Is a combination of a close combat tank and a mid-ranged zoner, making him a flexible fighter.
Super Armor is indicated by cracks on K. Rool's belly. If K. Rool does nothing, these cracks will quickly repair itself. However if K. Rool's belly takes too much damage it will stun him, (similar to a shield break).
Many special moves have slow startup.
Projectiles are relatively slow: making them ineffective at long ranges.
Certain belly-based moves in King K. Rool's moveset grant armor. However, taking damage with these moves cracks his stomach armor, with K. Rool getting dazed upon it breaking completely after three armored hits. The armor regenerates when not using belly attacks.
Neutral Attack: A palm strike, then a claw swipe and then a kick.
Forward Tilt: Claps his hand together. Can be angled and has super armor.
Up Tilt: An uppercut.
Down Tilt: Stomps downward. Can bury when sweetspotted.
Dash Attack: A belly charge with super armor.
Forward Smash: Punches while using his boxing glove from Donkey Kong 64. Can be angled.
Up Smash: Headbutts up, then falls to the ground.
Down Smash: Belly-flops on the ground. Has super armor.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: Extends his body, having a hitbox all around. Has super armor. Deals 12% damage.
Forward aerial: A dropkick with a large amount of knock back. Deals 14% damage.
Back aerial: A slow arm swing behind him, like Ganondorf's forward air. Can meteor smash if sweetspotted. Deals 19% damage.
Up aerial: A quick headbutt upwards. Also gains a little height upwards.
Down aerial: A strong stomp downward which meteor smashes.
Grabs and Throws
Pummel: Headbutts the enemy.
Forward Throw: Slams the opponent on the ground.
Back Throw: K. Rool drags his opponent across the ground and throws them backwards. Deals 11% damage.
Up Throw: K. Rool heaves the opponent on his back and jumps high and comes back down, sending the enemy with vertical knockback. Deals 16% damage.
Down Throw: Slams the opponent on the ground so hard it buries them.
Outside of minor cameos, Ultimate marks King K. Rool's first physical appearance in a decade, as he last appeared in 2008's Mario Super Sluggers.
King K. Rool is the third playable Smash Bros. character to have been created outside Japan, following Diddy Kong, also created as part of the Donkey Kong Country series by the British developer Rare, and Dark Samus, who was created by the Texas-based Retro Studios.
According to Masahiro Sakurai, King K. Rool's inclusion in Ultimate was a result of his popularity in the Super Smash Bros. Fighter Ballot.
In King K. Rool's trailer, King Dedede disguising himself as King K. Rool is similar to the Donkey Kong Country episode "Just Kidding", in which Diddy Kong and Candy Kong make Donkey Kong use a King K. Rool costume to pull a prank on Cranky on All Fool's Day, but backfire when they accidentally bring the real King K. Rool to Cranky's house and the Crystal Coconut.