No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Invincibility frames''' are the period of time (measured in [[frame]]s) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss". |
'''Invincibility frames''' are the period of time (measured in [[frame]]s) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss". |
||
==Invincibility attacks== |
==Invincibility attacks== |
||
− | *First 5 frames of [[ |
+ | *First 5 frames of [[Dolphin Slash]]. |
*[[Wolf]]'s [[reflector]], First frame of the attack. |
*[[Wolf]]'s [[reflector]], First frame of the attack. |
||
*[[Thunder]], Beginning frames when Thunder strikes Pikachu. |
*[[Thunder]], Beginning frames when Thunder strikes Pikachu. |
Revision as of 06:06, 12 March 2009
Invincibility frames are the period of time (measured in frames) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".
Invincibility attacks
- First 5 frames of Dolphin Slash.
- Wolf's reflector, First frame of the attack.
- Thunder, Beginning frames when Thunder strikes Pikachu.
- Rest, Approximately 20 frames after it's released, but before she starts to sleep.
- Ness and Lucas' PK Thunder 2, the starting frames of it.
- Double Team, the time when Lucario is able to strike back and when he strikes back (prevents trap final smashes).
- All Final Smashes grants invincibility at least in the start of it.
Blocking Invincibility
A character with blocking invincibility will be hit by attacks (so the attacker takes hitlag), but will not take damage or hitstun. For example, characters using a Starman have blocking invincibility, as well as characters about to throw someone (this invincibility lasts 8 frames). Other examples of blocking invincibility include:
- The 2 seconds (120 frames) after dismounting a revival platform.
- The secondary Ice Climber for a second when Belay is used.
- The start of Lucas' and Ness' PK Thunder 2.
- The entire duration of Squirtle's Withdraw
- The start of Wario's Forward Smash.
- The start of Squirtle's Forward Smash.
Dodging Invincibility
A character with dodging invincibility will not be hit by attacks. For example, a projectile will travel right through him or her. This kind of invincibility is often attributed to dodges, techs, edge-grabbing, get-up attacks and animations, and certain body parts during certain moves. Since the invincible character is not hit, a long-lasting attack (or very short invincibility time) may still hit the character once the invincibility ends.