Smashpedia
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==External Links==
 
==External Links==
 
*[http://www.youtube.com/watch?v=Z3_bpw90rFM Music for Congo Jungle]
 
*[http://www.youtube.com/watch?v=Z3_bpw90rFM Music for Congo Jungle]
*[http://donkeykong.wikia.com/wiki/Kongo_Jungle DK Wiki's article on Kongo Jungle]
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*[http://www.donkeykongwiki.com/Kongo_Jungle DK Wiki's article on Kongo Jungle]
   
 
{{SSBStages}}
 
{{SSBStages}}

Revision as of 17:13, 20 February 2011

Congo Jungle is a stage in Super Smash Bros.. It is Donkey Kong's home stage. Congo Jungle is also known as Past Stages: Kongo Jungle in Super Smash Bros. Melee and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from Donkey Kong Country, with pre-rendered backgrounds, environmental themes and songs, and most notable in a battle, use of a Barrel Cannon for transportation (usually for a vertical recovery).

In SSB

This stage appears as a starter stage in Super Smash Bros. This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a Barrel Cannon that can greatly aid many characters' recovery. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.

This stage is a legal stage in SSB.

Past Stages: Kongo Jungle

The Congo Jungle Stage is reused in Super Smash Bros. Melee as an unlockable stage under this name. It is a counter-pick legal stage in SSBM. The stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which can almost always spell doom for the mis-aimed character in many cases.

Character strengths/weaknesses (SSB original)

  • Ness has an advantage as he can go below the stage, into the barrel cannon.
  • Kirby is at a slight advantage due to the barrel assisting his recovery
  • Yoshi has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
  • Captain Falcon has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
  • Donkey Kong has a decent advantage, due to the stage being DK's Home Turf; easier to up b spike/spike, barrel compensates for poor vertical recovery.
  • Link is at an advantage, because he can use the barrel to greatly aid his poor recovery.
  • Mario can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.
  • Luigi is at a disadvantage due to high ceiling
  • Jigglypuff has an advantage; it's recovery is easier, easy to kill on sides.
  • Samus can rely on the barrel cannon to make up for her poor recovery, but is otherwise normal.
  • Pikachu is overall a medium pick, if anything worse because other characters are aided by the barrel (Pikachu is helped too, but not as noticeable as the other character's)
  • Fox is slightly worse as it is more difficult to camp.

Origin

OrangutanGang

The sunset background of this stage may be based on the Orang-utan Gang level, seen here in Donkey Kong Country.

This stage comes from Donkey Kong Country. In Donkey Kong Country there is a level called Blackout Basement. In Blackout Basement there are two platforms that oscillate up and down. Later in the game is a level called Platform Perils which has platforms with arrows on them that move when the player jumps on them and they move in the direction that the arrow is pointing. In this stage there are two platforms that go in a circle which could be a reference to either Blackout Basement or Platform Perils. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In Donkey Kong Country 2 there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon. In Donkey Kong Country, Neckies were among the most common enemies [1]

The song that plays on this stage is from Donkey Kong Country's Jungle levels. [2]

External Links

DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew