- This article is about Jigglypuff's appearance in Super Smash Bros. Brawl. For other uses, see Jigglypuff.
Jigglypuff, known in Japan as Purin (プリン, Purin), is a character in Super Smash Bros. Brawl. Jigglypuff was indirectly revealed in an updated trailer on the official Japanese Wii website. It was confirmed on the Smash Bros. DOJO!! on March 25, 2008.
How to Unlock:
- Play 350 Brawl Matches, then defeat Jigglypuff
- Fight Jigglypuff in the Swamp stage after completing Subspace. Access to Jigglypuff is through the first door found after defeating giant Shadowbug clone of Diddy Kong.
- Complete Subspace Emissary and then, Events 1-20. Afterwards, defeat Jigglypuff.
If you have already completed Events 1-20, play (succeed or fail) another event match regardless if it's already been done or not and defeat Jigglypuff.
Pros and Cons
- Rest is a powerful KOing move at mid-percentages, and racks up a lot of damage at lower percentages
- Aerials are quick and have good priority and damage.
- Has one of the best recoveries in the game.
- Can Wall of Pain and is extremely effective at doing so; technique itself was invented for Jigglypuff
- Small target.
- Deceptively strong.
- Powerful throws.
- Most moves have small knock back, which allows for great combo ability.
- All tilts are useful for combos or quick combo interception.
- Extremely low crouch that allows for easy projectile dodging, except ground huggers (Ice Shot, Gyro etc.)
- Can Rising Pound which provides nearly infinite horizontally recovery, with almost no height loss.
- Very difficult to combo and chain grab.
- Has five mid-air jumps.
- Is a fantastic edgeguarder.
- Dash attack canceled into an up smash covers a significant distance.
- Huge priority.
- Can combo and juggle characters off the screen and still recover.
- Has the option to Shield Jump if in a favorable area (e.g. Glacial Peak)
- Extremely floaty allowing for easy recovery from the side and difficult follow-ups for enemies combos.
- Rollout is a powerful speed move, with great horizontal knockback, allowing for easy pre-100% damage KOs, if not dodged. Also, due to its speed and power, makes for one of best Approach Attacks, especially when charged when falling in the air - prevents interruption.
- Has the second fastest horizontal Aerial Speed in the game (it is much faster than its dash. Jigglypuff's midair speed is also faster than several other characters' dashes, such as Zelda), second fastest general airspeed - vertical included. It also allows for a hit and run strategy that involves a short-hop towards an opponent followed by an aerial and then floating back.
- Largest multi-jumps in the game.
- Down smash is a semi-spike.
- Can recover from almost anywhere on any stage.
- All aerials have no landing lag if used immediately after a short hop, and can use a deviant of Ken Combo with its Forward aerial.
- The lightest character in the game, making it easy to knock around and KO, especially without proper DI.
- Lacks projectiles and a reliable way to deal with them.
- Short Range.
- Up-Special provides no recovery potential.
- A missed Rest leaves Jigglypuff vulnerable for four seconds allowing others to take advantage.
- Has the slowest dash speed in the game, and is reliant on Rollout and Aerial Movement for speed.
- Breaking Jigglypuff's shield results in instant KO if there is no ceiling to stop it (See Shield Jump).
- Slowest falling speed in the game makes Jigglypuff easily juggled.
- All specials have noticeable ending lag, making them punishable, except Pound which has a surprisingly long hitbox (many frames).
- Rest has less knockback and damage, and adds a flower on the opponent's head instead of having a fiery effect.
- Down Throw now only does damage when the opponent is thrown, not during the rolling part of the attack.
- Blue and green costumes have changed. Blue is now a sunhat, green is now a nightcap. Jigglypuff also has a new costume which is a white hat with a bit of pink, based on Leaf's hat from FireRed and LeafGreen.
- Aerials (With exception of F-air and D-air, which are stronger) are weaker.
- Lighter, is no longer tied in weight with Mr. Game & Watch.
- Yellow soundwaves appear around Jigglypuff when Sing is used instead of colorful soundwaves. Jigglypuff also doesn't open its eyes in the last part of the song, instead only opening them when the song is over.
- No longer becomes helpless when Rollout is used in the air.
- No longer the easiest character to unlock.
- Almost all of Jigglypuff's movements now make a cute squeaky, rubbery puffy sound, including midair jumps and attacks.
- Due to Zelda's running speed increased, she is no longer tied with Zelda for the slowest dash speed and now is the slowest.
- Rollout has two stages of being "fully charged": 'fully charged' and 'super charged' (See Rollout).
- Floatier, which makes midair jumps give more distance.
Jigglypuff can be a popular choice despite being a light character. Wall of Pain is an effective technique, that can be used at amateur (thanks to the buffing of Fair) and experienced levels. All avid Jigglypuff users need to know how to do this, using its Back aerial, and Pound as well to juggle enemies off the stage at relatively low damages. Rollout and Pound have great knockback and do a good amount of damage. Care must be used when executing a Rollout, though, because if it misses and does not turn around in time, Jigglypuff will roll off of the stage. However, unlike in Melee, Jigglypuff is no longer helpless after Rollout and can usually reach the stage again by jumping and performing a Rising Pound. However, if Jigglypuff does hit an opponent in the air with Rollout it will be helpless until it lands. Sing can be used after a large amount of damage has been inflicted by the means of Rest, Pound, and Rollout, and use Rest as a finisher. Rest can also be used in midair, as well as all of Jigglypuff's other Special moves.
- Event 29: All-Star Semifinal Regulars- Select a character to fight against the original four hidden characters on Yoshi's Island.
- Event 35: The Visitor to Flat Zone- As Mr. Game & Watch, KO Peach, Jigglypuff, and Toon Link on Flat Zone 2. All three opponents have the "Game & Watch" effect on their models.
Co-Op Event Matches
- Co-Op Event 16: Jigglypuff's Great Comeback- On Castle Siege, play as tiny Jigglypuff and Mr. Game & Watch against giant Ness and Lucas. Over the course of the battle, the opponents shrink down to the players' tiny sizes, while Jigglypuff grows.
- Co-Op Event 21: The True All-Star Battle- Select a character and take on the entire roster on Battlefield.
Role in Subspace Emissary
Jigglypuff does not play a major role in Subspace Emissary, being an optional character, much like Toon Link and Wolf. If you enter the new door in Swamp which appears after you've finished Subspace Emissary, it will take you to Pokémon Stadium 2, where Jigglypuff is performing a song. You will then fight Jigglypuff.
- Neutral Attack - Double Slap - Slaps two times.
- Dash Attack - Puff Bash - Dives forward, head first.
- Strong Side - Sweep - Spins once while kicking.
- Strong Up - Back Kick - Lifts its foot behind it, attacking upward.
- Strong Down - Foot Jab - Ducks down and sticks its foot out.
- Side Smash - Lunge Kick - Slides forward while keeping foot stuck out. Long duration .
- Up Smash - Headbutt - Headbutts upward.
- Down Smash - Squash Kick - Puffs downward, hitboxes on the side.
- Ledge Attack -
- 100% Ledge Attack -
- Floor Attack -
- Neutral Aerial - Air Kick - Sticks foot out, shrinking in on itself a little.
- Forward Aerial - Double Kick - Dropkicks forward.
- Back Aerial - Spin Kick - Spins once backward and kicks.
- Up Aerial - Uppercut - Waves once upward.
- Down Aerial - Drill Kick - Spinning drill kick.
Grabs & Throws
- Pummel - Slap - Slaps.
- Forward Throw - Expand - Puffs once, hitting opponent forward.
- Back Throw - Overthrow - Back suplexes opponent.
- Up Throw - Twirl - Spins once and sends opponent up.
- Down Throw - Wrestle - Rolls back and forth on its opponent.
Strategies & Tips
Combo! Going for a big attack in the beginning is a bad idea. Bring the opponent to the air and combo them over and over.
Be careful using Rest; it is very hard to land and even if you do hit with it, opponents will catch on. A good setup to Rest is Jigglypuff's down air.
Once an enemy is off the stage, Wall of Pain them. Use Jigglypuff's forward air (or back air if you're experienced enough) and keep knocking them away. Jigglypuff can almost always get back to the stage.
Don't wait from a distance, because Jigglypuff has no projectiles and is vulnerable to them. Keep in close to accommodate for Jigglypuff's short range but make sure to not get too cocky and get hit by a powerful attack.
Rollout recoveries are extremely helpful. Although everyone sees them coming, they ensure you make it back to the stage without being sent flying again, as most people dodge, and rollout has high priority.
When recovering below a ledge, keep note (especially for beginners) that Jigglypuff's Up-special is not a recovery move, and you can fall to an SD if you use it thinking of it as a recovery move.
Snake's Codec Message
Snake: "Aw, there's a big eyeball walking around here..."
Colonel: "That's just Jigglypuff."
S: "Jigglypuff? That some kind of marshmallow?"
C: "Jigglypuff is a balloon-shaped Pokémon. It may be light and puffy and full of air, but its Sleep ability is devastating."
S: "Sleep...? What's so devastating about it going to sleep?"
C: "The instant it falls asleep, there's a huge buildup of energy in its center of gravity. If it hits you, it's lights out for sure."
S: "So it puts a lot of energy into sleeping? Sounds pretty irresponsible if you ask me."
C: "Takes all kinds, Snake. Especially here in 'Brawl.'"
Side: Spins quickly and points to the sky.
Down: Deflates and floats down. (same as KO animation in 3D Pokémon games)
Appears from a Poké Ball, and puffs itself up.
- Rests, wakes up for a split second before resting again.
- Jumps up two times, then an aerial flip.
- Attempts to bounce up, but ends up on its back.
- Road to Viridian City (From Pallet Town/Pewter City)
- One of Jigglypuff's alternate costumes is the hat of the female Pokémon Trainer from the GBA remake.
- Another one of Jigglypuff's alternate costumes is very simular to hat of Kirby's Sleep Ability from his game series.
- Jigglypuff, alongside Lucario and Ness, were leaked as playable characters in an official preview video before the game's release and before being revealed on the Smash Bros. DOJO!! website (see image on the right). But it should be noted Jigglypuff was accidentally leaked before in an interview with Solid Snake's voice actor, David Hayter.
- Jigglypuff can become the largest character in the game. Jigglypuff must use its Final Smash in the Bridge of Eldin while it is being rebuilt, and then pick up a Super Mushroom, or be turned into an egg by Yoshi.
- Unlike its previous appearances, Jigglypuff is no longer the easiest character to unlock.
- Jigglypuff is the only veteran character to not have a role in the main story of Subspace Emissary, being unlockable only after its completion. This is possibly due to the fact that it would be able to skip entire level sections with its Shield Jump technique.
- When in Group Records, It shows the first eleven original characters. Jigglypuff is fourth to last on the chart when the scores are even. The same thing happens in the Sound Test although Jigglypuff is fifth to last.
- Along with Pokémon Trainer, Diddy Kong, and Ice Climbers, Jigglypuff is one of the only characters to have a unique "Defeated/No Contest" pose different from the traditional hand clapping, by tilting its head/body side to side.
- Even when Jigglypuff is using Rollout, Sonic can still outrun it with a Bunny Hood.
- Jigglypuff is the only character with one death cry. Every other character has two (except Olimar, who has none).
- Jigglypuff can circle most of Hyrule Temple by using Rising Pound to supplement its jumps, but must go through the tunnel instead of around the bottom spikes.
- If Jigglypuff's shield breaks, Jigglypuff will fly up and get Star KOed unless a solid ceiling stops it, or you're in an upward scrolling stage in SSE/Aventure Mode in Melee (See Shield Jump)