The Light Arrows are Zelda's and Sheik's Final Smash that was shown in CoroCoro magazine beforehand and confirmed at Smash Bros. DOJO!!. When Zelda or Sheik uses their final smash they draw out a large bow and nooks it with a light arrow. The arrow is fired across the stage and everyone within a horizontal line of Zelda (or Sheik) is hit instantaneously. Depending on who uses it, the knockback trajectory will be different. If Sheik uses it then the character hit goes parallel to the arrow's trajectory, and if Zelda uses it then the character hit goes at a slightly higher trajectory. It is widely believed that it is one of the few moves to be a one-hit KO, but sometimes there is a chance to jump back on stage if attacked. When the move hits, the camera dramatically zooms in and rotates around whoever is hit, one after another.
Light Arrows are a recurring Weapon in the Zelda series, first appearing in Ocarina of Time and typically playing an important role in the fight against Ganondorf. In Wind Waker, they are obtained in the final dungeon by defeating Phantom Ganon, and are used by Zelda to aid Link in fighting Ganondorf. In Twilight Princess, they are not actually used by Link, instead, during the final battle, Zelda prays to the light spirits and they grant her a Light Bow and Arrow, which she then uses to aid Link in his fight.
Damage & Properties
The damage & properties of the arrow are slightly different for either character. The move can hit a maximum of 6 targets (Ice Climbers x3) but the damage and knockback weaken in between each target hit. Thus if used on many opponents it may not KO even at higher percents.
Spacing is very important when using the Light Arrow. If your opponents are too close together they may collide with each other and prevent KOs from happening. This is even more important in the Sheik version where opponents are launched at a very low angle.
Zelda's Light Arrow
- First Target about 42%
- Second Target about 32%
- Last Target about 24%
Sheik's Light Arrow
- First Target about 48%
- Second Target about 36%
- Last Target about 28%
However these numbers can be further weakened with more targets. (i.e the Ice Climbers)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
|Zelda's Special Moves|
|Standard Special||Nayru's Love|
|Side Special||Din's Fire|
|Up Special||Farore's Wind|
|Down Special||Transform||Phantom Slash|
|Final Smash||—||Light Arrow||Triforce of Wisdom|
|Sheik's Special Moves|
|Standard Special||Needle Storm|
|Side Special||Chain||Burst Grenade|
|Down Special||Transform||Bouncing Fish|
|Final Smash||—||Light Arrow||Sheikah Dance|