For the CPU Mode, see Jump (CPU Mode).

Captain Falcon jumping in Super Smash Bros. Brawl.

Jumping is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.

There is a short delay between the Jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the Control Stick or jump button is released during this time, then the character short hops. If the Control Stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. By pressing down on the control stick at the top of your jump, you will do a fast fall.

Jump timing rankings

The following below is a ranking of all playable characters in each Super Smash Bros. game based on how many frames it takes for them to transition from the ground to the air.

Character SSB Melee Brawl SSBWU/3DS Ultimate
Bayonetta NoN NoN NoN 4
Bowser NoN 8 8 8
Bowser Jr. NoN NoN NoN 6
Captain Falcon 4 4 5 5
Charizard NoN NoN 6 7
Cloud NoN NoN NoN 4
Corrin NoN NoN NoN 6
Dark Pit NoN NoN NoN 5
Diddy Kong NoN NoN 4 4
Donkey Kong 6 5 6 6
Dr. Mario NoN 4 NoN 5
Duck Hunt NoN NoN NoN 4
Falco NoN 5 6 6
Fox 3 3 4 4
Ganondorf NoN 6 7 7
Ice Climbers NoN 3 4 NoN
Ike NoN NoN 6 7
Ivysaur NoN NoN 5 NoN
Jigglypuff 6 5 6 6
King Dedede NoN NoN 6 6
Kirby 3 3 4 4
Link 7 6 7 7
Little Mac NoN NoN NoN 5
Lucario NoN NoN 5 5
Lucas NoN NoN 5 4
Lucina NoN NoN NoN 5
Luigi 3 4 5 5
Mario 3 4 5 5
Marth NoN 4 5 5
Mega Man NoN NoN NoN 4
Meta Knight NoN NoN 4 4
Mewtwo NoN 5 NoN 5
Mii Brawler NoN NoN NoN 5
Mii Gunner NoN NoN NoN 7
Mii Swordfighter NoN NoN NoN 7
Mr. Game & Watch NoN 4 5 5
Ness 3 4 5 5
Olimar NoN NoN 5 5
Pac-Man NoN NoN NoN 5
Palutena NoN NoN NoN 5
Peach NoN 5 5 5
Pichu NoN 3 NoN NoN
Pikachu 3 3 4 4
Pit NoN NoN 5 5
R.O.B. NoN NoN 5 5
Robin NoN NoN NoN 7
Rosalina NoN NoN NoN 5
Roy NoN 5 NoN 5
Ryu NoN NoN NoN 5
Samus 3 3 4 5
Sheik NoN 3 4 4
Shulk NoN NoN NoN 5
Snake NoN NoN 9 NoN
Sonic NoN NoN 5 5
Squirtle NoN NoN 4 NoN
Toon Link NoN NoN 5 5
Villager NoN NoN NoN 5
Wario NoN NoN 6 6
Wii Fit Trainer NoN NoN NoN 5
Wolf NoN NoN 5 NoN
Yoshi 5 5 6 6
Young Link NoN 4 NoN NoN
Zelda NoN 6 6 6
Zero Suit Samus NoN NoN 4 4
Inkling
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Daisy
D7CC0DA9-BCFC-419E-83CC-009A225D1335.png
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Ridley
D7CC0DA9-BCFC-419E-83CC-009A225D1335.png
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Jump height ranking

Below are lists ranking characters by how high they jump. Note that this list only measures their first jump; ergo, all additional jumps are irrelevant.

Super Smash Bros.

The following is a ranking of the characters in Super Smash Bros. based on how high they jump from the ground with #1 being the highest jump.

Rank Character
1 Luigi
2 Captain Falcon
3 Samus
4 Donkey Kong
5 Jigglypuff
6 Mario
7 Pikachu
8 Fox
9 Kirby
10 Link
11 Ness
12 Yoshi

Super Smash Bros. Melee

The following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Falco 4.1
2-3 Fox 3.68
2-3 Luigi 3.68
4 Captain Falcon 3.1
5-6 Bowser 2.8
5-6 Sheik 2.8
7 Donkey Kong 2.7
8 Young Link 2.62
9-13 Pikachu 2.6
9-13 Pichu 2.6
9-13 Ice Climbers 2.6
9-13 Ganondorf 2.6
9-13 Roy 2.6
14-16 Link 2.5
14-16 Yoshi 2.5
14-16 Ness 2.5
17 Marth 2.4
18-21 Mario 2.3
18-21 Dr. Mario 2.3
18-21 Mewtwo 2.3
18-21 Mr. Game & Watch 2.3
22 Peach 2.2
23-24 Samus 2.1
23-24 Zelda 2.1
25 Kirby 2
26 Jigglypuff 1.6

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3 Captain Falcon
4 Donkey Kong
5 Marth
6 Sheik
7-9 Fox
7-9 Ice Climbers
7-9 Young Link
10-11 Samus
10-11 Yoshi
12-13 Ness
12-13 Pikachu
14 Link
15 Pichu
16 Roy
17-18 Bowser
17-18 Mewtwo
19-20 Peach
19-20 Zelda
21-22 Dr. Mario
21-22 Mario
23 Ganondorf
24 Mr. Game & Watch
25 Kirby
26 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Fox 3.55
2 Falco 3.42
3 Sheik 3.37
4 Wolf 2.95
5 Zero Suit Samus 2.84
6 Captain Falcon 2.82
7-8 Diddy Kong, Squirtle 2.8
9 Bowser 2.65
10 Pikachu 2.48
11-12 Donkey Kong, Sonic 2.45
13-14 Meta Knight, King Dedede 2.4
15-17 Luigi, Lucas, Ice Climbers 2.35
18-19 Yoshi, Ganondorf 2.34
20 Wario 2.3
21-22 Link, Ike 2.26
23-24 Ness, R.O.B. 2.25
25-26 Mario, Charizard 2.22
27-28 Toon Link, Lucario 2.2
29 Pit 2.17
30-31 Ivysaur, Marth 2.16
32 Zelda 2.09
33 Mr. Game & Watch 2.07
34 Samus 2.05
35 Olimar 2.04
36 Peach 1.98
37 Snake 1.9
38 Kirby 1.79
39 Jigglypuff 1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3-4 Zero Suit Samus
3-4 Diddy Kong
5 Captain Falcon
6-7 R.O.B.
6-7 Lucario
8 Donkey Kong
9 Marth
10 Sheik
11-12 Samus
11-12 Yoshi
13 Lucas
14-15 Pikachu
14-15 Ness
16-17 Fox
16-17 Ice Climbers
18-19 Bowser
18-19 King Dedede
20-21 Squirtle
20-21 Ike
22-23 Mario
22-23 Pit
24-25 Sonic
24-25 Wolf
26 Ivysaur
27 Toon Link
28-29 Zelda
28-29 Peach
30 Olimar
31 Wario
32 Link
33 Ganondorf
34-35 Meta Knight
34-35 Charizard
36 Mr. Game & Watch
37 Kirby
38 Snake
39 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. for Nintendo 3DS and Wii U

Super Mario Maker Icon SSBWU.png This section is incomplete. You can help Smashpedia by expanding or finishing it.
Rank Character Force
1 Falco
2 Greninja
3 Zero Suit Samus
4 Luigi
5-6 Sheik
5-6 Wii Fit Trainer
7 Diddy Kong
8 Rosalina
9 Lucario
10 Shulk
11 R.O.B.
12 Palutena
13 Fox
14 Mario
15 Yoshi
16 Samus
17 Sonic
18 Duck Hunt
19 Pac-Man
20 Toon Link
21 Captain Falcon
22 Pikachu
23-24 Olimar
23-24 Bowser Jr.
25 Mii Brawler
26-27 Villager
26-27 Robin
28 Donkey Kong
29 Ness
30-31 Wario
30-31 King Dedede
32 Zelda
33 Meta Knight
34 Charizard
35-36 Pit
35-36 Dark Pit
37 Mega Man
38-40 Marth
38-40 Lucina
38-40 Roy
41 Peach
42-43 Mii Swordfighter
42-43 Mii Gunner
44-45 Bowser
44-45 Mewtwo
46 Ryu
47-49 Link
47-49 Dr. Mario
47-49 Lucas
50 Ike
51 Mr. Game & Watch
52 Little Mac
53 Ganondorf
54 Kirby
55 Jigglypuff
n/a Cloud
n/a Corrin
n/a Bayonetta

Short hop

A short hop is a jump with a lower height than normal. It is achieved by pressing the jump button for a split-second, when the character is in their jump-squat animation. Using a short hop allows aerial attacks to be performed closer to the ground, making it useful for characters with a Meteor Smash. The time needed to short hop depends on the jumping speed of the character, so while fast characters such as Fox need to short hops in 1-2 frames, slow characters like Bowser need 7 frames, allowing more lenient timing for executing. In the Subspace Emissary short hops are more difficult to perform due to the time needed for inputting a short hop is reduced to 2 frames for all characters.

Footstool Jump

A Footstool Jump, more commonly a Footstool, is a technique introduced in Super Smash Bros. Brawl. It is executed by pressing the jump button right when they are above another character. When used on a grounded opponent, they will enter an animation of the player bouncing off their head (in Super Smash Bros for Nintendo 3DS and Wii U, star effects are added as if the affected character was stunned). When used on an aerial opponent, the opponent will tumble downward. Executing a Footstool Jump does not inflict damage or produce knockback. While being classified as a Meteor Smash, it is not a true meteor smash as no knockback is produced and meteor-cancelling is not possible.

Footstool Jumping allows the player to gain more height while jumping, edge-guard opponents via gimping, disrupt attempts to gain items (particularly the Smash Ball), or ground them so other players can attack them. It can also be used start meteor smashes, such as Falco's and Marth's down aerial.

Despite the technique being introduced in Brawl, Luigi is seen footstooling Mario in Melee, despite the technique not being used in actual gameplay.

See Also

External Links

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