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'''Invincibility frames''' are the period of time (measured in [[frame]]s) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".
 
'''Invincibility frames''' are the period of time (measured in [[frame]]s) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".
 
==Invincibility attacks==
 
==Invincibility attacks==
*First 5 frames of [[dolphin slash]].
+
*First 5 frames of [[Dolphin Slash]].
 
*[[Wolf]]'s [[reflector]], First frame of the attack.
 
*[[Wolf]]'s [[reflector]], First frame of the attack.
 
*[[Thunder]], Beginning frames when Thunder strikes Pikachu.
 
*[[Thunder]], Beginning frames when Thunder strikes Pikachu.

Revision as of 06:06, 12 March 2009

Invincibility frames are the period of time (measured in frames) during which a character cannot be damaged. Depending on which kind of invincibility the character has, the attack may "hit" or "miss".

Invincibility attacks

  • First 5 frames of Dolphin Slash.
  • Wolf's reflector, First frame of the attack.
  • Thunder, Beginning frames when Thunder strikes Pikachu.
  • Rest, Approximately 20 frames after it's released, but before she starts to sleep.
  • Ness and Lucas' PK Thunder 2, the starting frames of it.
  • Double Team, the time when Lucario is able to strike back and when he strikes back (prevents trap final smashes).
  • All Final Smashes grants invincibility at least in the start of it.

Blocking Invincibility

A character with blocking invincibility will be hit by attacks (so the attacker takes hitlag), but will not take damage or hitstun. For example, characters using a Starman have blocking invincibility, as well as characters about to throw someone (this invincibility lasts 8 frames). Other examples of blocking invincibility include:

Dodging Invincibility

A character with dodging invincibility will not be hit by attacks. For example, a projectile will travel right through him or her. This kind of invincibility is often attributed to dodges, techs, edge-grabbing, get-up attacks and animations, and certain body parts during certain moves. Since the invincible character is not hit, a long-lasting attack (or very short invincibility time) may still hit the character once the invincibility ends.