- This article is about Jigglypuff's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Jigglypuff.
Jigglypuff returns as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. It is one of the "Original 12" characters who have appeared in every Smash Bros. installment. It is unlockable in the 3DS version, but a starter in the Wii U version marking its first appearance as a starter in the series.
Jigglypuff currently ranks 55th on the tier list, being placed at the very bottom of the list. Despite most of its attacks being buffed from Brawl to deal higher damage, especially Rest, and it possessing a strong air game, they nowhere near resemble their strength in Melee. Jigglypuff still suffers from a very weak ground game, and has high lag on many moves coupled with low range. It is also the lightest character in the game, making it incredibly easy to kill, though, on the flip-side, harder to combo.
How to Unlock (Nintendo 3DS Only)
Complete the following:
After completing either option, you must fight and defeat Jigglypuff on Unova Pokémon League.
- Lowest crouch out of all in the game
- Most amount of midair jumps, having 6 of them, making recovery/air attacking easy to accomplish.
- Sing can be followed up with Rest to KO highly damaged opponents.
- 2nd Fastest air speed.
- Third strongest pummel in the game, after Palutena and Lucario with max Aura power.
- Has the ability to annoy the hell out of opponents with the Sing-Rest combo.
- If Jigglypuff's shield breaks, it will fly up much more than any other character, resulting in a self-destruct.
- Considerable lag on several moves.
- Misusing Rest/Sing can lead to harsh punishment.
- Lightest character in the game, which results in Jigglypuff being extremely easy to KO.
- Rollout can be hard to control when fully charged.
- Second slowest character on the ground (after Robin).
- It is one of the few characters without an Up Special recovery move to grant it a vertical trajectory (alongside Yoshi), relying only on jumps and its Side Special, Pound, to make it back on stage.
- Terrible ground game.
Differences from Super Smash Bros. Brawl
Jigglypuff received many buffs that brings it a bit closer to its incarnation in Melee. The speed and power of its attacks has been increased, however a few moves were nerfed. Its range was also increased in some attacks.
- Dash has less ending lag.
- Base jump is lower.
- Its crouch is now the lowest in the game, and can avoid a huge variety of projectiles and even Smash Attacks and grabs.
- Standard Attack is faster and has slightly higher range.
- Side Tilt deals slightly more damage and has slightly higher range.
- All smash attacks deal less damage, but only Side Smash Attack's knockback was properly increased.
- Up Tilt is faster, deals slightly more damage and has slightly higher range.
- Dash Attack deals more knockback and has less ending lag.
- Neutral Air Attack deals slightly more damage and knockback.
- Forward and Downward Air Attacks deal slightly less damage.
- Back Air Attack has much higher knockback growth, being able to KO reliably at mid-high percentages. However, due that Jigglypuff cannot perform effective Wall of Pain as it could before.
- Up Air Attack has more reach and less ending.
Grabs and Throws
- Pummel is a bit faster, with a different animation, where Jigglypuff uses the other arm to hit rather than it's head.
- Forward Throw deals slightly more damage and knockback, and has less ending lag.
- Back Throw deals slightly more damage and knockback.
- Up and Downward Throws deal slightly more damage.
- Rollout deals less damage and knockback. Also, Jigglypuff no longer can move in midair after hitting an opponent.
- Pound deals much higher shield damage. However, it doesn't stop Jigglypuff's momentum as before, losing horizontal recovery. It also has lower range when used on the ground, with Jigglypuff sliding less.
- Rest deals much more damage and knockback, capable to KO reliably. It also has a larger hitbox, being easier to hit. However, it has much higher ending lag, with Jigglypuff being asleep for longer.
- Puff Up now causes Jigglypuff to grow much larger than before, to the point of covering any Omega Form of any stage. The knockback is also increased, and as it inflates, the ground shakes.
◾Jab – Slaps forwards twice.
◾Up Tilt – Stands on one foot and kicks upwards with the other foot.
◾Down Tilt – Kicks low across the ground.
◾Side Tilt – Spins on one foot and kicks with the other.
◾Up Smash Attack – Headbutts upwards.
◾Side Smash Attack – Powerfully kicks forwards.
◾Down Smash Attack – Puffs up, kicking to each side.
◾Dash Attack – Tackles with its whole body.
◾Ledge Attack – Flips back on the stage and kicks forward.
◾Get-up Attack – Gets up and spins around with its foot extended.
◾Up Air Attack – Swipes above with one hand.
◾Downward Air Attack – Does a drill kick downwards.
◾Neutral Air Attack – Does a Sex Kick.
◾Forward Air Attack – Kicks forwards.
◾Back Air Attack – Kicks back with both feet.
Grabs and Throws
◾Pummel – Pounds the enemy with an open hand.
◾Forward Throw – Inflates to push the opponent away.
◾Backwards Throw – Leaps backwards and slams the opponent on the ground.
◾Down Throw – Places the opponent underneath and rocks back and forth on them.
◾Up Throw – Twirls around with the opponent on one of its arms and throws them upwards.
|Jigglypuff's Special Moves|
|Final Smash||—||Puff Up|
|Jigglypuff's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Relentless Rollout||Raging Rollout|
|Side Special||Sideways Pound||Pound Blitz|
|Up Special||Hyper Voice||Spinphony|
|Down Special||Leaping Rest||Wakie Wakie|
Up Taunt: Spins while saying 'Jigglypuff' and then puffs up like a balloon.
Side Taunt: Spins around quickly and then raises a hand in the air while striking a pose.
Down Taunt: Puffs up and then deflates, floating slowly to the ground in a flat form before landing and reinflating.
In Competitive Play
To be added
This Normal/Fairy-type Pokemon is best known for its soothing singing that can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
- Game Boy - Pokemon Red & Pokemon Blue (09/1998)
- Nintendo 3DS - Pokemon X & Pokemon Y (10/2013)
To be added
- Jigglypuff is the only veteran from the original game that has been unlockable in every game.
- However, the Wii U version has Jigglypuff as a starter character, Making the Wii U version the first time where Jigglypuff is a starter.
- This is the first game where Jigglypuff makes an actual pose in its official artwork, as the previous three games just had it stand fully facing the front.
- Jigglypuff can wear the hats of the female trainers from FireRed/LeafGreen and X/Y, as well as Nurse Joy's hat.
- Jigglypuff was confirmed by Sakurai's Miiverse post before it appeared on the official site.
- Jigglypuff was the last veteran character overall to be revealed as a playable character before the initial release of the game.
- Jigglypuff is the only character in which its stock icon shows the whole character rather than just the face.
- As Jigglypuff, after 23 seconds in the Nintendo 3DS version of the Green Hill Zone stage, jump in the hole and use its Puff Up Final Smash. The block you fell in will respawn, and you will be under the stage.
- Jigglypuff has a total of 18 voice clips, the lowest out of any playable character in the game.
- Jigglypuff's page on the Super Smash Bros. for Nintendo 3DS/Wii U website
- Jigglypuff's amiibo training Guide