''Legend of Zelda ''games. Link is now voiced by Kengo Takanashi, who reprises his role from ''Breath of the Wild''. |
||
− | |||
=== Attributes === |
=== Attributes === |
||
− | * Link's appearance is based off his appearance in ''The Legend of Zelda: Breath of the Wild'' when wearing the Champion's Tunic, with his classic appearance being an alternate costume. |
||
− | ** This means now Link is right-handed, instead of left-handed like his predecessors. |
||
− | |||
=== Ground Attacks === |
=== Ground Attacks === |
||
+ | *The third hit of Neutral Attack is an outward slash as opposed to a stab. |
||
− | *Link received a new jab combo. |
||
*When at 0%, he can fire a projectile beam from his sword when using his forward smash. |
*When at 0%, he can fire a projectile beam from his sword when using his forward smash. |
||
+ | *Up tilt now starts from behind and ends in front |
||
=== Aerial Attacks === |
=== Aerial Attacks === |
||
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=== Grabs and Throws === |
=== Grabs and Throws === |
||
− | *Link |
+ | *Link uses a standard grab in place of the Clawshot when grabbing, increasing its speed but eliminating its usage as a tether recovery |
=== Special Attacks === |
=== Special Attacks === |
||
+ | * Bow and Arrows replaces Hero's Bow, where the arrows fired will linger when connecting to the ground, where it can be picked up as an item, or can be used by Link to subsequently fire two arrows, increasing damage and knockback. |
||
− | * All of Link's Special Moves have their appearance updated to reflect its appearance in ''Breath of the Wild''. |
||
+ | *Boomerang replaces Gale Boomerang, where it functions like it did pre-''Brawl ''without a windbox on return. |
||
− | *Link can pick up arrows that miss their targets; the next time the bow is used, it will then fire two arrows instead of one. Picked up arrows can also be thrown as items. |
||
+ | *Remote Bomb replaces Bomb, in which the projectile Link summons bounces on opponents when connecting, and can be remotely detonated or triggered by fire attacks, otherwise it'll linger for roughly thirty seconds. However, only one Remote Bomb can be summoned at a time. |
||
− | *Link's Bombs can be detonated remotely; he is only able to have one bomb on the stage at a time, rather than two. |
||
⚫ | |||
− | *The Gale Boomerang has been replaced with an ordinary Boomerang. |
||
⚫ | |||
== Moveset == |
== Moveset == |
||
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==== Normal ==== |
==== Normal ==== |
||
− | *'''Neutral Attack''': |
+ | *'''Neutral Attack''': A downward slash, followed by an outward slash, then by an ascending slash. |
− | *'''Forward Tilt''': |
+ | *'''Forward Tilt''': A lunging downward slash. |
− | *'''Up Tilt''': |
+ | *'''Up Tilt''': An overhead arcing slash, starting from behind. |
− | *'''Down Tilt''': |
+ | *'''Down Tilt''': A kneeling inward slash. |
+ | *'''Dash Attack '''(Jump Slash): The Jump Attack. |
||
− | *'''Dash Attack''': Link leaps forwards and then brings the sword down in a vertical strike until the blade impacts with the ground. |
||
==== Smash Attacks ==== |
==== Smash Attacks ==== |
||
− | *'''Forward Smash''' ( |
+ | *'''Forward Smash''' (Sword Slice): A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. If Link is at 0% damage, the first swing will launch a projectile. |
− | *'''Up Smash''': |
+ | *'''Up Smash''': A series of three overhead arcing slashes, the last one which launches opponents away. |
− | *'''Down Smash''': |
+ | *'''Down Smash''': A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. |
==== Other attacks ==== |
==== Other attacks ==== |
||
− | *'''Floor Attack (Front)''': |
+ | *'''Floor Attack (Front)''': Slashes in front of himself and then behind himself. |
− | *'''Floor Attack (Back)''': |
+ | *'''Floor Attack (Back)''': Slashes in front of himself and then behind himself. |
− | *'''Floor Attack (Trip)''': |
+ | *'''Floor Attack (Trip)''': Slashes in front of himself and then behind himself. |
− | *''' |
+ | *'''Edge Attack''': The Crouch Stab from ''The Legend of Zelda: Ocarina of Time''. Performs a thrust while climbing up. |
=== Aerial Attacks === |
=== Aerial Attacks === |
||
− | *'''Neutral aerial''': |
+ | *'''Neutral aerial''': A flying kick. |
− | *'''Forward aerial''': |
+ | *'''Forward aerial''': Two alternating, spinning outward slashes. |
− | *'''Back aerial''': |
+ | *'''Back aerial''': A hook kick followed by a mid-level roundhouse kick. |
− | *'''Up aerial''' (Jump Thrust): |
+ | *'''Up aerial''' (Jump Thrust): The Up Thrust. |
− | *'''Down aerial''' (Downward Thrust): |
+ | *'''Down aerial''' (Downward Thrust): The Down Thrust. Upon hitting a target without fast falling, Link bounces off them. |
=== Grabs and Throws === |
=== Grabs and Throws === |
||
− | *''' |
+ | *'''Grab''': Reaches out with one hand. |
− | *''' |
+ | *'''Pummel''': Hits the opponent with the Master Sword’s pommel. |
− | *''' |
+ | *'''Forward Throw''': A front kick. |
− | *''' |
+ | *'''Back Throw''': A back kick. |
− | *''' |
+ | *'''Up Throw''': Raises the opponent overhead and slashes them upward. |
+ | *'''Down Throw''': Pins the opponent to the ground and then performs an elbow drop. |
||
===Special Moves=== |
===Special Moves=== |
||
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===[[Taunts]]=== |
===[[Taunts]]=== |
||
+ | *Up Taunt: Swings the Master Sword twice, then sheaths it. |
||
− | *Up Taunt: |
||
+ | *Down Taunt: Raises the Master Sword horizontally while standing on one leg. |
||
− | *Down Taunt: |
||
+ | *Side Taunt: Poses with the Master Sword in front of him, followed by it glowing. |
||
− | *Side Taunt: |
||
=== On-Screen Appearance === |
=== On-Screen Appearance === |
||
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''To be added'' |
''To be added'' |
||
+ | == In Spirit Battles == |
||
− | ==Trophies== |
||
+ | === As the Main Opponent === |
||
+ | * [[Darknut]] |
||
+ | * Fierce Deity Link (Giant) |
||
+ | * Fi |
||
+ | * Crispin |
||
+ | * Glory of Heracles Hero |
||
+ | * Frey & Freya |
||
+ | === As a Minion === |
||
⚫ | |||
+ | * Marin |
||
− | [[File:800px-Link_Palette_(SSBU).png|700px|center]] |
||
+ | * Zelda (Breath of the Wild) |
||
+ | |||
+ | == Classic Mode: A Quest to Seal the Darkness == |
||
+ | Link‘s opponents are all affiliated with darkness, referencing the main goal of every game in his series: to destroy darkness. |
||
+ | {| class="article-table" |
||
+ | !Round |
||
+ | !Opponent |
||
+ | !Stage |
||
+ | !Music |
||
+ | !Trivia |
||
+ | |- |
||
+ | |1 |
||
+ | |[[Dark Pit (Super Smash Bros. Ultimate)|Dark Pit]] |
||
+ | |[[Reset Bomb Forest]] |
||
+ | |''Dark Pit’s Theme'' |
||
+ | | |
||
+ | |- |
||
+ | |2 |
||
+ | |Giant [[Ridley (Super Smash Bros. Ultimate)|Ridley]] |
||
+ | |[[Norfair]] |
||
+ | |''Vs. Ridley'' |
||
+ | | |
||
+ | |- |
||
+ | |3 |
||
+ | |[[Bayonetta (Super Smash Bros. Ultimate)|Bayonetta]] |
||
+ | |[[Umbra Clock Tower]] |
||
+ | |''One Of a Kind'' |
||
+ | | |
||
+ | |- |
||
+ | |4 |
||
+ | |[[Dark Samus (Super Smash Bros. Ultimate)|Dark Samus]] |
||
+ | |[[Frigate Orpheon]] |
||
+ | |''Boss Battle 4 - Metroid: Samus Returns'' |
||
+ | | |
||
+ | |- |
||
+ | |5 |
||
+ | |[[Ganondorf (Super Smash Bros. Ultimate)|Ganondorf]] |
||
+ | |[[Gerudo Valley]] |
||
+ | |''Gerudo Valley'' |
||
+ | |[[Zelda (Super Smash Bros. Ultimate)|Zelda]] is a CPU ally |
||
+ | |- |
||
+ | |6 |
||
+ | |Dark Link |
||
+ | |[[Temple]] |
||
+ | |''Great Temple / Temple'' |
||
+ | |If using Dark Link Costume, default Link appears as the enemy. |
||
+ | |- |
||
+ | |7 |
||
+ | |Bonus Stage |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | |Final |
||
+ | |[[Ganon (Character)|Ganon]] |
||
+ | |Sacred Realm |
||
+ | |''Calamity Ganon Battle - Second Form'' |
||
+ | | |
||
⚫ | |||
+ | |||
⚫ | |||
+ | <gallery widths="310" position="center" columns="dynamic" spacing="small" captionalign="center" captionposition="within" captionsize="small" bordersize="none" bordercolor="transparent" orientation="none"> |
||
+ | Link SSBU Palette 1.png |
||
+ | Link SSBU Palette 2.png |
||
+ | Link SSBU Palette 3.png |
||
+ | Link SSBU Palette 4.png |
||
+ | Link SSBU Palette 5.png |
||
+ | Link SSBU Palette 6.png |
||
+ | Link SSBU Palette 7.png |
||
+ | Link SSBU Palette 8.png |
||
+ | </gallery> |
||
== Gallery == |
== Gallery == |
||
Line 130: | Line 221: | ||
ss_5 (1).jpg|Link performing his new final smash: [[Ancient Bow and Arrow]]. |
ss_5 (1).jpg|Link performing his new final smash: [[Ancient Bow and Arrow]]. |
||
ss_6 (1).jpg|Link in his tunic fighting Ganondorf. |
ss_6 (1).jpg|Link in his tunic fighting Ganondorf. |
||
+ | LinkSSBUCongrats.png|Link and [[Zelda]] on [[Suzaku Castle]]. |
||
</gallery> |
</gallery> |
||
Line 143: | Line 235: | ||
[[Category:Veterans]] |
[[Category:Veterans]] |
||
[[Category:Amiibo]] |
[[Category:Amiibo]] |
||
+ | [[Category:Super Smash Bros. Ultimate]] |
||
+ | [[Category:Starters]] |
||
+ | [[Category:Veterans (SSBU)]] |
Revision as of 14:09, 10 November 2019
- This article is about Link's appearance in Super Smash Bros. Ultimate. For other uses, see Link.
“ | Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right! | ” |
—Description from the Super Smash Blog. |
Link (リンク) is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. He was confirmed in the game's first teaser trailer in March of 2018.
Attributes
Strengths
- Heavy weight gives him good survivability.
- Plethora of projectiles and long reach with sword give him lots of zoning and spacing options.
- Disjointed hitboxes on most attacks give him high priority.
- High launch power on many attacks.
- Hylian Shield blocks most enemy projectiles when standing idle, crouching, and walking.
- Down tilt and down aerial can meteor smash.
- Arrows from Hero's Bow can now be picked up as items, making them more versatile in use and double arrows inflict increased damage and knockback.
- Boomerang can be thrown at several angles and can be used as a zoning tool as well as a combo tool.
- Remote Bombs are excellent tools for stage control, combos, zoning, camping, and edge-guarding, and can also assist Link in recovering.
Weaknesses
- Below average recovery, relies on bombs to effectively recover when at higher percentages.
- Remote Bombs cannot be detonated when picked up by enemies, and the explosion can hurt Link if he is not careful.
- Considerable lag on most kill moves.
- High falling speed hinders recovery.
- Average run speed causes him to fall behind faster characters.
Summary
Changes from SSBWU/3DS
Link received several changes in the transition to Ultimate. All of his melee attacks have increased range due to the Master Sword's range matching that of other sword fighters. Link's Special Moves were also reworked significantly to match its appearance in Breath of the Wild, most notably Remote Bomb, which serves as an integral part of Link's zoning game.
Aesthetically, Link's design is based off his appearance in The Legend of Zelda Breath of the Wild, with his move-set being changed to match its appearance in the game and being changed to right handed. Link also possesses an alternate costume based off the Hero of the Wild armor set from the same game, which resembles his more traditional appearance in previous Legend of Zelda games. Link is now voiced by Kengo Takanashi, who reprises his role from Breath of the Wild.
Attributes
Ground Attacks
- The third hit of Neutral Attack is an outward slash as opposed to a stab.
- When at 0%, he can fire a projectile beam from his sword when using his forward smash.
- Up tilt now starts from behind and ends in front
Aerial Attacks
- Forward air's hits connect more reliably now.
Grabs and Throws
- Link uses a standard grab in place of the Clawshot when grabbing, increasing its speed but eliminating its usage as a tether recovery
Special Attacks
- Bow and Arrows replaces Hero's Bow, where the arrows fired will linger when connecting to the ground, where it can be picked up as an item, or can be used by Link to subsequently fire two arrows, increasing damage and knockback.
- Boomerang replaces Gale Boomerang, where it functions like it did pre-Brawl without a windbox on return.
- Remote Bomb replaces Bomb, in which the projectile Link summons bounces on opponents when connecting, and can be remotely detonated or triggered by fire attacks, otherwise it'll linger for roughly thirty seconds. However, only one Remote Bomb can be summoned at a time.
- Ancient Bow and Arrow replaces Triforce Slash, in which Link uses the Ancient Bow to fire an Ancient Arrow in front of him in a similar fashion to Light Arrow.
Moveset
Ground Attacks
Normal
- Neutral Attack: A downward slash, followed by an outward slash, then by an ascending slash.
- Forward Tilt: A lunging downward slash.
- Up Tilt: An overhead arcing slash, starting from behind.
- Down Tilt: A kneeling inward slash.
- Dash Attack (Jump Slash): The Jump Attack.
Smash Attacks
- Forward Smash (Sword Slice): A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. If Link is at 0% damage, the first swing will launch a projectile.
- Up Smash: A series of three overhead arcing slashes, the last one which launches opponents away.
- Down Smash: A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
Other attacks
- Floor Attack (Front): Slashes in front of himself and then behind himself.
- Floor Attack (Back): Slashes in front of himself and then behind himself.
- Floor Attack (Trip): Slashes in front of himself and then behind himself.
- Edge Attack: The Crouch Stab from The Legend of Zelda: Ocarina of Time. Performs a thrust while climbing up.
Aerial Attacks
- Neutral aerial: A flying kick.
- Forward aerial: Two alternating, spinning outward slashes.
- Back aerial: A hook kick followed by a mid-level roundhouse kick.
- Up aerial (Jump Thrust): The Up Thrust.
- Down aerial (Downward Thrust): The Down Thrust. Upon hitting a target without fast falling, Link bounces off them.
Grabs and Throws
- Grab: Reaches out with one hand.
- Pummel: Hits the opponent with the Master Sword’s pommel.
- Forward Throw: A front kick.
- Back Throw: A back kick.
- Up Throw: Raises the opponent overhead and slashes them upward.
- Down Throw: Pins the opponent to the ground and then performs an elbow drop.
Special Moves
Taunts
- Up Taunt: Swings the Master Sword twice, then sheaths it.
- Down Taunt: Raises the Master Sword horizontally while standing on one leg.
- Side Taunt: Poses with the Master Sword in front of him, followed by it glowing.
On-Screen Appearance
Idle Poses
Victory Poses
In competitive play
To be added
In Spirit Battles
As the Main Opponent
- Darknut
- Fierce Deity Link (Giant)
- Fi
- Crispin
- Glory of Heracles Hero
- Frey & Freya
As a Minion
- Marin
- Zelda (Breath of the Wild)
Classic Mode: A Quest to Seal the Darkness
Link‘s opponents are all affiliated with darkness, referencing the main goal of every game in his series: to destroy darkness.
Round | Opponent | Stage | Music | Trivia |
---|---|---|---|---|
1 | Dark Pit | Reset Bomb Forest | Dark Pit’s Theme | |
2 | Giant Ridley | Norfair | Vs. Ridley | |
3 | Bayonetta | Umbra Clock Tower | One Of a Kind | |
4 | Dark Samus | Frigate Orpheon | Boss Battle 4 - Metroid: Samus Returns | |
5 | Ganondorf | Gerudo Valley | Gerudo Valley | Zelda is a CPU ally |
6 | Dark Link | Temple | Great Temple / Temple | If using Dark Link Costume, default Link appears as the enemy. |
7 | Bonus Stage | |||
Final | Ganon | Sacred Realm | Calamity Ganon Battle - Second Form |
Palette Swaps
Gallery
External links
· Fighters | |
---|---|
Veterans | Bayonetta · Bowser · Bowser Jr. · Captain Falcon · Cloud · Corrin · Dark Pit · Diddy Kong · Donkey Kong · Dr. Mario · Duck Hunt · Falco · Fox · Ganondorf · Greninja · Ice Climbers · Ike · Jigglypuff · King Dedede · Kirby · Link · Little Mac · Lucas · Lucario · Lucina · Luigi · Mario · Marth · Mega Man · Meta Knight · Mewtwo · Mii Fighters (Mii Brawler · Mii Gunner · Mii Swordfighter) · Mr. Game & Watch · Ness · Olimar · Pac-Man · Palutena · Peach · Pichu · Pikachu · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Robin · Rosalina & Luma · Roy · Ryu · Samus · Sheik · Shulk · Snake · Sonic · Toon Link · Villager · Wario · Wii Fit Trainer · Wolf · Yoshi · Young Link · Zelda · Zero Suit Samus |
Newcomers | Banjo & Kazooie · Byleth · Chrom · Daisy · Dark Samus · Hero · Incineroar · Inkling · Isabelle · Joker · Kazuya · Ken · King K. Rool · Min Min · Piranha Plant · Pyra/Mythra · Richter · Ridley · Sephiroth · Simon · Sora · Steve · Terry |