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This article is about Ike's appearance in Super Smash Bros. Ultimate. For other uses, see Ike.
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to reach your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.
—Description from the Super Smash Blog.

Ike is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl. His return was confirmed at the E3 2018 Conference on June 12, 2018.

How to Unlock

  • Play VS matches, with Ike being the 14th character unlocked.
  • Clear Classic Mode with Mario or any character in his character tree, with Ike being unlocked after Little Mac.
  • Have Ike join the party in World of Light.

For the first two methods, the player must fight and defeat Ike on the Coliseum stage.

Attributes

Strengths

  • Heavyweight status, making him difficult to KO.
  • Disjointed reach, being one of the longest in the game.
  • High damage and knockback, allowing him to secure KOs easily.
  • Long-lasting attacks.
  • Excellent aerial game, which is useful for approaching and setting up combos.

Weaknesses

  • High startup and ending lag on attacks, which can be easily punished if whiffed.
  • Poor off-stage endurance, making him easily edgeguarded.
  • Poor recovery, possessing linear recovery options
  • Lacks ranged options, requiring him to fight up close.
  • Heavyweight, making him easily susceptible to combos.

Summary

Changes from SSBWU/3DS

Ike was buffed in the transition to Ultimate. The universal changes such as a three-frame jumpsquat and reduced landing lag improve his aerial game to make it useful for approaches. His Neutral Aerial is a more effective more for Ike due to having faster startup and end lag, and he received a new Up Aerial similar to other Fire Emblem characters, making it more effective for juggling due to its high range. Eruption becomes an even more effective ledgetrapping option due to its ability to produce additional flame pillars when charging, increasing its range. Finally, despite the universal decreased effectiveness of grabs, Ike still possesses his powerful down throw, which combos better due to his better jumpsquat.

However, despite these buffs Ike still remains relatively slow on the ground in comparison to other fighters, making his grounded approach somewhat predictable. The buffs that faster sword fighters received also means that Ike is more prone to being juggled and pressured due to his heavyweight status. His Forward Aerial, one of his most notable tools in previous titles, was weakened in terms of utility due to not being able to autocancel out of a short hop and posessing more end lag. Finally, Ike's recovery is still rather poor, if not even more exploitable due to Ragnell no longer clipping through the stage.

Ike's default costume is his Fire Emblem: Path of Radiance costume from Super Smash Bros. Brawl, while his alternate costume is his Fire Emblem: Radiant Dawn costume from Super Smash Bros. for Nintendo 3DS and Wii U, with his palette swaps being allocated to each costume. Ike is now voiced by Greg Chun, who previously voiced him in Fire Emblem Heroes, with Ike's tone changing depending on the costume used.

Attributes

  • Runs, walks, and dashes faster
  • Air speed is higher

Ground Attacks

  • Forward Tilt deals more damage and starts and ends faster.
  • Up Tilt has less end lag.
  • Up Smash has a shockwave hitbox in front of Ike
  • Down Smash deals more damage.

Aerial Attacks

  • Aerials have less landing lag.
  • Neutral Aerial has more range and less startup, but deals less damage.
  • Forward Aerial starts faster and has more range, and has a new hitbox behind Ike, but has more end lag, deals less damage, and does not auto-cancel
  • Up Aerial now consists of an inward slash upwards, having a faster startup but less duration.

Grabs and Throws

  • Down Throw leads into combos easier at low percents.

Special Attacks

  • Eruption releases a smaller pillar of fire when half-charged and two additional pillars fully-charged.
  • Quick Draw can no longer be held indefinitely, but charges faster and ends faster.
  • Aether has more super armor frames and less startup and ending lag, but follows the perimeter of the stage instead of clipping it when used to recover, being less safe against opponents on the ledge.
  • Counter incorporates a blue flaming effect, but deals less knockback and has more endlag on both parts of the attack.

Moveset

Ground Attacks

Normal

  • Neutral Attack: fist jab with kick; finishes the combo with overhead sword swing with knockback
  • Forward Tilt: horizontal slash with knockback
  • Up Tilt: hop with sword extended up; good anti-air attack
  • Down Tilt: low sword sweep that pops foes up
  • Dash Attack: upward sword slash that launches foes away

Smash Attacks

  • Forward Smash: overhead two-handed sword smash, but long windup
  • Up Smash: upward sword swing with knockback
  • Down Smash (Cast Off): two-swing sword sweep from crouch, back and front; both have knockback, but rear swing launches farther and deals more damage

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: spinning sword attack
  • Forward aerial (Rising Swing): two-handed overhead sword slash with knockback
  • Back aerial (Repositioning Slash): turn with sword slash that knocks foes down; fastest aerial attack
  • Up aerial: upward sword slash
  • Down aerial: downward sword thrust that can meteor smash; slow, however

Grabs and Throws

  • Pummel: Headbutts the opoponent
  • Forward Throw: Kicks the opponent forward
  • Back Throw: Tosses the opponent behind him and kicks them away
  • Up Throw: Swings his arms upwards to launch the opponent into the air.
  • Down Throw: Slams the opponent into the ground before stomping on them.

Special Moves

Ike's Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Eruption
Side Special Quick Draw
Up Special Aether
Down Special Counter
Final Smash Great Aether

Taunts

  • Up Taunt: Holds Ragnell in front of him and charges up while grunting
  • Side Taunt: Holds Ragnell upwards behind him while saying "Prepare yourself."
  • Down Taunt: Plants Ragnell into the ground and crosses his arms.

On-Screen Appearance

  • Warps onto the stage while grunting before taking his stance.

Idle Poses

  • Taps Ragnell on his shoulder twice.
  • Rubs his hand along Ragnell's edge.

Victory Poses

  • Plants Ragnell into the ground and crosses his arms saying, "I submit to no one," (Ranger outfit) or "I must move forward." (Hero outfit)
  • Swings Ragnell twice and rests it on his shoulder saying, "Your skills are remarkable," (Ranger outfit) or "Don't stand in my way." (Hero outfit).
  • Performs Aether while saying, "You'll get no sympathy from me," (Ranger outfit) or "I fight for my friends." (Hero outfit).

In competitive play

To be added

Palette Swaps

Gallery

Trivia

  • Ike's official render resembles his sidestep.
  • Ike's previous victory lines "You'll get no sympathy from me," and "I fight for my friends," return in his victory animation where he perform Aether, which previously only consisted of Ike grunting.
  • Ike is the only character to possess different voice lines for his alternate costume while retaining the same voice actor.

External links

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