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*'''5''' - An attack that produces four electrical charges that zap the opponent, making them rise. Each hit does 3%, for a total of 12%.
 
*'''5''' - An attack that produces four electrical charges that zap the opponent, making them rise. Each hit does 3%, for a total of 12%.
 
*'''6''' - A flame attack that does 12% with surprisingly strong horizontal knockback. This attack is also a Semi-spike, making it deadly to recovering opponents. This Judge is the second strongest Judge in terms of knockback, despite there being two higher Judges before #9.
 
*'''6''' - A flame attack that does 12% with surprisingly strong horizontal knockback. This attack is also a Semi-spike, making it deadly to recovering opponents. This Judge is the second strongest Judge in terms of knockback, despite there being two higher Judges before #9.
*'''7''' - An attack that does 14% with moderate horizontal knockback. A [[Food|food item]] will also appear in honor of the lucky #7. In ''Brawl'', this item is invariably an apple.
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*'''7''' - An attack that does 14% with moderate horizontal knockback. A [[Food|food item]] will also appear in honor of the lucky #7. In ''Brawl'', this item is invariably an apple. This is the same in the 3DS and Wii U versions.
 
*'''8''' - An attack that does 9% with weak vertical knockback while freezing the opponent (players only). Despite being the second highest Judge, a Judge #6 and #7 is stronger than a #8 in both damage and knockback.
 
*'''8''' - An attack that does 9% with weak vertical knockback while freezing the opponent (players only). Despite being the second highest Judge, a Judge #6 and #7 is stronger than a #8 in both damage and knockback.
 
*'''9''' - An extremely powerful attack that does 32% with massive horizontal knockback. If used correctly, it can [[OHKO]] opponents. It will always KO when the target(s) hit have taken at least 40% damage. It produces the "[[ping]]" sound upon contact similar to the [[Home-Run Bat]]'s smash attack.
 
*'''9''' - An extremely powerful attack that does 32% with massive horizontal knockback. If used correctly, it can [[OHKO]] opponents. It will always KO when the target(s) hit have taken at least 40% damage. It produces the "[[ping]]" sound upon contact similar to the [[Home-Run Bat]]'s smash attack.

Revision as of 22:00, 19 August 2015

Judge is Mr. Game & Watch's Side Special Move. By using it, Mr. Game & Watch will attack with his hammer and hold up a card with a number on it. Each number has different effects.

Effects

  • 1 - An attack that does 1% and doesn't produce hitstun. In Brawl, this Judge damages Mr. Game & Watch by 12%, regardless of whether the attack connects with an opponent, and regardless of stale-move negation.
  • 2 - A weak attack that does 4% with minimal knockback without any special characteristics, aside from a 20% chance of tripping.
  • 3 - An attack that does 6% with a Fan sound upon contact. Similar to a Fan's Tilt attack, this attack launches the enemy backwards and deals significant Shield damage to opposing shields.
  • 4 - A slashing attack that does 8% and launches opponents diagonally, similar to the Beam Sword's Tilt attack.
  • 5 - An attack that produces four electrical charges that zap the opponent, making them rise. Each hit does 3%, for a total of 12%.
  • 6 - A flame attack that does 12% with surprisingly strong horizontal knockback. This attack is also a Semi-spike, making it deadly to recovering opponents. This Judge is the second strongest Judge in terms of knockback, despite there being two higher Judges before #9.
  • 7 - An attack that does 14% with moderate horizontal knockback. A food item will also appear in honor of the lucky #7. In Brawl, this item is invariably an apple. This is the same in the 3DS and Wii U versions.
  • 8 - An attack that does 9% with weak vertical knockback while freezing the opponent (players only). Despite being the second highest Judge, a Judge #6 and #7 is stronger than a #8 in both damage and knockback.
  • 9 - An extremely powerful attack that does 32% with massive horizontal knockback. If used correctly, it can OHKO opponents. It will always KO when the target(s) hit have taken at least 40% damage. It produces the "ping" sound upon contact similar to the Home-Run Bat's smash attack.

Mr. Game & Watch's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Chef
Side Special Judge
Up Special Fire
Down Special Oil Panic
Final Smash Octopus

Custom Variations

Extreme Judge

Extreme Judge is one of Mr. Game & Watch's Side Special Moves that can be used via customizations. When Mr. Game & Watch uses this move, he will only receive the numbers 1 and 9. Getting a 1 hurts Mr. Game & Watch by 5% rather then 12%. Getting a 9 from Extreme Judge does 28% and has a slightly weaker horizontal knockback from the original Judge.

Chain Judge

Chain Judge is one of Mr. Game & Watch's Side Special Moves that can be used via customizations. Mr. Game & Watch attacks with his hammer, if he hits a enemy, he will hit the number of times it says on the board with the final hit being a different amount of damage and higher knockback.

Mr. Game & Watch's Custom Special Moves
Custom 1 Custom 2
Standard Special XXL Chef Short-Order Chef
Side Special Extreme Judge Chain Judge
Up Special Heavy Trampoline Trampoline Launch
Down Special Efficient Panic Panic Overload

Origin

Judge was a Game & Watch game that could be played with two players. Two Game & Watch characters had signboards and hammers. When a round starts, each player's sign would display a random number from 1 to 9. The point of the game was for the player with the higher number to hit his opponent on the head with their hammer, while the player with the lower number tried to dodge said attack. If the numbers were equal, the player can either hit or dodge. This was translated in the Super Smash Bros. series, in which the higher the number, the stronger the attack.

Trivia

  • Despite being known as Judgement in his Melee trophy data, it was changed for his update on the DOJO!! to match the name of the source game.
  • When playing as Mr. Game & Watch in Home-Run Contest in Super Smash Bros. for Nintendo 3DS and Wii U, the number will always be 6.