No edit summary |
(Removed Template:Past Stages) |
||
Line 37: | Line 37: | ||
{{SSBMStages}} |
{{SSBMStages}} |
||
{{Donkey Kong}} |
{{Donkey Kong}} |
||
− | {{Past Stages}} |
||
[[Category:Stages]] |
[[Category:Stages]] |
||
[[Category:Stages (SSB)]] |
[[Category:Stages (SSB)]] |
Revision as of 18:04, 13 June 2008
Congo Jungle is a stage in Super Smash Bros.. It is Donkey Kong's home stage. Congo Jungle is also known as Past Stages: Kongo Jungle in Super Smash Bros. Melee and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from Donkey Kong Country.
Congo Jungle
This stage appears as a starter stage in Super Smash Bros. This stage is made up of a big platform with a couple of small platforms on it. The top left and right sides of the stage are small and can be used to battle on. In the middle of the stage there are two platforms that move in a clockwise motion. Under the stage there is a Barrel Cannon that is similar to the one in the Super Smash Bros. Melee stage Kongo Jungle. If a player manages to get into the barrel, make sure the arrow on the barrel is pointing up. If the player stays in it for too long, the barrel will shoot them in the direction the arrow is pointing. This stage is a legal stage in SSB. This stage has five platforms. One main platform that has a large slanted indent and that can be passed through from below. Two stationary platforms at the top left and right corners that are slanted and two flat moving platforms in the center that move around each other in a square. The two slants on the main platform can be perfect for making angled shots with the Super Scope.
One unique trait about the stage is that characters can jump through the main stage platform, but cannot fall through it.
Past Stages: Kongo Jungle
The Congo Jungle Stage is reused in Super Smash Bros. Melee as an unlockable stage under this name. It is a non-neutral legal stage in SSBM.
Character strengths/weaknesses (SSB original)
- Ness has very easy use of the barrel below and can go below the stage, good stage
- Kirby is normal though better recovery
- Yoshi for recovery bad stage (very hard to sweet spot, barrel is very vulnerable but attacking it is very easy due to the platforms
- Captain Falcon's normal (though easier to spike and easy to kill on sides)
- DK is somewhat stronger (Home Turf, easier to up b spike/spike)
- Link is stronger (use the barrel to increase his horrible recovery)
- Mario is normal
- Luigi is weaker due to high ceiling
- Jigglypuff is stronger (recover easier, easy to kill on sides)
- Samus is normal
|
|
Donkey Kong universe | ||
---|---|---|
Characters | Donkey Kong (64 · Melee · Brawl · 3DS/Wii U · Ultimate) Diddy Kong (Brawl · 3DS/Wii U · Ultimate) King K. Rool (Ultimate) | |
Side Characters | Boss | Giant Donkey Kong |
Assist Trophy | Klaptrap | |
Mii Fighter Costumes | King K. Rool · Dixie Kong | |
Background characters | Cranky Kong | |
Stage Hazards | Klaptrap · Donkey Kong | |
Enemies | Kritter · Tiki Buzz | |
Other | Funky Kong | |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs | |
Items | Hammer · Barrel Cannon · Spring · Peanut | |
Music | List | List of Music (Donkey Kong series) |
Song | "Gang-Plank Galleon" | |
Collectibles | Trophies | Melee Trophies · Brawl Trophies · 3DS Trophies · Wii U Trophies |
Stickers | List of Stickers (Donkey Kong series) | |
Spirits | List of spirits (Donkey Kong series) | |
Masterpiece | Donkey Kong | |
Related universes | Mario · Yoshi · Wario · Wrecking Crew |