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[[Ganoncide]] (Side-B) (Airborne only) (Brawl only)
 
[[Ganoncide]] (Side-B) (Airborne only) (Brawl only)
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[[Metacide]] (B) (Forward throw)
   
 
==External Links==
 
==External Links==

Revision as of 04:29, 12 July 2008

This is a page on Kirby's suicidal techniques. For other suicidal techniques by other characters, see Sacrificial KO.

A Kirbycide is a technique specific to Kirby in which Kirby immobilizes an opponent and forces the victim to Self Destruct (SD). The name was coined by t!mmy and was popularized by the video 1-800-KIRBYCIDE.

Kirby can SD from a Kirbycide, though a "SD Cancel" (see SD Canceling, below) can be used in order to survive. Although there are various ways for Kirby to kill himself while SDing, the following are considered the only true Kirbycides:

  • Swallow This is perhaps the best-known Kirbycide. It has been nicknamed "Swallowcide" and has been around since SSB64. To execute this move, Kirby has to trap an opponent in his mouth using his Neutral-B (Swallow) and walk off the side of the stage. What makes this form of Kirbycide so effective is that the amount of time required to break out of the Swallow is not affected by the opponent's damage, so it can be performed as low as 0%. Additionally, once Kirby is plummeting off the stage, any opponent who breaks free will drop downward while Kirby stays overhead with all jumps. Also, Kirby never SD's before his opponent off-screen allowing him a fraction of a second to jump and thereby recover back to the stage. King Dedede can use his version of Inhale to use this version of Kirbycide (jokingly called "Dededecide").
  • Back-throw After grabbing, Kirby can force his victim into an SD by using a B-Throw at the edge of the stage. The opponent has a chance to break out of the hold even after the throw is executed, the amount of time required is affected by the victim's percentage, and can be broken out of quickly at low damage. The timing of Kirby's SD varies from character to character (and stage to stage), but Kirby often SDs after his opponent allowing this Kirbycide to be used to win a match. In Brawl, moving off the edge of a platform with a throw was disabled, effectively disabling this method of Kirbycide. Even if performed on a quickly moving platform (i.e. the large moving platforms once Frigate Orpheon flips), the move appears to have a timer and once it runs out, the move will end, even in mid-air.
  • Forward-throw The method of Kirbyciding with the F-Throw is the same as the B-throw; grab an opponent who is near the edge of the stage and leap over the side. The F-throw is much harder to pull off compared to the B-throw because the throwing animation is longer, giving the opponent more time to break free. Kirby often SDs before the opponent with this Kirbycide. Again in Brawl, this method was disabled due to moving off the edge of a platform being disabled. Again, the move seems to have a timer.
  • Up-throw Using the U-throw to cause the opponent to SD requires Kirby to be at the very end of a ledge when he grabs. If the conditions are correct (that of stage chosen and victim's character) Kirby will leap up as usual, but miss the stage on his way back down resulting in both players SDing off the bottom. This Kirbycide is unique in the fact that the opponent cannot break free! However: Kirby will SD before the opponent, which ends the Kirbycide and gives the opponent a scant few frames to SD-Cancel. This is not as detrimental as it seems because - aside from the strict timing requirement - many characters are incapable of recovering from the very bottom of deep stages, and some stages have hazardous environments - such as Jungle Japes' rushing water and lurking klaptrap. If used near the beginning of Rainbow Cruise or any time on Icicle Mountain, Kirby will hit one of the platforms above, causing both to die. There is also a glitch in Icicle Mountain that if the U-throw is performed under a destructible ice block and there are only pass-through platforms underneath, kirby will stop going up at the ice block, and fall through all the platforms underneath and cause both players to die. In Brawl, using this when both characters have 1 stock left results in Sudden Death. Strangely enough, if used during Sudden Death, Kirby will SD before the opponent.

SD-Canceling

When using a Swallowcide, Kirby will SD a fraction of a second after his opponent. If the opponent has no additional lives, Kirby will survive without losing a stock (except the first game). If the opponent does have a stock in reserve, Kirby must immediately recover back to the stage by jumping, or he too will SD. Another method is pressing upwards on the Directional pad when the enemy is too low to recover, and then float up to safety.

The timing is rather precise, and varies with the size of the opponent - from zero to seven frames with the larger characters SDing sooner. "Zero Framers" are characters that SD approximately the same time as Kirby. This results in both characters losing a stock at approximately the same time which will lead to a Sudden Death on the last stock. If a Swallowcide is performed again (during the Sudden Death) Kirby and the "Zero Framer" will both SD at approximately the same time again and the winner is determined by controller slot priority (P1 > P2 > P3 > P4).

Here is the amount of frames that Kirby has to avoid his SD. SD-Cancel data provided by Omnigamer

  • Bowser: 7
  • Captain Falcon: 6
  • Donkey Kong: 6
  • Ganon: 6
  • Samus: 6
  • Marth: 4
  • Roy: 4
  • Mewtwo: 4
  • Falco: 3
  • Fox: 3
  • Link: 3
  • Peach: 3
  • Sheik: 3
  • Y. Link: 3
  • Zelda: 3
  • Dr. Mario: 1
  • Game & Watch: 1
  • Luigi: 1
  • Mario: 1
  • Pikachu: 1
  • Yoshi: 1
  • Ice Climber: 0
  • Jigglypuff: 0
  • Kirby: 0
  • Ness: 0
  • Pichu: 0

It's worth noting that King Kirby 90 has SD-Canceled vs. Kirby in training mode (PAL) and t!mmy has SD-Cancel'd vs. Jigglypuff in an actual fight (NTSC), providing proof that SD-Cancels are possible even with no frames available to jump.

Strategy Against Kirbycide

This is a very effective attack that usually ends in at least one players losing a stock. Staying away from an inhaling Kirby and using projectiles is the best way to avoid it altogether. If caught, the best thing to do is to not struggle and button mash after going off the stage. Doing so during a Swallowcide often makes the victim pop out below Kirby, resulting in a death while Kirby can simply float back onto the stage.

If you are the Kirby, it may or may not be wise to finish off by Swallowing the opposing character. If you are down low enough, if the opposing character has bad vertical recovery, Kirby may survive with his immense recovery.

Other Suicides

Diddycide (Forward B) (Airborne only)

Bowsercide (Side B) (Brawl only)

Dededecide (B)

DK-cide (Forward Grab)

Wariocide (B) (Airborne only)

Ganoncide (Side-B) (Airborne only) (Brawl only)

Metacide (B) (Forward throw)

External Links