For fighter info, see Banjo & Kazooie (SSBU).

Kazooie is one of the main protagonists of the Banjo-Kazooie series from Rare and Xbox Game Studios, alongside her best friend Banjo.

She and Banjo joined Super Smash Bros. Ultimate as the third fighter in Fighters Pass Volume 1 and the fourth downloadable character overall.

Character Description

Kazooie is depicted as a very brash and snarky loudmouthed breegull, with a quick, deadpan wit and absolutely no filter, which often gets them into trouble with others. However, she is still willing to help anyone in any situation and is fiercely loyal to her best friend Banjo, whose backpack she resides in. The two live together with Banjo's younger sister Tooty in a house at the base of Spiral Mountain.

Kazooie makes her debut in Banjo-Kazooie on the Nintendo 64. The game begins with the evil witch Gruntilda kidnapping Tooty, upon hearing that she is the prettiest girl in the land, and plans to steal her youth and beauty for herself. Kazooie tries to alert Banjo, but he unfortunately sleeps through the whole ordeal. Once he realizes what has happened, the duo set off in their adventure navigating through Gruntilda's Lair and its links to different worlds. As the game progresses, the duo meet several helpful characters including Bottles (a mole who teaches moves) and Mumbo Jumbo (a shaman that can magically transform Banjo into various objects to get past obstacles). Bottles teaches Kazooie the necessary abilities she is more capable of compared to Banjo; these include firing eggs, flying, a multitude of beak-based attacks, and invulnerability. Eventually, Banjo and Kazooie confront Gruntilda at the peak of her Lair and are able to defeat her by summoning the Jinjos and The Mighty Jinjonator, who push her off the peak to her doom below.

Set two months later, in Banjo-Kazooie: Grunty's Revenge on the Game Boy Advance, Gruntilda is "revived" with her soul possessing a robot created by her ogre minion, Klungo, and assumes the identity of Mecha-Grunty. She returns to kidnap Kazooie, time travel 20 years into the past, and prevent the two from meeting, thus altering her fate. Banjo goes in pursuit of her, with the help of Mumbo Jumbo's magic, to try and stop her. Kazooie can perform her moves independently this time around, though she must re-learn them, with the assistance of Bottle's grandfather Bozzeye, due to the time displacement. The two eventually reunite, send Gruntilda's spirit back to the present, and restore the timeline.

Set two years later, in Banjo-Tooie on the Nintendo 64, Gruntilda's sisters arrive to exact revenge on the duo, attacking their home and killing Bottles. Banjo and Kazooie then set out on their new adventure to prevent the witches from reviving skeleton-Gruntilda's flesh by quite literally sucking the life out of the Isle O' Hags. The pair are this time assisted by Bottles' brother Jamjars, who instructs them in techniques they can do independently; in Kazooie's case, she has become even more agile without Banjo weighing her down, allowing her to jump higher and have increased move speed. Jamjars furthers her skills with new techniques including FPS-style egg shooting, egg laying, wing-based attacks, and free gliding. The duo eventually prevail against Gruntilda and the witches again, and use the B.O.B. device to revive Bottles.

Eight years later, in Banjo-Kazooie: Nuts and Bolts for the Xbox 360, the duo have become lazy and overweight, having now forgotten all of their moves. Gruntilda also returns, now as just a skull, to once again start conflict with the two when they are stopped by the sudden appearance of the Lord of Games (or L.O.G.), the supposed creator of video games. L.O.G. sets Banjo and Kazooie on a set of vehicle-based challenges and levels while he puts Gruntilda in a new robot body. In Kazooie's case, she has been reduced to carrying objects and performing simple attacks; a running gag in the game is her continuously (and rightfully so) complaining about her very limited role compared to previous titles. The duo triumph over Gruntilda once more, now doomed to forever work in L.O.G.'s game factory, and earn back their old moves.

Appearances in Smash Bros.

In Super Smash Bros.

While neither Banjo or Kazooie appear, they were included in a poll on the Japanese website to gauge interest for potential newcomers in a sequel.

In Super Smash Bros. Melee

The results of the poll revealed that Banjo & Kazooie were the second most-wanted characters to represent Rare (surpassed by Jame Bond as he appeared in GoldenEye 007), though despite this were not included in Melee's roster; according to Masahiro Sakurai, they couldn't get in due to "a variety of legal and financial reasons."

In Super Smash Bros. Ultimate


Banjo & Kazooie were announced to be included in Ultimate at the E3 2019 Nintendo Direct on June 11, 2019, confirming them to be the third fighter in Fighters Pass Volume 1.

They fight together as a team and, just like the original games, Banjo is a platform for Kazooie to perform her moves including Breegull Blaster, Wonderwing, and Rear Egg.

They were released on September 4, 2019, alongside the stage Spiral Mountain, 10 music tracks, and a Banjo-Kazooie-themed Spirit Board as a part of Challenger Pack 3.


  • Ultimate marks the first physical appearance Banjo and Kazooie have had in almost a decade, as they last appeared in the Xbox 360-port of Sonic & Sega All-Stars Racing. It's also the first time they have appeared on a Nintendo console in 15 years, last appearing in Banjo-Pilot for the Game Boy Advance.
  • Banjo and Kazooie are the first third-party characters:
    • To previously have been second-party
    • To fight as a team
  • Banjo and Kazooie are one of two characters to originate from a Western-made franchise (as Rare is localized in the United Kingdom), to be owned by a Western company, and be owned by one of Nintendo's rivals in the console and publishing markets, the other being fellow Microsoft representatives Steve and Alex.
  • Banjo and Kazooie are one of five characters to be made outside of Japan, the other four being Diddy Kong, King K. Rool, Dark Samus, and Steve & Alex.
  • According to Masahiro Sakurai, fan requests for Banjo and Kazooie have consistently been very high throughout the years especially among Western fans. The duo would've been a natural inclusion in Super Smash Bros. Melee due to their popularity in the official website poll, but Microsoft's impending purchase of Rare in 2002 might've complicated plans.
    • During the initial announcement of the Fighter Ballot for Super Smash Bros. for Nintendo 3DS and Wii U, Phil Spencer (the current head of Microsoft's Xbox division) expressed his support for Banjo and Kazooie's inclusion, something he would reiterate three years later following Ultimate's teaser reveal.
      • After the announcement of Banjo & Kazooie's inclusion at E3 2019, Spencer noted that this was in part due to the strong relationship Microsoft has with Nintendo's third-party team, stating “There wasn’t anything kind of CEO-to-CEO that had to happen[...]the reason it’s not some interesting, deep conversation is because with us owning Rare and the history between those two things, there are a lot of conversations over the years about, ‘Hey, we want to do “X” is that okay?’"
      • During their presentation, Sakurai acknowledges the collaboration between Nintendo, Microsoft, and Rare that resulted in bringing Banjo & Kazooie to Ultimate. He also openly mentions that the only way to play Banjo-Kazooie, Banjo-Tooie, and Nuts and Bolts is through Rare Replay on the Xbox One. This resulted in "Xbox One" being a trending topic among Japanese users on Twitter.
  • Banjo and Kazooie, Terry, and Min Min are currently the only fighters in the Fighters Pass to have given names, as Joker, Hero, Byleth, and Steve & Alex's names can be altered by the player.
  • Kazooie is fourth playable avian character, following Falco, King Dedede, and the duck in Duck Hunt.
    • Of the four, she is the first to be female and third-party.
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