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− | :''This page is about Jigglypuff's appearance in [[Super Smash Bros. Melee]]. For other |
+ | :''This page is about Jigglypuff's appearance in ''[[Super Smash Bros. Melee]]''. For the Pokémon in other contexts, see [[Jigglypuff]], [[Jigglypuff (Super Smash Bros.)]], [[Jigglypuff (Super Smash Bros. Brawl)]], [[Jigglypuff (Super Smash Bros. for Nintendo 3DS and Wii U)]] and [[Jigglypuff (Super Smash Bros. Ultimate)]].'' |
{{Infobox Character |
{{Infobox Character |
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|name = Jigglypuff |
|name = Jigglypuff |
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− | |image = [[Image:Jigglypuffmeleeclear.png |
+ | |image = [[Image:Jigglypuffmeleeclear.png]] |
− | |caption = [[Image:PokemonSymbol.svg|50px]] |
+ | |caption = [[Image:PokemonSymbol(preBrawl).svg|50px]] |
− | |universe = |
+ | |universe = {{uv|Pokémon}} |
+ | |firstgame = ''[[w:c:Pokemon:Pokémon Red and Green Version|Pokémon Red and Green Version]]'' (1996) [[File:Flag of Japan.svg|border|22px]] |
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− | |games = ''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]'' |
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+ | |games = ''[[Jigglypuff (SSB)|SSB]]''<br/>''[[Jigglypuff (SSBB)|Brawl]]''<br/>''[[Jigglypuff (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Jigglypuff (SSBU)|Ultimate]]'' |
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− | |firstgame = ''[[Pokémon Red & Blue|Pokémon'' (Red/Blue)]] (1998) |
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− | |availability = [[ |
+ | |availability = [[Unlockable]] |
|tier = S |
|tier = S |
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− | |ranking = |
+ | |ranking = 3 |
+ | |jnumber = 6 |
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+ | |walljump = No |
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+ | |englishactor = Rachael Lillis |
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+ | |japanactor = Mika Kanai |
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}} |
}} |
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+ | <!-- |
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− | <!--REMEMBER: Nintendo's official stance is that Jigglypuff, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".--> |
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+ | REMEMBER: Nintendo's official stance is that Jigglypuff, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". |
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− | '''Jigglypuff''', also known in Japan as '''Purin''' ({{ja|プリン}}, ''Purin''), is an unlockable character in ''[[Super Smash Bros. Melee]]'' from the [[Pokémon (universe)|''Pokémon'' series]], making a return from [[SSB|the original]]. Jigglypuff retains most of its moves from the past game, though with some modifications. Due to its incredible recovery, [[Wall of Pain]], and overall great aerial game, Jigglypuff is ranked 5th on the Melee tier list. |
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+ | --> |
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+ | '''Jigglypuff''', ({{ja|プリン}}, ''Purin''), is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Melee]]'' from the {{uv|Pokémon}} series, making a return from [[Super Smash Bros.|original ''Super Smash Bros.'' game]]. Jigglypuff retains most of its moves from ''Smash 64'', though with some modifications. |
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+ | |||
+ | Jigglypuff is in the S tier at 3rd place on the ''Melee'' [[tier list]], a significant improvement from its 6th position on the previous game's tier list, and a position it has only attained in this game. Jigglypuff's jump on the tier list is due to its incredible recovery, an extremely dangerous edge-guarding technique in the [[wall-of-pain]], a [[Rest|powerful KO move]] that can easily be comboed into, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. Regardless, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited, because of its poor range and a lack of a projectile. It also has a slow walking speed and dashing speed. Compounded with a poor dash dance, Jigglypuff's neutral game, which is largely committal, is not as good as that of other top-tiered characters; instead, it relies on its lethal punishes, edge-guards, and aerial mobility to succeed. Recent developments in the ''Melee'' metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Falco}}. Regardless, Jigglypuff still has an excellent amount of favorable matchups, with its only true disadvantageous matchup being Fox, and two of its matchups are nearly unloseable (against {{SSBM|Ness}} and {{SSBM|Pichu}}). |
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==How to unlock== |
==How to unlock== |
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− | * |
+ | *Clear [[Classic Mode (SSBM)|Classic]] or [[Adventure Mode]] on any stock or difficulty. |
− | * |
+ | *Play 50 [[Vs. Mode]] matches. |
+ | Jigglypuff is fought on [[Kanto: Pokémon Stadium|Pokémon Stadium]], with the titular track playing. |
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+ | |||
+ | ==Attributes == |
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+ | |||
+ | === Strengths === |
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+ | |||
+ | * Possesses the fastest air speed and highest air acceleration of the cast which gives her the best air mobility in the game. Additionally, her 5 midair jumps and extreme floatiness make her stay in the air longer and grants her a tremendous offstage presence along with a resistance to edgeguarding. |
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+ | *Outstanding air game as her aerials are excellent for comboing due to their low knockback and high hitstun. Her back aerial in particular is arguably her best aerial as it can be used to wall of pain, edgeguard, and space due to its large disjointed hitbox. |
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+ | *Excellent recovery due to aforementioned air mobility and jumps. Her side special, Pound, also assists with her recovery. |
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+ | === Weaknesses === |
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+ | *Second [[Weight|lightest]] character in the game barely losing to [[Pichu (Super Smash Bros. Melee)|Pichu]] and tying with [[Mr. Game & Watch (Super Smash Bros. Melee)|Mr. Game & Watch]], making her very easy to knockback and KO. |
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+ | *Poor movement speed giving her low ground mobility. |
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+ | *Relies alot on [[Rest|rest]] to get consistent KOs. |
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− | == |
+ | ==Summary== |
+ | [[Image:Jigglypuff SSBM.png|right|150px]] |
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Jigglypuff is, in general, a character of extremes. It has the slowest dash speed (along with [[Zelda (SSBM)|Zelda]]), the highest air speed, is the second least weighted character in terms of [[weight]] class (along with [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]), and it bears the lowest falling speed. Jigglypuff will spend most of its time in the air, as it has 5 midair jumps, good aerial mobility due to the aforementioned low falling speed and high air speed, and a solid set of aerials. Its aerial maneuverability allows itself to weave in and out to attack. It also allows Jigglypuff to have very long recovery and great edgeguarding tactics. |
Jigglypuff is, in general, a character of extremes. It has the slowest dash speed (along with [[Zelda (SSBM)|Zelda]]), the highest air speed, is the second least weighted character in terms of [[weight]] class (along with [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]), and it bears the lowest falling speed. Jigglypuff will spend most of its time in the air, as it has 5 midair jumps, good aerial mobility due to the aforementioned low falling speed and high air speed, and a solid set of aerials. Its aerial maneuverability allows itself to weave in and out to attack. It also allows Jigglypuff to have very long recovery and great edgeguarding tactics. |
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Jigglypuff's biggest weaknesses are its poor range and extremely low weight/considerable floatiness. The lack of range heavily limits Jiggly's combat options, and the low weight/floaty nature cause Jigglypuff to be very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent as to prevent enemy retaliation, as a single powerful hit can be devastating to Jigglypuff. Also notable is Jigglypuff's virtual lack of a [[Meteor Smash|meteor smash]]- its Down Aerial has the ''ability'' to meteor smash opponents, but using it to try to perform such is difficult to the point of impracticality. |
Jigglypuff's biggest weaknesses are its poor range and extremely low weight/considerable floatiness. The lack of range heavily limits Jiggly's combat options, and the low weight/floaty nature cause Jigglypuff to be very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent as to prevent enemy retaliation, as a single powerful hit can be devastating to Jigglypuff. Also notable is Jigglypuff's virtual lack of a [[Meteor Smash|meteor smash]]- its Down Aerial has the ''ability'' to meteor smash opponents, but using it to try to perform such is difficult to the point of impracticality. |
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+ | ==Changes from ''Smash 64'' to ''Melee''== |
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− | ===Moveset=== |
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+ | When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff received multiple buffs, primarily in regards to its power, speed, range, combo ability, and recovery. Due to its high results in tournament play, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}. |
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− | ====Ground Attacks==== |
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− | =====Normal===== |
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− | *Neutral Attack - Two fast jabs. The first hit does 2-3%, the second does 3-5%. The first hit, though low in range, has good enough hitstun to be L-cancelled into a grab, into a tilt, or into itself. The second hit is good for spacing. |
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− | *Forward Tilt - Quick roundhouse spin, with foot extended. 10%, move gets stale very quickly. |
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− | *Down Tilt - Quickly extends its foot. 10%. |
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− | *Up Tilt - Extends its foot upwards quickly. Surprisingly good at combos, can chain into it at low percents, and at higher percents it is a great setup for an aerial attack. 9%. |
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− | *Dash Attack - A generic dash attack, trips and falls head-first. Somewhat fast, but predictable. 12%. |
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− | === |
+ | ===Aesthetics=== |
+ | *{{change|Jigglypuff received a new [[taunt]], where it now spins in place while winking at the player.}} |
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− | *Forward Smash - Does a small hop forward with foot extended. Minor startup and ending lag, but good finisher at higher %s. 17% damage. |
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+ | *{{change|It's "Defeated/No Contest" pose on the Results Screen now properly loops, instead of merely moving its head twice and then stopping.}} |
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− | *Down Smash - Enlarges both feet below it. Great for spacing, if used near the edge can lead into an edgeguarding kill. 12% damage. |
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− | *Up Smash - Rocks its head up. Though having small startup and ending lag, it is good for leading into aerial combos or finishing. 14%. |
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− | === |
+ | ===Attributes=== |
+ | *{{buff|The power, speed, and [[range]] of its attacks were generally increased.}} |
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− | *Ledge Attack - Gets up on stage while extending its foot onto the stage. 6% damage. |
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+ | *{{buff|Much faster [[air speed]], going from the fourth fastest in ''Smash 64'' to the fastest in ''Melee'', largely improving Jigglypuff's approaching, [[combo]] ability, and [[recovery]] potential.}} |
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− | *100% Ledge Attack - Slowly gets up and spins its body in a similar fashion to Down Smash. 6% damage. |
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+ | *{{buff|All of its [[midair jump]]s give height, also greatly improving its recovery.}} |
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− | *Floor Attack- Gets up and spins body in a similar fashion to down smash. 8% damage. |
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+ | *{{nerf|Jigglypuff's [[dashing]] speed has been reduced, now being the slowest in ''Melee'' along with {{SSBM|Zelda}}.}} |
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− | === |
+ | ===Ground attacks=== |
+ | *{{buff|Up tilt deals more knockback, improving its combo ability at low percentages.}} |
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− | *Neutral Aerial - Squishes itself and extends its feet. Good hitboxes, a decent spacing move. 12% damage. Has [[Sex Kick]] properties, as it gets somewhat weaker as it's out. |
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+ | *{{buff|Down tilt has more range, improving its spacing ability, plus it has slightly faster [[startup]].}} |
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− | *Forward Aerial - Undoubtedly one of Jigglypuff's best moves- it quickly extends both feet in front of itself in a two-footed kick. This has excellent knockback for edgeguarding and is the backbone of most of Jiggly's aerial combos. 12% damage. |
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+ | *{{buff|Forward smash is significantly more powerful, going from the second weakest in ''Smash 64'' to the sixth most powerful in ''Melee''.}} |
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− | *Back Aerial - Swiftly turns around and kicks. Similar to its Forward Aerial, this move is a key tool for Jigglypuff's edgeguarding plays. Good speed. 12% damage. |
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+ | *{{buff|Both up and down smashes have slightly faster startup.}} |
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− | *Up Aerial - Waves its hand up in an arc. Not the best aerial killer, though it is excellent for juggling. 11% damage. |
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+ | *{{nerf|Up smash is weaker and has more [[ending lag]].}} |
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− | *Down Aerial - A spinning "drill" kick. Not much hitstun, though it deals a good amount of damage when all hits connect. 11% damage if all hits connect. |
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− | === |
+ | ===Aerial attacks=== |
+ | *{{buff|All of Jigglypuff's aerials have stronger combo ability, with the wall of pain being much easier to perform.}} |
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− | *Pummel - Punches foe in the stomach with its right hand. 2-3% damage per hit. Somewhat slow for a pummel. |
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+ | *{{nerf|All aerials are weaker, especially neutral aerial, which has significantly lower knockback scaling.}} |
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− | *Forward Throw - Puffs itself up and launches foe in front. Surprising knockback for a throw in ''Melee'', can lead into an edgeguard kill near the ledge. 12% damage. |
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+ | *{{buff|Forward and back aerials have more range, especially back aerial, making both of them better for approaching.}} |
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− | *Up Throw - Tosses foe above itself. Can lead into aerial combos against fast fallers. 11% damage. |
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+ | *{{nerf|Down aerial no longer [[meteor smash]]es aerial opponents and is less effective for [[gimp]]ing.}} |
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− | *Back Throw - Similar to Kirby's, takes foe and throws them behind while landing on its back. 10% damage. |
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− | *Down Throw - Grinds foe with itself on the floor. 8% damage. |
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− | === |
+ | ===Grab and throws=== |
+ | *{{buff|Jigglypuff has been given a [[up throw]] and a [[down throw]], improving its grab options.}} |
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− | {{Jigglypuff Special Moves}} |
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+ | *{{change|Jigglypuff's forward throw from ''Smash 64'' has been moved to its up throw in ''Melee''.}} |
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+ | ===Special attacks=== |
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− | ==Matchups== |
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− | {{SSBMMatchupTable|jigglypuff=yes}} |
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+ | *{{buff|[[Pound]] sends opponents on a different (upwards) trajectory that gives it more favourable combo ability. [[Rising Pound]] is also much easier to perform, another improvement of Jigglypuff's recovery.}} |
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− | ==Changes from N64 to ''Melee''== |
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+ | **{{change|Pound is now a [[side special move]], with the new [[Rollout]] move becoming its [[neutral special move]].}} |
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− | Jigglypuff was significantly buffed from 64 to Melee. Below are the changes: |
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+ | *{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}} |
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− | *New Neutral B ([[Rollout]]). [[Pound]] is now Jigglypuff's Side B. |
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+ | *{{buff|[[Rest]] has significantly more knockback, deals 8% more damage, and there is a slightly larger variety of ways to combo into it.}} |
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− | *Pound is a lot faster in terms of starting lag, ending lag and duration. This allows it to combo more easily, especially on fast fallers. |
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+ | **{{nerf|Rest has a slightly smaller [[hitbox]].}} |
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− | *[[Rest]] has much more knockback, while now setting the opponent on fire. |
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− | *New Forward Throw and Back Throw. Its old Forward Throw is now its Up Throw. |
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− | *Up Tilt is slower. |
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− | *Neutral Aerial and Up Aerial both have reduced knockback and range. |
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− | *F-Air and B-Air have doubled in range. |
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− | *The Sex Kick effect of F-Air lasts for a shorter time. |
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− | *B-Air no longer has a weak 9% damage hit if it hits at the very end of the animation. |
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− | *More range overall. |
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− | *D-Air "drill" kick has been halved in damage (from 30% to 15%) and gives very little stun. |
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− | *Falls faster, though it is still the floatiest character. |
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− | *Down Smash's hitbox doesn't stay out for as long as it did. |
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− | *Teleport has been removed. |
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− | *More aerial maneuverability. |
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− | *[[Sing]] sleeps opponents for longer. |
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− | *Down Tilt no longer knocks the opponent slightly up and out, but sends them skidding away. |
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− | *Red and Green costumes are no longer a bow. Red is now a flower, Green is a headband. |
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− | *All jumps give height. (In SSB, its 4th midair jump gave next to no height and the 5th merely stalled it in the air for a couple of frames giving no height at all) |
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− | *New Taunt. |
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− | *Now, when Jigglypuff loses or a match is reset, it moves its head both ways continuously rather than stopping. |
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− | *Better overall matchups (no longer a "glass-cannon" like in ''SSB''). |
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− | *Easier to [[Rising Pound]]. |
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− | == |
+ | ==Moveset== |
+ | {{Moveset Table |
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− | *Pokemon Stadium |
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+ | |game=SSBM |
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− | *Battle Theme |
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+ | |neutralimage=Jigglypuff Neutral attack SSBM.png |
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+ | |neutralcount=2 |
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+ | |neutralname= |
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+ | |neutral1dmg=3% |
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+ | |neutral2dmg=3% |
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+ | |neutraldesc=Jigglypuff does two qiuck jabs forward. |
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+ | |ftiltimage=Jigglypuff Forward tilt SSBM.png |
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+ | |ftiltangles=1 |
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+ | |ftiltname= |
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+ | |ftiltdmg=10% |
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+ | |ftiltdesc=Jigglupuff does a horizontal kick forward while spinning. This attack can be aimed up or down. |
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+ | |utiltimage=Jigglypuff Up tilt SSBM.png |
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+ | |utiltname= |
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+ | |utiltdmg=9% (clean), 8% (late) |
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+ | |utiltdesc=Jigglypuff kicks upward with one foot while leaning forward. |
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+ | |dtiltimage=Jigglypuff Down tilt SSBM.png |
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+ | |dtiltname= |
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+ | |dtiltdmg=10% |
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+ | |dtiltdesc=Jigglypuff sticks one foot out while crouching. |
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+ | |dashimage=Jigglypuff Dash attack SSBM.png |
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+ | |dashname= |
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+ | |dashdmg=12% (clean), 8% (late) |
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+ | |dashdesc=Jigglypuff dashes forward and does a headbutt. |
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+ | |fsmashimage=Jigglypuff Forward smash SSBM.png |
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+ | |fsmashangles=1 |
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+ | |fsmashname= |
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+ | |fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late) |
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+ | |fsmashdesc=Jigglypuff leaps forward and attacks with a front kick. This attack has the second highest knockback scaling in the game, losing only to {{SSBM|Luigi}}. |
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+ | |usmashimage=Jigglypuff Up smash SSBM.png |
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+ | |usmashname= |
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+ | |usmashdmg={{ChargedSmashDmgSSBM|14}} |
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+ | |usmashdesc=Jigglypuff does an upwards headbutt. There is a smaller hitbox in Jigglypuff's head that deals {{ChargedSmashDmgSSBM|15}} damage but never connects due to overlapping the bigger hitbox. |
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+ | |dsmashimage=Jigglypuff Down smash SSBM.png |
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+ | |dsmashname= |
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+ | |dsmashdmg={{ChargedSmashDmgSSBM|12}} |
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+ | |dsmashdesc=Jigglypuff extends both feet simultaneously, attacking opponents on both sides. Both of Jigglypuff's feet are invincible during the attack. |
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+ | |nairimage=Jigglypuff Neutral aerial SSBM.png |
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+ | |nairname= |
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+ | |nairdmg=12% (clean), 9% (late) |
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+ | |nairdesc=Jigglypuff does a jump kick attack in midair. A decent spacing move and has [[sex kick]] properties. |
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+ | |fairimage=Jigglypuff Forward aerial SSBM.png |
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+ | |fairname= |
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+ | |fairdmg=12%/10% (clean feet/body), 7% (late) |
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+ | |fairdesc=Jigglypuff does a dropkick attack that deals good knockback and is the backbone of many of Jigglypuff's aerial combos. |
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+ | |bairimage=Jigglypuff Back aerial SSBM.png |
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+ | |bairname= |
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+ | |bairdmg=12% |
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+ | |bairdesc=Jigglypuff spins and kicks backwards. Extremely useful for wall-of-pain techniques, which can be potentially deadly; and if done correctly, guarantees a KO. |
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+ | |uairimage=Jigglypuff Up aerial SSBM.png |
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+ | |uairname= |
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+ | |uairdmg=12% |
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+ | |uairdesc=Jigglypuff swings one arm overhead having decent vertical KO power. |
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+ | |dairimage=Jigglypuff Down aerial SSBM.png |
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+ | |dairname= |
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+ | |dairdmg=2% (hits 1-8) |
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+ | |dairdesc=Jigglypuff spins downward, hitting the opponent multiple times. The attack doesn't contain much hitstun. |
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+ | |grabimage=Jigglypuff Grab SSBM.png |
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+ | |grabname= |
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+ | |grabdesc= |
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+ | |pummelimage=Jigglypuff Pummel SSBM.png |
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+ | |pummelname= |
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+ | |pummeldmg=3% |
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+ | |pummeldesc=Jugglypuff hits the opponent with its tuft of hair. |
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+ | |fthrowimage=Jigglypuff Forward throw SSBM.png |
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+ | |fthrowname= |
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+ | |fthrowdmg=5% (hit 1), 7% (throw) |
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+ | |fthrowdesc=Jigglypuff puffs up and launches the opponent forward. |
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+ | |bthrowimage=Jigglypuff Back throw SSBM.png |
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+ | |bthrowname= |
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+ | |bthrowdmg=10% |
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+ | |bthrowdesc=Jigglypuff grabs the opponent and flips backwards, slamming them on the ground. |
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+ | |uthrowimage=Jigglypuff Up throw SSBM.png |
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+ | |uthrowname= |
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+ | |uthrowdmg=11% |
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+ | |uthrowdesc=Jigglypuff tosses the opponent upward while spinning. |
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+ | |dthrowimage=Jigglypuff Down throw SSBM.png |
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+ | |dthrowname= |
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+ | |dthrowdmg=1% (hits 1-4), 3% (hit 5), 2% (throw) |
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+ | |dthrowdesc=Jigglypuff grinds the opponent on the ground before launching them upward. |
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+ | |floorfimage=Jigglypuff Floor attack (front) SSBM.png |
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+ | |floorfname= |
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+ | |floorfdmg=8% (foot), 6% (body) |
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+ | |floorfdesc=Jigglypuff spins one leg around while getting up, hitting on both sides. |
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+ | |floorbimage=Jigglypuff Floor attack (back) SSBM.png |
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+ | |floorbname= |
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+ | |floorbdmg=8% (foot), 6% (body) |
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+ | |floorbdesc=Jigglypuff spins one leg around while getting up, hitting on both sides. |
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+ | |edgefimage=Jigglypuff Edge attack (fast) SSBM.png |
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+ | |edgefname= |
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+ | |edgefdmg=6% |
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+ | |edgefdesc=Jigglypuff climbs onto the stage and attacks with an extended foot. |
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+ | |edgesimage=Jigglypuff Edge attack (slow) SSBM.png |
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+ | |edgesname= |
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+ | |edgesdmg=6% |
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+ | |edgesdesc=Jigglypuff slowly gets on the stage and does a spinning split kick attack. |
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+ | |nsimage=Rollout (SSBM).png |
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+ | |nsname=Rollout |
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+ | |nsdmg=10-18% |
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+ | |nsdesc=Jigglypuff rolls forward, which can be charged to go faster and deal more damage. You can direct Jigglypuff to roll in the opposite direction by tapping the control stick in the opposite direction while moving along the ground. Jigglypuff will stop rolling whenever it hits an opponent, which will cause it to jump in the air while spinning. |
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+ | |ssimage=Pound (SSBM).png |
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+ | |ssname=Pound |
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+ | |ssdmg=13% |
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+ | |ssdesc=Jigglypuff does a stiff-moving punch forward that pops the opponent into the air. This attack has a long-lasting hitbox and deals high [[shield damage]]. While airborne, Jigglypuff can move up or down by angling the control stick up and down respectively. |
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+ | |usimage=Sing (SSBM).png |
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+ | |usname=Sing |
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+ | |usdmg=0% |
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+ | |usdesc=Jigglypuff sings, putting nearby opponents to sleep. This attack only hits on grounded opponents. The more damage the opponent has taken, the longer they will stay asleep. |
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+ | |dsimage=Rest (SSBM).png |
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+ | |dsname=Rest |
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+ | |dsdmg=28% |
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+ | |dsdesc=Jigglypuff dozes off and takes a nap. Normally, this leaves Jigglypuff vulnerable, but there is a small hitbox at the beginning of the move that deals extremely high damage and knockback, being able to KO most lightweight characters at low percentages. |
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+ | }} |
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+ | |||
+ | ===[[Taunt]]=== |
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+ | *Spins around on one foot, then looks at the camera inflated, winking and saying "Jigglypuff!" The eye Jigglypuff winks depends on which side it's facing. |
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+ | |||
+ | ==Matchups== |
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+ | {{SSBMMatchupTable|jigglypuff=yes}} |
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==Techniques== |
==Techniques== |
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*Jigglypuff is famous for its very long recovery. With [[Pound]], five [[midair jump]]s and an [[air dodge]], Jigglypuff has many resources with which it can recover with. It can use [[Rising Pound]] repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each midair jump, Jigglypuff can also attain a very high vertical recovery. Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the [[Hyrule Jump#Reverse Hyrule Jump|Reverse Hyrule Jump]] and traversing the underside of [[Corneria]], that few if any other characters can match. |
*Jigglypuff is famous for its very long recovery. With [[Pound]], five [[midair jump]]s and an [[air dodge]], Jigglypuff has many resources with which it can recover with. It can use [[Rising Pound]] repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each midair jump, Jigglypuff can also attain a very high vertical recovery. Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the [[Hyrule Jump#Reverse Hyrule Jump|Reverse Hyrule Jump]] and traversing the underside of [[Corneria]], that few if any other characters can match. |
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− | ==Trophy |
+ | ==Trophy descriptions== |
− | In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty |
+ | In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Jigglypuff on any difficulty. |
:'''Jigglypuff''': |
:'''Jigglypuff''': |
||
+ | :''This balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with: it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.'' |
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− | [[File:GALE01-59.png|thumb|The Jigglypuff Trophy]] |
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+ | :*''Pokémon Red & Blue'' [09/98] |
||
− | :''This balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with; it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.'' |
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− | :*''Pokémon Red & Blue'' (09/98) |
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:'''Jigglypuff''' ''(Smash Red)'': |
:'''Jigglypuff''' ''(Smash Red)'': |
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− | [[File:GALE01-62.png|thumb|The Jigglypuff (Smash Red) Trophy]] |
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:''Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.'' |
:''Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.'' |
||
:*B: [[Rollout]] |
:*B: [[Rollout]] |
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− | :*Smash B: [[Pound]] |
+ | :*Smash B: [[Pound]] |
:'''Jigglypuff''' ''(Smash Blue)'': |
:'''Jigglypuff''' ''(Smash Blue)'': |
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− | [[File:GALE01-66.png|thumb|The Jigglypuff (Smash Blue) Trophy]] |
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:''Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.'' |
:''Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.'' |
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:*Up & B: [[Sing]] |
:*Up & B: [[Sing]] |
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:*Down & B: [[Rest]] |
:*Down & B: [[Rest]] |
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− | < |
+ | <center> |
+ | <gallery captionalign="center" bordercolor="accent" orientation="none"> |
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− | Jigglypuff Trophy SSBM.png|Trophy |
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+ | Jigglypuff Trophy SSBM.png|Character Trophy |
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Jigglypuff Trophy Smash Red SSBM.png|Smash Red |
Jigglypuff Trophy Smash Red SSBM.png|Smash Red |
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Jigglypuff Trophy Smash Blue SSBM.png|Smash Blue |
Jigglypuff Trophy Smash Blue SSBM.png|Smash Blue |
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</gallery> |
</gallery> |
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+ | </center> |
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− | ==Palette |
+ | ==[[Palette Swap (SSBM)#Jigglypuff|Alternate Costumes]]== |
− | [[ |
+ | [[Image:JigglypuffColorsMelee.png|frame|center|Jigglypuff's alternate costumes in ''[[Super Smash Bros. Melee]]''.]] |
==Trivia== |
==Trivia== |
||
− | *Jigglypuff is one of the |
+ | *Jigglypuff is one of the five unlockable characters to be shown in the game's introduction. The other four being: {{SSBM|Ganondorf}}, whose fist is shown briefly alongside Link and Zelda's hands; {{SSBM|Pichu}}, who appears near Pikachu right before Jigglypuff appears; {{SSBM|Mewtwo}}, who's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}}; and {{SSBM|Young Link}}, who is shown shortly before Link is. |
+ | **Out of the five hidden characters, Jigglypuff is the only one who is a veteran. |
||
− | *A CPU Jigglypuff will never use Rollout (though a CPU Kirby will use Rollout should he swallow and copy Jigglypuff, though he will never charge it). Also, if a CPU Jigglypuff uses all of its jumps while recovering, it will use Sing instead of using an air dodge or Pound while trying to recover. |
||
+ | *Jigglypuff's and {{SSBM|Mr. Game & Watch}}'s stock icons show their entire body; they are the only characters in ''Melee'' to do this. |
||
− | *Changing the language on an English copy of SSBM from English to Japanese will actually change Jigglypuff's voice actor. Jigglypuff is the only character whose voice changes completely. |
||
+ | *A CPU Jigglypuff will never use [[Rollout]] (though a CPU Kirby will use Rollout should he swallow and copy Jigglypuff, though he will never charge it). Also, if a CPU Jigglypuff uses all of its jumps while recovering, it will use Sing instead of using an [[air dodge]] or [[Pound]] while trying to recover. |
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− | *In Event 39, "Jigglypuff Live", you fight a CPU Jigglypuff who will only use Rest. |
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+ | *Changing the language on an English copy of ''Melee'' from English to Japanese will actually change Jigglypuff's voice actor. Jigglypuff is the only character whose voice changes completely. |
||
− | *When Jigglypuff is sent flying in the air with a powerful attack or explosion, it screams out "JIG-LOO!!" in two different durations. |
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− | *One of Jigglypuff's alternate costumes wears a crown with a heavy resemblance to [[Peach|Peach's]] crown. |
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− | * Jigglypuff is the only character to show its whole body in the Stock icon. |
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− | |||
− | == Gallery == |
||
− | <gallery> |
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− | GALE01-12.png |
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− | </gallery> |
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{{SSBMCharacters}} |
{{SSBMCharacters}} |
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{{Pokémon universe}} |
{{Pokémon universe}} |
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− | [[Category: |
+ | [[Category:Unlockables (SSBM)]] |
− | [[Category:Pokémon universe]] |
||
− | [[Category:Trophies (SSBM)]] |
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− | [[Category:Pokémon Trophies]] |
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− | [[Category:Playable Characters]] |
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− | [[Category:Unlockables]] |
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[[Category:Veterans]] |
[[Category:Veterans]] |
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+ | [[Category:Archetypes]] |
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[[Category:Characters]] |
[[Category:Characters]] |
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+ | [[Category:Characters (SSBM)]] |
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+ | [[Category:Playable Characters]] |
Revision as of 06:49, 22 July 2021
- This page is about Jigglypuff's appearance in Super Smash Bros. Melee. For the Pokémon in other contexts, see Jigglypuff, Jigglypuff (Super Smash Bros.), Jigglypuff (Super Smash Bros. Brawl), Jigglypuff (Super Smash Bros. for Nintendo 3DS and Wii U) and Jigglypuff (Super Smash Bros. Ultimate).
Jigglypuff, (プリン, Purin), is an unlockable character in Super Smash Bros. Melee from the Pokémon series, making a return from original Super Smash Bros. game. Jigglypuff retains most of its moves from Smash 64, though with some modifications.
Jigglypuff is in the S tier at 3rd place on the Melee tier list, a significant improvement from its 6th position on the previous game's tier list, and a position it has only attained in this game. Jigglypuff's jump on the tier list is due to its incredible recovery, an extremely dangerous edge-guarding technique in the wall-of-pain, a powerful KO move that can easily be comboed into, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. Regardless, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited, because of its poor range and a lack of a projectile. It also has a slow walking speed and dashing speed. Compounded with a poor dash dance, Jigglypuff's neutral game, which is largely committal, is not as good as that of other top-tiered characters; instead, it relies on its lethal punishes, edge-guards, and aerial mobility to succeed. Recent developments in the Melee metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as Fox, Marth, and Falco. Regardless, Jigglypuff still has an excellent amount of favorable matchups, with its only true disadvantageous matchup being Fox, and two of its matchups are nearly unloseable (against Ness and Pichu).
How to unlock
- Clear Classic or Adventure Mode on any stock or difficulty.
- Play 50 Vs. Mode matches.
Jigglypuff is fought on Pokémon Stadium, with the titular track playing.
Attributes
Strengths
- Possesses the fastest air speed and highest air acceleration of the cast which gives her the best air mobility in the game. Additionally, her 5 midair jumps and extreme floatiness make her stay in the air longer and grants her a tremendous offstage presence along with a resistance to edgeguarding.
- Outstanding air game as her aerials are excellent for comboing due to their low knockback and high hitstun. Her back aerial in particular is arguably her best aerial as it can be used to wall of pain, edgeguard, and space due to its large disjointed hitbox.
- Excellent recovery due to aforementioned air mobility and jumps. Her side special, Pound, also assists with her recovery.
Weaknesses
- Second lightest character in the game barely losing to Pichu and tying with Mr. Game & Watch, making her very easy to knockback and KO.
- Poor movement speed giving her low ground mobility.
- Relies alot on rest to get consistent KOs.
Summary
Jigglypuff is, in general, a character of extremes. It has the slowest dash speed (along with Zelda), the highest air speed, is the second least weighted character in terms of weight class (along with Mr. Game & Watch), and it bears the lowest falling speed. Jigglypuff will spend most of its time in the air, as it has 5 midair jumps, good aerial mobility due to the aforementioned low falling speed and high air speed, and a solid set of aerials. Its aerial maneuverability allows itself to weave in and out to attack. It also allows Jigglypuff to have very long recovery and great edgeguarding tactics.
Jigglypuff's Neutral Special Move, Rollout, is very powerful and covers a great distance. However, it requires charging, can easily lead to a Self-destruct if players are not careful, and puts Jigglypuff into a helpless state if used in the air. Its Side Special Move, Pound, has relatively poor range and a bit of starting lag, but it can make Jigglypuff's recovery nearly infinite (see Rising Pound). Its Up Special Move, Sing, puts enemies to sleep. This is next to useless when the opponent is at low damage, because the opponent will wake up and attack Jigglypuff before it finishes singing. At higher damages, however, the opponent stays asleep for longer. This means Jigglypuff can finish the opponent off with a Smash Attack, or Rest. However, it will not help Jigglypuff recover, unlike most other Up Specials. Rest has very low range and leaves Jigglypuff extremely vulnerable if it misses, but if the attack lands, it KOs an opponent at almost any percent. Rest comes out in one frame, making it tied with Reflector for the fastest move in the game, and provides invincibility frames until Jigglypuff closes its eyes.
Jigglypuff is immune to most chain grabs and combos because it is very light, very floaty, is small, and has excellent DI (among the best in the game). Jigglypuff can combo itself due low knockback attacks. Jigglypuff does lack a projectile, but its very low crouch allows it to dodge many projectiles from opponents. If Jigglypuff's shield breaks on a stage with no ceiling, Jigglypuff will be Star KOd, but Jigglypuff's shield is large in relation to its body. Another problem is that Jigglypuff has a poor wavedash due to its high traction, but this isn't too much of an issue considering that Jigglypuff spends most of its time in the air anyway.
Jigglypuff's biggest weaknesses are its poor range and extremely low weight/considerable floatiness. The lack of range heavily limits Jiggly's combat options, and the low weight/floaty nature cause Jigglypuff to be very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent as to prevent enemy retaliation, as a single powerful hit can be devastating to Jigglypuff. Also notable is Jigglypuff's virtual lack of a meteor smash- its Down Aerial has the ability to meteor smash opponents, but using it to try to perform such is difficult to the point of impracticality.
Changes from Smash 64 to Melee
When transitioning from Smash 64 to Melee, Jigglypuff received multiple buffs, primarily in regards to its power, speed, range, combo ability, and recovery. Due to its high results in tournament play, Jigglypuff is widely considered one of the most buffed characters in the game, alongside Samus.
Aesthetics
- Jigglypuff received a new taunt, where it now spins in place while winking at the player.
- It's "Defeated/No Contest" pose on the Results Screen now properly loops, instead of merely moving its head twice and then stopping.
Attributes
- The power, speed, and range of its attacks were generally increased.
- Much faster air speed, going from the fourth fastest in Smash 64 to the fastest in Melee, largely improving Jigglypuff's approaching, combo ability, and recovery potential.
- All of its midair jumps give height, also greatly improving its recovery.
- Jigglypuff's dashing speed has been reduced, now being the slowest in Melee along with Zelda.
Ground attacks
- Up tilt deals more knockback, improving its combo ability at low percentages.
- Down tilt has more range, improving its spacing ability, plus it has slightly faster startup.
- Forward smash is significantly more powerful, going from the second weakest in Smash 64 to the sixth most powerful in Melee.
- Both up and down smashes have slightly faster startup.
- Up smash is weaker and has more ending lag.
Aerial attacks
- All of Jigglypuff's aerials have stronger combo ability, with the wall of pain being much easier to perform.
- All aerials are weaker, especially neutral aerial, which has significantly lower knockback scaling.
- Forward and back aerials have more range, especially back aerial, making both of them better for approaching.
- Down aerial no longer meteor smashes aerial opponents and is less effective for gimping.
Grab and throws
- Jigglypuff has been given a up throw and a down throw, improving its grab options.
- Jigglypuff's forward throw from Smash 64 has been moved to its up throw in Melee.
Special attacks
- Pound sends opponents on a different (upwards) trajectory that gives it more favourable combo ability. Rising Pound is also much easier to perform, another improvement of Jigglypuff's recovery.
- Pound is now a side special move, with the new Rollout move becoming its neutral special move.
- Sing now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in Smash 64.
- Rest has significantly more knockback, deals 8% more damage, and there is a slightly larger variety of ways to combo into it.
- Rest has a slightly smaller hitbox.
Moveset
Image | Name | Damage | Description | ||
---|---|---|---|---|---|
Neutral attack | 3% | Jigglypuff does two qiuck jabs forward. | |||
3% | |||||
Forward tilt | 10% | Jigglupuff does a horizontal kick forward while spinning. This attack can be aimed up or down. | |||
Up tilt | 9% (clean), 8% (late) | Jigglypuff kicks upward with one foot while leaning forward. | |||
Down tilt | 10% | Jigglypuff sticks one foot out while crouching. | |||
Dash attack | 12% (clean), 8% (late) | Jigglypuff dashes forward and does a headbutt. | |||
Forward smash | 17% (clean), 13% (late) | Jigglypuff leaps forward and attacks with a front kick. This attack has the second highest knockback scaling in the game, losing only to Luigi. | |||
Up smash | 14% | Jigglypuff does an upwards headbutt. There is a smaller hitbox in Jigglypuff's head that deals 15% damage but never connects due to overlapping the bigger hitbox. | |||
Down smash | 12% | Jigglypuff extends both feet simultaneously, attacking opponents on both sides. Both of Jigglypuff's feet are invincible during the attack. | |||
Neutral aerial | 12% (clean), 9% (late) | Jigglypuff does a jump kick attack in midair. A decent spacing move and has sex kick properties. | |||
Forward aerial | 12%/10% (clean feet/body), 7% (late) | Jigglypuff does a dropkick attack that deals good knockback and is the backbone of many of Jigglypuff's aerial combos. | |||
Back aerial | 12% | Jigglypuff spins and kicks backwards. Extremely useful for wall-of-pain techniques, which can be potentially deadly; and if done correctly, guarantees a KO. | |||
Up aerial | 12% | Jigglypuff swings one arm overhead having decent vertical KO power. | |||
Down aerial | 2% (hits 1-8) | Jigglypuff spins downward, hitting the opponent multiple times. The attack doesn't contain much hitstun. | |||
Grab | — | ||||
Pummel | 3% | Jugglypuff hits the opponent with its tuft of hair. | |||
Forward throw | 5% (hit 1), 7% (throw) | Jigglypuff puffs up and launches the opponent forward. | |||
Back throw | 10% | Jigglypuff grabs the opponent and flips backwards, slamming them on the ground. | |||
Up throw | 11% | Jigglypuff tosses the opponent upward while spinning. | |||
Down throw | 1% (hits 1-4), 3% (hit 5), 2% (throw) | Jigglypuff grinds the opponent on the ground before launching them upward. | |||
Floor attack (front) | 8% (foot), 6% (body) | Jigglypuff spins one leg around while getting up, hitting on both sides. | |||
Floor attack (back) | 8% (foot), 6% (body) | Jigglypuff spins one leg around while getting up, hitting on both sides. | |||
Edge attack (fast) | 6% | Jigglypuff climbs onto the stage and attacks with an extended foot. | |||
Edge attack (slow) | 6% | Jigglypuff slowly gets on the stage and does a spinning split kick attack. | |||
Neutral special | Rollout | 10-18% | Jigglypuff rolls forward, which can be charged to go faster and deal more damage. You can direct Jigglypuff to roll in the opposite direction by tapping the control stick in the opposite direction while moving along the ground. Jigglypuff will stop rolling whenever it hits an opponent, which will cause it to jump in the air while spinning. | ||
Side special | Pound | 13% | Jigglypuff does a stiff-moving punch forward that pops the opponent into the air. This attack has a long-lasting hitbox and deals high shield damage. While airborne, Jigglypuff can move up or down by angling the control stick up and down respectively. | ||
Up special | Sing | 0% | Jigglypuff sings, putting nearby opponents to sleep. This attack only hits on grounded opponents. The more damage the opponent has taken, the longer they will stay asleep. | ||
Down special | Rest | 28% | Jigglypuff dozes off and takes a nap. Normally, this leaves Jigglypuff vulnerable, but there is a small hitbox at the beginning of the move that deals extremely high damage and knockback, being able to KO most lightweight characters at low percentages. |
Taunt
- Spins around on one foot, then looks at the camera inflated, winking and saying "Jigglypuff!" The eye Jigglypuff winks depends on which side it's facing.
Matchups
Avg. | |||||||||||||||||||||||||||
Techniques
- Wall of Pain: Repeatedly using Forward or Back Aerials on an opponent, sometimes even off the stage.
- Pillow Rest: On any breakable surface like blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom, Down Throw an opponent and right after the throw breaks the block, the throw is interrupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.
- Space Animal Slayer: As one might guess, it is useful against Fox, Falco and to a lesser extent Captain Falcon. Up Throw or Up Tilt them, chase the DI and then Rest them. It is a very effective technique.
- Jigglypuff is famous for its very long recovery. With Pound, five midair jumps and an air dodge, Jigglypuff has many resources with which it can recover with. It can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each midair jump, Jigglypuff can also attain a very high vertical recovery. Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the Reverse Hyrule Jump and traversing the underside of Corneria, that few if any other characters can match.
Trophy descriptions
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty.
- Jigglypuff:
- This balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with: it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.
- Pokémon Red & Blue [09/98]
- Jigglypuff (Smash Red):
- Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
- Jigglypuff (Smash Blue):
- Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.
Alternate Costumes
Trivia
- Jigglypuff is one of the five unlockable characters to be shown in the game's introduction. The other four being: Ganondorf, whose fist is shown briefly alongside Link and Zelda's hands; Pichu, who appears near Pikachu right before Jigglypuff appears; Mewtwo, who's fully charged Shadow Ball is seen hitting Donkey Kong; and Young Link, who is shown shortly before Link is.
- Out of the five hidden characters, Jigglypuff is the only one who is a veteran.
- Jigglypuff's and Mr. Game & Watch's stock icons show their entire body; they are the only characters in Melee to do this.
- A CPU Jigglypuff will never use Rollout (though a CPU Kirby will use Rollout should he swallow and copy Jigglypuff, though he will never charge it). Also, if a CPU Jigglypuff uses all of its jumps while recovering, it will use Sing instead of using an air dodge or Pound while trying to recover.
- Changing the language on an English copy of Melee from English to Japanese will actually change Jigglypuff's voice actor. Jigglypuff is the only character whose voice changes completely.
|