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(Idle Poses)
 
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==== Normal ====
 
==== Normal ====
*'''Neutral Attack''': Quick jab, combos into triple-hit of jab + body blow + left hook. Body blow portion can be canceled in favor of a better move, depending on the situation. Long-hold results in Inazuma Kick, a downward leg chop.
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*'''Neutral Attack''': ''Tapped'': A jab, followed by a short straight-punch, followed by a hook. ''Held (far)'': Ken performs his Inazuma Kick: a double hitting axe kick. ''Held (close)'': An uppercut.
*'''Forward Tilt''': Midsection kick. Quick, but almost solely for grounded attackers. Point-blank attack results in midsection elbow strike instead. Long-hold results in strong punch.
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*'''Forward Tilt''': ''Tapped (far)'': The tsumasaki geri, a kick used in Karate. ''Tapped (close)'': An inward hook. ''Held'': A straight with his left or right arm.
*'''Up Tilt''': Elbow strike that launches foes up. Slower and closer than Neutral Attack. Long-press for upward punch with launch.
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*'''Up Tilt''': ''Tapped'': The sok ngat, an uppercut-style elbow strike used in Muay Thai. ''Held'': An uppercut.
*'''Down Tilt''': Low kick. Very quick and chainable. Long-hold results in farther reaching kick that pops enemies skyward.
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*'''Down Tilt''': ''Tapped'': A crouching, Hapkido-style shin kick. ''Held'': A lunging, Hapkido-style shin kick.
*'''Dash Attack''': Flying kick that launches foes away.
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*'''Dash Attack''': A flying kick.
   
 
==== Smash Attacks ====
 
==== Smash Attacks ====
*'''Forward Smash''': Spinning roundhouse, but highly vulnerable.
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*'''Forward Smash''': A roundhouse kick.
*'''Up Smash''': Anti-air uppercut, very strong, but unable to be canceled.
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*'''Up Smash''': Squats and then rises up to throw an uppercut.
*'''Down Smash''': Low sweeping kick plus knockback.
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*'''Down Smash''': A legsweep.
   
 
==== Other attacks ====
 
==== Other attacks ====
*'''Floor Attack (Front)''':
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*'''Floor Attack (Front)''': Kicks behind himself and then in front of himself before getting up.
*'''Floor Attack (Back)''':
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*'''Floor Attack (Back)''': Kicks around himself while getting up.
*'''Floor Attack (Trip)''':
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*'''Floor Attack (Trip)''': Kicks behind himself and then in front of himself while getting up.
*'''Ledge Attack''':
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*'''Ledge Attack''': Performs a crouching shin kick while climbing up.
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
*'''Neutral aerial''': Quick, medium kick. Moderate reach, good against air and ground foes. Requires good timing to be effective. Can often deliver multiple kicks in a single jump.
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*'''Neutral aerial''': A downward angled kick.
*'''Forward aerial''': Kick best for striking while descending,
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*'''Forward aerial''': A flying kick,
*'''Back aerial''': Rear roundhouse with jump. Deals the most aerial damage, but needs good timing to be ffective.
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*'''Back aerial''': An outside crescent jick.
*'''Up aerial''': Crane kick, basic "field goal" kick. Very fast for aerial combat.
+
*'''Up aerial''': A kick straight upwards.
*'''Down aerial''': Descent coupled with fist strike resulting in knock-down. Grants bouncing foes if they're struck while on the ground.
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*'''Down Aerial''': A downward-angled cross.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
*'''Pummel''': Grab
+
*'''Grab''': Reaches out with his hand.
*'''Forward Throw''': Low damage forward throw.
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*'''Pummel''': A knee strike while holding the opponent in the collar-and-elbow position.
*'''Back Throw''': Tumbling backward throw, dealing most significant throw damage (without combo). This results in Hell Wheel.
+
*'''Forward Throw''': The seoi nage, a Judo throw.
*'''Up Throw''': Upward toss.
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*'''Back Throw''': Rolls backward twice before performing the tomoe nage.
*'''Down Throw''': Slight upward and away strike.
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*'''Up Throw''': A stretch kick transitioned into an axe kick.
  +
*'''Down Throw''': Pins the opponent to the ground and performs a knifehand strike.
   
 
===Special Moves===
 
===Special Moves===

Latest revision as of 19:07, December 22, 2019

This article is about Ken's appearance in Super Smash Bros. Ultimate. For other uses, see Ken Masters.
Ken joins the battle as Ryu’s Echo Fighter! Their differences are carried over from the original game: Ken’s Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two final smashes: Shinryuken and Shippu Jinraikyaku.
—Description from the Super Smash Blog.

Ken is a newcomer fighter in Super Smash Bros. Ultimate. He is an Echo Fighter of Ryu. He was confirmed during the November 1st Smash Direct.

When unlocked, he is fought at the Punch-Out version of Boxing Ring, much like Little Mac.

Attributes Edit

Strengths Edit

  • Good movement speed on the ground.
  • Command inputs allow for stronger special moves.
  • Great combo ability and confirms in weaker move variations.
  • Good kill option in Heavy Shoryuken.

Weaknesses Edit

  • Most kills require setup.
  • Precise inputs can be difficult to keep consistent.
  • Slow and predictable recovery options open up easy gimping.

Moveset Edit

Attributes Edit

Ground Attacks Edit

Normal Edit

  • Neutral Attack: Tapped: A jab, followed by a short straight-punch, followed by a hook. Held (far): Ken performs his Inazuma Kick: a double hitting axe kick. Held (close): An uppercut.
  • Forward Tilt: Tapped (far): The tsumasaki geri, a kick used in Karate. Tapped (close): An inward hook. Held: A straight with his left or right arm.
  • Up Tilt: Tapped: The sok ngat, an uppercut-style elbow strike used in Muay Thai. Held: An uppercut.
  • Down Tilt: Tapped: A crouching, Hapkido-style shin kick. Held: A lunging, Hapkido-style shin kick.
  • Dash Attack: A flying kick.

Smash Attacks Edit

  • Forward Smash: A roundhouse kick.
  • Up Smash: Squats and then rises up to throw an uppercut.
  • Down Smash: A legsweep.

Other attacks Edit

  • Floor Attack (Front): Kicks behind himself and then in front of himself before getting up.
  • Floor Attack (Back): Kicks around himself while getting up.
  • Floor Attack (Trip): Kicks behind himself and then in front of himself while getting up.
  • Ledge Attack: Performs a crouching shin kick while climbing up.

Aerial Attacks Edit

  • Neutral aerial: A downward angled kick.
  • Forward aerial: A flying kick,
  • Back aerial: An outside crescent jick.
  • Up aerial: A kick straight upwards.
  • Down Aerial: A downward-angled cross.

Grabs and Throws Edit

  • Grab: Reaches out with his hand.
  • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: The seoi nage, a Judo throw.
  • Back Throw: Rolls backward twice before performing the tomoe nage.
  • Up Throw: A stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

Special MovesEdit

Ken's Special Moves
Ultimate
Standard Special Hadoken
Side Special Tatsumaki Senpukyaku
Up Special Heavy Shoryuken
Down Special Focus Attack
Final Smash Shinryuken/Shippu Jinraikyaku

TauntsEdit

  • Up Taunt: Ken did this when he was interviewed in his reveal trailer. He faces the screen, and announces "Yeah!" while giving a thumbs-up. This is based off of his Street Fighter Alpha winpose.
  • Down Taunt: Ken moves his finger towards himself, beckoning towards himself while saying "Bring it on!". Resembles his Street Fighter IV intro along with his quote.
  • Side Taunt: Ken catches his fist in his hand and points forward, saying "Get serious!" Based off of his unique intro with Ryu in certain games, matching the latter's own side taunt. The quote itself comes from Ken's fifth Personal Action in Street Fighter IV.

On-Screen Appearance Edit

Idle Poses Edit

Victory Poses Edit

  1. Ken brushes his hair before giving a thumbs-up to the camera, saying, "I did it!" This was his recurring win quote in the series, debuting in Street Fighter III: Third Strike.
  2. Ken punches twice, before doing a roundhouse kick similar to his forward Smash, saying, "Challenge me after some practice." The Japanese version has him say, "Come at me as much as you like!" This is based off his winning quote from Street Fighter II.
  3. Ken kicks twice (the first being the Nata Otoshi Geri kick and the second being the Oosoto Mawashi Geri kick) and performs a beckoning gesture, saying, "I knew I would win! Hah!" In Japanese, his quote is changed to, "It feels good to win a spat!" This is baed off one of his generic win quotes from Street Fighter V and is based off his victory pose throughout the series, specifically his Street Fighter V variant.

In competitive playEdit

To be added

Palette SwapsEdit

Ken Palette (SSBU)

TriviaEdit

Gallery Edit

VideosEdit

External linksEdit

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