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This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For other uses, see King Dedede.
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
—Description from the Super Smash Blog.

King Dedede is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl. He was confirmed to return on June 12, 2018 during E3 2018.

When unlocked, he is fought at Fountain of Dreams.

Attributes

Strengths

  • Very high weight.
  • Powerful smash attacks that cover great range.
  • All attacks save for Up Tilt, Down Tilt, Neutral Aerial, and Dash Attack have disjointed hitboxes.
  • All Smash Attacks, Neutral Aerial, Jet Hammer and Super Dedede Jump have transcending priority.
  • Forward Tilt has the highest range of all in the game.
  • Very strong dash attack.
  • Decent standard ground and aerial attacks which have good damage and range.
  • Powerful combo throw potential.
  • Has many attacks that inflict high shield damage.
  • Has one of the highest vertical recoveries in the game.
  • Can perform sacrificial KO's with Inhale.
  • Gordo Toss can be launched at different speeds and angles, forcing opponents to be on their guard. If it hits a ledge corner it can be stuck for a few seconds, making it useful for edge guarding.
  • Jet Hammer can land KOs at early percentages, especially when fully charged.
  • Down Aerial and Super Dedede Jump can Meteor Smash.
  • Inhale can be used to inhale most projectiles.

Weaknesses

  • Large frame, having big hurtboxes.
  • Not many attacks with super amour frames.
  • Poor frame data.
  • Although he can jump four times in a row, the slow speed makes his horizontal recovery very poor.
  • Very slow running speed.
  • Considerable lag on his most powerful attacks.
  • High landing lag in most aerials.
  • Very high falling speed, which combined with his massive size makes him an easy combo target.
  • Has problem dealing against other zoners and campers.
  • Slow Smash Attacks. Additionally Forward and Up Smashes deal very low knockback if they hit on the sourspots on the handle.
  • Predictable recovery. Also, Dedede becomes helpless if the player cancels Super Dedede Jump, leaving him extremely vulnerable.
  • Super Dedede Jump, while providing massive vertical recovery, will not allow Dedede to cling onto ledges even if he is within range of one.
  • Gordo Toss has low priority, and can be easily reflected back at Dedede by pretty much any attack.

Summary

Changes from SSBWU/3DS

Attributes

Ground Attacks

  • Down tilt can move left or right no matter the direction he faces when he crouches.

Aerial Attacks

  • King Dedede now has a new forward air that multi-hits.

Grabs and Throws

Special Attacks

  • King Dedede can now inhale Gordos he has thrown via Gordo Throw.
  • His Final Smash has been changed to a cage match where Masked Dedede fires missiles at the player, and then knocks them out of the cage with a hammer.

Moveset

Ground Attacks

Normal

  • Neutral Attack: two swing hammer attack; third strike culminates into a spinning hammer attack with launch - hold down button to extend duration
  • Forward Tilt: spins hammer head with a lunge attack
  • Up Tilt: headbutt upwards
  • Down Tilt: starts from reclining position to tumble forward
  • Dash Attack (Belly Flop): belly flop that is slow to hit

Smash Attacks

  • Forward Smash: long, slow overhead smash with high damage
  • Up Smash: front to back hammer swing that launches foes hit
  • Down Smash: low hammer swing that hits in front and behind

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: spread-eagle fall
  • Forward aerial: downward hammer strike
  • Back aerial: sideways hammer swing with knockback
  • Up aerial: upward hammer strike made by spinning hammer head
  • Down aerial: downward hammer smash

Grabs and Throws

  • Grab: one of the slowest
  • Forward Throw: standard, can strike other with thrown foe
  • Back Throw: standard, can strike other with thrown foe
  • Up Throw: standard
  • Down Throw: standard

Special Moves

King Dedede's Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Inhale
Side Special Waddle Dee Toss Gordo Throw
Up Special Super Dedede Jump
Down Special Jet Hammer
Final Smash Waddle Dee Army Dedede Burst Dede-Rush

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

King Dedede Palette (SSBU)

Gallery

External links