This article is about Incineroar's appearance in Super Smash Bros. Ultimate. For other uses, see Incineroar.
A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z power explode and deliver a powerful blow!
—Description from the Super Smash Blog.
So, you want to fight fire with fire, huh?
Ken, moments before being KO'd after trash-talking to Incineroar after it enters the ring.

Incineroar is a playable fighter in Super Smash Bros. Ultimate game. It was announced as the last unlockable character in the game during the November 1st Smash Direct.

When unlocked, it is fought at the Smash Bros. version of Boxing Ring.



  • Excellent throws, including one of the strongest back throws in the game.
  • Fast frame data despite terrible mobility.
  • Darkest Lariat along with effective grabs makes shielding ineffective against Incineroar.
  • Heavy weight grants high survivability.
  • Darkest Lariat has high priority and knockback.
  • Alolan Whip can launch at varying angles, which can confuse opponents and throw off their recovery. The Back Body Drop can kill opponents off the ceiling at very high percentages. The Lariat has high horizontal knockback that can kill fairly early. Flubbing the attack after grabbing an opponent with it off-stage can prevent the opponent from properly recovering.
  • Cross Chop is an exceptionally powerful kill move with high knockback.
  • Revenge is a counter that increases the power of Incineroar's next attack, the effects of which can stack up to three times, allowing Incineroar to deal massive damage and kill very early. Revenge can easily deal with projectiles, one of Incineroar's main weaknesses.


  • No projectiles, entirely dependent on close ranged combat.
  • Poses after landing certain attacks. These poses can be cancelled, but can also be a hindrance.
  • Has the slowest dash speed in the game.
  • Poor air speed.
  • Rather large hurtbox makes Incineroar susceptible to combos and juggling.
  • Alolan Whip leaves Incineroar open to attack if he misses. Failing to press the attack button during Alolan Whip can cause Incineroar to take recoil damage.
  • Cross Chop has very poor vertical and horizontal distance, and is easy to self-destruct with.
  • Revenge is vulnerable to grabs.


Ground Attacks


  • Neutral Attack: A combo consisting of a throat thrust (potentially based on its former signature move, Throat Chop), a knee strike, an elbow strike.
  • Forward Tilt: A knife hand jab.
  • Up Tilt: An arcing headbutt.
  • Down Tilt: A leg sweep.
  • Dash Attack: A knee strike.

Smash Attacks

  • Forward Smash: A standing dropkick, similar to Bowser's.
  • Up Smash: A double axe handle.
  • Down Smash: Incineroar leaps up into the air and then body slams back to the ground.

Other attacks

  • Floor Attack (Front): Claws around itself.
  • Floor Attack (Back): Claws around itself.
  • Floor Attack (Trip): Swipes behind itself, then punches forward.
  • Ledge Attack: Swipes forward.

Aerial Attacks

  • Neutral aerial: A ground-facing splash, similar to down smash.
  • Forward aerial: A dropkick, similar to King K. Rool's.
  • Back aerial: A back kick.
  • Up aerial: An arching leg sweep, comparable to the Mii Brawler's.
  • Down aerial: Stomps downwards in a Superman pose.

Grabs and Throws

  • Pummel: Headbutts the opponent.
  • Forward Throw: A giant swing, similar to Mario and Wario's back throw.
  • Back Throw: A German suplex that slams the opponent into the ground.
  • Up Throw: An Argentine backbreaker rack.
  • Down Throw: A chokeslam.

Special Moves

Incineroar's Special Moves
Standard Special Darkest Lariat
Side Special Alolan Whip
Up Special Cross Chop
Down Special Revenge
Final Smash Max Malicious Moonsault


  • Up Taunt: Crouches and then gets up and points to the sky, while his belt shines.
  • Side Taunt: Pounds chest and lunges forward.
  • Down Taunt: Kneels and grins while opening his arms.

On-Screen Appearance

Idle Poses

  • Flexes his arms near his chest.
  • Holds out his claw, twiddling his fingers with a smirk on his face.

Victory Poses

  • Swipes in two directions while squatting, then growls while putting his arms back.
  • Holds the champion's belt up in the air, then holds his finger out.
  • Growls fiercely, then holds a punch to the camera.

In competitive play

To be added

Classic Mode: Burning Pro Wrestling Spirit!

Incineroar's opponents are all heavy characters and are stylized in a way as if it was similar to a Championship Tournament. Additionally, all rounds aside from the final round take place on Boxing Ring.

Role in World of Light

Although Incineroar does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Incineroar was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can be found on the southwest path of The Dark Realm, where the spirit of Caeda must be beaten to access it.

Palette Swaps


  • Incineroar's title, "Incineroar enters the ring!", is actually quite literal when it is revealed in Ken's trailer. Additionally, Ken trash-talks Incineroar (as per his personality) when it appears, since their moveset involves fire.
  • Incineroar was Unshō Ishizuka‘s last Pokémon character to be voiced in Japanese, before his death on August 13, 2018 prior to its reveal.
  • Incineroar has many moves that resemble attacks used by Zangief and Alex from Street Fighter. Zangief's spirit battle uses Incineroar as the fighter.
  • Incineroar's 6th color variation resembles Big the Cat from the Sonic the Hedgehog universe. Big's spirit battle uses Incineroar as the fighter.
  • According to the producer Masahiro Sakurai, Decidueye was originally meant to be the new Pokemon fighter in Ultimate instead of Incineroar, but was dropped out and chooses Incineroar, due to Incineroar having a more unique move set.



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