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{{Infobox Stage
 
{{Infobox Stage
|location = [[DK Island]] ([[Donkey Kong Country|DK Country]] in Brawl)
+
|location = [[DK Island]] (''[[Donkey Kong Country]]'' in ''Brawl'')
|name = Jungle Japes
+
|name = Jungle Japes
|image = [[File:JungleJapes.jpg|250px]]
+
|image = {{#tag:tabber|
|caption = [[File:DKSymbol.svg|50px]]
+
Melee/Brawl=[[File:JungleJapes.jpg|250px]]
 
{{!}}-{{!}}3DS (Normal) =[[File:N3DS_SuperSmashBros_Stage09_Screen_01.jpg|250px|Jungle Japes]]
|universe = ''[[Donkey Kong (universe)|Donkey Kong]]''
 
  +
{{!}}-{{!}}3DS (Ω Form) =[[File:Jungle_Japes_Omega_(3DS).jpg|250px|Jungle Japes (Ω Form)]]
|games = ''[[Super Smash Bros. Melee]]''<br/>''[[Super Smash Bros. Brawl]]''
 
  +
{{!}}-{{!}}Normal (Ultimate) =[[File:SSBU-Jungle Japes.png|250px]]
|hometo = '''Melee'''<br/>[[Donkey Kong (SSBM)|Donkey Kong]] ([[Classic]])<br/> [[Young Link (SSBM)|Young Link]] ([[All-Star]])<br/>'''Brawl'''<br/>[[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]]
 
|availability = [[Starter stage|Starter]] (''SSBM'')<br/>[[Unlockable stage|Unlockable]] (''SSBB'')
 
|cratetype = Normal
 
|meleesingles = [[Banned stage|Banned]]
 
|meleedoubles = [[Banned stage|Banned]]
 
|brawlsingles = [[Counterpick]]
 
|brawldoubles = [[Counterpick]]
 
 
}}
 
}}
  +
|caption = [[File:DKSymbol(preBrawl).svg|50px]]
 
|universe = {{uv|Donkey Kong}}
  +
|games = ''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[SSB3DS]]''<br/>''[[SSBU]]''
 
|hometo = '''Melee:'''<br/>{{SSBM|Donkey Kong}} ([[Classic Mode (SSBM)|Classic]])<br/>{{SSBM|Young Link}} ([[All-Star]])<br/>'''Brawl:'''<br/>{{SSBB|Donkey Kong}}<br/>{{SSBB|Diddy Kong}}<br/>'''SSB3DS:'''<br/>{{SSBWU/3DS|Donkey Kong}}<br/>{{SSBWU/3DS|Diddy Kong}}
 
|availability = [[Starter stage|Starter]] (''Melee'' and ''SSB3DS'')<br/>[[Unlockable_stage#Super_Smash_Bros._Brawl|Unlockable]] (''Brawl'')
  +
|unlockcriteria = Play 10 [[Vs. Mode]] matches on ''Melee'' stages. (''Brawl'')
 
|cratetype = Normal (''Brawl'' and ''SSB3DS'')
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|music = '''In ''Melee'':'''<br/><small>*''Jungle Japes''</small><br/>'''In ''Brawl'':'''<br/><small>*''Jungle Japes (Melee)''<br/>*'''''Kong Jungle (Melee)'''''<br/>'''Bolded track must be unlocked.'''</small><br/>'''In ''SSB3DS'':'''<br/><small>*''Kongo Jungle''<br/>*''Gear Getaway'' ([[Alternate music|Alternate]])</small>
 
|meleesingles = [[Banned stage|Banned]]
 
|meleedoubles = [[Banned stage|Banned]]
 
|brawlsingles = [[Banned stage|Banned]]
 
|brawldoubles = [[Banned stage|Banned]]
  +
|ssb4singles = [[Banned stage|Banned]]
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|ssb4doubles = [[Banned stage|Banned]]
  +
}}
 
{{nihongo|'''Jungle Japes'''|ジャングルガーデン|Jangurugāden}} is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'' and unlockable as a [[Past and Melee Stages|Melee Stage]] in ''[[Super Smash Bros. Brawl]]''. It is also [[Donkey Kong (SSBM)|Donkey Kong]]'s home stage, although [[Young Link (SSBM)|Young Link]] and his teammates are faced here in [[All-Star Mode]] in ''Melee''. It reappears as a stage in ''[[Super Smash Bros. for Nintendo 3DS]]'', and will return in ''[[Super Smash Bros. Ultimate]]''.
   
  +
==Stage description==
'''Jungle Japes''' is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'' and unlockable as a [[Past and Melee Stages|Melee Stage]] in ''[[Super Smash Bros. Brawl]]''. It is also [[Donkey Kong]]'s home stage. [[Young Link (SSBM)|Young Link]] and his teammates are faced here in ''Melee'''s [[All-Star Mode]].
 
 
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may look simple but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in ''Brawl''), jumping out of the water to attack (30% damage), resulting in a [[one-hit KO]].
   
 
In ''Brawl'', however, it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer. Although none of the characters have swimming animations in ''Super Smash Bros. for Nintendo 3DS'', fighters will still move swiftly leftwards. In ''Ultimate'', the current is much slower, making it easier to recover when in the water.
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in ''Brawl''), jumping out of the water to attack (30% damage), resulting in a [[one-hit KO]].
 
   
 
==[[AI]] [[Glitch]]es==
In ''Brawl'', however, it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer.
 
 
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters. Many computer-controlled characters will regularly [[self-destruct]], even when set to Level 9. However, those glitches have been fixed in ''Brawl''. Some odd behaviors include:
   
 
*If a Fox CP is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
===Songs in [[My Music]]===
 
 
*If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. However, the PK Thunder will hit the edge of your platform and he will become [[helpless]] and SD.
*''Jungle Japes (Melee)''
 
 
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which he/she started. When Giant DK approaches, holding the [[B button]] will cause him to fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
*'''''Kongo Jungle (Melee)'''''
 
   
 
==Origin==
 
==Origin==
 
[[File:Cranky's Cabin Render (Donkey Kong Country).png|thumb|left|Official artwork of Cranky's Cabin from ''Donkey Kong Country.'']]
 
[[File:Cranky's Cabin Render (Donkey Kong Country).png|thumb|left|Official artwork of Cranky's Cabin from ''Donkey Kong Country.'']]
  +
While the name of this stage comes from ''[[Donkey Kong (universe)#Donkey Kong 64|Donkey Kong 64]]'', the majority of the features in this stage first originated in ''[[Donkey Kong (universe)#Donkey Kong Country|Donkey Kong Country]]''.
While the name of this stage comes from ''[[Donkey Kong (universe)#Donkey Kong 64|Donkey Kong 64]]'', the majority of the features in this stage first originated in ''[[Donkey Kong (universe)#Donkey Kong Country|Donkey Kong Country]]''. One of the most common enemies in ''Donkey Kong Country'' is Klaptraps, particularly blue ones with yellow stripes on its back. The Klaptraps seen in this stage resemble the blue ones with the yellow stripes. One of the locations in ''Donkey Kong Country'' is Cranky's Cabin. Here Cranky Kong gives advice to the player while sitting in his rocking chair. The middle building of this stage resembles Cranky's Cabin with minor differences. One of the difference is the cabin in ''Donkey Kong Country'' had sheets of ribbed metal for a roof and the roof in this stage is made out of wood. Cranky Kong makes a cameo appearance as a silhouette and can be seen inside his cabin. He can be seen at times on his rocking chair. In ''Donkey Kong 64'' Cranky Kong no longer advice, but he is now a scientist who gives the Kongs chemicals that give them certain powers to proceed through the game. Inside the cabin of this stage can be seen an Erlenmeyer flask and test tubes filled with chemicals. This is a reference to Cranky being a scientist in ''Donkey Kong 64''. another thing that is common in ''Donkey Kong Country'' are barrels. They are used primarily as a weapon. A building made out of a giant barrel can be seen in the left of this stage. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In Donkey Kong Country, Neckies were another common enemy.
 
   
  +
One of the most common enemies in ''Donkey Kong Country'' is Klaptraps, particularly blue ones with yellow stripes on its back. The Klaptraps seen in this stage resemble the blue ones with the yellow stripes. One of the locations in ''Donkey Kong Country'' is Cranky's Cabin. Here Cranky Kong gives advice to the player while sitting in his rocking chair.
The song used in Jungle Japes comes from the jungle levels in ''Donkey Kong Country''.
 
   
  +
The middle building of this stage resembles Cranky's Cabin with minor differences. One of the difference is the cabin in ''Donkey Kong Country'' had sheets of ribbed metal for a roof and the roof in this stage is made out of wood. Cranky Kong makes a cameo appearance as a silhouette and can be seen inside his cabin. He can be seen at times on his rocking chair.
==[[AI]] [[Glitch]]es==
 
This stage is infamous for causing glitches in ''Melee'' with [[CPU]] characters. Many computer-controlled characters will regularly [[self-destruct]], even when set to Level 9. However those glitches have been fixed in ''Brawl''. Some odd behaviors include:
 
   
  +
In ''Donkey Kong 64'' Cranky Kong no longer advice, but he is now a scientist who gives the Kongs chemicals that give them certain powers to proceed through the game. Inside the cabin of this stage can be seen an Erlenmeyer flask and test tubes filled with chemicals. This is a reference to Cranky being a scientist in ''Donkey Kong 64''.
*If a Fox CP is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
 
*If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. However, the PK Thunder will hit the edge of your platform and he will become [[helpless]] and SD.
 
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which he/she started. When Giant DK approaches, holding the [[B button]] will cause him to fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
 
   
  +
Also common in ''Donkey Kong Country'' are barrels. They are used primarily as a weapon. A building made out of a giant barrel can be seen in the left of this stage. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In Donkey Kong Country, Neckies were another common enemy.
==Trivia==
 
  +
*In ''Brawl'', this stage has one of the highest, if not ''the'' highest, [[Blast line|ceiling]]s available.
 
 
The song used in Jungle Japes comes from the jungle levels in ''Donkey Kong Country''.
*The building on the left resembles a barrel from ''Donkey Kong Country'', but appearances can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
 
*The attack from the Klaptrap is a [[Meteor Smash]].
 
*Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, ''Brawl'' listed the game origin of this stage as ''Donkey Kong Country''.
 
*In ''Brawl'', [[Pokémon Trainer]] stands on top of Cranky Kong's house.
 
   
 
==Gallery==
 
==Gallery==
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File:Cranky Melee.PNG|Cranky Kong's cameo in this stage.
 
File:Cranky Melee.PNG|Cranky Kong's cameo in this stage.
 
File:OrangutanGang.png|The sunset background of this stage may be based on the Orang-utan Gang level, seen here in ''Donkey Kong Country''.
 
File:OrangutanGang.png|The sunset background of this stage may be based on the Orang-utan Gang level, seen here in ''Donkey Kong Country''.
  +
File:SSB4-Jungle Japes Select Screen 001.png|3DS Stage Select image
N3DS_SuperSmashBros_Stage09_Screen_01.jpg|Jungle Japes as it appears in Super Smash Bros. 3DS
 
  +
File:SSB4-Jungle Japes Select Screen 002.png|Japanese 3DS Stage Select screen
  +
468px-JungleJapesbackground1.jpg|Jungle Japes as it appears in the background of [[Diddy Kong]]'s profile of the [[Super Smash Bros. Ultimate]] website.
 
</gallery>
 
</gallery>
  +
 
==Trivia==
 
*In ''Brawl'', this stage has one of the highest, if not ''the'' highest, [[Blast line|ceiling]]s available.
 
*The building on the left resembles a barrel from ''Donkey Kong Country'', but appearances can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
 
*The attack from the Klaptrap is a [[meteor smash]].
 
*Even though the first world of ''Donkey Kong 64'' is called Jungle Japes, ''Brawl'' listed the game origin of this stage as ''Donkey Kong Country''.
 
*In ''Brawl'', the [[Pokémon Trainer]] stands on top of Cranky Kong's house.
  +
*Oddly, in ''SSB3DS'', the original Jungle Japes theme from ''Melee'' is absent, making it the only returning stage to lack its original song.
  +
*In ''Brawl'', if a character falls into the water while holding a [[Hammer]] or [[Golden Hammer]], they will not be carried away by the current.
   
 
{{SSBMStages}}
 
{{SSBMStages}}
 
{{SSBBStages}}
 
{{SSBBStages}}
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{{SSB3DS Stages}}
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{{SSBUStages}}
 
{{Donkey Kong}}
 
{{Donkey Kong}}
[[Category:Stages]]
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[[Category:Past Stages]]
[[Category:Stages (SSBM)]]
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[[Category:Unlockables (SSBB)]]
[[Category:Stages (SSBB)]]
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[[Category:Super Smash Bros. Melee]]
[[Category:Donkey Kong universe]]
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[[Category:Super Smash Bros. Brawl]]
[[Category:Stages (SSBWU/3DS)]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 05:56, 11 November 2020

Jungle Japes (ジャングルガーデン Jangurugāden?) is a starter stage in Super Smash Bros. Melee and unlockable as a Melee Stage in Super Smash Bros. Brawl. It is also Donkey Kong's home stage, although Young Link and his teammates are faced here in All-Star Mode in Melee. It reappears as a stage in Super Smash Bros. for Nintendo 3DS, and will return in Super Smash Bros. Ultimate.

Stage description

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may look simple but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps swim by every 10 seconds (in Brawl), jumping out of the water to attack (30% damage), resulting in a one-hit KO.

In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer. Although none of the characters have swimming animations in Super Smash Bros. for Nintendo 3DS, fighters will still move swiftly leftwards. In Ultimate, the current is much slower, making it easier to recover when in the water.

AI Glitches

This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly self-destruct, even when set to Level 9. However, those glitches have been fixed in Brawl. Some odd behaviors include:

  • If a Fox CP is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use Fire Fox, falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a PK Thunder. However, the PK Thunder will hit the edge of your platform and he will become helpless and SD.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which he/she started. When Giant DK approaches, holding the B button will cause him to fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using Ness, Pikachu, Captain Falcon and Kirby.

Origin

Cranky's Cabin Render (Donkey Kong Country)

Official artwork of Cranky's Cabin from Donkey Kong Country.

While the name of this stage comes from Donkey Kong 64, the majority of the features in this stage first originated in Donkey Kong Country.

One of the most common enemies in Donkey Kong Country is Klaptraps, particularly blue ones with yellow stripes on its back. The Klaptraps seen in this stage resemble the blue ones with the yellow stripes. One of the locations in Donkey Kong Country is Cranky's Cabin. Here Cranky Kong gives advice to the player while sitting in his rocking chair.

The middle building of this stage resembles Cranky's Cabin with minor differences. One of the difference is the cabin in Donkey Kong Country had sheets of ribbed metal for a roof and the roof in this stage is made out of wood. Cranky Kong makes a cameo appearance as a silhouette and can be seen inside his cabin. He can be seen at times on his rocking chair.

In Donkey Kong 64 Cranky Kong no longer advice, but he is now a scientist who gives the Kongs chemicals that give them certain powers to proceed through the game. Inside the cabin of this stage can be seen an Erlenmeyer flask and test tubes filled with chemicals. This is a reference to Cranky being a scientist in Donkey Kong 64.

Also common in Donkey Kong Country are barrels. They are used primarily as a weapon. A building made out of a giant barrel can be seen in the left of this stage. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In Donkey Kong Country, Neckies were another common enemy.

The song used in Jungle Japes comes from the jungle levels in Donkey Kong Country.

Gallery

Trivia

  • In Brawl, this stage has one of the highest, if not the highest, ceilings available.
  • The building on the left resembles a barrel from Donkey Kong Country, but appearances can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
  • The attack from the Klaptrap is a meteor smash.
  • Even though the first world of Donkey Kong 64 is called Jungle Japes, Brawl listed the game origin of this stage as Donkey Kong Country.
  • In Brawl, the Pokémon Trainer stands on top of Cranky Kong's house.
  • Oddly, in SSB3DS, the original Jungle Japes theme from Melee is absent, making it the only returning stage to lack its original song.
  • In Brawl, if a character falls into the water while holding a Hammer or Golden Hammer, they will not be carried away by the current.
DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew