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''Not to be confused with the first hit of [[Snake (SSBB)|Solid Snake's]] forward tilt, which can be used to perform the [[Knee Lock]].''
 
''Not to be confused with the first hit of [[Snake (SSBB)|Solid Snake's]] forward tilt, which can be used to perform the [[Knee Lock]].''
   
The '''Knee''', also referred to as the ''Knee of Justice'', is [[Captain Falcon_(SSBM)|Captain Falcon]]'s [[forward aerial]] in Melee and Brawl. (In the original, it was what is now Falcon's N-Air.)
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The '''Knee''', is [[Captain Falcon_(SSBM)|Captain Falcon]]'s [[forward aerial]] in Melee and Brawl.<br>
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(In the original, it was what is now Falcon's N-Air, and his N-Air in SSB64 was a [[sex kick]].)
   
 
It is an extremely powerful killer that sends the enemy at a low trajectory.
 
It is an extremely powerful killer that sends the enemy at a low trajectory.
 
This move is considered by some to be the best move in the game, due to its short lag time and powerful knockback ability.
 
This move is considered by some to be the best move in the game, due to its short lag time and powerful knockback ability.
Most combos and strategies end with a knee, which deals up to 18% in Melee.
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Most combos and strategies end with a knee, which deals up to 18% in Melee and 20% in Brawl, under NORMAL circumstances (ie NOT Giant status).<br>
 
The Knee has two main hitboxes: the initial, much more powerful hitbox, and the second, much weaker hitbox.<br>
<br>
 
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The initial hitbox (only a few frames in length) is the primary killer in Captain Falcon's arsenal. It is accompanied by an electrical pulse.<br>
The Knee has two main hitboxes: the initial, much more powerful box, and the second, much weaker box.<br>
 
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The second hitbox lasts much longer, but it lacks most all the power of the initial hitbox.<br>
The initial box (only a few frames in length) is the wicked Knee we love so dearly. It is the primary killer in Captain Falcon's arsenal.
 
The second hitbox lasts much longer, but it lacks most all the power of the initial hitbox. Its knockback is minimal, and while not usually intended, many use it after a successful Knee as a follow-up, hitting the opponent even further while still being able to recover.<br>
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Its knockback is minimal, so many use it as a precursor to a successful follow-up true Knee.<br>
In Brawl, the knee is much harder to land, and its [[knockback]] power has decreased significantly. If a true Knee is landed, the hitstun lasts about a second, much longer than in Melee.
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In Brawl, the knee is much harder to land, and its [[knockback]] power has decreased significantly.<br>
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If a true Knee is landed, the hitstun lasts about a second, much longer than in Melee.
   
Interestingly, [[Ganondorf]]'s aerial forward A is not a knee, instead being more of a downward punch (in both Melee and Brawl).
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Interestingly, [[Ganondorf]]'s aerial forward A is not a knee, instead being more of an arcing downward punch (in both Melee and Brawl).
   
 
[[Category:Attacks]]
 
[[Category:Attacks]]

Revision as of 04:47, 9 April 2008

T3h Knee

Not to be confused with the first hit of Solid Snake's forward tilt, which can be used to perform the Knee Lock.

The Knee, is Captain Falcon's forward aerial in Melee and Brawl.
(In the original, it was what is now Falcon's N-Air, and his N-Air in SSB64 was a sex kick.)

It is an extremely powerful killer that sends the enemy at a low trajectory. This move is considered by some to be the best move in the game, due to its short lag time and powerful knockback ability. Most combos and strategies end with a knee, which deals up to 18% in Melee and 20% in Brawl, under NORMAL circumstances (ie NOT Giant status).
The Knee has two main hitboxes: the initial, much more powerful hitbox, and the second, much weaker hitbox.
The initial hitbox (only a few frames in length) is the primary killer in Captain Falcon's arsenal. It is accompanied by an electrical pulse.
The second hitbox lasts much longer, but it lacks most all the power of the initial hitbox.
Its knockback is minimal, so many use it as a precursor to a successful follow-up true Knee.
In Brawl, the knee is much harder to land, and its knockback power has decreased significantly.
If a true Knee is landed, the hitstun lasts about a second, much longer than in Melee.

Interestingly, Ganondorf's aerial forward A is not a knee, instead being more of an arcing downward punch (in both Melee and Brawl).