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This article is about Ken's appearance in Super Smash Bros. Ultimate. For other uses, see Ken Masters.
Ken joins the battle as Ryu’s Echo Fighter! Their differences are carried over from the original game: Ken’s Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two final smashes: Shinryuken and Shippu Jinraikyaku.
—Description from the Super Smash Blog.

Ken is a newcomer fighter in Super Smash Bros. Ultimate. He is an Echo Fighter of Ryu. He was confirmed during the November 1st Smash Direct.

When unlocked, he is fought at the Punch-Out version of Boxing Ring, much like Little Mac.

Moveset

Attributes

Ground Attacks

Normal

  • Neutral Attack: Quick jab, combos into triple-hit of jab + body blow + left hook. Body blow portion can be canceled in favor of a better move, depending on the situation. Long-hold results in Inazuma Kick, a downward leg chop.
  • Forward Tilt: Midsection kick. Quick, but almost solely for grounded attackers. Point-blank attack results in midsection elbow strike instead. Long-hold results in strong punch.
  • Up Tilt: Elbow strike that launches foes up. Slower and closer than Neutral Attack. Long-press for upward punch with launch.
  • Down Tilt: Low kick. Very quick and chainable. Long-hold results in farther reaching kick that pops enemies skyward.
  • Dash Attack: Flying kick that launches foes away.

Smash Attacks

  • Forward Smash: Spinning roundhouse, but highly vulnerable.
  • Up Smash: Anti-air uppercut, very strong, but unable to be canceled.
  • Down Smash: Low sweeping kick plus knockback.

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: Quick, medium kick. Moderate reach, good against air and ground foes. Requires good timing to be effective. Can often deliver multiple kicks in a single jump.
  • Forward aerial: Kick best for striking while descending,
  • Back aerial: Rear roundhouse with jump. Deals the most aerial damage, but needs good timing to be ffective.
  • Up aerial: Crane kick, basic "field goal" kick. Very fast for aerial combat.
  • Down aerial: Descent coupled with fist strike resulting in knock-down. Grants bouncing foes if they're struck while on the ground.

Grabs and Throws

  • Pummel: Grab
  • Forward Throw: Low damage forward throw.
  • Back Throw: Tumbling backward throw, dealing most significant throw damage (without combo).
  • Up Throw: Upward toss.
  • Down Throw: Slight upward and away strike.

Special Moves

Ken's Special Moves
Ultimate
Standard Special Hadoken
Side Special Tatsumaki Senpukyaku
Up Special Heavy Shoryuken
Down Special Focus Attack
Final Smash Shinryuken/Shippu Jinraikyaku

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

Ken Palette (SSBU)

Trivia

Gallery

Videos

External links