This article is about King Dedede's appearance in
Super Smash Bros. Ultimate. For other uses, see King Dedede.
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by
Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath. ”
—Description from the Super Smash Blog.
King Dedede is a veteran fighter in , first playable in Super Smash Bros. Ultimate . He was confirmed to return on June 12, 2018 during E3 2018.
Super Smash Bros. Brawl
When unlocked, he is fought at
Fountain of Dreams.
Very high weight.
Powerful smash attacks that cover great range.
All attacks save for Up Tilt, Down Tilt, Neutral Aerial, and Dash Attack have disjointed hitboxes.
All Smash Attacks, Neutral Aerial, Jet Hammer and Super Dedede Jump have transcending priority.
Forward Tilt has the highest range of all in the game.
Very strong dash attack.
Decent standard ground and aerial attacks which have good damage and range.
Powerful combo throw potential.
Has many attacks that inflict high shield damage.
Has one of the highest vertical recoveries in the game.
Can perform sacrificial KO's with Inhale.
Gordo Toss can be launched at different speeds and angles, forcing opponents to be on their guard. If it hits a ledge corner it can be stuck for a few seconds, making it useful for edge guarding.
Jet Hammer can land KOs at early percentages, especially when fully charged.
Down Aerial and Super Dedede Jump can Meteor Smash.
Inhale can be used to inhale most projectiles.
Large frame, having big hurtboxes.
Not many attacks with super amor frames.
Poor frame data.
Although he can jump four times in a row, the slow speed makes his horizontal recovery very poor.
Very slow running speed.
Considerable lag on his most powerful attacks.
High landing lag in most aerials.
Very high falling speed, which combined with his massive size makes him an easy combo target.
Has problem dealing against other zoners and campers.
Slow Smash Attacks. Additionally Forward and Up Smashes deal very low knockback if they hit on the sourspots on the handle.
Predictable recovery. Also, Dedede becomes helpless if the player cancels Super Dedede Jump, leaving him extremely vulnerable.
Super Dedede Jump, while providing massive vertical recovery, will not allow Dedede to cling onto ledges even if he is within range of one.
Gordo Toss has low priority, and can be easily reflected back at Dedede by pretty much any attack.
Changes from SSBWU/3DS
Down tilt can move left or right no matter the direction he faces when he crouches.
King Dedede now has a new forward air that multi-hits.
Grabs and Throws
King Dedede can now inhale Gordos he has thrown via Gordo Throw.
His Final Smash has been changed to a cage match where Masked Dedede fires missiles at the player, and then knocks them out of the cage with a hammer.
Neutral Attack: two swing hammer attack; third strike culminates into a spinning hammer attack with launch - hold down button to extend duration
Forward Tilt: spins hammer head with a lunge attack
Up Tilt: headbutt upwards
Down Tilt: starts from reclining position to tumble forward
Dash Attack (Belly Flop): belly flop that is slow to hit
Forward Smash: long, slow overhead smash with high damage
Up Smash: front to back hammer swing that launches foes hit
Down Smash: low hammer swing that hits in front and behind
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: spread-eagle fall
Forward aerial: downward hammer strike
Back aerial: sideways hammer swing with knockback
Up aerial: upward hammer strike made by spinning hammer head
Down aerial: downward hammer smash
Grabs and Throws
Grab: one of the slowest
Forward Throw: standard, can strike other with thrown foe
Back Throw: standard, can strike other with thrown foe
Up Throw: standard
Down Throw: standard
In competitive play
To be added
39 King Dedede – Super Smash Bros. Ultimate