|“||Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!||”|
|—Description from the Super Smash Blog.|
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 In Spirit Battles
- 7 Role in World of Light
- 8 Classic Mode: A Quest to Seal the Darkness
- 9 Palette Swaps
- 10 Gallery
- 11 External links
- Heavy weight gives him good survivability.
- Many projectiles and long reach with sword give him lots of zoning and spacing options.
- Disjointed hitboxes on most attacks give him high priority.
- High launch power on many attacks.
- Hylian Shield blocks most enemy projectiles when standing idle, crouching, and walking.
- Down tilt and down aerial can meteor smash.
- Arrows from Link's Bow can now be picked up as items, making them more versatile in use and double arrows inflict increased damage and knockback.
- Boomerang can be thrown at several angles and can be used as a zoning tool as well as a combo tool.
- Remote Bombs are excellent tools for stage control, combos, zoning, camping, and edge-guarding, and can also assist Link in recovering.
- Below average recovery, relies on own bombs to effectively recover when at higher percentages.
- Remote Bombs cannot be detonated when picked up by enemies, and the explosion can hurt Link if he is not careful.
- Considerable lag on most kill moves.
- High falling speed hinders recovery.
- Average run speed causes him to fall behind faster characters.
Changes from SSBWU/3DS
Link received several changes in the transition to Ultimate. All of his melee attacks have increased range due to the Master Sword's range matching that of other sword fighters. Link's Special Moves were also reworked significantly to match its appearance in Breath of the Wild, most notably the Remote Bomb, which serves as an integral part of Link's zoning game.
Aesthetically, Link's design is based off his appearance in The Legend of Zelda Breath of the Wild, with his move-set being changed to match its appearance in the game and being changed to right handed. Link also possesses an alternate costume based off the Hero of the Wild armor set from the same game, which resembles his more traditional appearance in previous Legend of Zelda games. Link is now voiced by Kengo Takanashi, who reprises his role from Breath of the Wild.
- The third hit of Neutral Attack is an outward slash as opposed to a stab.
- When at 0%, he can fire a projectile beam from his sword when using his forward smash.
- Up tilt now starts from behind and ends in front
- Forward air's hits connect more reliably now.
Grabs and Throws
- Link uses a standard grab in place of the Clawshot when grabbing, increasing its speed but eliminating its usage as a tether recovery
- Bow and Arrows replaces Hero's Bow, where the arrows fired will linger when connecting to the ground, where it can be picked up as an item, or can be used by Link to subsequently fire two arrows, increasing damage and knockback.
- Boomerang replaces Gale Boomerang, where it functions like it did pre-Brawl without a windbox on return.
- Remote Bomb replaces Bomb, in which the projectile Link summons bounces on opponents when connecting, and can be remotely detonated or triggered by fire attacks, otherwise it'll linger for roughly thirty seconds. However, only one Remote Bomb can be summoned at a time.
- Ancient Bow and Arrow replaces Triforce Slash, in which Link uses the Ancient Bow to fire an Ancient Arrow in front of him in a similar fashion to Light Arrow.
- Neutral Attack: A downward slash, followed by an outward slash, then by an ascending slash.
- Forward Tilt: A lunging downward slash.
- Up Tilt: An overhead arcing slash, starting from behind.
- Down Tilt: A kneeling inward slash.
- Dash Attack (Jump Slash): The Jump Attack.
- Forward Smash (Sword Slice): A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. If Link is at 0% damage, the first swing will launch a projectile.
- Up Smash: A series of three overhead arcing slashes, the last one which launches opponents away.
- Down Smash: A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
- Floor Attack (Front): Slashes in front of himself and then behind himself.
- Floor Attack (Back): Slashes in front of himself and then behind himself.
- Floor Attack (Trip): Slashes in front of himself and then behind himself.
- Edge Attack: The Crouch Stab from The Legend of Zelda: Ocarina of Time. Performs a thrust while climbing up.
- Neutral aerial: A flying kick.
- Forward aerial: Two alternating, spinning outward slashes.
- Back aerial: A hook kick followed by a mid-level roundhouse kick.
- Up aerial (Jump Thrust): The Up Thrust.
- Down aerial (Downward Thrust): The Down Thrust. Upon hitting a target without fast falling, Link bounces off them.
Grabs and Throws
- Grab: Reaches out with one hand.
- Pummel: Hits the opponent with the Master Sword’s pommel.
- Forward Throw: A front kick.
- Back Throw: A back kick.
- Up Throw: Raises the opponent overhead and slashes them upward.
- Down Throw: Pins the opponent to the ground and then performs an elbow drop.
- Up Taunt: Swings the Master Sword twice, then sheaths it.
- Down Taunt: Raises the Master Sword horizontally while standing on one leg.
- Side Taunt: Poses with the Master Sword in front of him, followed by it glowing.
Flies in with the Paraglider
In competitive play
In the beginning of Ultimate's metagame, many players thought of Link to have significantly improved from SSB4, recognizing the increased reach of his sword, the return of his previous Boomerang from Smash 64 and Melee, his improved mobility, most of his aerials being safe on shield (most notably his neutral air), and the versatility of his new Remote Bomb special. Compounded with Salem's strong success with the character at majors and supermajors like Glitch 6 and GENESIS 6, Link would receive an extremely positive reception from the community, being regarded as a high-tier or even a top-tier character (with Dabuz at one point considering him to be a top 3 character).
However, overtime, Salem would eventually drop the character for Snake; coupled with Link's small playerbase, this would cause his results to diminish considerably. As a result, Link's tier placement would become a subject of debate by many players, with some pointing out that despite his improvements, Link continues to retain the same issues from his previous counterparts, most notably his sluggish frame data. However, though Link's results have been sparse, T has begun to show strong signs of success with the character, being the first Link player to place top 8 at an S-Tier tournament with 2GG: Kongo Saga as well as making other notable placements at regionals and majors, while also defeating high level players such as Marss, Raito, and Zackray. As a result, most players think of Link as a high-tier character once again, garnering him a mostly positive reception from the community overall, albeit not to the same degree as before.
In Spirit Battles
As the Main Opponent
- Fierce Deity Link (Giant)
- Glory of Heracles Hero
- Frey & Freya
As a Minion
- Zelda (Breath of the Wild)
Role in World of Light
Link was among the fighters summoned to the cliffside to fight the army of Master Hands.
During the opening cutscene, Link was present on the cliffside when Galeem unleashed his beams of light. Link successfully deflected three beams of light with his shield (staying true to the shield's unbreakable nature), but he lost his footing on the third blow, and was vaporized and placed under Galeem's imprisonment along with the rest of the fighters (excluding Kirby).
Link is unlocked near a Sheikah Tower when taking Villager’s route. The player must defeat Don's spirit to access his unlock battle.
Classic Mode: A Quest to Seal the Darkness
Link‘s opponents are all affiliated with darkness, referencing the main goal of every game in his series: to destroy darkness.
|1||Dark Pit||Reset Bomb Forest||Dark Pit’s Theme|
|2||Giant Ridley||Norfair||Vs. Ridley|
|3||Bayonetta||Umbra Clock Tower||One Of a Kind|
|4||Dark Samus||Frigate Orpheon||Boss Battle 4 - Metroid: Samus Returns|
|5||Ganondorf||Gerudo Valley||Gerudo Valley||Zelda is a CPU ally|
|6||Dark Link||Temple||Great Temple / Temple||If using Dark Link Costume, default Link appears as the enemy.|
|Final||Ganon||Sacred Realm||Calamity Ganon Battle - Second Form|
|1||Champion's Tunic||Cyan||Wears the complete Champion's Tunic set as seen in The Legend of Zelda: Breath of the Wild.|
|2||Tunic of the Wild||Chartreuse||Wears the complete Tunic of the Wild set as seen in Breath of the Wild.|
|3||Champion's Tunic||Red||Based on the color scheme of a Hylian Tunic from Breath of the Wild.|
|4||Tunic of the Wild||Gray||Based on Link's Fierce Deity form that was first seen in The Legend of Zelda: Majora's Mask.|
|5||Champion's Tunic||Blue||Based on the color scheme of a Royal Guard Uniform from Breath of the Wild.|
|6||Tunic of the Wild||Green||Based on the color scheme of the Tunic of Twilight as seen in The Legend of Zelda: Twilight Princess.|
|7||Champion's Tunic||White||Partially based on Link's Skyloft pajamas from The Legend of Zelda: Skyward Sword.|
|8||Tunic of the Wild||Black||Based on the Dark Armor set from Breath of the Wild and an interloper from Twilight Princess. This gives the title "Dark Link".|