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[[Image:Jet.jpg|right|frame|The mechanics of King Dedede's hammer can be seen when using or charging this special move.]]
 
[[Image:Jet.jpg|right|frame|The mechanics of King Dedede's hammer can be seen when using or charging this special move.]]
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'''Jet Hammer''' is [[King Dedede (SSBB)|King Dedede]]'s [[Down Special Move]]. King Dedede charges and swings his hammer, launched by rocket force.
'''Jet Hammer''' is [[King Dedede (SSBB)|King Dedede]]'s [[Down Special Move]]. King Dedede charges and swings his hammer, launched by rocket force. If you hold down the Control Stick and the special-move button simultaneously, you can charge up his hammer. You can even walk around and jump with it charged up, but you can't save the charge with the shield button. If it is charged up too much, it will cause one percent of damage to King Dedede every second until you activate the attack. However, once your damage reaches 150% and over, you will be no longer be damaged by the minor damage. Fully charged, the hammer does massive damage and knockback. Although his forward smash has more knockback, range, and possibly damage, this attack allows you to move, making it easier to edgeguard with it, or hit a falling enemy; it can also reflect projectiles. In addition, it has much less windup lag, although, in return, like [[Quick Draw]], it is easily telegraphed.
 
   
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==Overview==
There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while retaining a full charge. This is done by charging the hammer until Dedede begins damaging himself, and then tilting the control stick in the direction you want to move just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed.
 
 
Dedede can even walk around and jump with it charged up, but he can't save the charge with the shield button. If it is charged up too much, it will cause one percent of damage to King Dedede every second until the attack is activated or his damage reaches 150%, only then he will no longer be damaged by the minor damage. Fully charged, the hammer does massive damage and knockback. Although his Forward Smash has more knockback and range, this attack allows him to move, making it easier to edgeguard with it, or hit a falling enemy. It can also reflect projectiles. In addition, it has much less windup lag, although, in return, like [[Quick Draw]], it is easily telegraphed.
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There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while retaining a full charge. This is done by charging the hammer until Dedede begins damaging himself, and then tilting the control stick in the direction you want to move just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed.
   
 
A little known fact is that an almost fully charged Jet Hammer (does 30% damage) has greater knockback than a fully charged one (which does 31%).
 
A little known fact is that an almost fully charged Jet Hammer (does 30% damage) has greater knockback than a fully charged one (which does 31%).
   
Note: in slower speeds, it can be clearly seen that the top end of the hammer disappears as before the jet pops out.
 
 
==Origin==
 
==Origin==
 
[[Kirby]] is seen performing a similar move with the [[Hammer (move)|hammer]] in ''[[Kirby Super Star]]'', ''Kirby & the Amazing Mirror'', and ''Kirby: Squeak Squad''. The jet engine inside the hammer is a new feature shown in ''[[Super Smash Bros Brawl]]''. In the latest ''Kirby'' installment, ''[[Kirby Super Star Ultra]]'', King Dedede made an appearance with a new mechanical mallet, however its appearance is much more exaggerated. It had the ability to shoot missiles and spew fire, as well as being electrified. Since ''Kirby Super Star Ultra'' was released 6 months after ''Super Smash Bros. Brawl'', the mechanical hammer was exclusive to Brawl. However, it is possible that this was inspired by Brawl.
 
[[Kirby]] is seen performing a similar move with the [[Hammer (move)|hammer]] in ''[[Kirby Super Star]]'', ''Kirby & the Amazing Mirror'', and ''Kirby: Squeak Squad''. The jet engine inside the hammer is a new feature shown in ''[[Super Smash Bros Brawl]]''. In the latest ''Kirby'' installment, ''[[Kirby Super Star Ultra]]'', King Dedede made an appearance with a new mechanical mallet, however its appearance is much more exaggerated. It had the ability to shoot missiles and spew fire, as well as being electrified. Since ''Kirby Super Star Ultra'' was released 6 months after ''Super Smash Bros. Brawl'', the mechanical hammer was exclusive to Brawl. However, it is possible that this was inspired by Brawl.
   
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==Trivia==
 
*In slower speeds, it can be clearly seen that the top end of the hammer disappears as before the jet pops out.
   
 
{{King Dedede Special Moves}}
 
{{King Dedede Special Moves}}

Revision as of 15:17, 17 October 2011

Jet

The mechanics of King Dedede's hammer can be seen when using or charging this special move.

Jet Hammer is King Dedede's Down Special Move. King Dedede charges and swings his hammer, launched by rocket force.

Overview

Dedede can even walk around and jump with it charged up, but he can't save the charge with the shield button. If it is charged up too much, it will cause one percent of damage to King Dedede every second until the attack is activated or his damage reaches 150%, only then he will no longer be damaged by the minor damage. Fully charged, the hammer does massive damage and knockback. Although his Forward Smash has more knockback and range, this attack allows him to move, making it easier to edgeguard with it, or hit a falling enemy. It can also reflect projectiles. In addition, it has much less windup lag, although, in return, like Quick Draw, it is easily telegraphed.

There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while retaining a full charge. This is done by charging the hammer until Dedede begins damaging himself, and then tilting the control stick in the direction you want to move just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed.

A little known fact is that an almost fully charged Jet Hammer (does 30% damage) has greater knockback than a fully charged one (which does 31%).

Origin

Kirby is seen performing a similar move with the hammer in Kirby Super Star, Kirby & the Amazing Mirror, and Kirby: Squeak Squad. The jet engine inside the hammer is a new feature shown in Super Smash Bros Brawl. In the latest Kirby installment, Kirby Super Star Ultra, King Dedede made an appearance with a new mechanical mallet, however its appearance is much more exaggerated. It had the ability to shoot missiles and spew fire, as well as being electrified. Since Kirby Super Star Ultra was released 6 months after Super Smash Bros. Brawl, the mechanical hammer was exclusive to Brawl. However, it is possible that this was inspired by Brawl.

Trivia

  • In slower speeds, it can be clearly seen that the top end of the hammer disappears as before the jet pops out.

King Dedede's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Inhale
Side Special Waddle Dee Toss Gordo Throw
Up Special Super Dedede Jump
Down Special Jet Hammer
Final Smash Waddle Dee Army Dedede Burst Dede-Rush