- This article is about Ren/Joker’s appearance in Super Smash Bros. Ultimate. For other uses, see Ren Amamiya.
- Unpredictable, due to possessing different combos, tilts, smash attacks, ect, between his normal form and the Arsene form.
- Possesses multiple projectiles, such as Gun and Eiha.
- Rebel's Guard can be used to mitigate damage from powerful attacks and summon Arsene.
- Joker is somewhat underwhelming when Arsene is not on the map.
Joker is a very combo-based character, whose moveset relies greatly on multi-hit moves to rack up damage until the Rebellion Gauge is full, unlocking Joker’s true power and increases kill potential. He is extremely unpredictable, due to the varying effects of his Arsene-al with and without his Persona. A Joker playing style is summed up as “retreat until the Rebellion Gauges is full, sneaking in some percent here and there, before going berserk with increased damage and kill power with the help of Arsene.” Arsene assists Joker by adding extra strikes to Joker’s preexisting standard moveset, such as giving his down aerial a Meteor Smash, or adding an additional hitbox to Joker’s up-air. Likewise, Joker’s other special moves receive notable buffs when equipped with Arsene, such as dramatically increasing the fire rate of Gun (Gun Special), giving Eiha a larger hitbox and increasing/extending the curse damage (Eigaon), or even completely replacing moves, like switching Grappling Hook for Wings of Rebellion or giving Joker a 2-in-1 counter and reflector.
However, Joker’s true power lies in Arsene, who supplies him with buffs and additional kill moves, which is ultimately his greatest weakness. Without Arsene, Joker becomes incredibly vulnerable, and easy to kill in the wrong hands. His up-b, Grappling Hook, cannot be angled, meaning he struggles to recover horizontally, and can be gimped quite easily like this. His main defense is Rebel’s Guard, but it has noticeable end lag, and can leave him to be punished by prepared opponents. His Smash attacks and tilts are also quite weak without Arsene, and instead required a heavy throw and combo game to compensate until Arsene appears.
In conclusion, Joker is a very combo-based character whose variety and unpredictab can prove very useful in battle, with a low power to compensate for the strength of Arsene.
Rebellion Gauge is Joker's unique gauge that appears alongside his damage meter, which allows him to call upon his Persona Arsene. It is filled over time or when Joker takes damage, though it fills up more if Rebel's Guard is used to intercept enemy attacks or when Joker is behind a stock. If Joker is KO'd, he loses a portion of the gauge.
Upon filling up Rebellion Gauge, Joker will shout "Arsene!" or "Persona!", summoning the being while taking off his mask (if in his Joker outfit) or his glasses (if in his Student outfit), with the same object disappearing from his portrait while the gauge turns blue. If the camera is close to the fighters and Joker is not attacking or is in hitstun, a cut-in of Joker will appear in the Persona style. If Joker is standing still when Arsene is summoned, he gains invincibility during its startup.
While Arsene is present, the Persona will attack in tandem with Joker, increasing its damage output and knockback, visually indicated by a blue slash. Joker's Special Moves also upgrade to Gun Special, Eigaon, Wings of Rebellion, and Tetrakarn/Makarakarn. The Rebellion Gauge drains slowly over time when Arsene is active, with Arsene's duration being shortened if Joker gets hit. If completely emptied, Joker will shout, "Return!" or "Enough!" and don his mask or glasses again, and Arsene will disappear. Arsene will disappear briefly when Joker is grabbed or stunned, and if Joker is KO'd while Arsene is present, the Persona will disappear and the Rebellion Gauge will be reset to its charging state.
- Neutral Attack: Performs an inward slash, backhanded stab, then an outward slash.
- Forward Tilt: Performs a double thrust with his knife, with the second thrust going at a higher angle.
- Up Tilt: An upwards swing with his knife that sends it spinning into the air before Joker catches it backhandedly.
- Down Tilt: A baseball slide. Based off of Joker’s ability to slide under lasers in Persona 5.
- Dash Attack: Performs a roundhouse kick followed by a baby freeze, a variation of the freeze break-dancing move.
- Forward Smash: Rears back and swings downwards with both hands in front of him, similar to Falco’s forward smash.
- Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm.
- Down Smash: Sweeps the floor with a knife swipe in front of himself, then behind.
- Floor Attack (Front): Slashes in front of himself, then behind himself.
- Floor Attack (Back): Slashes behind himself, then in front of himself.
- Floor Attack (Trip): Kicks behind himself, then in front of himself.
- Edge Attack: Climbs up and slashes outward.
- Neutral aerial: Strikes in a circle while doing two inward corkscrews in the air.
- Forward aerial: A hook kick, followed by a roundhouse kick, acting similar to Zero Suit Samus's forward aerial.
- Back aerial: An upward swipe behind himself.
- Up aerial: A corkscrew flying kick with a finishing kick, similar to Sheik’s up aerial.
- Down aerial: A delayed downward arcing swipe similar to Marth’s down aerial.
Grabs and Throws
- Grab: Reaches out with one arm.
- Pummel: Knees his opponent.
- Forward Throw: Tosses the opponent forward with a flourish of his arm.
- Back Throw: Trips the opponent over his foot, similar to Marth’s back throw.
- Up Throw: Throws the opponent directly upwards with a flourish.
- Down Throw: Magically slams the opponent onto the ground while posing and flourishing his left arm, sending the opponent bouncing upwards.
|Joker's Special Moves|
|w/o Arsene||with Arsene|
|Standard Special||Gun||Gun Special|
|Up Special||Grappling Hook||Wings of Rebellion|
|Down Special||Rebel's Guard||Tetrakarn/Makarakarn|
|Final Smash||All-Out Attack|
- Up Taunt: Readjusts his sleeve while Morgana says "Looking cool, Joker!"
- Down Taunt: Turns his back to the camera and looks sideways while Morgana says "Hey hey!"
- Side Taunt: Crosses his arms while holding out his knife and gun straight while Morgana meows
- Drops onto the ground before adjusting his sleeve
- Spins his gun before holding it close to himself.
- Spins his knife toward himself.
Joker's Victory Poses reference the victory screen in Persona 5, with the transition to the victory screen will showcase a puff of cartoony smoke before showing Joker moving continuously left. When transitioning to the results screen, Joker will say "Begone.", "Nice.", or "Hah!"
- Joker walks forward scratching his head as Morgana transforms into the Morgana Van and drives next to him. Joker then gets into the van as it continuously drives toward the left.
- Morgana bounces around Joker in the background as Joker beckons before running towards the left.
- Morgana runs into the bottom right of the screen as Joker beckons before running towards the left.
- If the game ends with All Out Attack, the victory screen will stay on the image at the end of the attack.
If Arsene is activated, he will attack alongside Joker for all his moves barring throws, get-up attack, and ledge attack.
- Neutral Attack: Performs an upward swipe, downwards finger point, then a hand thrust.
- Forward Tilt: Thrusts his right hand forwards before raising it in a beckoning gesture.
- Up Tilt: Raises his hand with a beckoning gesture.
- Down Tilt: A baseball slide alongside Joker.
- Dash Attack: A delayed football kick, which only affects the damage of Joker’s second kick.
- Forward Smash: Swings his arms downwards, causing an X-shaped slash in front of the duo.
- Up Smash: Waves his arm above himself with his left arm.
- Down Smash: Kicks in front, then behind himself, similar to Samus’s down smash without a leg sweep.
- Neutral Aerial: Lays his back against Joker and slashes alongside him, forming a perfect circle slash around the duo.
- Forward Aerial: A delayed roundhouse kick that only effects Joker’s second kick.
- Back Aerial: A downward wave of his hand, causing the duo’s attacks to interlock with each other.
- Up Aerial: A delayed kick upwards after Joker’s looping kicks, affecting only the last hit.
- Down Aerial: A delayed foot stomp that acts independently from Joker’s slash, causing the move to hit twice. Unlike Joker‘s attack, it meteor smashes opponents.
In competitive play
To be added
Classic Mode: Shadows
Joker's Classic Mode is a reference to the Persona 5 mechanic of battling Shadows before recruiting them as Personas, with the opponent of the last battle, who previously appeared in a dark palette, to assist Joker in the subsequent battle in a light palette swap.
|1||Mr. Game & Watch (x8)||Mementos||Last Surprise|
|2||Giant Kirby||Kalos Pokémon League||Aria of the Soul||Mr. Game & Watch appears as a CPU ally in its white palette swap|
|3||Samus and Dark Samus||Mementos||Mass Destruction||Kirby appears as a CPU ally in his blue palette swap.|
|4||Meta Knight||Mementos||Beneath The Mask||Dark Samus appears as a CPU ally in its white palette swap.|
|5||Dark Link, Dark Toon Link and Dark Young Link||Mementos||Reach Out to the Truth||Meta Knight appears as a CPU ally in his white palette swap.|
|6||Giant Incineroar||Mementos (Omega Form)||Rivers in the Desert||Link appears as a CPU ally in his Fierce Deity palette swap|
|Final||Master Hand||Mementos (Omega Form)||Our Beginning|
- His English voice actor, Xander Mobus, is also the announcer, Master Hand, and Crazy Hand in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, but his voice sounds different than the announcer.
- This also marks the first time a Super Smash Bros. announcer has also voiced a playable character and the announcer in the same game.
- Joker is the 3rd character which his invitation letter is seen during his trailer, the two first are Villager and Isabelle.
- Also, this means Joker is the first character outside of the Animal Crossing universe, first DLC character and first third-party character who have his invitation letter appearing.
- Joker is the 3rd third-party character to originate from a mostly M-Rated series. The first two being Snake and Bayonetta.
- Joker is the first character to have two different trailers: a first one, a bit unusual, to reveal only his name and appearance as a DLC, then another, in a classic way, where gameplay and mechanics of the character are shown.
- Joker is the first character to have a special Victory Pose when the player finishes off the opponent with a Final Smash
- He is one of few fighters that with other people speaking during the Final Smash.
- Joker is one of the few characters to speak while KO'd, saying "What?!"
- Joker shares this line with Ryu.
- Joker is the first character to receive a completely unique Victory Screen, as it lacks the Announcer calling out Joker for winning, and the only one to possess one transition from the game screen to victory screen.
- Unlike in Persona 5, All-Out Attack will have the opponent emit sparks rather than blood, likely to remain within the game's rating
- Even in a civilian identity, which wears student uniform, Joker is still not referred to as his civilian identity’s default name “Ren Amamiya”, same case as Mii Swordfighter outfits of Persona 3 and 4 Protagonists are still not under their respective canon default names Makoto Yūki and Yu Narukami in Smash games, unlike Persona Arena and Persona Dancing games.