No edit summary |
(Nothing is complete with those italics) |
||
(39 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Stage |
{{Infobox Stage |
||
− | |location = [[Kanto|Kanto Skies]] |
+ | |location = [[Kanto|Kanto Skies]] |
− | |name = Poké Floats |
+ | |name = Poké Floats |
− | |image = [[ |
+ | |image = [[File:PokeFloats.jpg|250px|Poké Floats]] |
− | |caption = [[ |
+ | |caption = [[File:PokemonSymbol(preBrawl).svg|50px]] |
− | |universe |
+ | |universe = {{uv|Pokémon}} |
− | |games = ''[[ |
+ | |games = ''[[Melee]]'' |
− | |hometo |
+ | |hometo = {{SSBM|Jigglypuff}} |
− | |availability = [[ |
+ | |availability = [[Unlockable_stage#Super_Smash_Bros._Melee|Unlockable]] |
+ | |unlockcriteria = Play 200 [[Vs. Mode]] matches. |
||
⚫ | |||
+ | |music = ''Poké Floats'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
||
⚫ | |||
+ | ==Stage description== |
||
⚫ | |||
⚫ | Poké Floats is a stage similar to [[Rainbow Cruise]], since both are naturally fixed-camera and scroll. Unlike in Rainbow Cruise, however, the background remains static. The fighting is on top of giant Pokémon floats (hence the name) which are in a constant cycle. Staying on a certain float too long will cause the player to lose a [[stock]] because the float goes behind the [[blast line]]s. A caution is that the floats tend to become harder to predict as the loop goes on, until it resets back to the first one. |
||
⚫ | |||
⚫ | Poké Floats is a stage similar to [[Rainbow Cruise]], since both are naturally fixed-camera and scroll. The fighting is on top of giant Pokémon floats (hence the name) which are in a constant cycle. Staying on a certain float too long will cause the player to lose stock |
||
⚫ | |||
⚫ | |||
− | |||
− | ==In competitive play== |
||
− | It is often surprising to newer tournament-goers that Poké Floats is not [[banned stage|banned]] in [[Tournament legal (SSBM)|tournaments]]. The reason for this is because, while the stage does move, it follows a repetitive, predictable pattern (unlike [[Big Blue]] or [[Brinstar Depths]]) and does not force players to adopt tactics that are virtually unseen on other stages (such as [[Temple]] or [[Flat Zone]]). Instead, Poké Floats moves slowly enough that slower characters are at no more of a disadvantage than they would be on any other stage. Furthermore, there are few radical changes in the stage over any small unit of time, and all changes are completely predictable, as the stage follows the same cycle every time. |
||
− | |||
⚫ | |||
*[[Squirtle]] |
*[[Squirtle]] |
||
*[[Onix]] |
*[[Onix]] |
||
Line 27: | Line 26: | ||
*[[Chikorita]] |
*[[Chikorita]] |
||
*[[Weezing]] |
*[[Weezing]] |
||
− | * |
+ | *Slowpoke |
*[[Porygon]] |
*[[Porygon]] |
||
− | * |
+ | *Wooper |
*[[Sudowoodo]] |
*[[Sudowoodo]] |
||
*[[Snorlax]] |
*[[Snorlax]] |
||
*[[Venusaur]] |
*[[Venusaur]] |
||
− | * |
+ | *Seel |
*[[Wobbuffet]] |
*[[Wobbuffet]] |
||
*A large quantity of [[Unown]], interspersed with the other floats until the level loops again |
*A large quantity of [[Unown]], interspersed with the other floats until the level loops again |
||
*[[Goldeen]] |
*[[Goldeen]] |
||
− | * |
+ | *Lickitung |
*[[Chansey]] |
*[[Chansey]] |
||
*[[Geodude]] |
*[[Geodude]] |
||
After Geodude, the last few Unown clear the screen just before resetting back to Squirtle, and the process starts all over again. |
After Geodude, the last few Unown clear the screen just before resetting back to Squirtle, and the process starts all over again. |
||
+ | |||
+ | ==Origin== |
||
+ | [[File:OnixPS.png|thumb|150px|Onix as seen in ''Pokémon Stadium''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]] |
||
+ | While this stage does not directly come from a ''Pokémon'' game, the character models of the first generation Pokémon do come from the models in the game ''Pokémon Stadium''. The models for the second generation Pokémon come from ''Pokémon Stadium 2''. |
||
+ | |||
+ | The song that plays on this stage is mix between the different themes that plays when battling against other trainers, gym leaders, and wild Pokémon in ''[[Pokémon Red & Blue]]''. |
||
+ | |||
+ | ==Trivia== |
||
+ | *This is the only non-[[Past Stages|Past stage]] in ''Melee'' that does not appear in {{SSBM|Classic Mode}}. However, the music will play when fighting {{SSBM|Mewtwo}}. |
||
+ | *This is the only stage in the ''[[Pokemon (universe)|Pokémon]]'' universe that is not in ''[[Super Smash Bros. Ultimate]]''. |
||
+ | **It is also one of the 15 stages from previous ''Smash Bros.'' games that is not confirmed for ''Ultimate''. |
||
{{SSBMStages}} |
{{SSBMStages}} |
||
{{Pokémon universe}} |
{{Pokémon universe}} |
||
− | [[Category: |
+ | [[Category:Unlockables (SSBM)]] |
− | [[Category: |
+ | [[Category:Unlockables]] |
− | [[Category:Pokémon universe]] |
Revision as of 06:22, 27 September 2018
Poké Floats (ポケモン亜空間, Pokémon Subspace) is a stage in Super Smash Bros. Melee that can be unlocked by playing 200 or more battles in Vs mode. In All-Star mode, Jigglypuff and its teammates are fought here.
Stage description
Poké Floats is a stage similar to Rainbow Cruise, since both are naturally fixed-camera and scroll. Unlike in Rainbow Cruise, however, the background remains static. The fighting is on top of giant Pokémon floats (hence the name) which are in a constant cycle. Staying on a certain float too long will cause the player to lose a stock because the float goes behind the blast lines. A caution is that the floats tend to become harder to predict as the loop goes on, until it resets back to the first one.
The Sudowoodo trophy is unlocked upon unlocking this stage.
List of Floats in Order of Appearance
- Squirtle
- Onix
- Psyduck
- Chikorita
- Weezing
- Slowpoke
- Porygon
- Wooper
- Sudowoodo
- Snorlax
- Venusaur
- Seel
- Wobbuffet
- A large quantity of Unown, interspersed with the other floats until the level loops again
- Goldeen
- Lickitung
- Chansey
- Geodude
After Geodude, the last few Unown clear the screen just before resetting back to Squirtle, and the process starts all over again.
Origin
While this stage does not directly come from a Pokémon game, the character models of the first generation Pokémon do come from the models in the game Pokémon Stadium. The models for the second generation Pokémon come from Pokémon Stadium 2.
The song that plays on this stage is mix between the different themes that plays when battling against other trainers, gym leaders, and wild Pokémon in Pokémon Red & Blue.
Trivia
- This is the only non-Past stage in Melee that does not appear in Classic Mode. However, the music will play when fighting Mewtwo.
- This is the only stage in the Pokémon universe that is not in Super Smash Bros. Ultimate.
- It is also one of the 15 stages from previous Smash Bros. games that is not confirmed for Ultimate.
|