Ken joins the battle as Ryu’s Echo Fighter! Their differences are carried over from the original game: Ken’s Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two final smashes: Shinryuken and Shippu Jinraikyaku.
Great combo ability and confirms in weaker move variations.
Good kill option in Heavy Shoryuken.
Most kills require setup.
Precise inputs can be difficult to keep consistent.
Slow and predictable recovery options open up easy gimping.
Neutral Attack: Quick jab, combos into triple-hit of jab + body blow + left hook. Body blow portion can be canceled in favor of a better move, depending on the situation. Long-hold results in Inazuma Kick, a downward leg chop.
Forward Tilt: Midsection kick. Quick, but almost solely for grounded attackers. Point-blank attack results in midsection elbow strike instead. Long-hold results in strong punch.
Up Tilt: Elbow strike that launches foes up. Slower and closer than Neutral Attack. Long-press for upward punch with launch.
Down Tilt: Low kick. Very quick and chainable. Long-hold results in farther reaching kick that pops enemies skyward.
Dash Attack: Flying kick that launches foes away.
Forward Smash: Spinning roundhouse, but highly vulnerable.
Up Smash: Anti-air uppercut, very strong, but unable to be canceled.
Down Smash: Low sweeping kick plus knockback.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: Quick, medium kick. Moderate reach, good against air and ground foes. Requires good timing to be effective. Can often deliver multiple kicks in a single jump.
Forward aerial: Kick best for striking while descending,
Back aerial: Rear roundhouse with jump. Deals the most aerial damage, but needs good timing to be ffective.
Up aerial: Crane kick, basic "field goal" kick. Very fast for aerial combat.
Down aerial: Descent coupled with fist strike resulting in knock-down. Grants bouncing foes if they're struck while on the ground.
Grabs and Throws
Forward Throw: Low damage forward throw.
Back Throw: Tumbling backward throw, dealing most significant throw damage (without combo). This results in Hell Wheel.
Up Taunt: Ken did this when he was interviewed in his reveal trailer. He faces the screen, and announces "Yeah!" while giving a thumbs-up. This is based off of his Street Fighter Alpha winpose.
Down Taunt: Ken moves his finger towards himself, beckoning towards himself while saying "Bring it on!". Resembles his Street Fighter IV intro along with his quote.
Side Taunt: Ken catches his fist in his hand and points forward, saying "Get serious!" Based off of his unique intro with Ryu in certain games, matching the latter's own side taunt. The quote itself comes from Ken's fifth Personal Action in Street Fighter IV.
Ken brushes his hair before giving a thumbs-up to the camera, saying, "I did it!" This was his recurring win quote in the series, debuting in Street Fighter III: Third Strike.
Ken punches twice, before doing a roundhouse kick similar to his forward Smash, saying, "Challenge me after some practice." The Japanese version has him say, "Come at me as much as you like!" This is based off his winning quote from Street Fighter II.
Ken kicks twice (the first being the Nata Otoshi Geri kick and the second being the Oosoto Mawashi Geri kick) and performs a beckoning gesture, saying, "I knew I would win! Hah!" In Japanese, his quote is changed to, "It feels good to win a spat!" This is baed off one of his generic win quotes from Street Fighter V and is based off his victory pose throughout the series, specifically his Street Fighter V variant.