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:''This article is about the video game. For the protagonist of the game who is sometimes referred to as "Kid Icarus", see [[Pit]]. For the universe, see [[Kid Icarus (universe)]].''
[[Image:Kid Icarus Emblem.gif|left]]'''''Kid Icarus''''' (光神話 パルテナの鏡, ''Hikari shinwa: Parutena no Kagami'', ''Myth of Light: The Mirror of Palutena'') is a platforming video game developed by [[Nintendo R&D1]] and published by [[Nintendo]] for the [[Famicom Disk System]] in 1986 and the [[Nintendo Entertainment System]] in 1987. It is the first game in the Kid Icarus series, the second being Kid Icarus: Of Myths and Monsters. Another sequel for the SNES, Kid Icarus 2, was never released.[2] The game world is loosely based on Greek mythology, with Icarus and Medusa being drawn from myth.
 
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{{Infobox Game
Kid Icarus has been re-released twice: on August 10, 2004, for the [[Game Boy Advance]] as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the [[Wii]]'s [[Virtual Console]] in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.
 
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|title = Kid Icarus
[[File:256px-Box_art.jpg|thumb|Original NES boxart]]
 
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|image = [[File:256px-Box art.jpg|200px]]
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|caption =[[File:KidIcarusSymbol.svg|50px]]
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|developer = Nintendo R&D1
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|publisher = Nintendo
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|designer = Satoru Okada
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|released = {{Japan}} December 18, 1986<br>{{North America}} July, 1987<br>{{Europe}} February 15, 1987
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|genre = Platformer
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|platform = Nintendo Entertainment System<br>Family Computer Disk System<br>Game Boy Advance<br>Virtual Console<br>
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|interwiki = icaruspedia
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|interwikiname = Icaruspedia
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|interwikipage = Kid Icarus
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}}
 
'''''Kid Icarus''''' ({{ja|光神話 パルテナの鏡|Hikari shinwa: Parutena no Kagami}}, ''Myth of Light: The Mirror of Palutena'') is a platforming video game developed by Nintendo R&D1 and published by [[Nintendo]] for the Famicom Disk System in 1986 and the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] in 1987. It is the first game in the ''Kid Icarus'' series, the second being ''Kid Icarus: Of Myths and Monsters'', released on the Game Boy. Another sequel for the SNES, ''Kid Icarus 2'', was never released. The game world is loosely based on {{s|Wikipedia|Greek mythology}}, with Icarus and Medusa being drawn from myth.
   
 
''Kid Icarus'' has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the [[Wii]]'s [[Virtual Console]] in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.
==Gameplay==
 
Kid Icarus uses the same game engine as [[Metroid]] (which was released the same year). It even includes Metroids as enemies in one stage, though it is called "Komayto" in Kid Icarus. The game manual theorizes that Komayto may have come from another planet. In volume 204 of [[Nintendo Power]], an article was written about the game describing it as blending together elements from [[The Legend of Zelda]], [[Super Mario Bros., and Metroid, stating that [[Pit]] can "jump like [[Mario]], collect items like [[Link]], and shoot enemies like [[Samus]]."
 
The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher quality music and sound effects that take advantage of the system's additional sound channels.
 
Kid Icarus was produced by [[Gunpei Yokoi]] and the music was composed by [[Hirokazu Tanaka]].
 
   
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The game appears as a playable [[Masterpiece]] in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Wii U''. It can be played for 90 seconds in ''Brawl'' and 180 seconds in the Wii U version, and starts at the first level.
==Plot==
 
In a time where humans and gods coexisted in harmony, the kingdom of [[Angel Land]] was ruled by two goddesses, [[Palutena]] the Goddess of Light and [[Medusa]] the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark [[Underworld]].
 
But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's palace, The Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures—the Mirror Shield, the Arrow of Light, and the Wings of Pegasus—and gave them to her most powerful minions.
 
Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow, known in ''[[Brawl]]'' as [[Palutena's Bow]]. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land.
 
In the end Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached, Pit will mature and receive a kiss of gratitude from Palutena.
 
   
 
== In the [[Super Smash Bros. (series)|''Super Smash Bros.'']] series ==
Despite being overshadowed by Metroid, Kid Icarus is regularly recognized as a high quality game. It was awarded the 84th slot in IGN's 2003 list of the Top 100 Games of All Time and was also inducted into the GameSpy Hall of Fame.[6] In Volume 199 of Nintendo Power, it was voted number 54 in a list of the top 200 Nintendo games of all time.[7] The protagonist of the game, Pit, was included in [[Super Smash Bros. Brawl]] on the [[Wii]]. The game was also mentioned in the 2008 Jason Mraz song entitled "The Dynamo of Volition".
 
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[[File:KIMasterpiece.png|right|thumb|Screenshot from the ''Masterpiece'' in ''Brawl''.]]
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===Characters===
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[[Pit]] (who appears as a playable character in ''Super Smash Bros. Brawl,'' ''Super Smash Bros. for Nintendo 3DS and Wii U ''and'' Ultimate'') and [[Palutena]] (who appears as a playable character in ''3DS/Wii U ''and ''Ultimate'') both debuted in this game.
   
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===Moves===
==[[Super Smash Bros. series]]==
 
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Pit's neutral, up and down specials in ''Brawl'' ([[Palutena's Arrow]], [[Wings of Icarus]] and [[Mirror Shield]]) are based on the three sacred treasures from this game, the Arrow of Light, the Pegasus Wings and the Mirror Shield. Pit's [[Final Smash]] in ''Brawl'', [[Palutena's Army]], summons centurions to attack. Pit can free these soldiers using a Mallet, where they'll join with him to defeat the enemies. They're abundantly found petrified in Fortresses. Bopping one with a Mallet sends it flying away, and it'll join Pit during the fight against that Fortress' Sacred Guardian. Pit's Final Smash in ''Super Smash Bros. for Nintendo 3DS and Wii U'' is called "[[Three Sacred Treasures]]", and is based on the treasures mentioned above. More specifically, in their appearance in ''Kid Icarus: Uprising''.
In ''[[Super Smash Bros. Melee]]'', [[Pit]] appears as a collectable [[Pit (trophy)|trophy]]. The description even says "Will Pit ever fight again?", hinting that Pit might appear in the next game.
 
[[File:Picture_5.png|thumb|Pit's trophy in Melee]]
 
   
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===Stages===
Finally, in ''[[Super Smash Bros. Brawl]]'', [[Pit (SSBB)|Pit]] is a playable character. His character design within the game is said to be a "huge leap forward in his evolution," designed by the same character designer of ''[[Twilight Princess]]''. ''Kid Icarus'' also appears as one of the [[Masterpieces]] available to demo. Here, the player as one minute and thirty seconds to play through the first level of the game. The game is also embodied in a stage; Angel Land itself appears in [[Skyworld]] and is featured prominently in the ''[[Subspace Emissary]]''. As all the other fighters, Pit has his own [[trophy]] in ''Brawl'', as does his [[Final Smash]], [[Palutena's Army]]. Palutena and the [[Centurions]], the warriors Pit must free from stone in the fortress levels of ''Kid Icarus'', make an appearance as part of Pit's Final Smash, and Palutena is given her own trophy. Palutena's Bow also is given it's own trophy. Several stickers from ''Kid Icarus'' appear, such as Pit, the [[Grim Reaper]], and the [[Eggplant Wizard]].
 
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[[Skyworld]] is based on the location of the same name in this game. It is the third level. [[Palutena's Temple]] also comes from this game. It is where the goddess Palutena lives. In this game, Medusa usurped control of the palace and captured Palutena, prompting Pit to rescue her.
[[File:91px-Eggplant_Wizard_Sticker.jpg|thumb|Eggplant Wizard Sticker]]
 
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===Enemies===
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[[Daphne]]s, [[Monoeye]]s, [[Reaper]]s, and [[Zuree]]s appear as [[Smash Run]] enemies in ''Super Smash Bros. for Nintendo 3DS''. All of them debuted in this game. Daphnes are Underworld-affiliated enemies. They are depicted as once-docile flowers that were corrupted by a dark spirit, and group in four to attack. Monoeyes are large eyeball-shaped creatures with short tentacles who fly in formations of four and are only found in the Underworld. The Reaper is a durable foe that Pit encounters early in his quest. It appears in every non-Fortress area, barring the Palace in the Sky. The Reaper prowls along a flat path, turning around when the path ends. Once every few moments, however, it will suddenly glance behind to see if Pit's trying to sneak up behind it; it will always turn around if attacked in the back. Should the Reaper see Pit, it'll zip to the closest spot available on its path and immediately summon four Reapettes. Zuree are encountered in the Palace in the Sky. They simply fly vertically, and are one of the weakest foes Pit will encounter.
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===Music===
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The songs "Underworld", "Skyworld", "Title (Kid Icarus)" and "Kid Icarus Original Medley" (known as "Kid Icarus Retro Medley in ''Super Smash Bros. for Nintendo 3DS and Wii U'') all come from this game. "Underworld" could be considered a medley of sorts, as while the majority of the track consists of an orchestral remix of the music that typically plays in World 1 of this game (officially known as Underworld), afterwards, a remix of the music that plays when Pit is in the range of the Grim Reaper enemy plays, and then the track ends on a remix of the Game Over Theme before looping again. "Skyworld" is an orchestral remix of the music that plays in the Overworld levels in this game, not the Skyworld as the song name suggests. "Title (Kid Icarus)" is a remix of the music that would play on the Title Screen of this game. "Kid Icarus Original/Retro Meldey" is a medley of music pieces from this game, retained in their original 8-bit format. The track starts with the Title Screen Theme, before transitioning into Underworld, the general Overworld Theme, Skyworld, Dungeon Theme, Stage Clear and Game Over. These segments are ported from the Famicom version of the game, rather than the NES version.
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===Other===
 
In ''[[Super Smash Bros. Melee]]'', [[Pit]] appears as a collectable [[List of SSBM trophies (Others)|trophy]]. The description includes "Will Pit ever fight again?", a possible hint that Pit could appear in a later game.
   
 
{{SSBBMasterpieces}}
 
{{SSBBMasterpieces}}
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{{SSBWiiUMasterpieces}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Kid Icarus universe]]
 
[[Category:Kid Icarus universe]]
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[[Category:Masterpiece]]

Latest revision as of 20:39, 9 April 2020

This article is about the video game. For the protagonist of the game who is sometimes referred to as "Kid Icarus", see Pit. For the universe, see Kid Icarus (universe).

Kid Icarus (光神話 パルテナの鏡, Myth of Light: The Mirror of Palutena) is a platforming video game developed by Nintendo R&D1 and published by Nintendo for the Famicom Disk System in 1986 and the Nintendo Entertainment System in 1987. It is the first game in the Kid Icarus series, the second being Kid Icarus: Of Myths and Monsters, released on the Game Boy. Another sequel for the SNES, Kid Icarus 2, was never released. The game world is loosely based on Greek mythology, with Icarus and Medusa being drawn from myth.

Kid Icarus has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the Wii's Virtual Console in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.

The game appears as a playable Masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can be played for 90 seconds in Brawl and 180 seconds in the Wii U version, and starts at the first level.

In the Super Smash Bros. series

KIMasterpiece

Screenshot from the Masterpiece in Brawl.

Characters

Pit (who appears as a playable character in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U and Ultimate) and Palutena (who appears as a playable character in 3DS/Wii U and Ultimate) both debuted in this game.

Moves

Pit's neutral, up and down specials in Brawl (Palutena's Arrow, Wings of Icarus and Mirror Shield) are based on the three sacred treasures from this game, the Arrow of Light, the Pegasus Wings and the Mirror Shield. Pit's Final Smash in Brawl, Palutena's Army, summons centurions to attack. Pit can free these soldiers using a Mallet, where they'll join with him to defeat the enemies. They're abundantly found petrified in Fortresses. Bopping one with a Mallet sends it flying away, and it'll join Pit during the fight against that Fortress' Sacred Guardian. Pit's Final Smash in Super Smash Bros. for Nintendo 3DS and Wii U is called "Three Sacred Treasures", and is based on the treasures mentioned above. More specifically, in their appearance in Kid Icarus: Uprising.

Stages

Skyworld is based on the location of the same name in this game. It is the third level. Palutena's Temple also comes from this game. It is where the goddess Palutena lives. In this game, Medusa usurped control of the palace and captured Palutena, prompting Pit to rescue her.

Enemies

Daphnes, Monoeyes, Reapers, and Zurees appear as Smash Run enemies in Super Smash Bros. for Nintendo 3DS. All of them debuted in this game. Daphnes are Underworld-affiliated enemies. They are depicted as once-docile flowers that were corrupted by a dark spirit, and group in four to attack. Monoeyes are large eyeball-shaped creatures with short tentacles who fly in formations of four and are only found in the Underworld. The Reaper is a durable foe that Pit encounters early in his quest. It appears in every non-Fortress area, barring the Palace in the Sky. The Reaper prowls along a flat path, turning around when the path ends. Once every few moments, however, it will suddenly glance behind to see if Pit's trying to sneak up behind it; it will always turn around if attacked in the back. Should the Reaper see Pit, it'll zip to the closest spot available on its path and immediately summon four Reapettes. Zuree are encountered in the Palace in the Sky. They simply fly vertically, and are one of the weakest foes Pit will encounter.

Music

The songs "Underworld", "Skyworld", "Title (Kid Icarus)" and "Kid Icarus Original Medley" (known as "Kid Icarus Retro Medley in Super Smash Bros. for Nintendo 3DS and Wii U) all come from this game. "Underworld" could be considered a medley of sorts, as while the majority of the track consists of an orchestral remix of the music that typically plays in World 1 of this game (officially known as Underworld), afterwards, a remix of the music that plays when Pit is in the range of the Grim Reaper enemy plays, and then the track ends on a remix of the Game Over Theme before looping again. "Skyworld" is an orchestral remix of the music that plays in the Overworld levels in this game, not the Skyworld as the song name suggests. "Title (Kid Icarus)" is a remix of the music that would play on the Title Screen of this game. "Kid Icarus Original/Retro Meldey" is a medley of music pieces from this game, retained in their original 8-bit format. The track starts with the Title Screen Theme, before transitioning into Underworld, the general Overworld Theme, Skyworld, Dungeon Theme, Stage Clear and Game Over. These segments are ported from the Famicom version of the game, rather than the NES version.

Other

In Super Smash Bros. Melee, Pit appears as a collectable trophy. The description includes "Will Pit ever fight again?", a possible hint that Pit could appear in a later game.