- This article is about Jigglypuff's appearance in Super Smash Bros. Ultimate. For other uses, see Jigglypuff.
|“||Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.||”|
|—Description from the Super Smash Blog.|
When unlocked, it is fought at Saffron City.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode: All Original, All 64
- 7 In Spirit Battles
- 8 Role in World of Light
- 9 Palette Swaps
- 10 Tips
- 11 Trivia
- 12 Gallery
- 13 External links
- Lowest crouch in the game.
- 6 air jumps is tied with Kirby and Meta Knight, making recovery and air attacking very easy.
- Sing and Rest can be used to KO opponents at high percentages.
- Very high air speed.
- Very strong pummel.
- If Jigglypuff's shield breaks, it will fly up much more than any other character, resulting in a self-destruct (provided that it is not under a solid ceiling).
- Considerable lag on several moves.
- Misusing Rest and Sing can lead to harsh punishment.
- Very light weight, which results in Jigglypuff being extremely easy to KO.
- Rollout can be hard to control when fully charged.
- Very slow ground speed.
- One of the few characters whose Up Special cannot be used for recovery.
Changes from SSBWU/3DS
Grabs and Throws
- When using uncharged Rollout, Jigglypuff will only roll once and will then stop.
- Jab: Jigglypuff slaps forwards once, then a second time.
- Forward Tilt: Jigglypuff does a roundhouse kick.
- Up Tilt: Jigglypuff stands on one foot and kicks upwards behind it with the other foot.
- Down Tilt: Jigglypuff kicks low across the ground.
- Dash Attack (Jiggly Ram): Jigglypuff does a battering ram.
- Forward Smash: Jigglypuff does a strong lunging kick.
- Up Smash: Jigglypuff does a Racing headbutt.
- Down Smash (Jiggly Split): Jigglypuff does a split kick.
- Floor Attack (Front): Gets up and spins around with its foot extended.
- Floor Attack (Back): Gets up and spins around with its foot extended.
- Floor Attack (Trip): Gets up and spins around with its foot extended.
- Ledge Attack: Flips back on the stage and kicks forward.
- Neutral aerial: Jigglypuff performs a sex kick.
- Forward aerial: Jigglypuff does a double kick.
- Back aerial: Jigglypuff spins around and kicks backwards.
- Up aerial: Jigglypuff swipes its hand above it.
- Down aerial: Jigglypuff does a drill kick downwards.
Grabs and Throws
- Pummel: Jigglypuff pounds the opponent with its open hand.
- Forward Throw: Jigglypuff inflates to push the opponent away.
- Back Throw: Jigglypuff leaps backwards and slams the opponent on the ground.
- Up Throw: Jigglypuff twirls around with the opponent in one of its arms and throws them upwards.
- Down Throw: Jigglypuff places the opponent on the ground and rocks back and forth on them.
|Jigglypuff's Special Moves|
|Final Smash||—||Puff Up|
- Up Taunt: Spins to face the camera and says, “Jigglypuff!” while moving from side to side.
- Down Taunt: Pops like a balloon, floating down to the ground in a swaying motion, then re-inflates. Similar to its fainting animation in home-console Pokémon spin-offs, such as Pokémon Stadium and Battle Revolution.
- Side Taunt: Rapidly spins around, then striking a pose with her hand raised.
A Pokéball is thrown onto the screen, then Jigglypuff emerges.
- Sidesteps into view, then assumes a pose similar to its official render from Smash 4.
- Jumps for joy, twirls, then poses.
- Falls in and out of sleep.
In competitive play
To be added
Classic Mode: All Original, All 64
Jigglypuff fights the cast of the original Super Smash Bros.. The order of the battles starts off with Link just like the 1P Game from the original Super Smash Bros. Thus, Jigglypuff's Classic Mode is a reference to the 1P Game from Smash 64 (as it fights the characters in the Original 12 from the original game).
|1||Link||Hyrule Castle||Overworld Theme - The Legend of Zelda (64)|
|2||Mario||Peach's Castle||Ground Theme - Super Mario Bros. (64)|
|3||Yoshi and Samus||Super Happy Tree||Yoshi's Story (64)|
|4||Kirby and Fox||Dream Land||Gourmet Race (64)|
|5||Pikachu||Saffron City||Main Theme - Pokémon Red & Pokémon Blue (64)|
|6||Luigi, Ness, Captain Falcon, and Jigglypuff||Battlefield||Final Destination - Super Smash Bros.||Free-for-all. The enemy Jigglypuff has its 6th costume equipped, referencing the bows it wears in Super Smash Bros. If the player selects the 6th costume, the CPU Jigglypuff uses the default Jigglypuff.|
|Final||Giant Donkey Kong||Kongo Jungle (Ω form)||Jungle Level (64)|
Note: Every stage (except for Battlefield, which was instead referred to as Duel Zone) and the tracks they play are all from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox are paired with Yoshi and Kirby, respectively. Giant Donkey Kong is Jigglypuff's final boss instead of Master Hand (despite the fact that Master Hand was the final boss in the original Super Smash Bros.), most likely referencing his status as a unique mini-boss in the original 1P Game.
Credits roll after completing Classic Mode. Completing it as Jigglypuff has Pokémon Center - Pokémon Red / Pokémon Blue accompany the credits.
In Spirit Battles
As the Main Opponent
- Rock Mario (Metal)
- Big Urchin (Giant)
- The Odyssey (Giant)
- Wind Fish (Giant)
- Goldeen (x4)
- Meloetta (Aria Forme) (x4)
- Winged Pikmin (x14)
- Tatsu (x4)
- The Chorus Kids (x3)
As a Minion
Role in World of Light
Jigglypuff is absent from the the World of Light opening cutscene, though it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Jigglypuff can be found in a green area at the east of a metropolis early by taking Sheik's route, and to reach it, the player must either cross a bridge or circle through a lake.
Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The following tips are copied verbatim from the in-game text.
- Jigglypuff's Origins: Jigglypuff has been singing its opponents to sleep in North America since its debut in the 1998 Game Boy games Pokemon Red and Pokemon Blue.
- In Its Series: Jigglypuff, a Balloon Pokemon, first appeared in Pokemon Red and Pokemon Blue. Starting with Pokemon X and Pokemon Y, Jigglypuff gained the new Fairy-type classification as well.
- Rollout's Vulnerability (Neutral Special): When you hit a foe with this, you'll bounce up and then only be able to move sideways until you land. Try to avoid hitting foes with it if you're trying to recover!
- Turning with Roullout (Neutral Special): While rolling on the ground, press in the opposite direction to make a quick turn. It won't work if you're airborne, but it'll slow you down.
- Pound (Side Special): A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
- Using Pound (Side Special): This move can lay waste to opponents' shields. You can adjust the direction slightly by inputting up or down in the air right before attacking.
- Sing (Up Special): Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
- Pursue with Sing (Up Special): If Jigglypuff uses Sing in midair, it can move left or right slightly. You can use this to chase after an opponent who evaded your attack or use it to get back onstage when the edge is just out of reach.
- Rest (Down Special): This move is hard to hit with but can really send opponents flying! (and trust me, with that end lag, they had better be flying!) You need to get very close or use it right when your opponent tries to attack.
- Rest Techniques (Down Special): Jigglypuff can move again just a little sooner when it hits something compared to when it misses. This means that landing a hit instead of whiffing makes it harder for your opponent to counterattack.
- Farewell Gift (Down Special): Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
- Puff Up (Final Smash): Jigglypuff grows huge before launching nearby opponents. It's easy to escape on some stages, but it's a force to be reckoned with on stages with no place to escape, such as Battlefield.
- Jiggly Split (Down Smash Attack): This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally.
- Jiggly Ram (Dash Attack): When done on an opponent who hasn't taken much damage, you may find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
- Shield: If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
- Aerial Expert: Once in the air, Jigglypuff can jump five times, allowing it to move much quicker than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.
- Jigglypuff’s “Joins the Battle!” screen is the only one to have the artwork fit completely in frame.