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Smashpedia
For the CPU Mode, see Jump (CPU Mode).
 jumping in .

Captain Falcon jumping in Super Smash Bros. Brawl.

Jumping is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.

There is a short delay between the Jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the Control Stick or jump button is released during this time, then the character short hops. If the Control Stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their Up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and Up Special Moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform Up tilts. By pressing down on the control stick at the top of your jump, you will do a fast fall.

There is also a short hop, a type of jump with a low height than normal. It is achieved by pressing the jump button for a split-second, when the character is in their jump-squat animation. Using a short hop allows some aerial attacks to be performed closer to the ground, making it useful for characters with a Meteor Smash move. The time needed to short hop depends on the jumping speed of the character, so while fast characters such as Fox need to short hops in 1-2 frames, slow characters like Bowser need 7 frames, allowing more lenient timing for executing. In the Subspace Emissary short hops are more difficult to perform due to the time needed for inputting a short hop is reduced to 2 frames for all characters.

Another specific type of jump in the Footstool Jump, introduced in Super Smash Bros. Brawl, and it is executed by pressing the jump button right when they are above another character, causing the opponent to tumble downwards while the player who executed it will go further upwards.

Jump height[]

Following is a ranking of the characters in each Super Smash Bros. game based on how high they jump from the ground.

Smasher SSB (Out of 12) Melee (Out of 26) Brawl (Out of 39)
Bowser NoN 17-18 9
Captain Falcon 2 3 6
Charizard NoN NoN 25-26
Diddy Kong NoN NoN 7-8
Donkey Kong 4 4 11-12
Dr. Mario NoN 21-22 NoN
Falco NoN 1 2
Fox 8 7-9 1
Ganondorf NoN 23 18-19
Ice Climbers NoN 7-9 15-17
Ike NoN NoN 21-22
Ivysaur NoN NoN 30-31
Jigglypuff 5 26 39
King Dedede NoN NoN 13-14
Kirby 9 25 38
Link 10 14 21-22
Lucario NoN NoN 27-28
Lucas NoN NoN 15-17
Luigi 1 2 15-17
Mario 6 21-22 25-26
Marth NoN 5 30-31
Meta Knight NoN NoN 13-14
Mewtwo NoN 17-18 NoN
Mr. Game & Watch NoN 24 33
Ness 11 12-13 23-24
Olimar NoN NoN 35
Peach NoN 19-20 36
Pichu NoN 15 NoN
Pikachu 7 12-13 10
Pit NoN NoN 29
R.O.B. NoN NoN 23-24
Roy NoN 16 NoN
Samus 3 10-11 34
Sheik NoN 6 3
Snake NoN NoN 37
Sonic NoN NoN 11-12
Squirtle NoN NoN 7-8
Toon Link NoN NoN 27-28
Wario NoN NoN 20
Wolf NoN NoN 4
Yoshi 12 10-11 18-19
Young Link NoN 7-9 NoN
Zelda NoN 19-20 32
Zero Suit Samus NoN NoN 5

For more information about jumping physics, see Falling speed, Weight, and Traction.

See also[]